|
Looking at the PDM, is it any good? Sounds like it makes some smart changes but I like having more sensible unification paths (their words) and events. Do most Vicky 2 fans like it? Edit: realized it is my only paradox game not running on steam. Chump Farts fucked around with this message at 18:40 on Jan 30, 2013 |
# ? Jan 30, 2013 18:29 |
|
|
# ? Apr 29, 2024 12:14 |
|
I tried it after 500 hours of vanilla AHD. Some of the production chains can be hard to get into at first seeing as the game wasn't really built for that many wares so it looks messy but after you get a hang of everything it's a lot of fun.
|
# ? Jan 30, 2013 19:21 |
|
I just had a totally random thought for a feature I'd like to see in Paradox's games: An "Advance Time" or "Next Turn" button. Just a button I can press while the game is paused that advances the game one 'turn' or day/hour. There are times where things get micro heavy and you want to manage things on a day to day basis. This isn't a big deal because I know I could just set the time to a slow speed then unpause and pause again right away, but I feel like it would be a nice, convenient feature.
|
# ? Jan 30, 2013 22:44 |
|
Jakse posted:Looking at the PDM, is it any good? Sounds like it makes some smart changes but I like having more sensible unification paths (their words) and events. Do most Vicky 2 fans like it? It has some good and bad aspects. The economy changes are pretty nice, but the military unit changes are stupid, like messing around with support and maneuver values.
|
# ? Jan 30, 2013 23:00 |
|
I love that paradox have mispelled defeat in their latest march of the eagles trailer. It just feels right, somehow.
|
# ? Jan 30, 2013 23:18 |
|
Fister Roboto posted:It has some good and bad aspects. The economy changes are pretty nice, but the military unit changes are stupid, like messing around with support and maneuver values. Also there are now Infantry that work like Irregulars but are better in every way other than costing more resources you never run out of and can always stock even if you need to import them as landlocked Khiva. Also it made China into 1 nation with no substates. I am no expert on Chinese history so I can't say for sure if this makes any more or less sense than the substate China but since they were puppets of China anyway and therefore unable to do anything, I suppose it's no real loss. Overall I still like PDM it just makes some really odd choices. I'm still holding out for V2+, even if it's not as extensive as CK2+ is I still think V2+ could be better if only because Wiz has less of a habit of doing dumb little things imho.
|
# ? Jan 31, 2013 00:22 |
|
DrProsek posted:Also it made China into 1 nation with no substates. I am no expert on Chinese history so I can't say for sure if this makes any more or less sense than the substate China but since they were puppets of China anyway and therefore unable to do anything, I suppose it's no real loss. The substates thing was because towards the late 19th century, vast chunks of China that were still officially integral parts of China were turned into "spheres of influence" of European (and Japanese) nations where the other country had extraterritoriality for its citizens, exclusive trading rights, military bases, etc. etc. This is in addition to the cessation of various treaty ports and Russia's acquisition of Northern Manchuria in 1860. The system is in V2 because it made more sense to have China divvied up between half a dozen SOIs than all in one (which would be overpowering). I honestly think the answer would best be for China to be united, but immune from SOI, simply because it's rather gamebreaking.
|
# ? Jan 31, 2013 00:37 |
|
Patter Song posted:The substates thing was because towards the late 19th century, vast chunks of China that were still officially integral parts of China were turned into "spheres of influence" of European (and Japanese) nations where the other country had extraterritoriality for its citizens, exclusive trading rights, military bases, etc. etc. This is in addition to the cessation of various treaty ports and Russia's acquisition of Northern Manchuria in 1860. A game portraying the foreign relations of China in the 19th-early 20th century that doesn't have some way of modeling the unequal treaties would be a pretty poor portrayal of that particular aspect of history.
|
# ? Jan 31, 2013 00:44 |
|
Pakled posted:A game portraying the foreign relations of China in the 19th-early 20th century that doesn't have some way of modeling the unequal treaties would be a pretty poor portrayal of that particular aspect of history. True, but dividing China into half a dozen loosely-affiliated pieces before even the First Opium War goes a bit far the other direction. How about some sort of mechanism to give special CBs to imperialist powers for releasing Chinese satellites, but leaving it starting out intact?
|
# ? Jan 31, 2013 00:46 |
|
Patter Song posted:True, but dividing China into half a dozen loosely-affiliated pieces before even the First Opium War goes a bit far the other direction. How about some sort of mechanism to give special CBs to imperialist powers for releasing Chinese satellites, but leaving it starting out intact? I would be all for this. Splitting China up into sub-states makes sense for preventing a player from just running away with the game by sphering one particular country, but it feels hamfisted for the sub-states to be pre-determined and present at game's start instead of being dynamically created as countries invade/sphere China little by little.
