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Anyone know if it's possible to do the no-HUD in the campaign?
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# ? Feb 9, 2013 11:31 |
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# ? Apr 27, 2024 16:30 |
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hate to tell you this Dave, but that multiplayer footage is at least 6 months old i believe, and a lot has changed since then. (see https://www.youtube.com/watch?v=o7zIRMckLZY , its almost a year old) Also Dezz im told there is indeed a way to do that. There however doesnt seem to be a 95/99 round non-bursting pulse rifle in the game. Caecitas fucked around with this message at 11:45 on Feb 9, 2013 |
# ? Feb 9, 2013 11:42 |
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So the store I preordered from called me today to tell me that they are releasing the game in Australia early. I'm picking it up tomorrow and I'll post here as soon as I get a chance to play it. As much as I want to like this game, it's most likely going to be a pile of poo poo. I wonder if they are releasing it early so people don't have a chance to read proper reviews after all these leaked gameplay videos getting hate.
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# ? Feb 9, 2013 11:46 |
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Caecitas posted:hate to tell you this Dave, but that multiplayer footage is at least 6 months old i believe, and a lot has changed since then. (see https://www.youtube.com/watch?v=o7zIRMckLZY , its almost a year old) I think they said the Mk. 1 is in the game somewhere, or there was a way to get it, but I don't think I ever saw what the gun was like, other than them saying it was canon.
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# ? Feb 9, 2013 12:18 |
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Put it this way Nails, a Mk1 is in the game in the form of Hudsons rifle, but is stuck on a burst fire mode, that much we know. As for an actual Mk1 full auto it seems to be something that was promised previously, but didnt make the final cut. Much like claims the pulse rifles would have the LED displays on the right side of the weapon.
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# ? Feb 9, 2013 12:21 |
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Caecitas posted:Also Dezz im told there is indeed a way to do that. Alright then, thanks.
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# ? Feb 9, 2013 12:31 |
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http://www.twitch.tv/mendi_king_style/b/365290083 <- a little german multiplayer footage for you all captured last night.
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# ? Feb 9, 2013 12:48 |
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Can you even crawl on walls and ceilings in this game as an alien? I remember seeing in that live stream with the developers that someone briefly got on a ceiling, but other than that I don't really see the freedom of movement aliens usually had in previous games that made them fun to play. I don't know if the players just don't know how to do it since this just broke street or if all you can do is literally run and jump at people and occasionally get onto ceilings.
pixelbaron fucked around with this message at 13:11 on Feb 9, 2013 |
# ? Feb 9, 2013 13:09 |
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Im watching it all now Baron and it doesn’t seem like 30 minutes in that any players know and/or can cling to walls/ceilings.
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# ? Feb 9, 2013 13:12 |
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The manual up on Steam says you can transition from walls to ceilings so I guess no one has figured it out yet. You'd think there would be some tooltips or something. Maybe there are but we just aren't seeing them.
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# ? Feb 9, 2013 13:27 |
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well spotted mate. In all honesty, even if there were tooltips, i dont speak/read german.
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# ? Feb 9, 2013 13:31 |
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Caecitas posted:Im watching it all now Baron and it doesn’t seem like 30 minutes in that any players know and/or can cling to walls/ceilings.
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# ? Feb 9, 2013 13:32 |
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It's a bad game in a lot of ways but if anyone's looking for something that tries to capture the original Alien feel/experience, Enemy Zero did a pretty good job of providing that sense of helplessness and panic. You can't see the creatures in it until they're right on top of you, only hear them via the motion tracker, and your pistol only works at close range and holds a whopping 3 shots, tops, before it requires a recharge so working out where it is and avoiding the bastard is mainly the order of the day. I made it as far as the first air vents section and gave up in a Dallas-esque fit of a panic and despair.
