|
The Entire Universe posted:They're named Crystal Dynamics They've been called Crystal Dynamics since 1992, long before SE acquired them, also the characters look nothing like Final Fantasy characters, what the hell are you talking about?
|
# ? Mar 11, 2013 20:10 |
|
|
# ? Apr 27, 2024 21:42 |
|
Read After Burning posted:but it seems kind of lame to have a game where you're stranded on a deserted island and have that feeling of "Aw man, how am I going to survive another night?" only come up once. You're only on the island for like what 3 days? One deer could easily feed all of the survivors for that long, let alone Lara.
|
# ? Mar 11, 2013 20:32 |
|
Any PS3 users: Anyone else having graphical errors? Like there will be a long glitch coming from Lara's hair or her bow.
|
# ? Mar 11, 2013 21:05 |
|
Dogen posted:They were all "hey we don't have to shoot each other!" And I was all "hmm maybe, wait this isn't an RPG" *blamblamblam* There's also a part much earlier on where you pass an trapped guard begging for death, and if you ignore him he yells to his buddies ahead to warn them. A nice bit of "moral choice" without some arbitrary binary system attached to it.
|
# ? Mar 11, 2013 21:28 |
|
Fooly Cooly 25 posted:Any PS3 users: No but framerate on ps3 is not great unfortunately
|
# ? Mar 11, 2013 21:34 |
|
Fooly Cooly 25 posted:Any PS3 users:
|
# ? Mar 11, 2013 21:54 |
|
Payndz posted:I once killed all the enemies in the forest after the helicopter crash, but their torches stayed floating in mid-air (complete with glaring beams), and another time Lara herself just vanished, leaving her radio hovering. The floating flashlight thing happened to me too, on the PC. It was really bizarre.
|
# ? Mar 11, 2013 22:36 |
|
I had a weird glitch in the caverns where the area I was walking into went blinding white, and turned Lara into a silhouette. I kept walking into it as survival instincts was telling me to go that way, and the silhouette got smaller and smaller and then vanished. It looked so much like an alien abduction, I was crushed when I figured out it was a bug.
|
# ? Mar 11, 2013 22:42 |
|
Cellophane S posted:This part was fun to play! I felt like a predator in the shadows. I also did it EXACTLY like how you describe.
|
# ? Mar 12, 2013 00:15 |
|
notZaar posted:There's also a part much earlier on where you pass an trapped guard begging for death, and if you ignore him he yells to his buddies ahead to warn them. A nice bit of "moral choice" without some arbitrary binary system attached to it. Also I found it hilarious that even when you take down one of two enemy standing together with pickaxe from behind, the other one doesn't even flinch. Double sneak kill. grumperfish posted:I just ghosted all of the scavengers with the bow, taking care to wait until they weren't talking to their buddies & out of visual range, and then killed the last 3 at the cave in quick succession with the bow while hiding in the shadows below the cave. If you do that, once you get in the cave the wolves are still in their cages and you can shoot them with the pistol or ignore them.
|
# ? Mar 12, 2013 00:16 |
|
I kind of wish there was an option to replay certain parts. The forest at night area with all the tree platforms that a few goons mentioned where you can be a stealthy stalker was also one of my favorite bits. Also yeah, hoping for more tombs via DLC.
|
# ? Mar 12, 2013 00:26 |
|
teagone posted:I kind of wish there was an option to replay certain parts. The forest at night area with all the tree platforms that a few goons mentioned where you can be a stealthy stalker was also one of my favorite bits. Also yeah, hoping for more tombs via DLC. This is also one of my only complaints, too. Because of the auto-save function, I'd have to go all the way back and play through the game again to do sequences I really liked. As someone who has become screenshot happy, it sucks to go through an awesome moment and not get the shot you wanted. Or to show off those scenes to friends who are interested in the game. I'm hoping they get the whole "Download Extra videos" option up on Steam soon, too. I think it only includes, like, trailers and behind the scenes stuff but a way to go back an watch some of the cutscenes you've been through already would be nice in case you missed some tidbit of plot information or something and wanted to go over it again.
|
# ? Mar 12, 2013 00:34 |
|
teagone posted:I kind of wish there was an option to replay certain parts. The forest at night area with all the tree platforms that a few goons mentioned where you can be a stealthy stalker was also one of my favorite bits. Also yeah, hoping for more tombs via DLC. gently caress, I'd love an option to play through some of the set pieces again, like the rapids descent. DLC for this game should be good, but I'm definitely more eager to see what's next for the character at this point. A little more hardened, maybe a return to globetrotting.
|
# ? Mar 12, 2013 00:43 |
|
My dream for a Tomb Raider II game would be sort of similar to Mass Effect 2's structure. You start out with 4-5 mysteries/digs you can do in whatever order from some hub (a ship or some other neat hub) and they gradually hint to an overarching enemy/mystery and sort of becomes more linear from there once you're on the track of the main plot. Although I did love the pacing of this game and how it mostly felt like a super frantic adventure that didn't really stop at any point, it would be nice to have some DLC or something in the future that you can sort of do at your own pace.
