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Felinoid posted:Honestly, the GPSMG is fine as a secondary weapon just because of its insane ammo pool, so at least you'll be doing something between powers if you run out on your primary, but I cannot imagine having it as a lone weapon. Stick a Hurricane or a Paladin or even a Predator on before that super-soaker. Or in addition to! The GPSMG is light as heck, after all. And as a lone weapon on an infiltrator it kinda breaks my brain. I've always seen the Human Infil more as a 'support' Infil, since Cryo is a great spammable debuff, and Sticky Grenade isn't half bad. Some Infiltrators work better in my mind if you just go full duration + one power use instead of speccing for damage. The duration evo basically makes it so you can stay cloaked during a full disarm objective, and have plenty of time to resurrect friendly players. Same goes for the MQI, being able to flit about the map Scanning and Arc Grenading is pretty great.
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# ? Jan 15, 2013 07:46 |
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# ? Apr 25, 2024 09:29 |
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WeaponBoy posted:Ok, so I've mostly been playing as a Turian Soldier in gold matches with a Cerberus Harrier I and that's been working alright. I have a Vanguard for silver matches where I just bop around like a tard and I also had a Volus Engineer that I used to shield spam, but I promoted him because...eh, no reason, and I've got him back up to level 16. I'm not really sure what other classes I have are worth using. I looked at the Havoc, but I couldn't figure out a good spec. Same thing for a Geth Infiltrator. I am a big fan of the Geth Inflitrator as a run around and shotgun people kind of class, but I usually use the Piranha which you don't yet have. http://narida.pytalhost.com/me3/classes/#Infiltrator/Geth/EFRNR////// I don't think the Havoc is a great class. Personally I have him specced out of cryo blast simply for Havoc strike shenanigan matches. Randomly I found that the Turian soldier with marksman actually turns the Valkryie into a good gun. Maybe it was just because I was gridning challenges on silver, but I couldn't stop getting 75 Assault rifle kills each match. It actually made me pretty happy. edit: corrected my build
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# ? Jan 15, 2013 07:46 |
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I built for a Melee Havoc. Unfortunately he maxes out at something like 2900 melee damage (though it is aoe) on his heavy melee. It's just not enough to kill enough things on Gold+ It is fun though.
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# ? Jan 15, 2013 08:04 |
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Burning Mustache posted:Heck, TGI with a Harrier I is total babby mode. Besides, I doubt there's more than, say, a dozen people worldwide who even have a Harrier X.
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# ? Jan 15, 2013 08:31 |
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Dilb posted:You can do that without bonus power, actually. Grenades and recon mine, either launching or detonating, don't break cloak. Hence the need to shoot/kick the walls when deploying recon mine; otherwise you stay in cloak until it runs out. Actually, I'm pretty sure launching the Recon Mine will break Cloak, because doing so and not shooting the gun right afterwards leaves me with an rear end cooldown in the range of 10 seconds or thereabouts, which even letting Cloak run out just on its own shouldn't do (and which is also consistent for the recharge speed of Recon Mine with my loadout). You're right about the Homing Grenades though. I forgot that they're actual grenades and therefore completely independent of cooldowns! So I suppose the bonus power evolution of Cloak is pretty useless on the class after all. WeaponBoy posted:Ok, so I've mostly been playing as a Turian Soldier in gold matches with a Cerberus Harrier I and that's been working alright. I have a Vanguard for silver matches where I just bop around like a tard and I also had a Volus Engineer that I used to shield spam, but I promoted him because...eh, no reason, and I've got him back up to level 16. I'm not really sure what other classes I have are worth using. I looked at the Havoc, but I couldn't figure out a good spec. Same thing for a Geth Infiltrator. Other people have already mentioned it, but the Gethfiltrator with a shotgun (especially the Reegar) is hilariously powerful. One thing I might add is that, no matter how you build the class, do check out how Hunter Mode's increased sight range works for you. Many people will disregard it right away and take the power evolution over it, but it's one of those things you really have to see for yourself. You'll be playing with Hunter Mode enabled 100% of the time, and you'll notice how much that increased vision range evolution changes the way you play once you switch back to a different class and you're stuck without this incredible wallhack again On a completely different note, that Krogan Sentinel you have makes for an awesome melee class. Spec him for maximum melee damage (Tech Armor and his passives) and put that Shotgun Blade attachment to use (again, the Reegar is pretty decent for that class). Insert name here posted:I'm totally fine with poo poo that gets me through the shooting dudes mini-game faster so I can get to the real ME3 multiplayer: opening fuckin' boxes Unfortunately that game gets pretty once you've maxed out all your gold characters and guns This game desperately needs another round of DLC.
