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MMF Freeway
Sep 15, 2010

Later!

Phobophilia posted:

Wait, there's no entry for Dishonored in the wiki? How can that be!?

So, usual questions, plus a mechanics one. I think there's some kind of shadow system in the stealth, but how powerful is it?

Actually compared to say, the Thief games, Dishonored's stealth doesn't really rely much on the shadows. Its much more important to understand the line of sight and sounds. Grab the darkvision and blink 2 upgrades asap and that's pretty much all you'll need in terms of stealth. Use darkvision to get an idea of the guard's vision cone and use blink to constantly stay above them. When you're above a dude you're practically invisible (unless they decided to have a stretch right at the wrong time since they look up when they do this). And of course crouch-walking is the name of the game when it comes to keeping quiet.

But really the best starting advice is to not reload if you get caught. The game is designed around it and gives you plenty of options for either escaping or fighting and you'll probably find it a lot more fun as a result. Save your perfect no kills no alerts run for the second play through. To go along with that, don't worry about killing people either. You can kill a decent amount of dudes and still get the low chaos ending, but honestly the high chaos ending is way better IMO so kill away.

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StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja

al-azad posted:

I'm seriously having trouble with Dawn of War 2 - Retribution. Dawn of War 2? No problem. Chaos Rising's ridiculous final boss? Took him down. But Retribution changes up the mechanics, has limited resources, and apparently I can't reinforce my squads?

Resources are plentiful in that game, if you're running out, you are definitely doing something wrong. Figuring out reinforcement will help, but here's a couple of additional things:

In addition to the capture points, you'll also get resources from killing things. This means an endless grind can be in your favor, if you kill more. Also, if your hero units go down, use another hero to get them up, it's free. The honor guard units you can take instead of heroes also re-spawn for free. If you're more comfortable just micro-managing your heroes instead of ordering lots of squads around, don't forget that you can use resources to give your heroes stat boosts for the mission. Also check out the equipment rewards for missions, some of those are crazy good. Going mostly heroes is very viable, I mostly used leveled up heroes and big tanks for the later parts of the game. If something brings you to a halt, you can then figure out which specialized squad to call up.

GhostBoy posted:

To reinforce squads, you have to be near a reinforcement point (which is any structure that lets you build the squad in question, plus whatever the hero abilities may grant), and click on the little green button in the squads picture. It should have something like "6/8" beneath it. Each click spends resources to call in another member, up to the limit. I'm guessing that is the step that is eluding you.

You can also right-click the reinforcement button to put a squad in auto-reinforce mode.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time
I know there's been some stuff posted about XCOM: Enemy Unknown in this thread before, but it's not on the wiki, so I'm asking again to see if anyone has anything.

All I know is "satellites are the most important things" and "either don't bother with tanks or go all-in with tanks."

DannyTanner
Jan 9, 2010

Took me way too long to figure out you can build more than one satellite at a time. :doh:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?

Panic! at Nabisco posted:

All I know is "satellites are the most important things" and "either don't bother with tanks or go all-in with tanks."
I'd suggest not bothering with tanks. They're expensive, take way too long to be worthwhile, can't learn skills, and are also buggy as hell.

GhostBoy
Aug 7, 2010

Panic! at Nabisco posted:

I know there's been some stuff posted about XCOM: Enemy Unknown in this thread before, but it's not on the wiki, so I'm asking again to see if anyone has anything.

All I know is "satellites are the most important things" and "either don't bother with tanks or go all-in with tanks."
Don't know how it works on the harder difficulties, but besides rushing satellites as much as I can (more money and less panic, what's not to like?), I find that going for the first armor upgrade, and then focusing on getting the stun thingy and start capturing as much as possible, while getting lasers in the mean time, sets up a nice baseline for the mid game. The armor is to give my capture guy at least a small chance of surviving getting up close and personal. Researching captured and dead aliens will, for certain ones, give you "research credit" that makes all future development of f.inst. laser weapons or armor cheaper. As such I'll even put a current project on hold to research a new capture or corpse if I have one.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

Hanks Lust Cafe posted:

Sim City 4? The burden of building my very first city weighs heavily on me.

