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owl_pellet
Nov 20, 2005

show your enemy
what you look like


Starting Dragon's Dogma. I recall seeing posts either in this thread or the general 360 games thread about people unintentionally teaching their pawns to pick flowers or whatever instead of fight. Is this really a concern or do you have to seriously try to screw up your pawn's behavior?

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Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

owl_pellet posted:

Starting Dragon's Dogma. I recall seeing posts either in this thread or the general 360 games thread about people unintentionally teaching their pawns to pick flowers or whatever instead of fight. Is this really a concern or do you have to seriously try to screw up your pawn's behavior?
Your pawn will be stupid as hell at the very start of the game and will pick up on all your RPG OCD if you let him, which can be good (no more worrying about looting everything in sight, because he will do it for you) or bad (when he does it in the middle of a fight, instead of helping), but mashing the HELP and ATTACK MY TARGET buttons and so forth, as well as giving him a broad mix of abilities, will help a lot.

The reason I say a broad mix is, if you make a mage pawn for example, and he only has like, fire/fire/lightning/lightning, enemies that are weak to ice or blindness or whatever will not make him prioritize hitting them much. But if you give a mage pawn a broad range of elemental attacks and status effects, once they hit the weakness once (or, if they see you do same) they will do everything in their power to hit it again, and again, and again. Which might be anecdotal, but I swear that helps your little helper monkey put down the god drat herbs and come fight.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Anything for Assassins Creed: Revelations? Not too fussed about achievements or anything, but anything to unlock more story and toys would be great. :3:

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

poptart_fairy posted:

Anything for Assassins Creed: Revelations? Not too fussed about achievements or anything, but anything to unlock more story and toys would be great. :3:

There are only three bombs you need in the entire game: Large-area Datura bombs that detonate on-impact, Smoke bombs (again, large-area powder and impact shell), and Sulfur Bombs (same powder and shell again. The sulfur bomb makes a loud noise and distracts guards, just so you know.)

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Neddy Seagoon posted:

There are only three bombs you need in the entire game: Large-area Datura bombs that detonate on-impact, Smoke bombs (again, large-area powder and impact shell), and Sulfur Bombs (same powder and shell again. The sulfur bomb makes a loud noise and distracts guards, just so you know.)
Almost correct: Datura bombs should have a sticky shell to allow for much easier assassination, and optionally a smaller radius to make them safer to use around civilians. Noise bombs should have a fuse (timed) shell since it lets you get into position before the guards move.

Luisfe
Aug 17, 2005

Hee-lo-ho!
Anything I should know about Chivalry: Medieval Warfare?

A Fancy 400 lbs
Jul 24, 2008
Bind the battle cry key to something more convenient so it's easier to press it every 5 seconds.

Azran
Sep 3, 2012

And what should one do to be remembered?
Any Battle for Wesnoth tips?

I don't see a megathread in Games, which is weird, considering it's a relatively known game.

My Lovely Horse
Aug 21, 2010

Been playing Arkham City, which is a blast, and I'm starting to wonder how populated with goons the city is going to be post-game, because it's getting to be a bit of a hassle to get from one end to the other. As it should, don't get me wrong, but hunting for Riddler trophies doesn't sound quite as fun with the more powerful enemy types around every corner.

Also, are Riddler's goons one-chance-only? I've accidentally taken down a few (armed Riddler goon + smoke pellet + same context button for "silent takedown" and "interrogate" = :argh:), can I still make the trophies they would have told me appear on the map later by interrogating others or am I out of luck on those now?

KoB
May 1, 2009

Luisfe posted:

Anything I should know about Chivalry: Medieval Warfare?

If you yell while standing/walking, you taunt. So sprint everywhere and mash the yell button for the true Chivalry experience.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

My Lovely Horse posted:

Been playing Arkham City, which is a blast, and I'm starting to wonder how populated with goons the city is going to be post-game, because it's getting to be a bit of a hassle to get from one end to the other. As it should, don't get me wrong, but hunting for Riddler trophies doesn't sound quite as fun with the more powerful enemy types around every corner.
You should only go collect trophies post-game because you will need all your gadgets to reach some of them; coincidentally, having access to all your gadgets makes cleaning out roaming goon packs a LOT faster and easier.

