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MONSTER HUNTER 4 ULTIMATE CONFIRMED FOR WESTERN RELEASE 2015 https://www.youtube.com/watch?v=3o-5ZKoUKxw Hunting Monsters: Something Capcom keeps forgetting some people outside of Japan like to do The Tri Expansion finally hits western shores over a year later. Features online play or portable play! (You have to pay full price for both though) Join us on IRC! #monsterhunter @ irc.synirc.net Join the IRC/PM or IM one another if you want to organize games, please stop posting your PSN/Friend Codes/(A/S/L) in the thread in a vain attempt at organizing a group to play with, it's spammy and doesn't really do much!! Monster Hunter is an Action-RPG series developed and published by Capcom. The aim of the game is to hunt the biggest and most dangerous game, so that you can make ridiculous equipment out of it and take on even scarier creatures. You can play alone or with up to 3 other manly men or busty babes. Worried village elders or the esoteric Hunter's Guild will send you out on dangerous missions, with little in way apart from what you bring yourself, to kill these incredible beasts. Often equated to the Phantasy Star Online series, this game really only shares the 4-player action game aspect. There are no levels or other such nonsense. A high-ranked player survives largely on skill alone, and the difference between newbie and high-level armor is the ability to soak up maybe 2-3 extra hits before dying. Also, you can get hurled off of a mountain and not take any falling damage, which is pretty hilarious to watch.
First Generation: Monster Hunter The original game, for PS2. Attacks were controlled with the second analog stick, camera movement with the d-pad, and one of those few games with online play (probably the best on the console). NA release date: September 2004 PAL release date: May 2005 Monster Hunter Freedom The PSP port of the original game's JP-only "expansion", for hunting on the go! Features local ad-hoc multiplayer and everything the original had. NA/PAL release date: May 2006 Second Generation: Monster Hunter Dos The sequel to the original, never released outside of Japan. The maps were redone, more online quests added, and a boatload of new monsters introduced to the series. JP release date: Feburary 2006 Monster Hunter Freedom 2 The PSP port of the second game, because it's a much better game than the first was. However, it's been rendered obsolete by its sequel... NA release date: August 2007 PAL release date: September 2007 Monster Hunter Freedom Unite (Original Thread) The "compilation" game of Gen 2, just how Ultimate is the Gen 3 compilation. Features all of the monsters up until that point plus several new additions, totaling a massive 57 boss creatures to hunt. If you want to get into the series and have a PSP, this is the title to invest in. NA/PAL release date: June 2009 Current Generation: Monster Hunter Tri (Original Thread) The console reboot of the series. Much of the content has been shaved down or redone entirely. Features far fewer boss monsters and equipment, but looks gorgeous. The game's online servers have been taken down as of Ultimate's release, so High Rank content and the online bosses are no longer accessible. NA/PAL release date: April 2010 (Original Thread) Monster Hunter Portable 3rd The 3rd gen PSP/PS3 title, continues where Tri left off by once again retooling how various weapons function and introducing new monsters. If you're not satisfied between Unite and Tri, this is the next stop. Check the original thread for fan translation links and other assorted info. JP release date (PSP): December 2010 JP release date (PS3): August 2011 / Monster Hunter Tri Ultimate Just like Freedom Unite, this is where 3rd Gen will make its final stop, with every monster ever made for 3rd Gen being included plus some extras. 50 total bosses are to be found in this installment. The WiiU version can be played directly online and the 3DS version supports either local play or tunneled online play via a WiiU Console. JP release date (3DS): December 2011 JP release date (WiiU): December 2012 NA/PAL release date (Both): March 2013 Other: Monster Hunter Frontier The PC MMO of the series. Currently only running in various asian countries (Taiwan, Japan, Hey guys: If I like games like PSO, will I enjoy the MH series? It depends, whilst MH is often likened to PSO, the resemblance is really only structural. The actual gameplay is quite different, so it's best to try things out for your self. Rental outlets still exist, right? HOW DO I MOVE THE CAMERA WHILE ALSO MOVING MY DUDE?! With THE CLAW, my friend. So, none of my friends own a PSP/Monster Hunter (and are giant chumps), how do I play with other people? You will either require a PS3 with a wired [ethernet] connection, or a specific sort of router/wifi card/dongle. If you have