The big concept with SC4 is the idea of demand caps. The gist is every now and then growth will hit a cap (despite having demand) and until you construct a cap buster (parks, schools and other facilities) you won't grow any more. If you just concentrate on building a nice attractive city and only build facilities like police and hospital when you absolutely need them you should have no problems.

We also have a SC4 thread with plenty of good tips, better explanations of caps and links to plugins etc. The only essential mod to get is the Network Addon Mod.

http://forums.somethingawful.com/showthread.php?threadid=2783218

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Picked up Eador: Genesis and Zeus + Poseidon on GOG today and was just curious as to any tips and the like for getting maximum enjoyment out of them.

I've played HoMM 3, King's Bounty, and Age of Wonders... not the best player of them but I enjoy games of that nature nonetheless.

And I've never really played any city builders seriously, I normally just use cheats and build everything to watch the pretty pictures but I'd like to change that and play them legit.

The Dark Id
Aug 13, 2005

Why
you
know
I
LOVE
THIS SHIT !!!!
[citation needed]
What's the score on The Last Story or Pandora's Tower?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

The Dark Id posted:

What's the score on The Last Story or Pandora's Tower?

The Last Story

Keep to everyone's default armor types, they're already suited properly. Just upgrade them as you can.

The story is mostly linear, but you'll keep returning to a single hub town and you can go back to dungeons you've completed.

There are side-chapters, and you'll know if you missed one by the chapter increments skipping a number. Just go look around town and you'll find it eventually (these don't go away if you advance the story).

At first you'll only be controlling Zael, but about the 1/3 mark you'll get the ability to give orders to the other party members.

There's a wealth of little things that can only be found by roaming the city (especially crossbow stat upgrades). Don't be afraid to spend a while just running through the streets and talking to people. Oh, and catch all the frogs.


Pandora's Tower

I've only played a little bit so far, but there's a gift you can find right at the start in the basement to raise your affinity with Elena.

Neddy Seagoon fucked around with this message at 06:17 on Mar 9, 2013

Smerdyakov
Jul 8, 2008

Colon V posted:

I'd suggest not bothering with tanks. They're expensive, take way too long to be worthwhile, can't learn skills, and are also buggy as hell.

There are a few bugs with them, but if you're playing ironman on the harder modes, tanks fill a nice niche as expendable point man. Alternatively, you can just rush to the ghost armor that makes you invisible, which is gamebreakingly powerful for reasons you'll discover later.

Infinity Gaia
Feb 27, 2011

a storm is coming...

Neddy Seagoon posted:

The Last Story

Keep to everyone's default armor types, they're already suited properly. Just upgrade them as you can.


The game's not terribly hard though, so don't feel like you HAVE to do this. Half the fun I had with the game was outfitting my characters to look ridiculous. If that's what you're into, don't let the stats get in the way of it, game's still gonna be easy.

Amppelix
Aug 6, 2010

The Dark Id posted:

Pandora's Tower?

Keep checking around the observatory, especially the basement, periodically for collectables and other items that just sort of appear while you're out adventuring.

The flesh does not fill x amount of the gauge. Rather, it fills it to a certain point (75%, 87,5% or full) depending on its quality.

Don't worry too much about the time limit. You're never more than a few minutes' walk from the entrance, and the full limit is 30 minutes. Whenever you get into a tower just make sure to get at least one piece of flesh and then you're set.

Use the chain in combat. Use it a lot. If you're trying to whack things with your implement of choice without hindering them with the chain first things will often end poorly, since monsters tend to not get hitstun from your attacks unless they've fallen over or they're bound by you.

Use zooming. Always check new enemies with zooming to see what areas you can grab and then test what they do. Also, and this is really really bullshit, there are items hidden around the environment that you can only see with zooming. These items tend to be really good. Always check the corners of the chain rooms for these since they have something in them like 80% of the time, but otherwise you can safely ignore them unless you want to go mad pixelhunting every inch of every room. Later you can craft an item (The Farsight Band) that lets you see these without zooming so you can go scour the earlier areas for items then.