Getting tired of Riddler's trials, which feature very little middle ground between "trivial" and "complete bullshit", will be a bigger issue.

quote:

Also, are Riddler's goons one-chance-only? I've accidentally taken down a few (armed Riddler goon + smoke pellet + same context button for "silent takedown" and "interrogate" = :argh:), can I still make the trophies they would have told me appear on the map later by interrogating others or am I out of luck on those now?
No, they respawn (I think at random), don't worry.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



poptart_fairy posted:

Anything for Assassins Creed: Revelations? Not too fussed about achievements or anything, but anything to unlock more story and toys would be great. :3:
Seconded.

al-azad
May 28, 2009



Essentially there are specific spawn points where Riddler goons appear until you uncovered all the secrets in that specific area. Each goon unlocks a new secret in that area so you can't "miss" a secret as long as you're interrogating them.

MMAgCh
Aug 15, 2001
I am the poet,
The prophet of the pit
Like a hollow-point bullet
Straight to the head
I never missed...you

My Lovely Horse posted:

Been playing Arkham City, which is a blast, and I'm starting to wonder how populated with goons the city is going to be post-game, because it's getting to be a bit of a hassle to get from one end to the other. As it should, don't get me wrong, but hunting for Riddler trophies doesn't sound quite as fun with the more powerful enemy types around every corner.
Have you acquired the grapnel boost? It makes getting around the city a lot easier.

I wouldn't necessarily recommend waiting until after the end of the game to collect/solve all the trophies/challenges, either, because they're pretty much free XP, which isn't a bad thing; the various riddles at least shouldn't require any particular gadgets that I can remember.

al-azad
May 28, 2009



If you care about collecting them then there's not reason not to do it casually while you're playing, but a good portion of trophies require late game items particularly the freeze bombs and the key cards to open doors. Some of the death traps require multiple items so I wouldn't even bother with those until you get the freeze bombs.

Dr Snofeld
Apr 30, 2009

owl_pellet posted:

Starting Dragon's Dogma. I recall seeing posts either in this thread or the general 360 games thread about people unintentionally teaching their pawns to pick flowers or whatever instead of fight. Is this really a concern or do you have to seriously try to screw up your pawn's behavior?

I'd like to hear some advice on this game as well, more along the lines of starting classes and how not to make things harder than they need to be.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Xander77 posted:

Seconded.

Have a look at the two posts right below the one you quoted :ssh:

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Neddy Seagoon posted:

Have a look at the two posts right below the one you quoted :ssh:
Thanks. I saw them, yet I'd like more info (since I never use bombs anyway).

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Dr Snofeld posted:

I'd like to hear some advice on this game as well, more along the lines of starting classes and how not to make things harder than they need to be.
Starting: Every class is pretty fun and viable, but the rogue-alike (Strider) is the best mix of mobility and damage to start, uses daggers (which get a double jump, which is really handy for navigating tougher platforming and also for reaching a small number of bonus chests in a couple of areas), and can be utilized by the player a lot better than the pawn.
Pawns: Generally speaking, the pawn is best as either a Fighter or a Mage type; they can't be the hybrid vocations EVER, and they are really crappy at using projectile weapons. However, pawns are really good at using elemental weaknesses once they know them, so it's always beneficial to have a dedicated caster in your group, and probably one that isn't you. If you're not in the front lines of combat, you're trusting the AI to always be up there for you, and while that's fine if you're up there too (their sword-and-board fighter to your stabby strider or assassin), trusting them to be your sole defense if you're the squishy mage is asking to be killed. A notable exception is if you're playing the Magic(k?) Archer, because they get homing arrows so you can circle strafe fights and just run away when poo poo gets too real.
Difficulty: It's really hard to screw yourself too badly, but early on you will get sent on some escort/retrieval side quests. They will send you into or through the woods at night. The woods at night are something you need to experience for yourself to truly understand, but probably save the game back in town before you do.

