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Proto Cloud posted:I'm honestly enjoying EP more than IS right now. So far it's actually a challenge unlike IS PSP, which from beginning to end, I just trucked through the game and made battles more of a slog. The dated UI and translation are a bit of an issue though. Rebalancing and updating the battle systems (as an optional mode, of course) in the PSP Persona up-ports was a missed opportunity by Atlus. I guess it's cool they abandoned straight up rom dumping their games (and, hence, allowed for localizations) but some more substantial additions would've been nice. New gameplay trailer for Soul Hackers. https://www.youtube.com/watch?v=M_pvbmw5oJI
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# ? Mar 19, 2013 19:26 |
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# ? Apr 23, 2024 11:46 |
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New SMT4 trailer: https://www.youtube.com/watch?v=DfkwasBfV-E Couple of points of interest: In the battle against Asmodeus, the hero has 0 HP, but the battle is still going on. We also get to see the partner character (Jonathan, in this case) help out against a boss and a Mysterious Giant Demon Shadow in the mist.
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# ? Mar 19, 2013 20:36 |
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Rinkles posted:Rebalancing and updating the battle systems (as an optional mode, of course) in the PSP Persona up-ports was a missed opportunity by Atlus. I guess it's cool they abandoned straight up rom dumping their games (and, hence, allowed for localizations) but some more substantial additions would've been nice. Definitely enjoying EP though. It's a good challenge so far that I'm forced to level up, use fusion spells and consider my choices. Wish they hadn't reused so much material from the first part though. Oh well. quote:New gameplay trailer for Soul Hackers.
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# ? Mar 20, 2013 05:06 |
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Man, all this talk of EP makes me really sad that it's not on the EU PSN store (yet?).
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# ? Mar 20, 2013 12:50 |
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I'm still working my way through Strange Journey and I'm in sector D. The dungeons get worse from here don't they?
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# ? Mar 20, 2013 13:33 |
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Len posted:I'm still working my way through Strange Journey and I'm in sector D. The dungeons get worse from here don't they? Sector E is the worst dungeon in the game. The rest are not really very bad. Really wish they'd let us draw on the map like in Etrian Odyssey though.
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# ? Mar 20, 2013 13:42 |
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Len posted:I'm still working my way through Strange Journey and I'm in sector D. The dungeons get worse from here don't they? Yeah but kind of in different ways. By the time you get to E just look up a guide or map because there are teleporter puzzles (gently caress teleporter puzzles)
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# ? Mar 20, 2013 13:43 |
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THE AWESOME GHOST posted:Yeah but kind of in different ways. By the time you get to E just look up a guide or map because there are teleporter puzzles (gently caress teleporter puzzles) I don't really feel quite as bad cheating now. I don't think I'd want to bother with these dungeons if I had to worry about random encounters.
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# ? Mar 20, 2013 13:44 |
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Pureauthor posted:Sector E is the worst dungeon in the game. The rest are not really very bad. I actually prefer not doing it. I guess the best of both worlds would be to have it automatically update but allow you to add stuff to it.
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# ? Mar 20, 2013 17:10 |
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Pureauthor posted:Sector E is the worst dungeon in the game. The rest are not really very bad. Considering they obviously used the EO engine it boggles my loving mind they didn't include the option to make notes or marks.
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# ? Mar 20, 2013 17:10 |
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It's SMT. They did it on purpose just to keep it "classic" I guess. Like I said before, at least it's nowhere near as nightmarish as the first game.
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# ? Mar 20, 2013 23:19 |
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News roundup: https://www.youtube.com/watch?v=50wulf9wLAs The latest SMT4 trailer subtitled. Famitsu should be running their Devil Survivor 2 3DS coverage in next week's issue, so expect some scans to drop Tuesday night. A port of the Playstation version of Shin Megami Tensei if... is hitting the app store (in Japan): if... isn't very good, but you'll see when the translation patch comes out. This is the nicest looking SMT app port, but that's because if... didn't get a GBA port like 1 and 2.
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# ? Mar 23, 2013 00:04 |
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Who wants to bet that this'll get an overseas release as is as well? Seriously, why did they bother releasing SMT1 and 2 untranslated on the App store? Did anyone actually buy those?