Most gifts you give to Elena have a visual effect. For example, if you give her a bracelet she wears it. If you give her another, she wears that. Do not give her the first one again, since she actually swaps between the bracelets rather that just throwing the first one away. Similarly, you can give her more than one tablecloth, rug, etc. and the inside decor will change periodically. You can even see her hanging the fabrics not in use on the clothesline outside.

net cafe scandal
Mar 18, 2011

Hank Morgan posted:

The big concept with SC4 is the idea of demand caps. The gist is every now and then growth will hit a cap (despite having demand) and until you construct a cap buster (parks, schools and other facilities) you won't grow any more. If you just concentrate on building a nice attractive city and only build facilities like police and hospital when you absolutely need them you should have no problems.

We also have a SC4 thread with plenty of good tips, better explanations of caps and links to plugins etc. The only essential mod to get is the Network Addon Mod.

http://forums.somethingawful.com/showthread.php?threadid=2783218


regulargonzalez posted:

Depends how much you want to 'game' the system. If you run a deficit for awhile, you get 'special offers' like building a missile testing ground and whatnot. These bring in good income, but lower the value of surrounding areas. Not a problem if you're playing a bigger plot, just throw them off in a corner, don't worry about giving them power or water as they don't need it -- they'll still generate income.

As a general rule, start off with agricultural areas. They don't really need utilities either, at least not for awhile. Try to keep taxes around 8-9% (except for getting the special deals as above, just undertax people for awhile until you run a deficit for a few months running). SC4 isn't really a hard game, just build slowly, going from agricultural to low density housing and commercial, keep dirty industry near the farms since they are all pretty large polluters. For the more advanced stuff like laying out freeways and mass transit, that goes beyond the scope of a comment box, there are plenty of resources online.

If you keep education underfunded for awhile, you'll get a 'free' private school. IDK if there's any downsides but it ups your education rating so I always try to get one or two.

Thanks fellas!

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf
Metro 2033

Played around with the opening bit on a few different difficulties and I think I'm going to play the game on Ranger Hardmode which says it disables hints and stuff. I just want to know if I will miss anything critical to how the game works by having my first play through with hints and HUD disabled. Most single player shooters are easy as poo poo but if it gets crazy frustratingly hard down the road I guess let me know that too(but I think you can change difficulty mid game).

Also if you want to drop me any tips or info in general that would be cool too.

al-azad
May 28, 2009



Captain Beans posted:

Metro 2033

Played around with the opening bit on a few different difficulties and I think I'm going to play the game on Ranger Hardmode which says it disables hints and stuff. I just want to know if I will miss anything critical to how the game works by having my first play through with hints and HUD disabled. Most single player shooters are easy as poo poo but if it gets crazy frustratingly hard down the road I guess let me know that too(but I think you can change difficulty mid game).

Also if you want to drop me any tips or info in general that would be cool too.

The most frustrating scene is near the end where you're wading through evil slime. Your point man will automatically take care of slime in front of you so don't waste any ammo except against creatures to your rear. At this point in the game they practically cut you off ammo completely so it's very easy to run dry at this scene and be hosed.

The final store comes shortly after you defend a station from assault. This is also the very middle of the game and the last time to stock up on gas masks. The game is very stingy with masks so stock up or you'll be sorry in the later areas.

The secret ending is achieved by talking to people, interacting with objects, being generous, and not killing people during a specific stealth segment. You can miss a few things like the latter requirement but it's a really tight window.

Now, don't read this unless you want to cheese the game
Keep the helsing when you find it. There's an area with nigh invincible enemies prowling it but a fully pumped helsing kills them in 2 shots.

Rush Limbo
Sep 5, 2005

its with a full house

voltron lion force posted:

Actually compared to say, the Thief games, Dishonored's stealth doesn't really rely much on the shadows. Its much more important to understand the line of sight and sounds. Grab the darkvision and blink 2 upgrades asap and that's pretty much all you'll need in terms of stealth. Use darkvision to get an idea of the guard's vision cone and use blink to constantly stay above them. When you're above a dude you're practically invisible (unless they decided to have a stretch right at the wrong time since they look up when they do this). And of course crouch-walking is the name of the game when it comes to keeping quiet.