|
# ? Jan 31, 2013 02:09 |
|
Maybe instead of having a mechanism where you 'sphere' a country and get all the resources, there could be a system where you 'invest' cash/diplomacy in a foreign STATE and get the resources of that state only. So France might have invested and gotten a monopoly in Guangdong and Britain has Jangsu and Anhui. You could use this everywhere, so instead of one Great Power saying "YOINK! I'll take Brazil" you'd be investing in particular Brazilian provinces that had the resources you wanted, and countries could be divided by different powers. A little more granular and less winner takes all.
|
# ? Jan 31, 2013 02:17 |
|
Yeah! What I pictured in my mind's eye was hitting 100 influence and clicking the Add to Sphere button would instead bring up a list of states, and you pick one and a Chinese sub-state would be created, but your idea of using foreign investments to create sub-states (sub-spheres?) sounds even better, especially since foreign investment was already one of AHD's bigger bullet point additions.
|
# ? Jan 31, 2013 02:22 |
|
Fintilgin posted:Maybe instead of having a mechanism where you 'sphere' a country and get all the resources, there could be a system where you 'invest' cash/diplomacy in a foreign STATE and get the resources of that state only. So France might have invested and gotten a monopoly in Guangdong and Britain has Jangsu and Anhui. You could use this everywhere, so instead of one Great Power saying "YOINK! I'll take Brazil" you'd be investing in particular Brazilian provinces that had the resources you wanted, and countries could be divided by different powers. A little more granular and less winner takes all. This is a great idea, and would vastly improve how V2 handles trade. Edit: You could even have investments give a proportional bonus to relations between the two countries, and/or allow sphering through military means, which would provide a similar proportional malus. Nut to Butt fucked around with this message at 03:24 on Jan 31, 2013 |
# ? Jan 31, 2013 03:17 |
|
EDIT: Nevermind. I misinterpreted what was being argued. My apologies.
QuoProQuid fucked around with this message at 03:25 on Jan 31, 2013 |
# ? Jan 31, 2013 03:21 |
|
Is there any sort of tutorial for playing as part of a merchant republic with the new DLC? I have no idea what I'm doing, playing as one of the families in Venice.
|
# ? Jan 31, 2013 07:19 |
|
I have an interesting question, using the sprite packs for Europa Universalis 3, is there a way i can do some editing to get the sprites to show for o other countries. Say I'm playing as Scotland, and i want to form the union in eu3+. Can i edit any files to retain Scottish graphics in lieu of a generic model
|
# ? Jan 31, 2013 07:34 |
|
I saw someone mentioning it earlier; portraits for kings in EU4! That'd be awesome, and I'd even buy it as DLC. Hapsburg chins for everyone! Have they mentioned anything about this?
|
# ? Jan 31, 2013 09:31 |
|
Fintilgin posted:Maybe instead of having a mechanism where you 'sphere' a country and get all the resources, there could be a system where you 'invest' cash/diplomacy in a foreign STATE and get the resources of that state only. So France might have invested and gotten a monopoly in Guangdong and Britain has Jangsu and Anhui. You could use this everywhere, so instead of one Great Power saying "YOINK! I'll take Brazil" you'd be investing in particular Brazilian provinces that had the resources you wanted, and countries could be divided by different powers. A little more granular and less winner takes all. Yeah, that would be a neat mechanic, but it wouldn't work in V2. Sounds a bit like how Imperialism 2 did things, although it's been a long time since I played that so I could be mistaken.
|
# ? Jan 31, 2013 09:37 |
|
Quantumfate posted:I have an interesting question, using the sprite packs for Europa Universalis 3, is there a way i can do some editing to get the sprites to show for o other countries. Say I'm playing as Scotland, and i want to form the union in eu3+. Can i edit any files to retain Scottish graphics in lieu of a generic model
|
# ? Jan 31, 2013 09:49 |
|
If anyone's looking to buy HOI3 Collection, V2+AHD or CK2+all DLC, check these crazy packages on Amazon, today only!: http://www.amazon.com/dp/B00B7UKDQS All CK2 stuff + some other games 15$ http://www.amazon.com/dp/B00AAIJJCW HOI3 + V2 + some other stuff 7.5$ http://www.amazon.com/dp/B00B7UK2I2 CK1+CK2+all DLC (as far as I can tell) 10$ I bought full price Republic DLC on Monday At the time I didn't mind giving PDS money but now I'm Amazon For more info on the deals check the Amazon sales rep's thread: http://forums.somethingawful.com/showthread.php?threadid=3523213 Ed: Forgot to mention, people outside the US can simply put a valid US address as their billing address to buy digital games on amazon.com, they don't check IPs or credit card stuff (or don't care). Vodos fucked around with this message at 10:37 on Jan 31, 2013 |
# ? Jan 31, 2013 10:31 |
|
Just gonna leave these here: Victoria 2: Heart of Darkness. CK2: The Old Gods.