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# ? Feb 9, 2013 15:16 |
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Sentinel Red posted:It's a bad game in a lot of ways but if anyone's looking for something that tries to capture the original Alien feel/experience, Enemy Zero did a pretty good job of providing that sense of helplessness and panic. You can't see the creatures in it until they're right on top of you, only hear them via the motion tracker, and your pistol only works at close range and holds a whopping 3 shots, tops, before it requires a recharge so working out where it is and avoiding the bastard is mainly the order of the day.
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# ? Feb 9, 2013 16:23 |
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Sentinel Red posted:in a Dallas-esque fit of a panic and despair. This accurately describes the feeling of the very first mission of the original AvP. The one with no xenomorphs at all. It's amazing that they manage to lead you along so well without even giving a hint of any hostiles, yet you're absolutely sure THIS is the corner that it's going to be waiting around.
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# ? Feb 9, 2013 16:49 |
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VogeGandire posted:This accurately describes the feeling of the very first mission of the original AvP. Im pretty sure there are aliens in the first marine level, they just don't come until really late.
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# ? Feb 9, 2013 17:04 |
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blackguy32 posted:Im pretty sure there are aliens in the first marine level, they just don't come until really late.
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# ? Feb 9, 2013 17:11 |
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Caecitas posted:Much like claims the pulse rifles would have the LED displays on the right side of the weapon. Wait, the rifles don't have the LEDs? Really? I'm not saying it ruins the game for me(everything else does that already), but that was always something I really liked when I was young for no real reason. omg chael crash fucked around with this message at 17:45 on Feb 9, 2013 |
# ? Feb 9, 2013 17:40 |
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omg chael crash posted:Wait, the rifles don't have the LEDs? Really? I'm not saying it ruins the game for me(everything else does that already), but that was always something I really liked when I was young for no real reason.
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# ? Feb 9, 2013 18:28 |
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Has anyone tried out the AvP classic redux mod?
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# ? Feb 9, 2013 18:30 |
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Xenomrph posted:I think he's saying they don't have them on the film-accurate "correct" (right) side of the weapon, and instead have them on the left where the right-handed protagonist (and player) can see the ammo count. Thats hard to argue against really. Has any game not done that?
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# ? Feb 9, 2013 18:34 |
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Caecitas posted:http://www.twitch.tv/mendi_king_style/b/365290083 <- a little german multiplayer footage for you all captured last night. Ok but... this looks fun as hell! Plus the guy it is recording is hilarious. Especially when he dies. NIEN.... NIIIIEEEEENNNNNNNNN This went from a non purchase to a purchase again because of this video I guess I must be easily amused. It also looks like if Aliens team up correctly and just zerg on queue, the humans will not stand a chance. Edit: Hahahah!!! At 30:26 he kills an alien which is then next to his "buddies" (he says buddies alot during this segment) and the alien acid blood that came from the kill killed his two buddies. And himself. "Hoolllyy shiiittt" Maybe I should buy the german version and not understand anything that is going on, because I could watch this video all day. Edit 2: Another highlight hilarious moment: 55:45. Utnayan fucked around with this message at 18:53 on Feb 9, 2013 |
# ? Feb 9, 2013 18:35 |
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ReV VAdAUL posted:Thats hard to argue against really. Has any game not done that? The first 2 AvP games put the ammo counter on the film-accurate side, but it isn't much of a problem since you have a HUD telling you your ammo count anyway. AvP2010 put it on the useful side, but explains it away as being a newer model of pulse rifle. In fact just about all of the weapons, armor, vehicles, and equipment in AvP2010 are "updated" as being newer model Marine hardware, and they were clever enough to reference some of the "in development" hardware mentioned in the USCM Tech Manual book.
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# ? Feb 9, 2013 18:38 |
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Utnayan posted:Ok but... this looks fun as hell! That actually made me chuckle a bit. I would have to say that making the alien perspective 3rd person was a good choice. I hadn't noticed that it was 3rd person til now.