But really the best starting advice is to not reload if you get caught. The game is designed around it and gives you plenty of options for either escaping or fighting and you'll probably find it a lot more fun as a result. Save your perfect no kills no alerts run for the second play through. To go along with that, don't worry about killing people either. You can kill a decent amount of dudes and still get the low chaos ending, but honestly the high chaos ending is way better IMO so kill away.

Also to expand on this, lean seems like it shouldn't really be safe. But it is. If your body is behind cover, you can lean out and literally stare at someone directly in the face and they won't see you.

e: Also, you'll come across an enemy called "Tallboys". These are quite daunting at first, but there's a very swag way to kill them. Just remember that beyond their equipment, they're just a normal human. Think about what tools you've got and use them to your advantage.

e2: There's also one mission, you'll know when you get to it, where it might seem you need to keep your weapons and such holstered at all times. You can use your powers, just don't attack anyone directly.

Rush Limbo fucked around with this message at 13:32 on Mar 10, 2013

Robzor McFabulous
Jan 31, 2011

Ddraig posted:

e: Also, you'll come across an enemy called "Tallboys". These are quite daunting at first, but there's a very swag way to kill them. Just remember that beyond their equipment, they're just a normal human. Think about what tools you've got and use them to your advantage.

Worth noting that the Tallboys cannot be non-lethally dealt with at all, so if you're going for a no-kill playthrough just sneak on past them.

Rush Limbo
Sep 5, 2005

its with a full house
Also Dishonored probably has one of the best designed level structures ever. There's usually at least three ways to do what you need to do, and there may be sections of the map you'll never find on your first playthrough if you're not very good at exploring.

Kalenden
Oct 30, 2012
I've recently played XCOM: Enemy Unknown and I've already played UFO:Extraterrestials and Apocalypse, so I thought jumping in the UFO:After- series would be a good idea.

Anyway, what advice can you give for somebody jumping in to UFO:Aftermath?

al-azad
May 28, 2009



Kalenden posted:

I've recently played XCOM: Enemy Unknown and I've already played UFO:Extraterrestials and Apocalypse, so I thought jumping in the UFO:After- series would be a good idea.

Anyway, what advice can you give for somebody jumping in to UFO:Aftermath?

There's a very detailed LP with a breakdown of all the statistics and I'm sure someone can give more detailed advice but this is what I have.

Start in America. The first story mission is Area 51 and the longer you take completing the story, the more difficult the enemies get. Area 51 can either be a cakewalk or a nightmare.

Don't be afraid to let local forces handle simple missions. If you get a base takeover mission, drop everything and rush over there.

Having a small team of specialists is better than a large team. Experience is split and shared evenly so more people = less experience. Play to your character's strengths and avoid going jack-of-all-trades which results in lovely teams.

Grenades are 100% accurate (within a character's throwing distance) and deadly. They're your best weapon early game.

Great Metal Jesus
Jun 11, 2007

Got no use for psychiatry
I can talk to the voices
in my head for free
Mood swings like an axe
Into those around me
My tongue is a double agent
I'm looking for some help with Planescape: Torment, specifically the combat. Turns out I really, really suck at 2nd ed DnD combat! I'm actually pretty late in the game at this point (just made my second trip to Curst) but really any tips on making fighting more manageable would be appreciated.

Shibawanko
Feb 13, 2013

Hanks Lust Cafe posted:

Sim City 4? The burden of building my very first city weighs heavily on me.

This all depends on what you want to do with it, but I'm going to assume an unmodded game with rush hour:

Most people will tell you to take it slow and start with simple industries. I usually take a different, easier route, based on rushing towards high tech: build a basic commercial district and residential area (for your residential zone, make sure they are not simply a grid but connect to an artery that leads to industry, past commercial zones, in such a way that traffic does not go through the residential area itself). Then build your industry, and raise taxes for dirty and manufacturing industry to the maximum so they don't build.

