Im_Special posted:Anyone got any advice for Orcs Must Die!? I just started playing it, and with the limited upgrade skulls you get I'm a little worried of upgrading the weaker traps that aren't all that useful for late game, so what's overpowered and worthy of skulls? Don't worry about getting 5 stars on your first run through a level. You get new toys as the game goes on, and more skulls as you complete levels, which makes it easier to 5 star earlier levels. Also, the swinging mace + tar pit is a ridiculous combo that will kill 99% of all orcs walking through them, so find a choke point and exploit the poo poo out of it.
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# ? Feb 13, 2013 05:37 |
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# ? Apr 25, 2024 12:56 |
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Im_Special posted:Anyone got any advice for Orcs Must Die!? I just started playing it, and with the limited upgrade skulls you get I'm a little worried of upgrading the weaker traps that aren't all that useful for late game, so what's overpowered and worthy of skulls?
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# ? Feb 13, 2013 05:56 |
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Gonna pick up Planescape: Torment for the first (second) time. The first time I played it for about an hour and got too busy. I know about the widescreen mod and everything, but the first time I played it, I learned later on that there's little things I missed in the first area, and that bugged me. It had something to do with not killing a guard and getting back a memory or something. Is getting all these memories important from a completionist standpoint, or are they things that won't really matter in the long run? Also tips and tricks for someone who has played a ton of Infinity Engine games besides this one would be awesome.
Jerry Seinfeld fucked around with this message at 06:45 on Feb 13, 2013 |
# ? Feb 13, 2013 06:42 |
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bvoid posted:Is getting all these memories important from a completionist standpoint, or are they things that won't really matter in the long run? Also tips and tricks for someone who has played a ton of Infinity Engine games besides this one would be awesome. There is a fair amount of missable content in this game depending on who you talk to and what your stats are. I played through it a few years ago but I am, apparently, amazingly bad at the combat in the game and used the Tome O' Cheats mod for it so I could breeze through the combat while still having all the dialogue options. Whether you use the cheat mod or not, I would recommend just not worrying too much about missing stuff and just explore as much as you feel like doing and then looking up more information after seeing how your story ends.
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# ? Feb 13, 2013 07:05 |
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Im_Special posted:Anyone got any advice for Orcs Must Die!? I just started playing it, and with the limited upgrade skulls you get I'm a little worried of upgrading the weaker traps that aren't all that useful for late game, so what's overpowered and worthy of skulls? Assuming you mean the first game: Swinging mace, tar, walls, wallgrinders, archers. You get enough skulls to upgrade everything though by 5starring normal and nightmare if you have the dlc maps.
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# ? Feb 13, 2013 09:27 |
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bvoid posted:Gonna pick up Planescape: Torment for the first (second) time. The first time I played it for about an hour and got too busy. I know about the widescreen mod and everything, but the first time I played it, I learned later on that there's little things I missed in the first area, and that bugged me. It had something to do with not killing a guard and getting back a memory or something. Is getting all these memories important from a completionist standpoint, or are they things that won't really matter in the long run? Also tips and tricks for someone who has played a ton of Infinity Engine games besides this one would be awesome. Basically, stack Wisdom, and for most of the game if you die, just pick yourself up and carry on. You are immortal after all. Hell, you have to die to unlock some abilities.
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# ? Feb 13, 2013 09:36 |
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Thinking of picking up Dungeon Lords MMXII but I hear a great many mixed things about it or the original game, I can never tell what people are actually reviewing. I'd mostly like someone who has actually played this version of the game to tell me whether or not it's a worthwhile game and what there is to know before going into it.