|
# ? Jan 31, 2013 13:14 |
|
Is HoD more of an old-style AHD/DW full expansion or more of CK2-style focused DLC?
|
# ? Jan 31, 2013 13:19 |
|
Well, when we were talking about old gods, I don't think we considered that Cthulhu was technically paganistic...
|
# ? Jan 31, 2013 13:27 |
|
Darkrenown posted:Just gonna leave these here: Both of those seem great. Wait, a Q1 2013 release for Heart of Darkness? For gently caress's sake, I've just finished getting this mod ready for AHD!
|
# ? Jan 31, 2013 13:33 |
|
Darkrenown posted:Yeah, that would be a neat mechanic, but it wouldn't work in V2. Sounds a bit like how Imperialism 2 did things, although it's been a long time since I played that so I could be mistaken. As someone currently playing through the Imperialism games (released on GOG), I'd just like to say that for all the flak EU/Victoria gets for its abstracted combat, it was absolutely the correct choice in comparison to these older games. Chief Savage Man posted:Is HoD more of an old-style AHD/DW full expansion or more of CK2-style focused DLC? Anyway, I'm extremely excited for Heart of Darkness. I'm especially hoping that Africa isn't a blank slate anymore especially now that Wiz is there, and especially since his brilliant colonial system was one of the last things he was working on before he joined Paradox.
|
# ? Jan 31, 2013 13:37 |
|
Serpentis posted:Well, when we were talking about old gods, I don't think we considered that Cthulhu was technically paganistic... The title seems like a reference to Song of Ice and Fire (Game of Thrones), really. Where the people of the North are more or less considered pagans to everyone else, as they worship the Old Gods instead of the new. edit: Paradox posted:Adventurers: Landless characters can gather armies and go off to carve out new realms on their own. Incidentally, has anyone at Paradox played the Romance of the Three Kingdoms games, especially VIII and X? If not, they should. They're very Crusader Kings-esque, and are just generally great strategy game/RPG hybrids, just like CK. It's like Japanese developed Grand Strategy. edit 2: Someone at Paradox, please tell me that you'll be able to sell your services as a mercenary. Please. That would be baller as hell. Dr. Video Games 0031 fucked around with this message at 13:43 on Jan 31, 2013 |
# ? Jan 31, 2013 13:38 |
|
HoD will be a big old expansion. Any pre-CK2 games getting some love will get expansion type addons, CK2 and newer games are all planned to use the modular system (although Old gods is pretty large, and HoD is download only so the lines blur a bit).
|
# ? Jan 31, 2013 13:42 |
|
Honestly, that Old Gods feature list has me hard as hell. Jesus, that sounds so good.
|
# ? Jan 31, 2013 13:44 |
|
I have to admit there was always a small part of me that hoped that when the final tile was revealed that it would turn out to be an anthropomorphic duck and you guys somehow got the rights to make a Glorantha-themed invasion DLC. But then boring old non-magic vikings were revealed, and the level of betrayal I felt when Paradox announced this DLC tore something from me I'll never be able to recover... Honestly the "Rebels-with-a-Cause" feature addition alone solidifies this as an instant-buy before anything else, and then there's everything else.
|
# ? Jan 31, 2013 13:52 |
|
http://en.wikipedia.org/wiki/First_Bulgarian_Empire This is a thing in the expansion, it will be the best expansion.