For utilities, just build a single pump station with pipes, and a landfill on the other end of the map next to a coal plant.

Make sure you have enough residential zones. Plop all types of educational buildings in your residential zone, plop a cop station, a fire station and a clinic. Once your city has enough people in it, build the hospital since it unlocks a mission you can play for cash. Query all of these buildings and fine tune their budgets so they cover only the area and amount of patients/pupils that attend them. You will probably still be losing money, so while you wait for your citizens to get educated, do a couple of missions for money. The one from the hospital with the helicopter is the easiest one, doing it twice should be enough to tide you over. Never loan money.

Now your high tech will eventually start to appear in your industrial zone, and your commercial zone will develop a bit further. This usually puts me into a positive budget. Just let your budget climb for a while. Having educated citizens makes the game considerably easier, since they generate much more income compared to the care they require from you. Counter-intuitively, low wealth cities are harder to keep a good budget on, which is why most people find this game so hard: they start from the bottom up.

Remember that building more cities increases the overall economy, so when a city is on the verge of bankruptcy, simply save it and build/connect an adjacent town. Then when you go back, more stuff should develop which will increase tax income.

So, in summary:
- Manage public services' budgets carefully, put them as low as you can manage for each individual building, the need for this will decrease as your city grows.
- Build large zones, don't just connect them like a grid but build an arterial system, with neighborhoods feeding onto a large highway or avenue. Commercial zones benefit from traffic passing through, it seems, so put them next to the artery.
- Educate your sims as soon as possible
- Start building other cities as soon as you get into trouble (always connect at least one road to the edge of the map while you're still in the black)
- Throw in some bus stops for good measure

Shibawanko fucked around with this message at 23:06 on Mar 10, 2013

Phobophilia
Apr 26, 2008

by Hand Knit

Ddraig posted:

Also to expand on this, lean seems like it shouldn't really be safe. But it is. If your body is behind cover, you can lean out and literally stare at someone directly in the face and they won't see you.

e: Also, you'll come across an enemy called "Tallboys". These are quite daunting at first, but there's a very swag way to kill them. Just remember that beyond their equipment, they're just a normal human. Think about what tools you've got and use them to your advantage.

e2: There's also one mission, you'll know when you get to it, where it might seem you need to keep your weapons and such holstered at all times. You can use your powers, just don't attack anyone directly.

Yeah, after playing System Shock 2, this really struck me. Leans expose you in SS2 and Thief, but not in Dishonored.

I guess that's important because there are "Safe Zones" that you can hide in and observe guards. On the other hand, the Safe Zones on the ground in Dishonored are less so, and instead you're going to want to gain vertical distance using Jump and Blink.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Great Metal Jesus posted:

I'm looking for some help with Planescape: Torment, specifically the combat. Turns out I really, really suck at 2nd ed DnD combat! I'm actually pretty late in the game at this point (just made my second trip to Curst) but really any tips on making fighting more manageable would be appreciated.

Did you know that at a pinch just run TNO to the exit and you'll escape the combat? Though that may be too late for you given the sort of combats you're doing now. Also, make sure you talked to Deionarra in the Mortuary enough to get the free raise dead for your companions (though this will be too late for you if you haven't).

Apart from that - sorry, it's just not very good combat. Oh, though I seem to recall Morte's taunt is quite powerful so you could try abusing that.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Great Metal Jesus posted:

I'm looking for some help with Planescape: Torment, specifically the combat. Turns out I really, really suck at 2nd ed DnD combat! I'm actually pretty late in the game at this point (just made my second trip to Curst) but really any tips on making fighting more manageable would be appreciated.

Hey, I don't know what to tell you other than make sure you're abusing your high level spells as far as actually mastering the combat goes(I got kind of frustrated at a few parts toward the end) but if it comes down to it you should definitely cheat. I understand if you want to leave it till it's a last resort but even as someone who genuinely enjoys the combat in Icewind Dale and even Baldur's Gate I thought the way it played out in Torment was awful and I almost quit the game over it. It's a waste of time to try to force yourself to enjoy that aspect of the game.