the former, look up Ad-Hoc Party. If you do not, you will require the latter and a program called Xlink-Kai. Once you do, you will need to figure out how to set it up. I (mostly) know how to handle both setups, so if you have any questions join the IRC (#monsterhunter @ irc.synirc.net). The Unite OP has a little more information on Kai, but it'll be archived sooner or later. If you have a CFW-enabled PSP (or just want to skip out on the adapter mess), you can use an alternative method (if this link dies, the plugin is called "Adhoc2USB" or "Adhoc to USB" [also note that the link is for a GEN/Prometheus build of A2U, if you are on PRO CFW you will need to search the homebrew thread for the updated version]) that only requires a USB cable! If you don't have a CFW-enabled PSP, check out the homebrew thread. Can I play with people from different regions in Ultimate's online? Yes! The game will support cross-region online play. Where do I find X in Monster Hunter Y? If you're playing Unite, check here or here. If you're playing Tri, check here. If you're playing Portable 3rd, check here. If you're playing Tri Ultimate, check here. Do I kill it, or capture it? A timeless question. 90% of the time, the answer is "unless you can only get it from carving, you should capture the monster". Capturing results in more rewards overall and generally takes less time. Which weapon is the best? They're all good in their own regard! Pick your favorite. For other questions about the games, try one of these: Monster Hunter Wikia Minegarde (Great FAQs in their forums) Emalde fucked around with this message at 16:26 on Jan 26, 2014 |
# ? Mar 18, 2013 00:32 |
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# ? Apr 25, 2024 18:27 |
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Monster Hunter Tri Ultimate It's about time we got a new Monster Hunter. This game is Tri, only way better. This is worth buying a WiiU for, trust me. New to Ultimate:
MOTHER loving CHARM TABLES So here's the deal. In Ultimate, the kinds of charms you have access to are based upon a table that you are assigned upon character generation. This is super important, because there are several tables which are hosed and have worthless garbage, and a couple are even so bad as to not have access to rustshards. Do NOT gently caress around with this, even if you have no idea what I'm talking about, at the very least avoid the ones without rustshards. https://www.youtube.com/watch?v=wIIJ9PkXRik WATCH THIS poo poo READ THE DESCRIPTION ON THE YOUTUBE PAGE YOU CANNOT AFFORD TO gently caress AROUND WITH THIS THE TABLES TO ABSOLUTELY AVOID ARE 12 AND 16! THESE DO NOT HAVE RUSTSHARDS!! Cursed tables (lovely charm pools): 11, 12, 15, 16, 17 Best Tables: 10 is the very best, 3 would be the second best "general" table. Link to an application with all possible charm combinations listed. How to manipulate your Table:
Does this game even have a manual? Press the home button before launching the game properly to access it on 3DS/WiiU. General Mechanics Quick-Reference http://forums.somethingawful.com/showthread.php?action=showpost&postid=414186763 Which quests do I need to do to unlock more quests? Check for the starred quests on the pages here. Is there some way to increase my health/stamina? Before each mission, either talk to the cat chef in the village or when online, or have a seat at the lunch tables when online. Where the gently caress are all of the mining/bug spots? Check this out. What are the hunting horn songs? Check here. Does it support cross-region play? [REQUIRES APRIL 2013 PATCH] Yep! After the patch on April 16, you can play with people with different regions when online. U br? Can I play it on the WiiU gamepad? [REQUIRES APRIL 2013 PATCH] Sure can! Once the game has patched on April 16. How do I play online with my 3DS? You need to own a WiiU console. [more information to come] How do I transfer my save file from WiiU to 3DS and back? [someone help i have no idea] How do I make the text not look like poo poo in the 3DS version? Either play with 3D enabled, or go through the options menu in-game and disable 3D entirely. What do I do with "VE Tickets"? You trade them to the little old red dude who you can find waddling around in every map. Check the list here. I just got to G-Rank and everything is killing me dead, what do I do?! get good scrub. You can start by either farming up Goldbeard Set (conqueror seals can be obtained easily from the Jaggi+Volvidon mission) OR Shepard also has made this thing that will help make it easier for you without goldbeard, but it's still not really as easy as mindlessly farming goldbeard: https://www.youtube.com/watch?v=U-sd6iD3DkQ Gem/Mantle drop rates suck! What do I do? Do these missions: http://www.gamefaqs.com/boards/642342-monster-hunter-3-ultimate/66027135 How do I unlock the other G-rank subspecies?