|
# ? Jan 31, 2013 13:55 |
|
ZearothK posted:http://en.wikipedia.org/wiki/First_Bulgarian_Empire Unfortunately the start date is just after the empire converted to Christianity. Maybe there will still be a few pagan lords left, and we can usurp and convert the empire back? edit: Planned invasions may be really cool. Not to harp on this even more, but honestly, it sounds like whoever is designing this expansion just got done playing some Romance of the Three Kingdoms games and thought to add some of the cooler aspects of those into CK2, and I definitely approve. In RTK X, you could announce to your vassals your intention to invade another faction without being at a state of war, and everyone would try to pitch in and raise their own forces. Then when you'd open hostilities, they'd be ready to strike (hopefully). With the bit in the feature list about adventurers joining your war parties, I hope that means a player adventurer would be able to do so as well. If there is one other thing I'd like in CK2 from an RTK game, it's 8's War Councils. Basically, before battles, all the advisers would get together to discuss and agree upon strategy. Every general in the battle could pitch in an idea, the main war strategist could pitch in multiple ideas/plans, and the actual main battle leader would decide on them. This was mostly just boosting various stats and abilities, and didn't actually affect the tactics of battles, but it was still a cool flavor thing. Before war, perhaps during the invasion planning phase, I'd like to see an event chain or something that simulates a war council of sorts. Dr. Video Games 0031 fucked around with this message at 14:18 on Jan 31, 2013 |
# ? Jan 31, 2013 13:57 |
|
The Old Gods sounds absolutely great. Can't wait.
|
# ? Jan 31, 2013 14:20 |
|
Darkrenown posted:Just gonna leave these here: Until I clicked on the link I genuinely believed it was a Cthulu expansion. e: incidentally I note that they're both being called 'expansions', which is interesting because CK2's obviously been on a product path of smaller but feature focused and lower priced DLC and HoD looks like a more traditional broader and higher priced expansion. Is Paradox still on the fence on what model to go for or is this just old product pipelines playing themselves out? PS. Someone might need to look at the Facebook API you have on paradoxplaza.com. It's defaulting to Swedish rather than the viewer's language. Alchenar fucked around with this message at 14:37 on Jan 31, 2013 |
# ? Jan 31, 2013 14:22 |
|
EDIT: Just to throw more love at Heart of Darkness, I think lifting the "crisis" system from Pride of Nations is a stroke of genius, especially if they can trigger dynamically rather than as scripted events. I can't wait to see the kinds of conflicts nations will be drawn into over it.Alchenar posted:Until I clicked on the link I genuinely believed it was a Cthulu expansion.
|
# ? Jan 31, 2013 14:28 |
|
A revamp of the colonization system and African politics is exactly what we've been clamoring for this entire time. Yet, I can't help but feel more excited for The Old Gods. I just hope that's because we don't know everything about HoD yet. Just looking at the feature list, it just strikes me as a little odd how HoD will probably be a $20 expansion, but seemingly have fewer features than The Old Ones. Granted, a couple of those features are really big. I guess I'm just more excited about turning all of Europe Pagan than I am about HoD. edit: From the Paradox Forums: Doomdark posted:Just to stop any rumors, you will not be able to play as a landless character. They will be AI controlled while on their adventure. Also, while the new start date is 867 and you can play all the way to 1453, you cannot start at dates between 867 and 1066 without modding. Dr. Video Games 0031 fucked around with this message at 14:41 on Jan 31, 2013 |
# ? Jan 31, 2013 14:36 |
|
The International Crisis model is what I think I'm really interested in (despite not playing Vicky 2). Every Paradox game could benefit from a system to handle multiple-party negotiations.
|
# ? Jan 31, 2013 14:44 |
|
I hope we get some economic tweaks in the Vicky 2 expansion too. I play it exclusively to turn
|
# ? Jan 31, 2013 15:28 |
|
Between Old Gods and East vs. West, the longest possible Paradox megacampaign (without mods) is now going to last 1124 years. Any LPer up for a challenge? e: well, there's still the 15-year gap between EU3/March of the Eagles and Vicky 2 NihilCredo fucked around with this message at 15:37 on Jan 31, 2013 |
# ? Jan 31, 2013 15:34 |
|
Alchenar posted:PS. Someone might need to look at the Facebook API you have on paradoxplaza.com. It's defaulting to Swedish rather than the viewer's language. I can tell our web person, but where do you mean exactly? If I hit the FB button on the right it seems to show in English ok.
|
# ? Jan 31, 2013 15:44 |
|
|
# ? Apr 29, 2024 12:14 |
|
Wow. Both those DLC/expansions sound amazing. I just got The Republic and started a new game of CK2 and I've completely forgotten how fun it is. I managed to cause the Holy Roman Empire to dissolve in 1103 due to clever assassinations and rebellions from my possessed duke who thinks he's talking to Jesus. With the earlier start date I'm getting very tempted to consider a mega-campaign, but the map conversion scares me If Paradox ever released some utility to make conversions from game to game easier I'd be willing to spend almost full price of a game for it, since the one time I tried converting by hand I gave up due to how confused I was.
|
# ? Jan 31, 2013 16:04 |