Barudak
May 7, 2007

Great Metal Jesus posted:

I'm looking for some help with Planescape: Torment, specifically the combat. Turns out I really, really suck at 2nd ed DnD combat! I'm actually pretty late in the game at this point (just made my second trip to Curst) but really any tips on making fighting more manageable would be appreciated.

To echo what others have said, just cheat. The combat in Planescape is horrific and best skipped at all costs.

Great Metal Jesus
Jun 11, 2007

Got no use for psychiatry
I can talk to the voices
in my head for free
Mood swings like an axe
Into those around me
My tongue is a double agent
Okay, that's good to hear. I figured I was just a moron. It just seems like there's too few places to rest so I can restore my spells and getting healed up is a major pain in the rear end to boot. I've managed to limp my way drat near to the end of the game though so I think I'll be okay. If not, well, cheating it is.

So combat really is better in Baldur's Gate? I was planning on plowing through those games next but just how brutal endgame PST combat is was giving me pause.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Great Metal Jesus posted:

Okay, that's good to hear. I figured I was just a moron. It just seems like there's too few places to rest so I can restore my spells and getting healed up is a major pain in the rear end to boot. I've managed to limp my way drat near to the end of the game though so I think I'll be okay. If not, well, cheating it is.

So combat really is better in Baldur's Gate? I was planning on plowing through those games next but just how brutal endgame PST combat is was giving me pause.

Waaaaay better in BG2. And somehow less frustrating than a game with no real death mechanic. Icewind Dale is really the one with the best, most interesting encounters and such though.

Caveat: At the start of BG1, combat is a special kind of hell. This is not true of late game BG1 or any part of BG2. You will spend entire encounters running all six of your characters directly away from a pack of enemies while flinging rocks and poo poo at them until you get to a certain level. That's just because of the way low level D&D worked at the time. You could get instagibbed and everything sucked. I recommend at least trying BG1 for a while to see if you can get over that hump(bringing a character from BG1 to the end of Throne of Bhaal is awesome) but know that BG2 explains everything you need to know right at the beginning.

al-azad
May 28, 2009



Baldur's Gate also gives you a large variety of expendable items and you have more control over your characters. In Torment, the modron is your only real ranged attacker and everyone else is really unoptimized at melee, even when Dak'kon has a fully upgraded blade. Vhailor kicks rear end but say the wrong thing to him and he'll flip out and kill you. I didn't have any trouble with Torment and my mage was singlehandedly critting demons with a knife but I also had some ridiculous tattoos and 19 constitution which gave me regeneration. I wish I cheated in the final area, that place was loving impossible.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Kalenden posted:

Anyway, what advice can you give for somebody jumping in to UFO:Aftermath?

Interceptor performance is utterly random in this game, with same equipment they can down large UFOs or die to small ones, also result may drastically change if you load game before interception and run it again.
Difficulty jumps up in large steps from certain researches and plot missions, if you see something new it probably has all chances to give you serious trouble.
There are tiny markers on the ground showing where grenade or missile is going to hit as soon as it's launched, if you paused in time and your soldiers are quick on their feet you can dodge it.
Heavy weapons used with powered armor are so good it's worth mobility loss, even the ones you don't need to deploy kick serious rear end. You don't want to equip everyone with that, but 2 of these in squad are great. Another reason you don't want heaviest armor for all is warp weapons, those come late but deal more damage to heavier armor.
Try to capture a planter UFO as soon as you see any, you'll need it for crucial research and they might be unwilling to spawn when you realize you need them.

Braking Gnus
Oct 13, 2012

Great Metal Jesus posted:

Okay, that's good to hear. I figured I was just a moron. It just seems like there's too few places to rest so I can restore my spells and getting healed up is a major pain in the rear end to boot. I've managed to limp my way drat near to the end of the game though so I think I'll be okay. If not, well, cheating it is.