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# ? Jan 15, 2013 09:59 |
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Burning Mustache posted:Actually, I'm pretty sure launching the Recon Mine will break Cloak, because doing so and not shooting the gun right afterwards leaves me with an rear end cooldown in the range of 10 seconds or thereabouts, which even letting Cloak run out just on its own shouldn't do (and which is also consistent for the recharge speed of Recon Mine with my loadout). Unless I'm misunderstanding you, but that's what we mean. Launching recon mine doesn't break cloak (meaning you're still invisible even if you didn't take bonus power) which is why you should melee/shoot soon after.
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# ? Jan 15, 2013 13:14 |
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Demitri Omni posted:I've always seen the Human Infil more as a 'support' Infil, since Cryo is a great spammable debuff, and Sticky Grenade isn't half bad. You're right...it's all bad! The pro HuInf gimmick is to skip grenades, max out weapon damage + cryo vulnerability, and equip a Claymore with HVB/SC. With the right upgrades you will one-shot any regular enemy on Gold and bring down boss units like Atlases in three-four blasts.
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# ? Jan 15, 2013 13:34 |
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UnknownMercenary posted:Unless I'm misunderstanding you, but that's what we mean. Launching recon mine doesn't break cloak (meaning you're still invisible even if you didn't take bonus power) which is why you should melee/shoot soon after. I was typing up a long post here but after reading through the conversation again, I think we've just been talking past each other and we mean the same thing The main point being that the bonus power evolution is indeed quite useless for the Drellfiltrator because you will want to shoot right after deploying the Recon Mine from within Cloak in order to circumvent Recon Mine's ungodly cooldown and get Cloak's much faster cooldown instead. I originally didn't remember that Homing Grenades were actual grenades and therefore completely independent of cooldowns, that was my main brainfart (I figured Cloak -> Homing Grenade -> Recon Mine -> Shoot would make for an interesting combo but seeing as how Homing Grenade won't break Cloak anyway, there's no need for the bonus power evolution). Burning Mustache fucked around with this message at 13:42 on Jan 15, 2013 |
# ? Jan 15, 2013 13:39 |
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Gangringo posted:Am I missing something about the huntress? Everyone here seems to think it's broken awesome but she feels really weak when I play. You need to fire DC from under cloak to get the massive boost (if you fire DC right after cloaking you have a 3 sec cooldown no matter what, so you can ignore gun weight). The other issue you might have is that DC does 50% damage to shields, so you have to take down their shields before DC wrecks them.
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# ? Jan 15, 2013 18:21 |
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eonblue174 posted:You need to fire DC from under cloak to get the massive boost (if you fire DC right after cloaking you have a 3 sec cooldown no matter what, so you can ignore gun weight). This. DC versus shields isn't too hot, but against anything with Barrier and Armor? It absolutely shreds them. I can take down a gold banshee with one Cloak + DC with power amps and a shot from a Black Widow to help it along.
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# ? Jan 15, 2013 19:47 |
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--------------------------------------------------------------------- Jan 15, 2013 --------------------------------------------------------------------- Raised Guardian point value from 400 to 450, kill bonus from 40 to 45, and the assist budget from 100 to 120. - These are bronze values. Silver, Gold, and Platinum difficulties are, likewise, proportionally affected. Phase Disruptor (Slayer) Lowered the base barrier drained for Phase Disruptor from 50% to 40% - Evolution 4 increases the reduction of Phase Disruptor from 25% to 50% Buffing a skill that was already pretty good to be able to be fired 5 times now?
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# ? Jan 15, 2013 22:04 |
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Kaizer88 posted:Phase Disruptor (Slayer)
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# ? Jan 15, 2013 22:29 |
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Kaizer88 posted:Buffing a skill that was already pretty good to be able to be fired 5 times now? hnghgngghhhhh oh my god well I guess I know what class I'm playing tonight
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# ? Jan 15, 2013 22:32 |
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Kaizer88 posted:Phase Disruptor (Slayer) Totally awesome. Now if I could only fix the problem where nobody joins my game when I host.
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# ? Jan 15, 2013 22:34 |
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Elotana posted:my thoughts in youtube form: https://www.youtube.com/watch?v=BJ-CmHZrKHU Either I missed it earlier, or this is the first time you've actually identified the track.
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# ? Jan 15, 2013 22:49 |
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Well, there's confirmation that Bioware is legally insane. The only thing that would make even a strip of sense is if they were doing this just to show people how you're supposed to play it and then they'll rescind it, but even that just shouldn't be necessary.
