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UnknownMercenary posted:I would change charge force and damage to radius at rank 4. Staggering 3 targets is better IMO, and breaking the 1000N is enough to stagger Phantoms. 1500-2000 is required for other bosses/Platinum and not really worth the effort. Yeah, good point on charge. I almost always use radius, not even sure why I put force/damage there but it was late. Pull is a utility "sometimes" power - yank a guardian shield, put a Phantom into the shield stance, whatever. I think three points is all it merits for occasional - like, once a game, maybe - use. It's good when you need it, not used 90% of the time. UnknownMercenary posted:Use a cyclonic modulator 3. He's going to be squishy no matter what if you want to use his arrows; speccing fitness for health isn't going to change that, but going full melee damage is going to make arrows insane. agreed. I have so many cyclonics I'm not going to use before I quit this game, putting them on a Talon every round is no big deal. hell putting them on everything every round is no big deal. Dilb posted:Concussive arrows add a base 25 to each arrow, and aren't that good for damage, even against barriers. Conc arrows debuff if you take chill at 5 and have more force than AP which means more stagger. Also they obliterate barriers even on gold praetorians so I disagree. Psion fucked around with this message at 15:50 on Mar 15, 2013 |
# ? Mar 15, 2013 15:43 |
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# ? Apr 25, 2024 14:12 |
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I'm having a really hard time justifying keeping dark sphere on the collector. It seems like it's only good for blowing up hordes of assault troopers and husks and that throwing it at anything real will see it either doing laughable damage or reaching the target just as someone else guns it down. I know it primes things for the bees but so does DC and DC doesn't have a million year cooldown or a flight speed measured in inches per hour. What I'm thinking is why bother trying to prime with the clumsy sphere when you can just DC something, nail it with bees then kill it with your weapon, DC jumps, more bees + weapon and so on. If it's a boss you just DC>bees repeatedly like a normal adept, shooting in your cooldown if there's room. Cutting DS entirely would let you spec fully into both passives so you could get full weapon or power damage and full fitness or ascension stance. It also opens up the possibility of full fitness + 40% damage reduction bees. I'm trying pretty hard to think of a reason why this route wouldn't be massively better than anything to do with dark sphere and so far the best reason I can come up with is just that Dark Sphere is his unique power, not using it makes the character more boring, and on those rare occasions when it does actually work it's very satisfying. edit: Something like this http://narida.pytalhost.com/me3/classes/#Adept/AwakenedCollector/ALNLP////// Yellicopter fucked around with this message at 16:11 on Mar 15, 2013 |
# ? Mar 15, 2013 16:06 |
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Yellicopter posted:What I'm thinking is why bother trying to prime with the clumsy sphere when you can just DC something, nail it with bees then kill it with your weapon Because you can do all three. Sphere can prime an entire spawn of enemies in one go and it has no cooldown. Talon Merc with only 3 in Cain Mines is just fine.
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# ? Mar 15, 2013 16:58 |
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Fight Club Sandwich posted:Shield gate is only restored by time. Losing your gate, then shield boosting (or stim packing or EDI stimming) will restore your sheilds, but does NOT restore the gate and you can die instantly to the next damage burst. The only way to get your shield gate back is to wait 4 - 4.5 seconds after they break for your shields to regen naturally, or stack a bunch of shield regen bonuses to skip the wait.
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# ? Mar 15, 2013 17:09 |
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Psion posted:Conc arrows debuff if you take chill at 5 and have more force than AP which means more stagger. Also they obliterate barriers even on gold praetorians so I disagree. AP arrows do more damage to barriers than concussive arrows. Concussive just get a 150% bonus against barriers, which doesn't make up for the fact that AP arrows do 3 times the base damage (and don't have a penalty against barriers either). Instead of staggering/ragdolling, AP arrows just kill the enemy outright.
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# ? Mar 15, 2013 17:50 |
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Does anyone remember if the tech burst changes applied retroactively to the singleplayer?
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# ? Mar 15, 2013 17:52 |
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^ Tech burst and fire explosion seem to work just like MP now, but for some reason cryo explosion seems to still require the target to die from the detonator. E; In general a lot of the MP changes have gone across and others haven't for seemingly no reason.
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# ? Mar 15, 2013 18:00 |
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Moola posted:^ Tech burst and fire explosion seem to work just like MP now, but for some reason cryo explosion seems to still require the target to die from the detonator. That's just because there's no Snap Freeze in SP, and both Cryo Blast and Cryo Ammo require the enemy to fully freeze before they can be cryo exploded. Which, when you combine the fact that they have to be down to health to even start freezing, with your teammates' tendency to fire at anything outside of cover, will probably mean they're near dead anyway.
