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Oh god Little Inferno. Everything's on fire! p.s. buy Little Inferno
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# ? Feb 4, 2013 01:27 |
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# ? Apr 27, 2024 13:46 |
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PFlats posted:Annoyed at myself right now; I misinterpreted the Church's ability in Pixel People. "+1 land per purchase" means you get 1 new square of land each time you buy the upgrade at the Church, not that you'll get 11/12/etc land per normal land purchase. Thought it'd be like the heart thing. Wish I had figured that out before I spent 16 space gems on it. Oh well. Learn from my mistake. If it makes you feel any better, I did the exact same thing. I have no idea why I had do the purchase twice before I realized how useless it is.
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# ? Feb 4, 2013 01:32 |
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Congratulations to Pixel People for being the first game ever to get an in-app purchase out of me. I bought the...thing that makes all your businesses run twice as long. Again, somehow the fact that it was completely optional made it a lot easier of a purchase for me. At the end of the day, I don't have a problem giving money to people who make free-to-play games, I just don't like to give it to designers who force purchases out of you because 9 times out of 10 they achieve this through really terrible game design. I've always preferred thinking of in-app purchases as being like a "tip jar." You throw a dollar in more as a show of appreciation for good game design than to get something vital to completing the experience.
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# ? Feb 4, 2013 01:40 |
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Remember that you can upgrade businesses in Pixel People by tapping the business and selecting Stats. Each upgrade costs 3u and doubles their work duration. Upgrade the long duration buildings first, like the University, so you can get added hours of income instead of minutes.
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# ? Feb 4, 2013 02:01 |
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Duranki posted:Let's see...Pixel People, Dream of Pixels, Pixel Quest, and now eBoy FixPix. loving pixels everywhere! Sure is great to have a high-res screen, so everyone can do 8-bit pixel art for their games.
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# ? Feb 4, 2013 06:40 |
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I like Clash of Heroes, but drat if selecting things isn't annoying even with zooming. Haven't had performance issues though.
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# ? Feb 4, 2013 07:01 |
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Yeah, the game can be tough at times already, so flat out making moves you didn't want to really compounds that frustration.
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# ? Feb 4, 2013 13:44 |
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Telex posted:Sure is great to have a high-res screen, so everyone can do 8-bit pixel art for their games. Oh phew. I was starting to think I was the only one with that opinion.
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# ? Feb 4, 2013 14:18 |
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Beelzebozo posted:Oh phew. I was starting to think I was the only one with that opinion. I'm with you. "Retro" is getting really old now. Shame, as I love the style, just wish it wasn't used everywhere.
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# ? Feb 4, 2013 14:52 |
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JazzFlight posted:Yeah, the only difference is that the restock timers on your buildings are wayyyyy lower than most ville games so unless you baby this app like a tamagotchi, you're never getting anywhere. This isn't a game where you can check in twice a day, you have to check every hour or more to keep making money. You can upgrade every building to go a lot further before you need to restock, but yeah it's still pretty low. My business square goes for 50 minutes but my town hall goes for 5 hours. Both at max level (5).
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# ? Feb 4, 2013 14:57 |
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Beelzebozo posted:Oh phew. I was starting to think I was the only one with that opinion. I have been saying this for a while now
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# ? Feb 4, 2013 14:57 |
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Got one of them, thanks!
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# ? Feb 4, 2013 15:31 |
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Used the third one, thanks a lot.
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# ? Feb 4, 2013 15:35 |
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Dr. Video Games 0050 posted:I'm with you. "Retro" is getting really old now. Shame, as I love the style, just wish it wasn't used everywhere. It's only used so often because it's easy to do by independent folks. Unless they have the resources to hire a good artist you're probably more likely to get something mediocre or worse instead of just "safe" pixel graphics. Although if it's just a hired artist doing a pixel game because it's the in-style then argh what the gently caress why
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# ? Feb 4, 2013 16:37 |
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The Rokstar posted:Okay so bear with me here. There's this hypothetical plane attempting to take off from a large conveyor belt... I remember that thread from FC in 2001.
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# ? Feb 4, 2013 16:38 |
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Protocol7 posted:They're all used and only 4 people had the courtesy to say which ones they used. iosgames.txt I love how people go back and forth on whether to post grabbed codes or not every time a new batch is posted.
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# ? Feb 4, 2013 17:10 |
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In Pixel People, is there a point to the more expensive starting residences? They house the same number of people per land unit, and are more expensive then the cheapest house (5000 for 2 people vs 20,000 for 6 people)
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# ? Feb 4, 2013 17:14 |
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Was it Bummey who was stuck on those two levels in King Oddball? It turns out I hadn't passed the level with 3 tanks and 1 soldier; that was the level I left off on. I beat it after a few tries, using the ricochet strategy.
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# ? Feb 4, 2013 17:25 |
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Dvlos posted:I have been saying this for a while now Occasionally someone I know who's working on a mobile game posts about this kind of stuff. The problem is, according to him, if you target iOS/Android/anything you're dealing with probably a dozen common screen resolutions and even multiple aspect ratios - the real problem. So in your target res, 'regular art' will look fine, but if you resize for different ratios and resolutions it starts to look like blown rear end pretty fast. Including native art assets for each res is prohibitive, upscaling/downsampling is difficult to do right, you start to see why people are going to hit on an aesthetic which is a lot more resistant to scaling problems.