My Lovely Horse
Aug 21, 2010

Thanks guys. I'm actually almost at the end and have most gadgets, was just wondering if I go collecting postgame if I'll still have to deal with snipers on the rooftops or whatever terrible things Protocol Ten brings to the game (it has commenced but apparently I gotta sort out Catwoman's poo poo before the game tells me just what that entails).

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."
Assassin's Creed - Revelations tips

- The game opens up really early, and you can get to 90+% of the locations fairly quickly. This also means you can do all of the Recruit missions and get one of the best armour sets almost as early as you want (in relation to the main story missions).

- You can refill bombs anywhere, assuming you have the materials. You just can't make new kinds unless you go to the specific locations.

- Buying buildings raises your Notoriety this time, and it's slightly harder to reduce it (since there are no posters). Just be aware of it. Books and Landmarks are a massive money sink which isn't really worthwhile outside of completionist tendencies.

- The Tower Defence game is optional aside from the tutorial. If you're careful about dropping your Notoriety it won't come up, and if you've got a max rank recruit running a district then that area is safe permanently. The achievement can be completed by making all districts secure.

- The DLC is all first person puzzle crap. It's barely relevant backstory that you can skip without missing much other than that Lucy was actually a Templar. And that is revealed in an utterly inept way.

Neddy Seagoon posted:

There are only three bombs you need in the entire game: Large-area Datura bombs that detonate on-impact, Smoke bombs (again, large-area powder and impact shell), and Sulfur Bombs (same powder and shell again. The sulfur bomb makes a loud noise and distracts guards, just so you know.)

Bombs are pretty much entirely optional, but are lots of fun. Play around with them. I disagree that impact shells are the only ones you want, especially if you're trying some fun stuff.

Doctor Spaceman fucked around with this message at 09:13 on Jan 19, 2013

Pork Pie Hat
Apr 27, 2011

Doctor Spaceman posted:

Assassin's Creed - Revelations tips

- The Tower Defence game is optional aside from the tutorial. If you're careful about dropping your Notoriety it won't come up, and if you've got a max rank recruit running a district then that area is safe permanently. The achievement can be completed by making all districts secure.


In addition to this, if you get all of the towers run buy your recruits you get an excellent unbreakable set of armour and some max-stat weapons too, so it's well worth doing, even though it can be a bit of a grind.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
Anything for Zelda 2? I've started playing it and I'm getting the poo poo kicked out of me. I played it as a kid but never beat it, and now I see why.

al-azad
May 28, 2009



Fergus Mac Roich posted:

Anything for Zelda 2? I've started playing it and I'm getting the poo poo kicked out of me. I played it as a kid but never beat it, and now I see why.

Really, you need to (or at least should) grind to max level as soon as you can. One of the hardest areas, Death Mountain, is very early and it will destroy you. Hell, don't be ashamed to look up maps because the most annoying, elevator hugging, axe throwing, damage dealing assholes in the game are in Death Mountain and will wear you the gently caress out. They respawn too so backtracking is a pain in the rear end.

It's hard to give tips for the game since it's largely skill based. For early game, you can defeat shielded enemies by jumping and attacking as you come down. Very rarely can they block this and it's a more surefire method of defeating loving axe knights pre-downthrust than going toe-to-toe with them. Get the downthrust as soon as you possibly can because it makes some of the tougher enemies into a joke.

If you want to pussy out fighting the final boss: stand in the corner, crouch, and attack. He can't block this for some reason.

pentyne
Nov 7, 2012

Doctor Spaceman posted:

Assassin's Creed - Revelations tips

- The game opens up really early, and you can get to 90+% of the locations fairly quickly. This also means you can do all of the Recruit missions and get one of the best armour sets almost as early as you want (in relation to the main story missions).

- You can refill bombs anywhere, assuming you have the materials. You just can't make new kinds unless you go to the specific locations.

- Buying buildings raises your Notoriety this time, and it's slightly harder to reduce it (since there are no posters). Just be aware of it. Books and Landmarks are a massive money sink which isn't really worthwhile outside of completionist tendencies.