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# ? Mar 15, 2013 18:04 |
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Knuc If U Buck posted:I don't bother with the fury because we have the Valkyrie now. Valkyrie is a Fury for pussies Seriously though the Fury is a goddamn amazing kit, just because she's so versatile. If your team has your back then you can do psycho kamikaze attacks into spawns. If they don't you can hit-and-run DoT stuff with Dark Channel like a champ. Her mobility is fantastic and lets you escape suppressing fire very handily. Pack a Scorpion for stunlocking and a Hurricane for bosses, with ULM you get 200% cooldowns and you can mod both weapons with a power amp to really bring the pain. Pack a Geth Scanner and she's absolutely broken, unless of course the controls flip out and teleport you through a wall into a bunch of enemies when you're trying to take cover. Plus it's funny playing a Fury in Bronze because just standing around in the middle of a spawn for a bit causes everything to drop dead. I (probably) pissed off a bunch of Bronze pubbies last night by doing nothing except walking around and just standing next to things on non-objective waves. The only drawback is that you do need to host.
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# ? Mar 15, 2013 18:17 |
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Okay, so what's a good caster gun bar the Acolyte? As far as pistols/SMGs go I have the Carnifex (makes my cooldowns way too long though), Tempest, Shuriken, Predator and Eagle (plus Acolyte, as mentioned).
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# ? Mar 15, 2013 18:45 |
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Lemon Curdistan posted:Okay, so what's a good caster gun bar the Acolyte? Eagle is pretty good for casters, it's fairly light and has a good ammo capacity.
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# ? Mar 15, 2013 18:55 |
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Lemon Curdistan posted:Okay, so what's a good caster gun bar the Acolyte? Anything except the Shuriken. The Tempest I would only use on casters who are going to be up in faces though (asari vanguard maybe?), and at that range I'd recommend a Hurricane if you had it. The Eagle is nice as a full-auto at any range, and the Predator can put out pretty respectable DPS at X (which isn't hard to get) if you can click fast enough. E: Semi-auto does not mean full auto. Felinoid fucked around with this message at 19:08 on Mar 15, 2013 |
# ? Mar 15, 2013 19:01 |
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Random question, but what's the max number of revives you can field in any one game? I was playing on Plat the other day with a bunch of pubbies. One guy was running around with an EDIbot and during round 4 or so, he was the only one standing. He then proceeded to die and revive a good 30+ times in that one round, plus god knows how many other times when he was just running around. Was he using an exploit, or had he just picked up dozens of Medigel stock+1 cards?
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# ? Mar 15, 2013 21:24 |
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Kaboom Dragoon posted:Random question, but what's the max number of revives you can field in any one game? I was playing on Plat the other day with a bunch of pubbies. One guy was running around with an EDIbot and during round 4 or so, he was the only one standing. He then proceeded to die and revive a good 30+ times in that one round, plus god knows how many other times when he was just running around. Was he using an exploit, or had he just picked up dozens of Medigel stock+1 cards? EDI's Repair Matrix ability consumes grenades to give a bunch of bonuses, one of which is a free revive should you be downed under the effect of the power. So he wasn't cheating at all.
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# ? Mar 15, 2013 21:26 |
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Dr. Abysmal posted:EDI's Repair Matrix ability consumes grenades to give a bunch of bonuses, one of which is a free revive should you be downed under the effect of the power. So he wasn't cheating at all. Ahh, that explains that. He was hanging around the Box of Shame as well, so the ammo crate there would've kept him going the whole time.
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# ? Mar 15, 2013 21:29 |
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I think Medigel caps out at 6 per round, to partially answer the other bit of your question. e: plus any gear cards you're using to increase it
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# ? Mar 15, 2013 21:48 |
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Lemon Curdistan posted:Okay, so what's a good caster gun bar the Acolyte? Play a few games with the Eagle. It's light and fires fast so it can deal with shields, etc. pretty evenly on most of the difficulties. It's a bit of a pain to aim when you're just starting out with it, but it's not too bad and so long as you're primarily relying on your powers, you'll get some good mileage out of the combo.