So combat really is better in Baldur's Gate? I was planning on plowing through those games next but just how brutal endgame PST combat is was giving me pause.

Assuming that you're using the PST tweak pack (and you should be), you should go ahead and install the "rest anywhere" component. It tells you its not recommended, but it solves your major problem.

Remote User
Nov 17, 2003

Hope deleted.
I just upgraded my pc to a quad core, and now I can play RAGE. Anything worth knowing?

pigdog
Apr 23, 2004

by Smythe

Deakul posted:

Picked up Eador: Genesis and Zeus + Poseidon on GOG today and was just curious as to any tips and the like for getting maximum enjoyment out of them.

I've played HoMM 3, King's Bounty, and Age of Wonders... not the best player of them but I enjoy games of that nature nonetheless.

Eador: Genesis tips:

In the campaign, you can go back one turn or abandon the mission altogether (with no penalty) from the "Go back in time" (forgot the exact name) option in the menu. Going back a turn costs you some astral energy, so it's best not to save-scum too much, although the option is there. Usually 5-10 "reloads" per shard will still yield total positive energy outcome.

Swordsmen are perhaps the strongest Tier 1 units. They have Parry and high defense both melee and ranged. Their downside is low attack damage, so the trick is to let them counter enemy attacks and almost never attack with them yourself, except to finish an enemy off.

Warrior > Scout > Wizard > Commander early in the campaign. Decked out warriors are way strong and nearly unkillable. The only things to watch out for are Web, i.e. Giant Spiders, and Polymorph spell by high level mages. High Resistance (5+) will let him ignore units that Petrify.

The difficulty of guards and dungeons, with the exception of the occasional dragon lair or cult, is directly related to the distance from the closest capital. So your demesne and the provinces immediately around it have the easiest enemies, the ones a step further slightly stronger ones, and so forth, until enemy's sphere of influence kicks in and they start becoming easier the closer you get to enemy demesne.

Lone Dragons are actually quite easy to kill and yield great loot. You need a level 15ish Scout (Sniper) with double shot and preferrably a crossbow, fill his team completely with cheap Healers, and have such cannon fodder body-block the dragon while the Scout plinks away.

On the tactical screen, the AI smartly prioritizes healers/ranged units, but if no other units are in range, it always goes for the one(s) which are. I.e. if the enemy has a million ranged units and you don't want them to move closer, then move your squishies back and send one tanky unit forward. As long as the AI has something to shoot/attack, it will.

...Unless their units are melee and yours has first strike, in which case the AI tries to ignore it. Therefore do NOT use a weapon with First Strike on your Warrior. You would probably want him to tank as much damage as possible, but having First Strike causes enemy to ignore him.

Generally, the longer a mission goes on, the harder it gets, as the enemy builds and loots strong guard contracts. When you have a chance of finishing the enemy off, take it immediately. Or if you really want to explore and loot everything, then surround the enemy capital with your strongest guard contracts and contain him first.

pigdog fucked around with this message at 16:41 on Mar 11, 2013

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Remote User posted:

I just upgraded my pc to a quad core, and now I can play RAGE. Anything worth knowing?

Use special ammo types. Enemy health jumps up quickly, making regular pistol ammo all but useless. Fatboys, and later Fat Mommas, will turn your peashooter into a handcannon. Similarly, grenades and wingsticks are both powerful and cheap. Trying to blast through enemies with your most efficient weapons is an exercise in frustration. Going crazy with explosive shotgun shells will make your life a lot more bearable.

Early in the game, you'll get the choice of three "classes". Improved crafting is probably the best: reduced shop prices is almost meaningless and you'll be able to make up for the slight disadvantage in survivability compared to the armored option.

Keep an eye out for Desert Spores; there's a finite number and they can be used to increase your maximum health.