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# ? Jan 15, 2013 22:53 |
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It's a lot harder to play Slayer off-host because of the way Phase Disruptor is coded. It has to go client -> host -> client for whatever reason and this means you can't keep everything staggered as regularly and so you take more damage. Novaguard has a similar problem but a full-blast guy only has to Nova once vs 2-3 Phase shots. They probably buffed it to compensate for the coding, which can't be hotfixed. Similar to what they did for the Asari Infiltrator. Of course this means hosting as a Slayer is now practically an automatic 150k points but I'm cool with that
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# ? Jan 15, 2013 23:03 |
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Man, Reegar + Incendiary Ammo makes the Novaguard great even without a Geth Trooper along.
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# ? Jan 15, 2013 23:27 |
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Oh cool, I needed to start working on Slayer Extractions anyway. And I still need to finish off Guardian points too, so a great update for me overall.
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# ? Jan 15, 2013 23:47 |
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Its great that the multiplayer is still supported nearly a year after release considering we (I) thought it was going to be a tacked on throwaway extra with single player being the main focus. I rarely find the time to play nowadays but its still always really fun whenever I do.
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# ? Jan 16, 2013 00:05 |
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I absolutely love the Asari Valkyrie with the Reegar and warp ammo. Outside of a couple meters you're useless, inside a couple meters you are death, destroyer of worlds.
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# ? Jan 16, 2013 05:35 |
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I just played a game with someone named omega_prissyboss. I don't think Aria will be amused Also he was a Kroguard who never charged and scored last. On silver.
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# ? Jan 16, 2013 06:08 |
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Hey Elotana where's your updated N7 Slayer video seriously it's hilarious all the PD shots you can spam now.
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# ? Jan 16, 2013 06:57 |
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Gangringo posted:Totally awesome. Now if I could only fix the problem where nobody joins my game when I host.
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# ? Jan 16, 2013 10:02 |
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I was playing online with friends and I noticed that I can't join their games - I get a black screen that says "waiting for other players" and I can hear the level noises in the background but not see anything. This didn't happen when I hosted the game instead of joining one. Any of you got this issue? We all live really close to each other, so yeah.
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# ? Jan 16, 2013 10:26 |
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Charlie Mopps posted:I got the same problem. But people can join just fine if i end up as the host due to the original host leaving. I KNOW! Totally weird. I'll make a random/random/gold game and loving tumbleweeds for minutes straight, but if I join a game, even if we're the only two and the host leaves people will join up regular-like. It sucks because I love playing vanguard but I never get a chance to.
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# ? Jan 16, 2013 10:27 |
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Been playing MP for about a month now but only just discovered the wonders of the Human Adept Singularity > Shockwave > BE > Warp > Singularity Detonate > BE last night, all interspersed with Hurricane fire. Was wonderful.
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# ? Jan 16, 2013 10:43 |
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Yes, Human Adept owns! It's also one of the more effective classes against Collectors (besides uber-damage Infiltrator snipers) what with Singularity and Seeker Swarms / Abominations. The class is seriously underrated.
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# ? Jan 16, 2013 11:13 |
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osigas posted:Been playing MP for about a month now but only just discovered the wonders of the Human Adept Singularity > Shockwave > BE > Warp > Singularity Detonate > BE last night, all interspersed with Hurricane fire. Was wonderful. I played some human adept yesterday in order to finish off the biotic mastery challenge and yeah, they're loads of fun! Now I'm trying to do geth plasma smg for Resurgence mastery and it's kind of dull. I've ended up using it on my Destroyer because I can just amble round with the trigger held down and not worry about powers.
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# ? Jan 16, 2013 11:20 |
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It helps that singularity recently got a huge buff that took it from "ignore, maybe put three levels in" to "EVERYTHING IS EXPLODING" It's still a decent class but it's hard to endorse it over the Krogan adept or the Human sentinel.
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# ? Jan 16, 2013 11:22 |
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Gangringo posted:It helps that singularity recently got a huge buff that took it from "ignore, maybe put three levels in" to "EVERYTHING IS EXPLODING" Ehh, I dunno. Like, with the Krogan Adept, your only detonation source is Warp and your only detonation power is Shockwave, which is a bit too inconsistent for my taste. I mean, I like having Shockwave on the Human Adept because it has its uses for detonating stuff through walls, but you need to hit (and lead targets) pretty precisely for it to connect, whereas Singularity and Warp can be cast over the entire map and with 100% accuracy. Human Sentinel is good at what he does but I think the Adept's Singularity makes that class a tad more versatile. Specifically it's a really awesome power against the incredibly annoying enemies like Husks, Abominations and Seeker Swarms.