Where is that program that makes armor sets for me? Athena's rear end or MHAG Charm Farming is boooorrrring! Yeah, it is. Not much you can do about it. If you're a super sperg, this post could help. 12 weapon types in all for you to mess around with. There generally isn't a "best" style, so check out the videos (coming soon) and see which you prefer! Sword and Shield Mostly unchanged from Tri, this small weapon may look like it's weak (and to be honest, they are), but it makes up for it with near unmatched speed as well as the ability to both block and use items with the weapon drawn. Best utilized as a means of dealing heavy amounts of elemental or status damage. Dual Swords We missed these guys in Tri. However, they have been completely reworked. Dual Swords are now better than ever, with a set of new dodges and attacks that aren't "spin around in stupid circles" when not demonizing. This weapon is all about ridiculous offense. You sacrifice any sort of defense and regular evasion techniques to go balls-to-the-wall with these. Easily the fastest weapon, on top of a large amount of multi-hit combos and a special power called 'demon dance' (or 'demonize') that gives you even crazier (and far more powerful) combos, this weapon is all about finding an in and never giving the monster any peace. Using the demon dance with these puppies causes a new spirit gauge to build up, and as long as there is energy stored, all of your un-demonized attacks deal extra damage! Long Sword Unchanged from Tri, the long sword is exactly what it sounds like. Has the mobility of the Sword and Shield with the range of the Great Sword. Hitting a monster with it causes your spirit gauge to fill, which can be unleashed in a flurry of attacks with increased power. Everybody will hate you if you use this weapon poorly as your spamfest causes everybody else to trip constantly. Ultimate has made the spirit gauge less stupid. Great Sword Still the big powerhouse of the complete arsenal. Big, slow, and incredibly powerful. A giant sword that you can combo your swings with until your arms fall off, or use as a body-sized shield against oncoming attacks at the cost of your sword's durability. They remain mostly unchanged from Tri, including the various slaps that would cause knock-out damage against monsters that would execute mid-combo. Not a simple weapon by any means, not recommended for beginners to the game. Switch Axe Unchanged from Tri, the switch axe is like an amalgamation of the best traits from all of the high-damage weapons. You have great sword-esque attack power, long sword-esque attack speed, a pseudo-wyvern fire function ala gunlance, the side-stepping dodges of a lance, and the rolls of regular weapons in addition to quicker recovery from heavy attacks. Like the gunlance, this weapon is difficult to master but manages to look incredibly stylish when used properly. Lance Holding closer to the Unite style of combat with only a few of Tri's improvements, Lance still remains the best class for avoiding damage of any kind. You can hardly move when wielding the weapon, but most anything can be blocked head-on and much better than with a Sword and Shield or Great Sword. On top of this heavily defense-oriented fight style, Lances also have the advantage of being able to break monster parts that require impact damage or cut off tails and anything else that requires cutting damage. Gunlance A returning celebrity from Unite, Gunlances have been heavily changed. Normal attacks and functions are near identical to lance, with stabs and blocks (no guard advance though), however they are much more offense-oriented than the lance. The aim of the game is to stay in the monster's face and lay on the hurt with your arsenal of combos and gunfire. Most all of the traditional attacks they had (running stabs, guarding stabs, gun fire) are back, including the infamous Wyvern Fire function that bowguns were given in Tri. On top of all of the old attacks, Gunlances are capable of some new tricks. If you attack with a normal lateral 3-hit combo, the third attack will instead be the hunter slamming the entire gunlance down, causing impact and knock-out damage. If you decide to fire your gunlance after this combo, you will spray out the entire load of chambered shots in shotgun-fashion. On top of that, the weapon also allows you to fire the non stop and quick-reload after each shot fired. Hammer Nearly unchanged from Tri, Hammer is the king of knock outs and heavy impact damage. You move slightly slower with it wielded and don't have much for closing range (however, a new attack allows you to slide forward a great distance when you've partially