- The Tower Defence game is optional aside from the tutorial. If you're careful about dropping your Notoriety it won't come up, and if you've got a max rank recruit running a district then that area is safe permanently. The achievement can be completed by making all districts secure.

- The DLC is all first person puzzle crap. It's barely relevant backstory that you can skip without missing much other than that Lucy was actually a Templar. And that is revealed in an utterly inept way.


Bombs are pretty much entirely optional, but are lots of fun. Play around with them. I disagree that impact shells are the only ones you want, especially if you're trying some fun stuff.

Could you add this to the wiki? It's strange that all the AC games are up except Revelations.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

al-azad posted:

Really, you need to (or at least should) grind to max level as soon as you can.
Conceptually I really like this game but gently caress. Thanks for the tips.

al-azad
May 28, 2009



Fergus Mac Roich posted:

Conceptually I really like this game but gently caress. Thanks for the tips.

I forget what max level is (I think it's 8?) but it should take you about an hour tops so either get good or get grinding. If 8-year-old me read what I'm posting he would be embarrassed.

Ainsley McTree
Feb 19, 2004


Doctor Spaceman posted:

Assassin's Creed - Revelations tips

- Buying buildings raises your Notoriety this time, and it's slightly harder to reduce it (since there are no posters). Just be aware of it. Books and Landmarks are a massive money sink which isn't really worthwhile outside of completionist tendencies.

Some times when you bribe a town crier, he'll become available for bribing again once you move a certain distance away...this allows you to quickly bring down your notoriety by just using the same crier over and over again.

Conceptually, it's kind of silly, because this guy's betraying you the moment your back is turned so why would you trust him with more money, but for gameplay purposes it's fine. They're basically rainmaking you.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Ainsley McTree posted:

Some times when you bribe a town crier, he'll become available for bribing again once you move a certain distance away...this allows you to quickly bring down your notoriety by just using the same crier over and over again.

Conceptually, it's kind of silly, because this guy's betraying you the moment your back is turned so why would you trust him with more money, but for gameplay purposes it's fine. They're basically rainmaking you.

What do you expect when you immediately pickpocket your money back from the guy? :v:

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Fergus Mac Roich posted:

Anything for ]b]Zelda 2?[/b] I've started playing it and I'm getting the poo poo kicked out of me. I played it as a kid but never beat it, and now I see why.

The secret to wining is the technique known to my friends and I (circa 8 years old) as "The Ninja Attack".

Essentially it boils down to jumping at the exact moment you do a sliding low attack. To perform it, do a reverse Haduken (forward-> diagonal forward/down -> down) as you approach any enemy. Be sure to hit both attack and jump buttons instead of the Haduken's punch. Wait until the last moment to pull off this manoeuvre. If you do it successfl'ly, you will hit the enemy low, and rise, also scoring a high hit (as if you hadn't ducked). At the same time, Link is flung backward out of most enemy's reach. For some guys like the boomarang/mace or axe throwing guys, you may have to use some fancy timing, so that you jump over the unblockable attack. For these guys, you might want to consider the reflect spell because it allows your shield to block normally unblockable attacks (magic spells/fire, axes, maces, etc).

Miscellaneous advice
Once you get downstrike, use that on any enemy without a helmet (includes treasure bags and magic potions). Including those bouncing skull things. Before you get downstrike, just stab the repeatedly for some good XP.

General RPG advice still applies: talk to every one, explore every where.
Especially the coastlines once you get the treasure from the Island Maze temple.

Speaking of temples. Every Temple has a treasure. Most of which you cannot complete the game without. They usually grant you access to the next temple. Or, at least, allow you to complete the next temple. So make sure you get the treasure in each temple.

Be certain to strike the visor of each knight statue you encounter in a temple, usually it will yield a red potion (refill all magic). If it doesn't expect a red knight to pop you. You can kill them easily with the aformentioned ninja attack.

Every 8th enemy you kill drops a blue potion. Try and make sure this is a bit/bot (slime) if the point value of the enemy is over 50 points, the potion will be red.