|
# ? Mar 12, 2013 01:11 |
|
Good game, good end, let's hope for a longer sequel with no multiplayer. It's not terrible but...eh. Monolith. fucked around with this message at 03:36 on Mar 12, 2013 |
# ? Mar 12, 2013 01:24 |
|
I think the multiplayer is pretty fun. This will probably be one of the few games I max out the achievements for. The hardest achievement in the game is reaching level 60.
|
# ? Mar 12, 2013 03:34 |
|
Loofa08 posted:I think the multiplayer is pretty fun. This will probably be one of the few games I max out the achievements for. The hardest achievement in the game is reaching level 60. Hehe, no, the hardest one is for buying every character (You have to get to 60 three times). gently caress that.
|
# ? Mar 12, 2013 03:48 |
|
Yeah, this game, I would totally get every achivement for if so many of them weren't tied to multiplayer. Gaaaahd.
|
# ? Mar 12, 2013 03:50 |
|
Attention Horse posted:I already can't wait for the inevitable sequel taking place on Roanoke Island. Which would be disappointing since it's currently inhabited and not that interesting. They did film an episode of Matlock there though. Maybe Lara can dig up Andy Griffith's shallow grave in his backyard. Also, the developers really missed out on a prime marketing opportunity not naming the game Escape From Rape Island.
|
# ? Mar 12, 2013 04:04 |
|
watt par posted:Also, the developers really missed out on a prime marketing opportunity not naming the game Escape From Rape Island. I hope you've got a good agent, because you should be taking this kind of fresh humor out on the road!
|
# ? Mar 12, 2013 04:11 |
|
Mug posted:Hehe, no, the hardest one is for buying every character (You have to get to 60 three times). Oh.
|
# ? Mar 12, 2013 04:15 |
|
Fooly Cooly 25 posted:Any PS3 users: One time half of Shantytown wouldn't load for me. Resetting the game and even turning off my PS3 didn't fix it. Thankfully it corrected itself while I was off exploring another area. Weird stuff, seemed like a one-time thing.
|
# ? Mar 12, 2013 04:16 |
|
This game is fun, it is basically a better Uncharted with a girl protagonist. Obviously a bit of a minus in its favor, but the gameplay and RPG elements make up for it. A++
|
# ? Mar 12, 2013 04:27 |
|
So yeah, I'm stuck like five minutes in when she's scrambling up the tunnel and you mash left/right, then the rocks fall and you have to "move left" or "move right" as it commands, but pressing/holding/mashing those buttons just makes her twitch a little and not move. wut?
|
# ? Mar 12, 2013 06:12 |
|
Duck and burger posted:So yeah, I'm stuck like five minutes in when she's scrambling up the tunnel and you mash left/right, then the rocks fall and you have to "move left" or "move right" as it commands, but pressing/holding/mashing those buttons just makes her twitch a little and not move. wut? It isn't hold down left or right. You need to mash left and right as fast as you can.
|
# ? Mar 12, 2013 06:17 |
|
CAPTAIN CAPSLOCK posted:It isn't hold down left or right. You need to mash left and right as fast as you can. Oh dang. I had to mash them really fast indeed. Thanks. This is my first Tomb Raider since what, 1997? Also I just upgraded my Radeon HD from like 4670 to 7850. Wowzers. Very nice. Are there any undocumented key bindings? Like system-related stuff?
|
# ? Mar 12, 2013 06:25 |
|
Palpek posted:After rewatching the cutscene the only detail we get is a big hand with dark skin, wearing ring bracelets: Also Jonah's hands are huge. That one part where he touches Lara on the arm reassuringly made me to notice how goddamn huge his hands are. Or how thin her arms are?
|
# ? Mar 12, 2013 06:41 |
|
I want a mod that replaces Lara's character model with Jonah's, but leaves in all the girly screaming.
|
# ? Mar 12, 2013 06:48 |
|
I've been stuck in this room with a bird cage and guts everywhere for like 15 minutes what the gently caress am I missing? I'm just supposed to swing the cage towards where I need to jump and get on right? I have done it like 30 times and I can never get enough momentum on the cage to jump up the wall.
veni veni veni fucked around with this message at 07:00 on Mar 12, 2013 |
# ? Mar 12, 2013 06:56 |
|
NESguerilla posted:I've been stuck in this room with a bird cage and guts everywhere for like 15 minutes what the gently caress am I missing? I'm just supposed to swing the cage towards where I need to jump and get on right? I have done it like 30 times and I can never get enough momentum on the cage to jump up the wall. If you're talking about where I think you're talking about, there is an upper level of the room to swing the cage from for much more momentum.
|
# ? Mar 12, 2013 07:10 |
|
Yeah, there's a couple more steps involved than just swinging the cage and jumping up the wall on the other side. Right principle, wrong implementation. I think you need to close the gate below the cage, lower it, raise it, burn something and then you can swing it from the upper level after climbing up. Though I'm sure I'm mixing together two puzzles here.