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# ? Feb 9, 2013 18:47 |
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Xenomrph posted:Apparently the film-accurate pulse rifle puts the ammo counter on the correct side, but the Mk 2 you use for most of the game puts it on the useful side so you can, you know, use it. This is a very minor point and I only looked it up because I was sure AvP2000 had the counter visible and it was messing with my head but it does seem that was the case: I seem to remember though because that was because you could use it left handed and it was mirrored? Although that may well applying memories of counterstrike to AvP.
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# ? Feb 9, 2013 18:52 |
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Cancelled my preorder as well - not paying 60 dollars to fight humans (as a human) in an aliens game when I can do that in every other fps on the market
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# ? Feb 9, 2013 19:02 |
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So disappointed. I loved AVP2, why can't they just remake something like that in a new engine?
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# ? Feb 9, 2013 19:33 |
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ReV VAdAUL posted:This is a very minor point and I only looked it up because I was sure AvP2000 had the counter visible and it was messing with my head but it does seem that was the case:
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# ? Feb 9, 2013 19:35 |
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You can get the stupid Monster DLC now. http://monsterne.ws/Aliens_CM If, for some reason, you don't want to buy any of whatever Monster is because they don't sell it in your country you can use 070847815044 as the UPC code.
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# ? Feb 9, 2013 19:42 |
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I'm still preordering this because all I wanna do is shoot aliens alongside my marine buddies and none of the AVP games let you do that for very long. Usually any allied NPCs get wasted within 10 seconds of meeting them and you're all alone again. That's why I never liked the AVP games.
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# ? Feb 9, 2013 19:55 |
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I'm still upset that we didn't get Brothers In Arms: Colonial Marines like we were promised however many years ago.
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# ? Feb 9, 2013 20:03 |
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That's all. I'm actually looking forward to multiplayer now though thanks to that german stream, seeing as how the marines were getting chewed up pretty good even against aliens that didn't even know how to climb walls. And the revive mode apparently doesn't work in team deathmatch from what I can tell of that video.
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# ? Feb 9, 2013 21:38 |
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Relin posted:Cancelled my preorder as well - not paying 60 dollars to fight humans (as a human) in an aliens game when I can do that in every other fps on the market $30 on getgamesgo.com with promo code LV-426
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# ? Feb 9, 2013 22:32 |
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Spoke Lee posted:$30 on getgamesgo.com with promo code LV-426
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# ? Feb 9, 2013 23:25 |
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Dave Mustard posted:
The embodiment of smug. poo poo I'd refuse to buy the game had I seen this on the back of the box.
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# ? Feb 9, 2013 23:32 |
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Kraustofski posted:The embodiment of smug. poo poo I'd refuse to buy the game had I seen this on the back of the box. I think that was the guy who appeared on the Giant Bomb E3 livestream and claimed that he knew more about Aliens than anyone else on the planet. Which you can clearly see reflected in this game.
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# ? Feb 10, 2013 00:06 |
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Xenomrph posted:The first AvP game is still my favorite, the Marine campaign is scary as gently caress. Yup the AvP marine campaign is the best single player fps game I have ever played in my life.
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# ? Feb 10, 2013 00:10 |
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It is a goddamn shame that nobody has released a roguelike style Alien game where you have to accomplish tasks across a randomly generated ship while an Alien stalks you. I guess thats what Routine wants to be.
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# ? Feb 10, 2013 00:18 |
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the black husserl posted:It is a goddamn shame that nobody has released a roguelike style Alien game where you have to accomplish tasks across a randomly generated ship while an Alien stalks you. I guess thats what Routine wants to be. http://alien.chaosforge.org/ It's not exactly what you were saying, but it's pretty close.
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# ? Feb 10, 2013 00:41 |
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# ? Apr 27, 2024 16:30 |
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For anyone interested, I'm hosting a little AVP Classic Skirmish-o-rama sometime around 9:00 central tonight with Goons vs. Predator in anticipation/dread of Colonial Marines imminent release. Expect lots of friendly fire, with an emphasis on fire.
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# ? Feb 10, 2013 00:57 |