When refilling magic, the potion will restore the a number of bars equal to your current magic capacity. So, if you have almost enough magic to cast life, do it as your magic is refilling, and you will end up with nearly a full bar of magic. Contrasting with the case where you let the red potion finish tit's work and then cast Life. you will be short a little over 3 bars.

Each bar of magic is 16 points. The magic points consumed by each spell drops with each experience level allocated to magic. Point values of each spell are listed on the spell screen, and drop as you level up magic.

When you reach a series of caves, after the 2nd temple, always go right or down (from overworld, but advice also applies to elevators you'll encounter. So, if you are in a side scrolling scene with an elevator, always take it to the lowest level. Then go right.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Argon_Sloth posted:

The secret to wining is the technique known to my friends and I (circa 8 years old) as "The Ninja Attack".

Essentially it boils down to jumping at the exact moment you do a sliding low attack. To perform it, do a reverse Haduken (forward-> diagonal forward/down -> down) as you approach any enemy. Be sure to hit both attack and jump buttons instead of the Haduken's punch. Wait until the last moment to pull off this manoeuvre. If you do it successfl'ly, you will hit the enemy low, and rise, also scoring a high hit (as if you hadn't ducked). At the same time, Link is flung backward out of most enemy's reach. For some guys like the boomarang/mace or axe throwing guys, you may have to use some fancy timing, so that you jump over the unblockable attack. For these guys, you might want to consider the reflect spell because it allows your shield to block normally unblockable attacks (magic spells/fire, axes, maces, etc).

:stare: I'm bad at executing this but... wow.

quote:

Miscellaneous advice
Once you get downstrike, use that on any enemy without a helmet (includes treasure bags and magic potions). Including those bouncing skull things. Before you get downstrike, just stab the repeatedly for some good XP.

General RPG advice still applies: talk to every one, explore every where.
Especially the coastlines once you get the treasure from the Island Maze temple.

Speaking of temples. Every Temple has a treasure. Most of which you cannot complete the game without. They usually grant you access to the next temple. Or, at least, allow you to complete the next temple. So make sure you get the treasure in each temple.

Be certain to strike the visor of each knight statue you encounter in a temple, usually it will yield a red potion (refill all magic). If it doesn't expect a red knight to pop you. You can kill them easily with the aformentioned ninja attack.

Every 8th enemy you kill drops a blue potion. Try and make sure this is a bit/bot (slime) if the point value of the enemy is over 50 points, the potion will be red.

When refilling magic, the potion will restore the a number of bars equal to your current magic capacity. So, if you have almost enough magic to cast life, do it as your magic is refilling, and you will end up with nearly a full bar of magic. Contrasting with the case where you let the red potion finish tit's work and then cast Life. you will be short a little over 3 bars.

Each bar of magic is 16 points. The magic points consumed by each spell drops with each experience level allocated to magic. Point values of each spell are listed on the spell screen, and drop as you level up magic.

When you reach a series of caves, after the 2nd temple, always go right or down (from overworld, but advice also applies to elevators you'll encounter. So, if you are in a side scrolling scene with an elevator, always take it to the lowest level. Then go right.

Thank you guys for the advice, it's very helpful. I'm still kind of frustrated with the game but I'm also really starting to enjoy it.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Anything for the Pokemon Mystery Dungeon games? Specifically, Explorers of Sky?

Geektox
Aug 1, 2012

Good people don't rip other people's arms off.
I kind of want to give Skyrim and Fallout 3 another go. In both games I was very engaged by the story, but my early-level character was constantly being killed by really stupid enemies like fire mages or those walking crab things or whatever so I ragequit. Assume I just suck at Bethesda combat, are there any mods that make combat or character progression a little easier?

Turtlicious
Sep 17, 2012

by Jeffrey of YOSPOS
Just set it to Very Easy (For FO3) and apprentice (For Skyrim,) if you're really worried about the combat progression. What it does is makes you tankier and makes the enemies squishier.

Xythe
Aug 4, 2010

Stop getting mad at video games. No stop insulting his mother what is wrong with you.
In Skyrim there are mods that give you permanent summons to help in combat, but I can't recommend one that has been updated to the latest patch. Turning the difficulty down should take care of any problems you're having though, apprentice/very easy is a pretty huge jump down in difficulty.

