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Is the server down?
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# ? Jan 28, 2013 09:53 |
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# ? Apr 19, 2024 22:56 |
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FISHMANPET posted:I'd like to put in a vote for switching to 2cc. There's not much strategy with the base trainset, just keep your network small until maglevs and run everything with chimeras. or the less spergy nuts train set
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# ? Jan 28, 2013 20:02 |
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Dred_furst posted:or the less spergy nuts train set This looks neat, we're trying it! edit: Hmm our version doesn't seem to be compatible with it. less than three fucked around with this message at 21:01 on Jan 28, 2013 |
# ? Jan 28, 2013 20:47 |
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oh, its relatively new you might need to update to a newer one edit: there's a newer cargo distribution client here Dred_furst fucked around with this message at 21:35 on Jan 28, 2013 |
# ? Jan 28, 2013 21:31 |
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Dred_furst posted:oh, its relatively new you might need to update to a newer one I'm using Chill's patchpack, not just cargodist.
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# ? Jan 28, 2013 21:46 |
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less than three posted:I'm using Chill's patchpack, not just cargodist. The patch pack is cool but it's very outdated, there's a lot of addons that have been updated and no longer run
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# ? Jan 29, 2013 00:56 |
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sincx posted:Is the server down? I think I crashed it last night trying to reschedule some trains.
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# ? Jan 29, 2013 06:07 |
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FISHMANPET posted:I think I crashed it last night trying to reschedule some trains. Do we want to keep the same version with 2cc, or try 1.2.3 with NUTS.
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# ? Jan 29, 2013 06:49 |
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I feel like I can't live without automated timetables and some form of cargodist Not sure what else chili got us. On the other hand, we can't stay at some old version forever, so I'm torn...
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# ? Jan 29, 2013 06:54 |
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New version please!
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# ? Jan 29, 2013 06:58 |
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Is the server down or did it change addresses? (Or are we waiting on the new setup?)
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# ? Jan 29, 2013 22:52 |
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Let's play with NUTS. Also, set the limit for road vehicles and airplanes higher. Probably ships and trains too. thanks in advance. sithael fucked around with this message at 01:53 on Jan 30, 2013 |
# ? Jan 30, 2013 01:47 |
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sithael posted:Let's play with NUTS. Looks like we have a new thread title option: "OpenTTD: Let's play with NUTS" What options are there out there for new cargoes and resource pathways (As in, iron -> steel -> factory -> town)? I've done a bit with town growth challenge but it doesn't have full support with cars and trucks, and FIRS has so much going on, especially with the parts needed to maintain production that it's hard to have fun with.
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# ? Jan 30, 2013 01:52 |
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Okay, server is up.
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# ? Jan 30, 2013 04:27 |
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can you put up the newgrf you added for NUTS? I can't seem to get the one from the previous link to work. Edit: Check for online content area finds the file, but won't decompress it. Darth Llama fucked around with this message at 05:17 on Jan 30, 2013 |
# ? Jan 30, 2013 05:07 |
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Darth Llama posted:can you put up the newgrf you added for NUTS? I can't seem to get the one from the previous link to work. https://dl.dropbox.com/u/229862/OpenTTD/nuts.grf
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# ? Jan 30, 2013 05:25 |
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You'll also need the following grfs from the old archive, as they will not download automatically newshipsw.grf newstatsw.grf tgcc.grf tgci.grf Put them in following folder C:\Users\Username\Documents\OpenTTD\content_download\newgrf (Three, do you want to consider removing them? They seem like very old grfs and are likely deprecated)
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# ? Jan 30, 2013 06:09 |
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sincx posted:You'll also need the following grfs from the old archive, as they will not download automatically tgcc.grf and tgci.grf give us our expanded cargo types, so they're around to stay. We could get rid of the other two I suppose. Here are all the GRFs. https://dl.dropbox.com/u/229862/OpenTTD/grf.7z less than three fucked around with this message at 06:28 on Jan 30, 2013 |
# ? Jan 30, 2013 06:25 |
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Can we get a reset at some point in the near future? There are lots of trains in 2080, and the server is getting a bit laggy.
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# ? Feb 2, 2013 16:27 |
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It's pretty much unplayable on anything but a fast pc on a 100 mbit connection, and I seem to be the only one who can even get in any more (time hasn't progressed), so it's about time for a reset.
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# ? Feb 4, 2013 23:28 |
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Map has been reset.
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# ? Feb 5, 2013 03:59 |
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Just downloaded the pack in the OP. Holy gently caress I have no idea what I'm doing.
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# ? Feb 8, 2013 15:45 |
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Is it possible to just post a complete install with the grfs for this? I can't get the 4 missing ones to work at all. I put them in a folder called newgrf under content_download but no dice.