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# ? Feb 13, 2013 12:28 |
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bvoid posted:Gonna pick up Planescape: Torment for the first (second) time. The first time I played it for about an hour and got too busy. I know about the widescreen mod and everything, but the first time I played it, I learned later on that there's little things I missed in the first area, and that bugged me. It had something to do with not killing a guard and getting back a memory or something. Is getting all these memories important from a completionist standpoint, or are they things that won't really matter in the long run? Also tips and tricks for someone who has played a ton of Infinity Engine games besides this one would be awesome. Incidently high wisdom, high int makes you perfect for a mage, which IMO is by far the most entertaining way to play in the late game (warrior and thief tend towards "stand still, hit stuff" gameplay that I find dull). Since mage requires more XP, head to the market (Ragpicker Square) as soon as you leave the Mortuary (it's to the right and up, if memory serves) and find a washing lady named Mebbeth. Do her quest line and she will train you as a mage. Don't switch back, and the XP in the game should be enough to get you the good stuff by the end. Otherwise there is a good farm spot (mid-to-late game spoiler) in Curst once the poo poo hits the fan. You'll know it when you see it. The waves of mobs respawn endlessly. Other than that, just talk to all (named) people and explore around clicking on things. Remember to check your companions now and again, since they will unlock new conversations based on both your stats and the areas you are in. It takes a while for the game to give you your first point-of-no-return, so don't be afraid to go after the main quest initially rather than hunt for side quests. Your alignment will shift based on your dialogue choices. Lying will make you more chaotic. Good/Evil is your standard Nice Guy/Angry Jerk scale. GhostBoy fucked around with this message at 14:50 on Feb 13, 2013 |
# ? Feb 13, 2013 14:46 |
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RenegadeStyle1 posted:I have a few. I am starting Assassins Creed III soon and I have played all of the others multiple times, I love the series. Is there anything I should know, such as is there a big difference between this one and the other ones? This post was three days ago so you may not be coming back, but just in case: If you're going for 100% sync, do not fully upgrade the ship before finishing the final boat mission! The final boat mission is designed in such a way that it is stupidly difficult to get 100% sync if you have certain upgrades. I can't remember if it's one upgrade or two that will screw you. Simply, don't buy anything that makes the ship's body stronger. Upgrades for speed/mobility and artillery are "safe." As for differences, I'm not sure if this counts because I haven't played Bro/Rev (it may not be a new feature?): You can vault over small objects while running, which is helpful when chasings/being chased. On the PS3, hold O to vault.
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# ? Feb 13, 2013 18:10 |
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lady blue shanghai posted:This post was three days ago so you may not be coming back, but just in case: If you're going for 100% sync, do not fully upgrade the ship before finishing the final boat mission! As a related-ish note, if you find yourself getting frustrated and not having fun with trying to get 100% sync because the optional objectives are ridiculous, it's completely ok to just not do them--that may sound snippy, but a lot of the complaints I hear about AC3 are about how bullshit the optional mission conditions are, and I'll agree, some of them are, but...you don't have to do them. The game's plenty enjoyable (I think) if you just ignore them completely. I don't think you really get much for doing them anyway, it's not worth ruining the game for yourself to obsess over them.
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# ? Feb 14, 2013 04:06 |
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I received Uncharted 2: Among Thieves as a gift this past Christmas. Is it much different from the first game? I was pretty disapointed by the first one. It seemed like 80% of my play time was spent just slogging through tiresome repetitive gun fights. I liked everything else in the game (the production values, platforming, vehicle segments, etc.) but the endless lovely gun fights just about ruined it for me. I've looked up reviews and everyone says the second game is better than the first. Is the gun fighting improved in the second game at all, or at least does it make up less of the gameplay? Would I enjoy the game if I got really tired of the gun fights but liked everything else in the first one?
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# ? Feb 14, 2013 05:20 |
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Narmer posted:I received Uncharted 2: Among Thieves as a gift this past Christmas. Is it much different from the first game? I was pretty disapointed by the first one. It seemed like 80% of my play time was spent just slogging through tiresome repetitive gun fights. I liked everything else in the game (the production values, platforming, vehicle segments, etc.) but the endless lovely gun fights just about ruined it for me. I've looked up reviews and everyone says the second game is better than the first. Is the gun fighting improved in the second game at all, or at least does it make up less of the gameplay? Would I enjoy the game if I got really tired of the gun fights but liked everything else in the first one? The uncharted series is always 80% gunplay, 20% easy environmental puzzle or running away from something. That never changes but controls are significantly tighter, enemies are slightly less resilient, and you have an auto-kill melee move if you attack someone from behind. It's a better game in every way and if you were wowed by the production values in the first game the second one will knock your socks off.
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# ? Feb 14, 2013 06:53 |
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al-azad posted:The uncharted series is always 80% gunplay, 20% easy environmental puzzle or running away from something. That never changes but controls are significantly tighter, enemies are slightly less resilient, and you have an auto-kill melee move if you attack someone from behind. It's a better game in every way and if you were wowed by the production values in the first game the second one will knock your socks off. And the third one is almost as good or better than the 2nd one. Do you like Hollywood movies? If you do, please get Uncharted 3.
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# ? Feb 14, 2013 07:09 |
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I loved UC1 and 2 but absolutely hated 3. The chase scenes are stupid as hell, the animations look worse for some reason, the gun controls are floaty as hell unless you turn on a special option, the story is literally all over the place, and most of the characters are completely wasted. I also had problems with bugs that forced me to replay entire levels. Naughty Dog's B-team worked on UC3 and it shows in every aspect.
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# ? Feb 14, 2013 09:53 |
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I just got Dishonored from the PSN... Any tips ?