Scientastic
Mar 1, 2010

TRULY scientastic.
🔬🍒


Geektox posted:

Fallout 3
...
walking crab things

One piece of advice for Fallout 3 is to run away if you come across an enemy you can't kill. Mirelurks can be fairly tough going in the early stages, a problem which can easily be solved by cheesing it every time you see them.

SiKboy
Oct 28, 2007

Oh no!😱

Geektox posted:

I kind of want to give Skyrim and Fallout 3 another go. In both games I was very engaged by the story, but my early-level character was constantly being killed by really stupid enemies like fire mages or those walking crab things or whatever so I ragequit. Assume I just suck at Bethesda combat, are there any mods that make combat or character progression a little easier?

For Fallout 3 (as someone said) you can just dial down the difficulty (in game from the pause menu, so you can dial it back up mid game if you get the hang of it).

Mirelurks (the crab things) are pretty heavily armoured, but their faces are vulnerable. Sniper rifle at distance or shotgun up close, use VATS to hit the face (or run up and aim for the centre of mass with the shotgun if you are feeling brave). Using stealth to get close can be helpful if there arent many of them because a stealth critical does a load of damage. If there is a lot of them close together than use grenades.

Mirelurks (and fire ants*) can ruin your day at low levels, so I am in full agreement with Scientastic; If you cant beat them, run like gently caress. Or abuse world geometary to get somewhere they cant reach and cheese them that way. If you need to retreat shoot their legs.

Essentially; Dont play FO3 as an FPS. Taking your own shots is something to do while you wait for your action points to recharge. Keep stim packs on hand and make sure you are wearing the best armour you are carrying and keep it in the best repair you can.

*I mention Fire Ants because from the starting towns gives you a sidequest which takes you to the supermarket. On the way there you might run into little Brian Wilks. Brian wants your help with a little ant problem. Accept the quest but then ignore it until you have decent armour, a handle on the combat and more ammo than you think you will need. They are real fuckers at low level, especially if you are underequipped.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Geektox posted:

I kind of want to give Skyrim and Fallout 3 another go. In both games I was very engaged by the story, but my early-level character was constantly being killed by really stupid enemies like fire mages or those walking crab things or whatever so I ragequit. Assume I just suck at Bethesda combat, are there any mods that make combat or character progression a little easier?

First, VATS is your friend. Use it.

Second, land mines. Assuming a baddie doesn't catch you by surprise, there is almost no problem that can't be solved by dropping 1-3 land mines and luring a foe into them. If you follow Moira's questline, you will encounter a town that has about 40 mines lying around. You'll die a few times figuring out how to disarm them, but once you get the hang of it you'll have enough to last you the first half of the game.

Also, the game generally scales to your level. However, the extreme western and eastern area of the map will always contain Deathclaws and Super Mutants respectively, so stay away until you hit roughly levels 10 and 16 respectively.

Also also, crafting. Among other things, there's a crafted item that makes Deathclaws easy to beat (rhymes with 'fart bun').

Finally, check out beforeiplay, there's a metric shitload of info for all the Bethesda games there.

Taerkar
Dec 7, 2002

kind of into it, really

Landmines can be placed in clusters and they'll all do their damage. If you get enough of them and Bottlecap mines then there's quite literally nothing in the game you can't kill.

Be careful when you stack them, though, if they freak out with physics then they might detonate, which would be BAD. (Ask me about how I got blown up so badly that I didn't come down for a minute and crossed half the wasteland)

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Remote User
Nov 17, 2003

Hope deleted.

Geektox posted:

I kind of want to give Skyrim...

If you want to cheese your way through Skyrim, take Destruction and level it early on. Toss a couple of points into light armor too. Grab a bow to soften targets at range. Certain things will still be a challenge, but destro is pretty OP in Skyrim. By the time you learn the 3 "wall of" skills, you'll be unstoppable. Also, do the mage college quest line for some nifty rewards.

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