Don't kill yourself with the races. They're mostly unfun. Just do what you need to keep your car in fighting trim.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Anyone got anything for King's Bounty: Armored Princess? I'm around level 10 in the game, clearing out the second and third islands, and Royal Thorns and Royal Snakes are kicking rear end (though I haven't been able to find more than the 3 Royal Thorns on the first island, which means they're falling a bit behind).

poptart_fairy
Apr 8, 2009

by R. Guyovich
Miasmata, anyone? Not gameplay tips I'm after per se, just stuff I should do to maximise MY IMMERSION and so on. Going into the game completely blind if that changes anything.

poptart_fairy fucked around with this message at 17:34 on Mar 11, 2013

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

pigdog posted:

Eador: Genesis tips:

In the campaign, you can go back one turn or abandon the mission altogether (with no penalty) from the "Go back in time" (forgot the exact name) option in the menu. Going back a turn costs you some astral energy, so it's best not to save-scum too much, although the option is there. Usually 5-10 "reloads" per shard will still yield total positive energy outcome.

Swordsmen are perhaps the strongest Tier 1 units. They have Parry and high defense both melee and ranged. Their downside is low attack damage, so the trick is to let them counter enemy attacks and almost never attack with them yourself, except to finish an enemy off.

Warrior > Scout > Wizard > Commander early in the campaign. Decked out warriors are way strong and nearly unkillable. The only things to watch out for are Web, i.e. Giant Spiders, and Polymorph spell by high level mages. High Resistance (5+) will let him ignore units that Petrify.

The difficulty of guards and dungeons, with the exception of the occasional dragon lair or cult, is directly related to the distance from the closest capital. So your demesne and the provinces immediately around it have the easiest enemies, the ones a step further slightly stronger ones, and so forth, until enemy's sphere of influence kicks in and they start becoming easier the closer you get to enemy demesne.

Lone Dragons are actually quite easy to kill and yield great loot. You need a level 15ish Scout (Sniper) with double shot and preferrably a crossbow, fill his team completely with cheap Healers, and have such cannon fodder body-block the dragon while the Scout plinks away.

On the tactical screen, the AI smartly prioritizes healers/ranged units, but if no other units are in range, it always goes for the one(s) which are. I.e. if the enemy has a million ranged units and you don't want them to move closer, then move your squishies back and send one tanky unit forward. As long as the AI has something to shoot/attack, it will.

...Unless their units are melee and yours has first strike, in which case the AI tries to ignore it. Therefore do NOT use a weapon with First Strike on your Warrior. You would probably want him to tank as much damage as possible, but having First Strike causes enemy to ignore him.

Generally, the longer a mission goes on, the harder it gets, as the enemy builds and loots strong guard contracts. When you have a chance of finishing the enemy off, take it immediately. Or if you really want to explore and loot everything, then surround the enemy capital with your strongest guard contracts and contain him first.

Holy crap, that's a little dizzying.
Can't wait to get into the game.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Remote User posted:

I just upgraded my pc to a quad core, and now I can play RAGE. Anything worth knowing?

The most important thing to know is, it's not too long, with limited multiplayer and (imho) not much replay value. Don't get it unless you don't mind plunking down $40 (or whatever) for a weekend's entertainment.

Use special ammo. It's not too expensive, so you should be using it pretty much all the time. Wingsticks are awesome (talk to the jailbait girl in the Hagar area). Also, buy the thingy that gives your pistol a scope.

The minigames mostly suck. The MtG-ish card game is kind of fun, though. You can make unlimited cash once you get the hang of it and make a good deck. Don't bother with vehicles or gimmick cards, just load up on fat bodies.

Don't get too attached to one car, you'll be told several times "your car sucks, you need another before you can do XXXX." Personally I thought racing was kind of blah.

This isn't Fallout. There's little point in wandering around and going where you're not told to go.'

All things considered, RAGE is a shooter with a shiny coat of paint, a few minigames, and a few RPG elements. If you don't like shooters, don't bother.

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Convex
Aug 19, 2010

Barudak posted:

To echo what others have said, just cheat. The combat in Planescape is horrific and best skipped at all costs.

To echo this, having played through the game once with no cheating and again most of the way with STR and DEX maxed from the start, I enjoyed the second playthrough so much more. The core of the game is in the story, so you won't miss anything enjoyable as long as you leave all the other stats alone.

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