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# ? Feb 4, 2013 17:30 |
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Dickweasel Alpha posted:It's only used so often because it's easy to do by independent folks. Unless they have the resources to hire a good artist you're probably more likely to get something mediocre or worse instead of just "safe" pixel graphics. Even a professional artist is going to be able to create more assets in less time if they're working at a lower resolution. I hate reading complaints about pixel art, because a lot of games just couldn't exist or would have no hope of being profitable if they didn't use that style. See A Valley Without Wind for a perfect example of what happens when developers operating on a very limited art budget try to work above their means.
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# ? Feb 4, 2013 17:33 |
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Duranki posted:Was it Bummey who was stuck on those two levels in King Oddball? It turns out I hadn't passed the level with 3 tanks and 1 soldier; that was the level I left off on. I beat it after a few tries, using the ricochet strategy. I finally beat them. Now I'm stuck on new levels! I hate those shielded units. The rock bounces extra fast off them.
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# ? Feb 4, 2013 17:37 |
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xzzy posted:iosgames.txt When they're in link form like that I feel like its not super-important. But it is polite to say thanks
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# ? Feb 4, 2013 18:19 |
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Toebone posted:In Pixel People, is there a point to the more expensive starting residences? They house the same number of people per land unit, and are more expensive then the cheapest house (5000 for 2 people vs 20,000 for 6 people)
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# ? Feb 4, 2013 18:22 |
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Oh nooooo! I've run into this wired glitch in Pixel People where the game has stopped allowing me to access buildings. They all flash when tapped (and I can restart their timers), but I can't do anything. Leaving the game be for a few hours won't reset I like most apps, either.
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# ? Feb 4, 2013 19:14 |
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Rocketlex posted:Oh nooooo! I'm assuming you've tried force closing it via the multitasking menu?
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# ? Feb 4, 2013 19:14 |
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Protocol7 posted:I'm assuming you've tried force closing it via the multitasking menu? The bug happened to me once, and this fixed it. Also, I can't ever tap buildings at the top of the screen, presumably because the entire space is reserved for tapping the heart bar. They just flash but don't respond. This did help me realize that if the heart bar is flashing, you can click on it to jump to the proper residence. edit: VVVVVV not worth a new reply so I'll future-quote. The same thing happened to me, I had a new job finish while I was doing something else. Probably a race condition gone wrong. hey girl you up fucked around with this message at 19:38 on Feb 4, 2013 |
# ? Feb 4, 2013 19:30 |
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Something like this happened to me too. The building would just flash. I didn't realize it but the game was waiting on me to place a new building it gave me after making a match.
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# ? Feb 4, 2013 19:35 |
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Protocol7 posted:I'm assuming you've tried force closing it via the multitasking menu? Oh wow. I honestly never knew about his feature. It worked, thanks.
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# ? Feb 4, 2013 21:18 |
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I had that happen a few times before I realized that the game was prompting me to place a new structure. If you've just made a new job type and it unlocks a building, you won't be able to interact with anything until you place the business. edit: Derrrrrrrrrrrrrrrr speak of the devil, that just happened to me, and I didn't have a building in queue! It's like we're all sitting in a room and one person yawns, then everyone yawns. Bummey fucked around with this message at 21:32 on Feb 4, 2013 |
# ? Feb 4, 2013 21:27 |
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Psion posted:Occasionally someone I know who's working on a mobile game posts about this kind of stuff. The problem is, according to him, if you target iOS/Android/anything you're dealing with probably a dozen common screen resolutions and even multiple aspect ratios - the real problem. So in your target res, 'regular art' will look fine, but if you resize for different ratios and resolutions it starts to look like blown rear end pretty fast. Including native art assets for each res is prohibitive, upscaling/downsampling is difficult to do right, you start to see why people are going to hit on an aesthetic which is a lot more resistant to scaling problems. This is true. It forced us (PlayScreen) to have two Poker titles on iOS, one for iPad (retina) and one for the iPhone. On Word Carnivale we went with a early 20th century "circus poster" look, so we could go universal. This is less of an issue with 3D apps, as long as you have decent resolution textures. I wonder how many apps are using vector based graphics as well.
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# ? Feb 4, 2013 21:46 |
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I was having fun with pixel people until I hit that all too familiar freemium "play is gonna get agonizingly slow unless you spend IRL money" wall that so many of them hit. Are there any similar games that don't do that? Sucks too because I was really liking it.
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# ? Feb 5, 2013 02:09 |
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Pixel People has some strange ideas about animals. Sheep are super-rare, whales flop around the forests, and all creatures great and small live in harmony among square trees. Must be a space thing.
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# ? Feb 5, 2013 02:25 |
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Jim Silly-Balls posted:I was having fun with pixel people until I hit that all too familiar freemium "play is gonna get agonizingly slow unless you spend IRL money" wall that so many of them hit. Are there any similar games that don't do that? Sucks too because I was really liking it. Out of curiosity, what land size are you hitting this around? I'm at 80 and so far residences seem like they could begin to be a limiting factor. Do you find the IAP currency you generate in game to be enough to keep up with the IAP housing?
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# ? Feb 5, 2013 02:45 |
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When you start going into the tens of millions to expand, it's easy enough to keep up with utopium-bought residences if you've been clicking on your forests and hearts a few times during the day. Edit: For the record, that's with 5 forests and currently 160 land, about 57 million to expand now. You don't need a hell of a lot as long as you're willing to spend some time every day while waiting for new careers to pop. SilverMike fucked around with this message at 03:04 on Feb 5, 2013 |
# ? Feb 5, 2013 03:00 |
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# ? Apr 27, 2024 13:46 |
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Coast Guard just went free. It's a rather old line drawing game, sort of a mic of harbor master and... a game where you blow up other ships. I rather liked it back then. Get it! http://appshopper.com/games/coast-guard
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# ? Feb 5, 2013 03:07 |