charged the hammer), but you do crazy amounts of damage and if done right, the monster will spend half of the fight dizzy because you kept hitting it in the face. Ultimate has made it so all hits deal KO damage. Hunting Horn Hunting Horn is the main 'support' weapon, allowing you to buff your party with various effects depending on what the horn is. Moderately fast attacks allow you to rack up the damage and allow you to store music notes to play out at any time in the middle of combat to quickly buff yourself and party. Hunting Horn buffs allow you and your party to do many things otherwise not usually possible, such as moving at top speed while wielding it, being able to hit monsters and not bounce off if your sharpness is too low, having roar/earthquake/damage resistance, increased attack, and other widely-applicable effects. Light & Heavy Bowguns Returning in their old-style fashion of being premade guns that chamber specific numbers of specific shots, they keep their other Tri improvements such as dodges and new shot types (wyvernfire, slicing, exhaust). Light Bowguns are more evade-oriented, focusing on firing rapidfire volleys of bullets without being hit. The new LBG feature being able to change out the rapid fire function for the ability to reload all of your ammo types at once. Heavy Bowguns are cannon-esque, especially with a new function that allows the user to kneel down and never have to reload. Heavy Bowguns can be equipped with shields that allow them to tank hits from certain attacks without needing to try and dodge with the reduced movespeed. Bow & Arrows A returning weapon from the older days, the bow has had some upgrades applied. Arrows can be fired from a fair distance normally, however, now bow users can fire from even longer distances by shooting straight up and having the arrows rain down on the target like that scene from 300. On top of the new attacks, bows have also received a couple of new coatings such as Exhaust coating (causes monster stamina to drain faster) and Blast coating (bomb arrows!) A giant picture with almost all of the monsters from Monster Hunter Freedom Unite (click for big) A giant picture with nearly all of the monster from Monster Hunter Tri Ultimate (open in new tab for big) Some Monsters of the 1st & 2nd Generations: Yian Kut-Ku Khezu Shogun Ceanataur Congalala Lavasioth Kirin Kushala Daora A few monsters from 3rd generation: Gobul Barioth Uragaan Deviljho (EVIL JOE) https://www.youtube.com/watch?v=EI75zyCLCG0 https://www.youtube.com/watch?v=bPr-9ahXgCI https://www.youtube.com/watch?v=-LSUxpDLkMM Emalde fucked around with this message at 16:24 on Jan 26, 2014 |
# ? Mar 18, 2013 00:32 |
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Love the tag. So excited to be hunting monsters again!
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# ? Mar 18, 2013 00:41 |
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Carrying on some discussion from the previous thread, subquests had a handful of uses. One of the main uses was for farming break parts, particularly things like Barioth Claw+s, or Majestic/Stout Horns, where you could get the break, and subquest out without needing to fight a full monster. It also had uses in some of the gathering quests, like the Roll the Uroktor quest. While you could kill all the Uroktors, you could also just kill a fewer number of rhenoplos or deliver a powderstone. While they aren't the most useful thing, that's not to say they're without good use.
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# ? Mar 18, 2013 00:45 |
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See I never even really used them to end a quest early. I just liked the concept of "while you're out there, also do these things for extra rewards." Especially when the subquests were things likely to happen naturally over the course of the quest anyway, and double especially for quests to break/cut monster parts. It was really nice to go in to a quest where I needed to hunt a monster, cut off its tail, get carves from the tail, capture it, and end up with three tails - one from the carve, one from the cap and one from the subquest.
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# ? Mar 18, 2013 01:02 |
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Am I awful if I don't care about charm tables? Ultimately I really don't care about minmaxing. Also tomorrow. Tomorrow the magic is happening. Don't disappoint me capcom store.
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# ? Mar 18, 2013 01:07 |
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Rustshard weapons are really good. You should probably at least care about that.