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# ? Jan 16, 2013 13:51 |
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Elotana posted:my thoughts in youtube form: https://www.youtube.com/watch?v=BJ-CmHZrKHU ahahaha this is the perfect post I actually had to read that patch note a couple of times, because I thought they'd nerfed it for a moment there. 419.999999725 Stagger Everything Every Day (Some Of The Time, Only If You're Hosting, Void Where Prohibited)
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# ? Jan 16, 2013 13:52 |
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Burning Mustache posted:Human Sentinel is good at what he does but I think the Adept's Singularity makes that class a tad more versatile. Specifically it's a really awesome power against the incredibly annoying enemies like Husks, Abominations and Seeker Swarms. Warp + Throw has roughly the same overall cooldown as Singularity + Warp/Shockwave and starting with warp means you get bonus damage from all the bullets you pump into the enemy during cooldown plus the extra 50% bonus explosion damage from throw, and the damage throw itself does. Not to mention the utility of having a homing biotic falcon punch on a 1.25 second cooldown. All that and you get tech armor. If the game was still about holding a single chokepoint and funneling enemies singularity would be great but with how much movement is in the game now you pretty much end up re-casting it every time. Shockwave is drat useful for laming out groups through walls though.
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# ? Jan 16, 2013 14:49 |
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Yeah, as I said, Human Sentinel is pretty good at what he does (which is better than the Adept's Singularity + Warp combo), but Singularity's trap effect and having Shockwave as a bonus detonator through walls for when you need that makes the Adept feel a tad more versatile in my opinion. It's the combination of powers that makes the class interesting. Shockwave + Warp alone (like in the case of the Krogan Adept) is a bit meh. Warp + Throw in itself is really drat good and solid, no debate here. Singularity and Shockwave on their own are a bit meh, but the combination of those two and Warp is what makes the class interesting. Tech Armor is a nice bonus, no doubt about it, and again, the Sentinel is a solid class, but I just feel that the Adept is a lot more versatile due to the power combinations. It certainly feels like one of the more unique classes anyway.
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# ? Jan 16, 2013 15:11 |
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Is skipping pull and going for weapon damage a good way to spec a Drell adept? Since you're pretty much just hitting stuff with reave then pelting them with combo evolution cluster grenades it doesn't seem like cooldowns should be much of an issue and the Drell weapon damage bonuses are pretty big. Something like this with an AR or shotgun.
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# ? Jan 16, 2013 17:11 |
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I would take the first power damage bonus on Drell Assassin, but yeah, skipping Pull is perfectly valid.
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# ? Jan 16, 2013 17:25 |
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I usually put 3 points into pull on my Justicar and skip the sixth rank of the class passive. It's not something I use all the time but it's useful for cleaning up low-rank enemies and detonating lifted targets with reave is a good way to clear out spawns. I would apply the same logic to a drell, but I can also see skipping it and using a grenade as your spawn-clearer of choice.
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# ? Jan 16, 2013 17:42 |
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sandpiper posted:I was playing online with friends and I noticed that I can't join their games - I get a black screen that says "waiting for other players" and I can hear the level noises in the background but not see anything. This didn't happen when I hosted the game instead of joining one. Any of you got this issue? We all live really close to each other, so yeah. I've played with people that have had this problem as well and I've been one of the people that have had that problem as well. Basically it's a problem with the host and your connection interfering with each other. Nothing to do with Bioware for once and usually has to do with NAT types. I play on the Xbox360 and rarely get it but that's because I have an Open NAT type so someone has to have a Closed or really messed up Moderate for me to get it. Basically, the best advice is to try other people as the host and see if you still get the error. If that doesn't work restart your system to see if that refreshes anything. Sadly there are those connections between people that just don't get along and need a third party as the host.
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# ? Jan 16, 2013 17:44 |
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Zoran posted:I would take the first power damage bonus on Drell Assassin, but yeah, skipping Pull is perfectly valid. Yea that's really the only bit I'm not 100% on, I may just take it since none of my weapons are very highly upgraded.
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# ? Jan 16, 2013 17:45 |
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# ? Apr 25, 2024 09:29 |
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Half a year later and I still dislike the N7 Destroyer when compared to the bog standard human soldier. I just love adrenaline rush for a quick reload and shield regen along with extra flexibility over the extra shootstuff the Destroyer gets. Am I insane?
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# ? Jan 16, 2013 18:43 |