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# ? Feb 14, 2013 13:36 |
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BisKuit posted:I just got Dishonored from the PSN... Any tips ? I'm not too far in yet, but but... In the first real mission, try not to melee the gang members because they breathe fire. KO'd people can still get killed, so be careful even if you're not going for a pacifist run. Rat swarms, drowning, even sliding down some stairs can kill someone. Abuse the poo poo out of Blink. It doesn't make noise so you can blink behind someone to do a stealth takedown.
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# ? Feb 14, 2013 13:46 |
BisKuit posted:I just got Dishonored from the PSN... Any tips ? Save the pacifist run for your second playthrough.
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# ? Feb 14, 2013 13:56 |
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BisKuit posted:I just got Dishonored from the PSN... Any tips ? Max out Blink first. Whether you're killing everyone or stealthing through, it's invaluable.
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# ? Feb 14, 2013 14:08 |
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BisKuit posted:I just got Dishonored from the PSN... Any tips ? You can kill about a fifth of the enemies on a level and still get a low chaos rating, if that's how you want to play it.
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# ? Feb 14, 2013 22:06 |
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Dr Snofeld posted:You can kill about a fifth of the enemies on a level and still get a low chaos rating, if that's how you want to play it. Would you say it's feasible then to do your best to get through levels quietly and nonlethally, with the occasional bloodbath when you fail and get caught, but still end the game with low chaos? I killed everything in sight my first time through and got the bad ending and have been considering a second run, but...I really like killing when things go badly, it'd be nice to know that that option's still on the table if my best efforts at stealth and compassion fail. I'd hate to get all the way to the end and find myself getting the bad ending again, just because I sucked at stealth towards the end.
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# ? Feb 15, 2013 02:49 |
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Ainsley McTree posted:Would you say it's feasible then to do your best to get through levels quietly and nonlethally, with the occasional bloodbath when you fail and get caught, but still end the game with low chaos? Absolutely 100%.
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# ? Feb 15, 2013 03:20 |
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I just bought the game "Dwarfs!" during this surprise Steam sale and I absolutely love it. I had no problem conquering easy/normal mode, but I can NOT get past the first few minutes of any of the harder difficulties. Does anyone have any tips on this game? Some strategy that I might be missing?
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# ? Feb 15, 2013 06:41 |
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I'm installing Aquaria right now, anything I should know before diving () in?
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# ? Feb 15, 2013 15:31 |
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WarLocke posted:I'm installing Aquaria right now, anything I should know before diving () in? The number keys are shortcuts for songs; using them instead of the right click thing will save you a lot of grief and time. I can't remember what button it is, but it might be spacebar for dashing/twirling, which is really important for combat. The game is pretty non-linear, but some of the bosses are total fuckers and if you're having trouble with, say, the sun temple boss, just leave and come back when you have a bunch of ridiculous food in your inventory.
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# ? Feb 15, 2013 15:45 |
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Deakul posted:Thinking of picking up Dungeon Lords MMXII but I hear a great many mixed things about it or the original game, I can never tell what people are actually reviewing. MMXII changes the character progression system in a way that completely breaks the game - personally I'd play an older version over MMXII. Dungeon Lords is a bad game, but weirdly enjoyable in a Two Worlds kind of way. If you can put up with A LOT of jank in your janky RPGs, it can be fun to play through the first few hours - especially if you can get a co-op buddy. I would read this review and then go buy the Collector's Edition.
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# ? Feb 15, 2013 15:58 |
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Just got Binary Domain. Heard good things. What should I know?
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# ? Feb 15, 2013 16:33 |
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CowboyKid posted:Just got Binary Domain. Heard good things. Blowing robots to pieces gets you more credits than a mere kill. Just keep shooting as they fall to knock pieces off. It'll also give you a Trust bonus to your active squadmates. Oh and keep rotating them around - the squad trust meters affect the ending somewhat.
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# ? Feb 15, 2013 16:50 |
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I just got Galactic Civilization II, I got a few of the basics down but anything special I should know?
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# ? Feb 15, 2013 16:52 |
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CowboyKid posted:Just got Binary Domain. Heard good things.
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# ? Feb 15, 2013 18:46 |
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Tufty posted:MMXII changes the character progression system in a way that completely breaks the game - personally I'd play an older version over MMXII. Dungeon Lords is a bad game, but weirdly enjoyable in a Two Worlds kind of way. If you can put up with A LOT of jank in your janky RPGs, it can be fun to play through the first few hours - especially if you can get a co-op buddy. Alright, that's a pass then.
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# ? Feb 15, 2013 18:48 |
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Discussion in the Steam thread got me nostalgic and am finally installing The Longest Journey. Are there any easter eggs or classic Sierra-style 'gotcha, now you can't finish the game' type things to worry about or should I just go in blind?