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# ? Mar 18, 2013 01:08 |
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ThePhenomenalBaby posted:Rustshard weapons are really good. You should probably at least care about that. Aren't they just ultimately weapons with dragon elements that get outclassed in G rank? I just want to kill monsters
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# ? Mar 18, 2013 01:10 |
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I plan on getting a Wii U next week partly because I'm interested in trying out Monster Hunter, is there anything a first-timer to the series should know?
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# ? Mar 18, 2013 01:15 |
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I used my Epitaph Greatsword all the way to Alatreon in Tri. I'm sure each one will be able to compete in high end G Rank. I don't know if they've done significant changes to them to make them obsolete or anything but I remember every one I got being really good.
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# ? Mar 18, 2013 01:15 |
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I'm gonna miss subquests as well. I liked the extra objectives. No big loss though, still tremendously excited for the game. Edit: Silento posted:I plan on getting a Wii U next week partly because I'm interested in trying out Monster Hunter, is there anything a first-timer to the series should know? Be very patient with the beginning of the game. It starts slow, and it may take a little bit for the game to click with you. Try out lots of weapons. It may appear that some of them are terrible, but this is not the case. At some point (usually towards the end of low rank in my experience) everything suddenly makes sense and you'll be hooked. Tykero fucked around with this message at 01:18 on Mar 18, 2013 |
# ? Mar 18, 2013 01:16 |
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Silento posted:I plan on getting a Wii U next week partly because I'm interested in trying out Monster Hunter, is there anything a first-timer to the series should know? There's a LOT a first-timer to the series should know, and a lot of it probably won't be told to you by the game itself. It would probably be easier to tell you to watch a few videos and then ask some questions than to try to list out everything I think you should know, though.
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# ? Mar 18, 2013 01:18 |
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All I want is a drat charm that gives me an automatic +10 in a skill like evasion. Can this charm table shenanigans give me that?
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# ? Mar 18, 2013 01:22 |
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Re: charm tables Was this bullshit ever in Tri? Why would they make completely screwing you out of rust shards a thing?
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# ? Mar 18, 2013 01:22 |
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https://www.youtube.com/watch?v=DtyNaLPrk5s IGN review.
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# ? Mar 18, 2013 01:24 |
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yellowcar posted:Re: charm tables Well you see Capcom blah blah blah they're bad
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# ? Mar 18, 2013 01:25 |
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I just called my local GameStop and they confirmed that I would be able to pick of my copy of MH3U at the GoW midnight release. I'm going to attempt the 3DS charm table rigging trick on my Wii U copy and will report back with my results once I have them. I have all of next week off for spring break and my travel plans fell through at the last minute so late night MH poopsocking seems to be the new plan.
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# ? Mar 18, 2013 01:25 |
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yellowcar posted:Re: charm tables Charm Tables are actually just the game's RNG seed, it seems. For some reasin, Tri Ultimate changed the seed from being selected at the game's startup to instead being linked to the character generation.
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# ? Mar 18, 2013 01:27 |
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If anyone's coming to the thread with no MH experience after playing the demo on 3DS/WiiU and realizing "this demo is organized horribly for beginners," here is an extremely extensive Demo Guide that a GameFAQs forum user wrote. Also don't forget you can access the manual using the Home Button on WiiU or before you launch the demo on 3DS. And ask any questions about it in here. Welcome!
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# ? Mar 18, 2013 01:27 |
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Did you ever think "Boy this pokemon game is interesting, but I wish I could grab a really big hammer and beat the poo poo out of this charizard instead of telling an electric rat to do stuff" this is the game for you.
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# ? Mar 18, 2013 01:47 |
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Emalde posted:Join us on IRC! #monsterhunter @ irc.synirc.net Emphasizing this. All you new and old hunters PLEASE don't hesitate to hang out in IRC. Ask questions, make fun of people for putting their traps down right before the monster leaves the area, forge battle bonds with other nerds that share your love of killing monsters and using their parts to kill more monsters.