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# ? Mar 15, 2013 23:18 |
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Dan Didio posted:Play a few games with the Eagle. It's light and fires fast so it can deal with shields, etc. pretty evenly on most of the difficulties. It's a bit of a pain to aim when you're just starting out with it, but it's not too bad and so long as you're primarily relying on your powers, you'll get some good mileage out of the combo. It's basically what I've been using on all my power-heavy classes - the recoil is nice and easy to control. It was literally the first weapon I got, so I was wondering if I ought to change at all now that I've unlocked a few things. Are all the N7 weapons straight up better than the other guns, or is it just this way for a couple of them? Also, is there a list of items by rarity? I found one but it obviously dates back to before the majority of the DLC. e; vv cool, thanks. Lemon-Lime fucked around with this message at 00:37 on Mar 16, 2013 |
# ? Mar 15, 2013 23:21 |
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Lemon Curdistan posted:Are all the N7 weapons straight up better than the other guns, or is it just this way for a couple of them? No, the Hurricane is a super standout but the rest are good but not ludicrously the best. To see item rarity just look up your manifest: http://social.bioware.com/n7hq
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# ? Mar 15, 2013 23:22 |
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I thought for sure the AIU would be the bad pubbie magnet like the TGI was with Retaliation, but I am seeing lovely Juggernauts in pretty much every public Gold lobby. No, idiot, you can't stand in front of a pair of Praetorians and melee them to death.
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# ? Mar 16, 2013 00:42 |
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I just unlocked the Vorcha Sentinel and took him for a spin. Spec'd for health regen and after killing 3-4 dudes, I was able to stand in front of an Atlas and take it for about ten seconds.
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# ? Mar 16, 2013 01:15 |
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Another idea for a game: First Contact War Generihumans with Lancers only vs Reapers killing Marauders only until they're all down. Relay 314 Incident Generiturians with Phaestons only vs Cerberus.
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# ? Mar 16, 2013 01:24 |
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I got a Valkyrie VI out of a Reserves Pack today, the first commendation weapon to come like that for me since they lumped them all in. It was instead of level IV ammo though, so I'm a little confused as to whether to be sad or happy.
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# ? Mar 16, 2013 01:34 |
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UnknownMercenary posted:I thought for sure the AIU would be the bad pubbie magnet like the TGI was with Retaliation, but I am seeing lovely Juggernauts in pretty much every public Gold lobby. I'm keeping them occupied so YOU can kill them.
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# ? Mar 16, 2013 01:53 |
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Doc Dee posted:I'm keeping them occupied so YOU can kill them. That reminds me of a game I was playing last week: guy was playing a Juggernaut and liberally using its heavy melee on anything and everything. Normally whenever I see that, I take the opportunity to help kill their target so they can tie up another enemy. I've had some great games where the Geth player picks up on this and we frolic around the map ripping everything apart, but this one guy... we all get the same rewards at the end of the day, so why in the gently caress would you even remotely care about killstealing? We're playing Gold, anything that makes the enemy dead faster is a good thing! I try and be a good team player, but seriously, gently caress guys like that.
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# ? Mar 16, 2013 02:20 |
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Kaboom Dragoon posted:That reminds me of a game I was playing last week: guy was playing a Juggernaut and liberally using its heavy melee on anything and everything. Normally whenever I see that, I take the opportunity to help kill their target so they can tie up another enemy. I've had some great games where the Geth player picks up on this and we frolic around the map ripping everything apart, but this one guy... we all get the same rewards at the end of the day, so why in the gently caress would you even remotely care about killstealing? We're playing Gold, anything that makes the enemy dead faster is a good thing! The only thing I could see him getting mildly upset about is if he chose the heavy melee evolution that gives you a speed boost after each kill. Even then it's not a vital part of the playstyle like with Vorcha or Krogans, he should've been grateful to have backup.
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# ? Mar 16, 2013 02:54 |
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Doc Dee posted:I'm keeping them occupied so YOU can kill them. Oh, is that why every piece of poo poo Juggy waddles into the closest boss spawn to unceremoniously die?
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# ? Mar 16, 2013 03:27 |
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I wish more geth juggernauts would actually use the siege pulse to set off explosions, that seems to be the only worthwhile thing the class actually does other then staying alive, which other people do fine without sacrificing all their speed and damage output.
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# ? Mar 16, 2013 03:31 |
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I have not yet played a single round as a Jugg, what do you guys recommend for someone who's normally good enough for Drell and wants something fun?