Sylink fucked around with this message at 02:36 on Feb 9, 2013 |
# ? Feb 9, 2013 02:31 |
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Sylink posted:Is it possible to just post a complete install with the grfs for this? I can't get the 4 missing ones to work at all. I put them in a folder called newgrf under content_download but no dice. put them in /data/grf. I'll make a new archive when I get home.
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# ? Feb 9, 2013 02:51 |
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yah I found more in the data folder and got it going. Thanks though!
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# ? Feb 9, 2013 03:54 |
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less than three posted:Map has been reset. Forgive me, but I can't seem to connect to the server. Is it in the public servers list?
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# ? Feb 10, 2013 14:28 |
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Server's been down for a while. I must play with my excessively-detailed internet trains
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# ? Feb 15, 2013 00:41 |
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I recently tried starting a coal service and not only did I waste a ton of money doing it but my company ran into the red: Is this because the Japanese train pack has different prices or is this just me sucking at making a good coal route?
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# ? Feb 19, 2013 16:05 |
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Zeether posted:I recently tried starting a coal service and not only did I waste a ton of money doing it but my company ran into the red: You want to do it over a heftier distance than that with more and longer trains. Ideally, you should always have one train waiting in the station at any one time as this increases output of the adjacent industry. I don't know about the GRF you're using though, perhaps it is quite pricey. Do keep an eye on running costs when selecting a locomotive and make sure you're using one suitable to the load you're carrying - coal wants a fairly good tractive effort but doesn't really need that much speed (especially if you've got wagon speed limits going on.)
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# ? Feb 19, 2013 16:09 |
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Zeether posted:I recently tried starting a coal service and not only did I waste a ton of money doing it but my company ran into the red: Jonnty got the bulk of it, but a couple other suggestions: Near the middle, the inner track has a very sharp turn; try to avoid those as they come at pretty serious penalties for speed. In general, try to avoid turning the same direction (e.g. left-left, right-right) within one train length. On the other hand, s-bends (left-right, right-left) are okay and do not incur a penalty. Little things like this will speed up service and get you more cash. You can also use more involved station designs to get a bit more efficiency out of your track. The Double Terminus station is probably my favorite, though I usually do them without the depot.
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# ? Feb 19, 2013 16:19 |
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You'll also want to learn about path signals if you haven't already - the best way to do this is turn on the "show reserved paths" option in advanced settings then play around with them for a bit until you understand what's going on.
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# ? Feb 19, 2013 16:30 |
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The thing is all the additional track/cost of building stations with 2 tracks kind of makes it hard for me to be able to build trains afterwards because by then I've used up so much cash I'm afraid I can't afford even a low level train. I did try doing a coal route without the Japanese trains and was able to get a loop with block signals going, but I guess I should use path signals from now on since they're better.
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# ? Feb 19, 2013 16:41 |
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I also wouldn't recommend immediately starting off with advanced layouts until your company's got some profit going, they cost a whole bunch up-front (specially since most custom trains are pretty pricey). Make some surplus money with some simple one-track routes first and then upgrade to more advanced stuff once you can afford it.
SupSuper fucked around with this message at 16:45 on Feb 19, 2013 |
# ? Feb 19, 2013 16:43 |
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Or setup a couple airplane routes across the map and watch the cash roll in.
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# ? Feb 19, 2013 18:51 |
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I just started using block signals, holy poo poo, my efficiency just shot up a ton. Someday, I'll learn what those other signals do, too.
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# ? Mar 3, 2013 03:00 |
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Path signals are gonna blow your loving mind.
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# ? Mar 3, 2013 03:04 |
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FISHMANPET posted:Path signals are gonna blow your loving mind. Just don't do what I did and end up creating this complicated mess of subway lines that keep jamming up because of some specific combination of timing and signals that SEEMS like it will never happen but inevitably does. Deep down I know that putting stuff in a one-way loop is simpler to manage, but some stupid part of me always goes "Oh you can just use path signals to get them to share the same lines intelligently in both directions " when space is limited.
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# ? Mar 3, 2013 03:08 |
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I've mastered path signals, but presignals are still a complete mystery to me however hard I try.
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# ? Mar 3, 2013 10:28 |
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Metrication posted:I've mastered path signals, but presignals are still a complete mystery to me however hard I try. I tend not to use presignals all that much, mostly because path signals work absolutely fine for 99.5% of station/junction layouts. The advantage presignals give you is when you have a stupidly busy station, possibly with multiple entries/exits, and your aim is to minimise the time each train spends passing through. The guide in the OP is pretty good at explaining how to use them. Here's an example of mine from earlier in this thread, of a station with 3 entry points.
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# ? Mar 3, 2013 10:52 |
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# ? Apr 19, 2024 22:56 |
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I must learn more of these path signals.
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# ? Mar 3, 2013 13:28 |