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# ? Mar 18, 2013 01:48 |
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Nechronic posted:Emphasizing this. All you new and old hunters PLEASE don't hesitate to hang out in IRC. Ask questions, make fun of people for putting their traps down right before the monster leaves the area, forge battle bonds with other nerds that share your love of killing monsters and using their parts to kill more monsters. I've never hunted with other goons, but if the game uses your nintendo id whatever, could we get a spreadsheet with codes going too? That'd be pretty swell and would make it evenv easier.
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# ? Mar 18, 2013 01:51 |
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Seriously do not gently caress around with charm tables, the cursed ones are so broken it sounds like a glitch, but hasn't been fixed in the year or so the game has been out in Japan. Bad charm tables have anywhere between 216-800 possible charms, and proper ones have 21,600.
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# ? Mar 18, 2013 01:53 |
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Boco_T posted:If anyone's coming to the thread with no MH experience after playing the demo on 3DS/WiiU and realizing "this demo is organized horribly for beginners," here is an extremely extensive Demo Guide that a GameFAQs forum user wrote. Much obliged for this faq. Played a bit of Tri back then but hadn't touched much Monster Hunter before or since until the demo. Have it coming in but I know i'm gonna need pretty much a reintroduction to everything again.
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# ? Mar 18, 2013 01:55 |
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Reoxygenation posted:I've never hunted with other goons, but if the game uses your nintendo id whatever, could we get a spreadsheet with codes going too? That'd be pretty swell and would make it evenv easier. The IRC room has a system where you set your friend code with the command !setfc and look up other's by using the "!fc <name>" command so a spreadsheet would be kind of redundant unless you like adding a million friend codes at once instead of just one person you're trying to find. I assume once you're in game with one person you can add other people to your friends list through an in game interface.
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# ? Mar 18, 2013 01:59 |
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Reginald Bathwater posted:Seriously do not gently caress around with charm tables, the cursed ones are so broken it sounds like a glitch, but hasn't been fixed in the year or so the game has been out in Japan. Bad charm tables have anywhere between 216-800 possible charms, and proper ones have 21,600. This sounds absolutely hosed, and I am surprised that this flew.
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# ? Mar 18, 2013 02:01 |
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Nechronic posted:The IRC room has a system where you set your friend code with the command !setfc and look up other's by using the "!fc <name>" command so a spreadsheet would be kind of redundant unless you like adding a million friend codes at once instead of just one person you're trying to find. I assume once you're in game with one person you can add other people to your friends list through an in game interface. Thanks for the information - when I get to use a real computer I'll make sure to drop by with whatever code is required for ultimate!
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# ? Mar 18, 2013 02:02 |
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So wait, are all Monster Hunter games proper going to be Nintendo exclusives? Or is there any word that future versions might come out on the next gen consoles?
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# ? Mar 18, 2013 02:04 |
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MH4 is slated for the 3DS, but that's all we know at this point.
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# ? Mar 18, 2013 02:04 |
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Is Kut-ku in TriU?
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# ? Mar 18, 2013 02:05 |
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No, but he is in MH4, along with a number of other old monsters, like Gypceros, Congalala, Gendrome, and Khezu.
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# ? Mar 18, 2013 02:07 |
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I couldn't be happier that a gears of war release gets us a midnight release for MH3U . Only have to slog through one more day!
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# ? Mar 18, 2013 02:22 |
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I have ordered my CPPXL from japan, drat that thing looks sleek.
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# ? Mar 18, 2013 02:22 |
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You lucky bastards in the US get everything early. 3 days more have never felt longer.
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# ? Mar 18, 2013 02:24 |
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Ignimbrite posted:You lucky bastards in the US get everything early. 3 days more have never felt longer. We've waited a year. Speaking of waiting, still pissed about no midnight release in the e shop, because an hour before the announcement I had bought a 50 dollar points card. So now I can't even just go pick it up in a store.
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# ? Mar 18, 2013 02:30 |
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Reoxygenation posted:I've never hunted with other goons, but if the game uses your nintendo id whatever, could we get a spreadsheet with codes going too? That'd be pretty swell and would make it evenv easier. There is a wiiU thread with a list of IDs and what games you are playing (the wiiU community is rather small). IRC seems like the most logical though. I know there a pretty large number of goons that hate getting on IRC because they can't figure it out for whatever reason. IRC isn't too hard and there are now java rooms that someone can just link that will plop you into the room withe everyone.