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# ? Mar 16, 2013 03:34 |
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Elotana posted:I have not yet played a single round as a Jugg, what do you guys recommend for someone who's normally good enough for Drell and wants something fun? If you want to have fun do not play as a Juggernaut UNLESS you have a team of people who communicate well and are set up to do massive tech or biotic explosions. The Juggernaut's main role is to tank/draw aggro of mobs while the rest of the team blows them up.
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# ? Mar 16, 2013 03:35 |
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UnknownMercenary posted:Oh, is that why every piece of poo poo Juggy waddles into the closest boss spawn to unceremoniously die? They do it to stop their projectile attacks from loving you or him up. But yea what a stupid fucker, depending on this team? Christ who does that poo poo.
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# ? Mar 16, 2013 03:36 |
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Siege pulse isn't the most damaging power out there but with the damage upgrades and final +% vs. barriers and such evolution it's a nice power to fire off between geth shotgun blasts and arc over cover or around corners. Or just keep the blasts charged if you suddenly need to take. If you're going to play it like a mobile artillery piece I think planting a hex shield and firing over it is more useful than the turret. Hex shield has a couple of evolutions that can set up tech bursts for you too but the enemies have to be on top of you or walk through the shield itself to work so that's up to you. Shields in fitness since you aren't ever going to be draining things to death without help anyway. Of course if your team is like any other random pub team they're going to leave you to die constantly anyway, so like everyone says it's made by the team more than your build.
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# ? Mar 16, 2013 03:47 |
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Elotana posted:I have not yet played a single round as a Jugg, what do you guys recommend for someone who's normally good enough for Drell and wants something fun? It's kind of in its own class of boring since it removes fun mechanics, but if you want to play it then definitely max out siege pulse and the passive trees. You'll probably want an engineer on the team but if you equip incendiary ammo and a lighter weaponyou can at least do this kind of thing https://www.youtube.com/watch?v=J52cuwzjp_k. Hex shield and geth turret are pretty much equally bad and hardly worth their cooldowns but the shield restore on the geth turret is probably the most useful part of either.
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# ? Mar 16, 2013 03:50 |
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UnknownMercenary posted:No, idiot, you can't stand in front of a pair of Praetorians and melee them to death. Actually, you can! As long as you make sure to keep a hex shield up, and keep refreshing your turret for that extra shield boost, you can tank those 2 Praetorians until they're dead. Which will be about 10 minutes from now. But you can do it!
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# ? Mar 16, 2013 03:51 |
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Chilly McFreeze posted:Actually, you can! As long as you make sure to keep a hex shield up, and keep refreshing your turret for that extra shield boost, you can tank those 2 Praetorians until they're dead. Which will be about 10 minutes from now. But you can do it! You can also drop the hex shield in between one of their strikes which allows you to take a hit without flinching and buy you some time to start backing away, you might eat one more melee hit but you'll be able to get away or just let your shields come back and go back to tanking.
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# ? Mar 16, 2013 03:54 |
You can do it once, then a single praetorian will stun lock you with his melee and prevent you from firing a second heavy melee of your own.
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# ? Mar 16, 2013 03:57 |
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Alteisen posted:They do it to stop their projectile attacks from loving you or him up. I wasn't going to get hit by those projectiles anyway because I have the amazing ability to use cover and dodge, don't be a hero geth juggernaut.
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# ? Mar 16, 2013 04:01 |
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Alteisen posted:They do it to stop their projectile attacks from loving you or him up. A Juggernaut who only tries to "tank" is as bad as a Volus who only spams shield boost.
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# ? Mar 16, 2013 04:02 |
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Adrian Owlsley posted:I wasn't going to get hit by those projectiles anyway because I have the amazing ability to use cover and dodge, don't be a hero geth juggernaut. I don't know if people here have just never played with somebody who knew how to use the class, but the actual thing a Geth juggernaut is for is locking down the enemy types that are designed to clear the squad from cover and force them to scramble. i.e. instead of having to pull out of a position and kite banshees across the map, the Geth juggernaut can walk up to the banshees and lock them in place indefinitely while the other three remain safe and keep dishing out damage. Since good players know how to avoid sync kills, know routes through maps to kite effectively, and can prioritize enemies by the threat they pose, it isn't necessarily that amazing if you have a really good group. It's most useful in situations where your teammates are competent enough to help you stay alive but not particularly great at the game, because it gives them a much bigger margin for error.
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# ? Mar 16, 2013 04:39 |
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# ? Apr 25, 2024 14:12 |
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IT'S ALL A COMPETITION FOR WHO GETS THE MOST POINTS
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# ? Mar 16, 2013 04:40 |