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# ? Feb 15, 2013 19:22 |
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Ainsley McTree posted:Would you say it's feasible then to do your best to get through levels quietly and nonlethally, with the occasional bloodbath when you fail and get caught, but still end the game with low chaos? That's the way I did it. It's a lot more lenient than it sounds, really, because there's a lot of guards in many of the later levels so a scrap or three won't wreck your rank.
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# ? Feb 15, 2013 19:26 |
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Keep in mind that its best to use your non-lethal items first, save for like two sleep darts or something, else you go too wild. Any bone charm that makes you choke enemies out faster is also immensely helpful. Finally, don't leave unconscious people laying around anywhere. They'll die --> more chaos
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# ? Feb 15, 2013 19:35 |
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CowboyKid posted:Just got Binary Domain. Heard good things. Neddy Seagoon posted:Blowing robots to pieces gets you more credits than a mere kill. Just keep shooting as they fall to knock pieces off. It'll also give you a Trust bonus to your active squadmates. Oh and keep rotating them around - the squad trust meters affect the ending somewhat. Also, use BIG BOOOOOOO and the English guys while you can, you get stuck with the Japanese sniper and another guy for like the middle 1/3 or 1/2 of the game, so it can be tough to increase their trust if you didnt at the beginning.
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# ? Feb 15, 2013 19:36 |
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Okimin posted:I just got Galactic Civilization II, I got a few of the basics down but anything special I should know? *The further you get beyond 'Tough', the more the AI cheats to make up for that being its maxed out point of intelligence. *Play to your race's strengths. *Neutral is the best morality. *Large fleets of small ships are more effective than a few big ships, both in cost-effectiveness, and keeping the AI from trying to extort you. This strategy, however, does make striking first paramount, and essentially makes the Arceans an absolute nightmare to fight. (They always get first hit, and tiny ships are very fragile.) *Early-game can be funded by exploration and tech trades, but most of your mid- and late-game money will come from taxes and/or trade. *For taxes, make your people super-happy, they'll breed like crazy. Then, once the planet's full to the gills, keep them happy, and tax them as much as you can while still keeping above a 50% approval rating. Yes, this involves taking an initial loss. *For trade, population is a big part of how much the route is worth. Always have as many trade routes as you can, and between the highest-population planets you can, if you can manage. *On the flip-side, you could theoretically devastate a computer enemy's economy by destroying all their trade routes, but they may or may not fudge certain numbers depending on your difficulty level.
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# ? Feb 16, 2013 00:21 |
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WarLocke posted:Discussion in the Steam thread got me nostalgic and am finally installing The Longest Journey. Are there any easter eggs or classic Sierra-style 'gotcha, now you can't finish the game' type things to worry about or should I just go in blind? No, you can never make the game unwinnable or get yourself killed. Most of the puzzles are pretty reasonable, but there's one in the second, maybe first, chapter that is a bit abstract. It involves getting a key off of electrified train tracks, and chances are you'll need a walkthrough for it. That single puzzle aside though, the game's pretty straightforward with logical puzzle design.
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# ? Feb 16, 2013 02:43 |
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So what should I know before playing Darksiders II?
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# ? Feb 16, 2013 03:55 |
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WarLocke posted:Discussion in the Steam thread got me nostalgic and am finally installing The Longest Journey. Are there any easter eggs or classic Sierra-style 'gotcha, now you can't finish the game' type things to worry about or should I just go in blind? Neddy Seagoon posted:No, you can never make the game unwinnable or get yourself killed. Most of the puzzles are pretty reasonable, but there's one in the second, maybe first, chapter that is a bit abstract. It involves getting a key off of electrified train tracks, and chances are you'll need a walkthrough for it. That single puzzle aside though, the game's pretty straightforward with logical puzzle design. It's not only abstract, it's actually bugged. You will need to assemble something for that puzzle. Save before you combine any objects. If you put them together in the wrong order, they won't work and they can't be disassembled.
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# ? Feb 16, 2013 04:20 |
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Fruits of the sea posted:It's not only abstract, it's actually bugged. You will need to assemble something for that puzzle. Save before you combine any objects. If you put them together in the wrong order, they won't work and they can't be disassembled. Yeah, that exact puzzle forced me to restart the game. Thankfully there is nothing else like it for the rest of the game.
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# ? Feb 16, 2013 08:09 |
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# ? Apr 25, 2024 12:56 |
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WarLocke posted:Discussion in the Steam thread got me nostalgic and am finally installing The Longest Journey. Are there any easter eggs or classic Sierra-style 'gotcha, now you can't finish the game' type things to worry about or should I just go in blind? Turn on time skip in the options menu. This allows you to move around quickly and skip some pointless recurring character animations.
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# ? Feb 16, 2013 12:37 |