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# ? Mar 18, 2013 02:31 |
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It may be worth listing in the OP the way you can use the system time when creating a new game to rig which charm table you're on (3DS only so far). http://www.gamefaqs.com/boards/642342-monster-hunter-3-ultimate/65690088/737707529 Gamefaqs post posted:-I started by closing out all software running on my 3DS. And from SocialDissonance in the last MH thread: quote:1) Turn off wi-fi (slide the WIRELESS button)
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# ? Mar 18, 2013 02:38 |
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Since we have a new thread and a new game upcoming, I'm gonna do a quick weapon writeup for complete newcomers to the series. Note for all weapons: For most weapons and default controls, X is your "primary attack" and A is your "secondary" attack, which doesn't get used much on most weapons. R is the weapon's special feature, like blocking. Also of note is that you can roll to cancel the recovory animations of many weapons, like the hammer pound and greatsword charge. Sword and Shield is your basic melee weapon, although in Tri Ultimate you'll start with one of each weapon class so can try them all. This weapon is all about staying mobile and delivering fast combos, but the raw damage isn't great. What the weapon really shines at is applying "effect on hit" things like elemental and status effects, and if your sword has the element your monster is weak to you'll easily be keeping pace with the other weapons. You can block attacks with your shield just fine, but as a rule it's better to dodge, and you have the unique ability of being able to use items without sheathing your weapon. Greatsword is all about raw power. The downward slashes can be charged to do massive damage, so this weapon is all about finding the right moment to unleash massive pain. It can be very tricky to do if you're not familiar with the monster's movements, but so very satisfying when you land it just right. You can block attacks, but doing so will really damage your sharpness, so don't do it more than you have to. Lance is the "tank" weapon, it's all about staying right up in the monster's face and blocking everything it can throw at you. Important things to note are that pressing A while guarding will send you into a counter stance and anything that attacks you during the next second or so will be blocked and counterattacked. This can be done during combos, although not after the 3rd hit. Rather than a roll like most weapons have, the lance has a backstep which can be chained up to 3 times. You can also do sidehops either after an attack or after another hop in any direction, again up to 3 times. It may seem worse than the roll, but once you get used to it it's very, very good for neatly stepping around an enemy attack and staying close to it, rather than having to roll and reposition yourself. Hammer is all about burst damage and hit-and-run attacks. You can hold R to charge up your swing, which gets you a variety of attacks based on how long you hold it for. At max charge, moving will send you into a spinning attack, and hitting X at the right time will perform a massively powerful golf swing. Standing still will perform a superpound attack, which is less powerful but much easier to land and get away with. The basic combo also ends with the golf swing, so if you get a chance to use it safely, go for it! Also of note is that the hammer deals impact damage, which means that hitting the monster in the head enough will KO it and let you really bring the pain. Dual Swords are the more aggressive cousin of the Sword and Shield. They're faster and flashier, but lose both the ability to guard and the ability to use items without sheathing. Rather than guarding, R will send you into "Demon Mode", which drains your stamina (the yellow bar) to make your combos longer and your damage higher. Attacks in this mode will fill the smaller bar underneath the staimina bar, and when that's full you get access to quick dashes rather than the normal roll, and can use both the dash and demon combos even outside of Demon Mode. Longsword is sort of similar to the Dual Swords, in that it's the faster, more mobile version of the Greatsword. You move and attack much faster, but lose the powerful charged attacks and ability to block. The controls for this weapon are kind of weird, so bear with me. You have to use both the X and A buttons to keep a combo going, and X+A is the very important "fade slash", which is an attack combined with a jump in the direction of your choice. Normally you can only jump backwards, but while comboing you can also jump left or right with the control stick. Very, very handy for maneuvering around the monster. Attacks with the longsword will fill up the spirit gauge, while R will use the spirit gauge for a spirit combo. The last hit of the spirit combo is a powerful roundhouse, and hitting with it will buff up your damage, represented by an aura around the spirit gauge. This stacks through three levels (white, yellow, red), and each level will increase your damage. Hunting Horns are one of the stranger and more complicated