|
# ? Mar 12, 2013 07:10 |
|
NESguerilla posted:I've been stuck in this room with a bird cage and guts everywhere for like 15 minutes what the gently caress am I missing? I'm just supposed to swing the cage towards where I need to jump and get on right? I have done it like 30 times and I can never get enough momentum on the cage to jump up the wall. Try it from the upper level.
|
# ? Mar 12, 2013 07:11 |
|
Speedball posted:Yeah, this game, I would totally get every achivement for if so many of them weren't tied to multiplayer. Gaaaahd. Yup. I really hate multiplayer achievements as they're often incredibly tedious grind fests. Also, if it's not or anything, could somebody rip the little jingle that plays when you find the entrance to a tomb? I really like it, kinda want to put it on my phone for something
|
# ? Mar 12, 2013 07:21 |
|
I 100% cleared the entire island last night, and have 100% fully upgraded/max level weapons, all with full ammo. I now have nothing to kill anymore and I'm literally frothing at the mouth for more content right now, haha. There were some portions of the map that I went back to finish that had a few enemies lingering, but not enough to make an exciting fight though. That said, since I really enjoyed this game, are there any others out there similar to it that you goons think I might enjoy? I actually never played any of the previous Tomb Raider games except for Lara Croft and the Guardian of Light (which was awesome; CD is 2 for 2 making Lara Croft games in my book). Will this one have spoiled me because I played it first, or are any of the other TR games worth playing at this point?
|
# ? Mar 12, 2013 09:50 |
|
The previous games in the series are completely different from this one. You spend most of your time in giant uninhabited puzzle rooms, and the infrequent combat basically involves locking onto a critter and doing flip jumps around it while you fill it full of lead.
|
# ? Mar 12, 2013 10:45 |
|
Your best bet might actually be Far Cry 3. Though Jason trades 'the ability to grab ledges' for 'the ability to carry an LMG'.
|
# ? Mar 12, 2013 11:00 |
|
notZaar posted:The previous games in the series are completely different from this one. You spend most of your time in giant uninhabited puzzle rooms, and the infrequent combat basically involves locking onto a critter and doing flip jumps around it while you fill it full of lead. Why did you have to go and mention the old TR's? Let me put my rose-tinted glasses on. The previous games in the series had atmosphere and personality, this is an Uncharted ripoff that sells the "cute girl getting all survivaly and tough through hardships" cliché as if they invented it. Puzzle rooms were often majestic, intimidating and very hard to get out of (I'm old, I like videogames where there's a chance I'll fail). You could actually get lost in the old TRs. Combat was pretty hard at times but not because it was good: it was mediocre at best and definitely not the core of the experience. I know it's difficult to believe, but back then people liked complicated poo poo that wasn't easy to solve! EDIT: it may not be clear from my post, but this Tomb Raider is still a great game for the current generation, it's just a bit dumb like most AAA mainstream modern games. Paino fucked around with this message at 11:25 on Mar 12, 2013 |
# ? Mar 12, 2013 11:22 |
|
To me this is the best Resident Evil 4 since Resident Evil 4!
|
# ? Mar 12, 2013 11:32 |
|
I like that in the tombs I've been in so far, puzzles try to make some more real world sense than the videogamey ones in previous games, where they were more like "this door must be unlocked by pushing two giant stone blocks (which one person can easily push somehow) onto two giant pressure plates." I don't know if the tombs were "dumbed down" as much as they were just trying to NOT fall back on using the old videogamey design stuff.
|
# ? Mar 12, 2013 11:45 |
|
|
# ? Apr 27, 2024 21:42 |
|
Roman posted:I like that in the tombs I've been in so far, puzzles try to make some more real world sense than the videogamey ones in previous games, where they were more like "this door must be unlocked by pushing two giant stone blocks (which one person can easily push somehow) onto two giant pressure plates." I don't know if the tombs were "dumbed down" as much as they were just trying to NOT fall back on using the old videogamey design stuff. I honestly like the changes, too. I didn't know much about Crystal Dynamics until this game, but looking at their past stuff like the Soul Reaver franchise or the newer "traditional" Tomb Raider games, I can only assume they made the very conscious effort not to make it as puzzle-oriented. It was really the only option to turn this into a AAA title and give Lara the cinematic cred she deserves as such a well-known character. The old puzzle games were essentially like trying to make Indiana Jones, but without Belloq or the Nazis. Which was fine at the time when 3d puzzle-solvers were still a new concept but not so much now. Plus, I think people tend to gloss over the fact that each zone in the game is essentially an outdoor tomb if you're trying to 100% the game. But because the puzzles and exploration aren't in a giant cave, and there's no big glowing box at the end, that aspect of level design tends to get glossed over quite a bit. I, like the rest of the thread, would love to see some more tomb DLC that lets CD flex their puzzle chops like they are known for, but I can definitely appreciate and love the direction they've gone for the most part. I genuinely want to see Lara's next adventure and all the trouble it's going to bring. Axel Serenity fucked around with this message at 11:58 on Mar 12, 2013 |
# ? Mar 12, 2013 11:54 |