weapons. Like hammers, they're an impact weapon, so you can KO a monster with repeated hits to the head. You can also alternate A and X attacks to keep swinging left to right, which is a handy combo to remember. What makes this weapon unique is that every attack will play a note, which gets added to the musical scale under the HP bar. Pressing R will send you into recital mode which plays the notes, giving various buffs to you and your party members. You can tell when you have a viable note combo because it till be highlighted, and in the full game you'll have notes listing them all. In the demo, just experiment! Oh, and don't think that just because this is the closest thing Monster Hunter has to a "support" weapon that it must be weak - it actually does higher sustained damage than the hammer. Switch Axe is a weird one. The basic mode is axe, which is slow and powerful, but more maneuverable than most weapons. After attacks you can sidestep like the lance, though only one and only left and right. Hitting R will transform the weapon into sword mode and back, which can also be dome after certain attacks in the combo for a fluid switch. In sword mode you move slower, but attacks are much faster and tend to hit above you, which is very nice for hitting soft underbellies. Hitting X+A and then mashing X while in sword mode will start a powerful burst attack, which is handy if the monster is open for it. Attacks in sword mode will drain the phial under the HP bars, while being in axe mode will slowly regenerate it. You can also manually reload your axe by trying to switch to sword mode when your phial is empty and saying "RELOAD". Gunlance Is the slightly more aggressive, less defence-focused cousin of the normal lance. It retains the same blocking power and hops, but can't chain hops together. The combos for this weapon are incredibly complicated on paper, but much more simple when you actually try them out. X is your "lance" attacks, a two-hit combo ending with a powerful slam, while A is the "gun" part of the gunlance. Keep an eye on your ammo counter under the HP bars, but don't worry about actually running out, the only weapons that actually use an ammo stock are the bowguns. You can reload by either pressing A while guarding, pressing A after a hop, or pressing A after a shot, which will reload only one shell. Shots can be chained after most attacks, but trying it after the slam will fire all your shells in a powerful shotgun blast. Shelling attacks while holding R will charge the shot, making it slower but more powerful. Finally, the Wyvern's Fire attack is a gigantic blast of fire done by pressing X+A while guarding, or X+A after the slam to work it into a combo. It take a long time to charge, but the damage is worth it. It doesn't use any shells and instead has a cooldown of a few minutes, which is indicated by a steam hatch on the gunlance closing. Bows, despite appearences, do not actually use ammo. They do have coatings, which can be changed using L+X/B, so play around with those to find one you like. Apart from that, attacks with the bow can be charged, which will change their properties. At max charge, the attack becomes a rains of arrows in an area. There's not a huge amount to say about this weapon, the controls for it are relatively simple compared to things like the gunlance, which is a plus for newbies. Bowguns are the only weapons that actually require you to buy or make ammunition. And in general they are really, really complicated. I honestly haven't played with them enough to really give proper tips on these, but the basics are that light bowguns are much more mobile, while heavy bowguns pack more of a wallop. Individual bowguns can use different ammo types and different clip sizes, and ammo that's listed in red can be used with the bowgun's special fire mode. Light bowguns get rapid fire, while heavy bowguns get a seige mode that lets them fire without reloading at the cost of being unable to move.
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# ? Mar 18, 2013 02:42 |
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Eh, I would argue that people overstate the complexity of bowguns. While the bowgun can certainly get complicated depending on what you want to do, I think there's a certain depth that exists for most weapons. Really, all you have to do is choose a few ammo types that the bowgun loads, and go into a quest and shoot the shots. Bring a bunch of fire shots and combines for Royal Ludroth, and you can disregard everything else.
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# ? Mar 18, 2013 02:54 |
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# ? Apr 25, 2024 18:27 |
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http://www.nintendolife.com/reviews/wiiu/monster_hunter_3_ultimatequote:The fact that your deeds and records in Port Tanzia translate across single player, local multiplayer and online also takes away the unnecessary grinding, and allows focus on moving to bigger monsters and challenges. Am I getting this right? If I complete a quest online, the corresponding quest will also be completed offline? That would be very cool.
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# ? Mar 18, 2013 03:17 |