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# ? Mar 23, 2013 00:09 |
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ChaosArgate posted:Who wants to bet that this'll get an overseas release as is as well? That seems to be somewhat common with Japanese iOS devs. They did the same thing with Wizardry Gaiden: Prisoners of the Battles and Sorcerian iOS, both by different developers. I didn't buy SMT1/2, but I have bought a handful of untranslated Japanese apps on the App store. I realize I'm in the extreme minority here, but I don't have a language barrier issue and also don't have what I need to get apps on the Japanese app store (no Japanese credit card or willingness to pay exorbitant premiums on imported gift cards) so it's nice to have. Better that they put them there untranslated than not at all.
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# ? Mar 23, 2013 00:53 |
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Wait, after watching the translated trailer, did Oberon get a redesign? Or is this old artwork they're reusing? The old-manish demon at 2:20 is Oberon.
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# ? Mar 23, 2013 01:00 |
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Snix posted:Wait, after watching the translated trailer, did Oberon get a redesign? Or is this old artwork they're reusing? The old-manish demon at 2:20 is Oberon. It's an old one from the 32-bit era.
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# ? Mar 23, 2013 01:04 |
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Huh. I don't know why they wouldn't use the post-Nocturne design, but this game's art is a clusterfuck anyways.
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# ? Mar 23, 2013 01:11 |
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TurnipFritter posted:Famitsu should be running their Devil Survivor 2 3DS coverage in next week's issue, so expect some scans to drop Tuesday night. I knew I made the right choice by skipping out on DSV2 the first time around. I knew Atlus couldn't help themselves making an Overclocked version of it. As for the Appstore games, is there a legitimate reason as to why Atlus USA won't translate them? (Well, besides God-killing of course)
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# ? Mar 23, 2013 01:14 |
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TurnipFritter posted:New SMT4 trailer: I wonder if there's going to be another Fiend sidequest in this game. There's a remix of the Fiend battle music from Nocturne that starts around 1:30 through the video which indicates that they might bring that sidequest back.
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# ? Mar 23, 2013 01:22 |
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Snix posted:Huh. I don't know why they wouldn't use the post-Nocturne design, but this game's art is a clusterfuck anyways. His post-Nocturne design is his original design from SMT1 (although they had the decency to actually have redraw the actual art). They're switching it up for variety's sake, I suppose. Proto Cloud posted:As for the Appstore games, is there a legitimate reason as to why Atlus USA won't translate them? (Well, besides God-killing of course) No one would buy them.
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# ? Mar 23, 2013 01:23 |
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Proto Cloud posted:I knew I made the right choice by skipping out on DSV2 the first time around. I knew Atlus couldn't help themselves making an Overclocked version of it. I'm thinking it's either they don't wanna piss off the fans of the Aeon Genesis patch like how some of Tales of Phantasia's fans went livid over how the official translation was compared to the DeJap patch they've been playing for years; Apple wouldn't let the games on the store if almost all of its users could understand it; or just plain ol'
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# ? Mar 23, 2013 01:25 |
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I can't imagine If would sell very well. It's one of the worst SMT games (which are already niche enough), has outdated visuals and gameplay, and iOS is probably not the best platform for that stuff here. They only have so many resources, it would be kind of ridiculous for them to localize that.
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# ? Mar 23, 2013 01:29 |
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TurnipFritter posted:No one would buy them. Ding ding ding! We have a winner! I like the main-line SMT games because I'm a crotchety old geezer that grew up with Wizardry and Bard's Tale and like those style of dungeon crawler games but they're just not palatable to anyone that doesn't have that kind of nostalgia factor. Strange Journey got a lot of flak for its dungeons, and they're simpler than the earlier installments. (and absolutely kiddy-pool grade compared to the stuff us old farts played in the early-mid 80s) You might as well just light a big pile of money on fire instead, it takes less effort and gets the same results.
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# ? Mar 23, 2013 02:42 |
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Genpei Turtle posted:Ding ding ding! We have a winner! The Strange Journey dungeons are easy? The 80's sounds like a terrifying place.
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# ? Mar 23, 2013 03:23 |
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If you want the ultimate endgame of the SMT series as a whole, go try Wizardry IV. The "hardest" ending even ties into the whole religious symbolism thing too. By comparison to some of the poo poo older games would pull on you, "teleport mazes and a poison floor" is cake.
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# ? Mar 23, 2013 03:30 |
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Len posted:The Strange Journey dungeons are easy? The 80's sounds like a terrifying place. The Strange Journey dungeons are honestly fairly simple. The biggest bullshit they have is lovely hidden doors in teleport mazes and it's relatively easy to puzzle them out.
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# ? Mar 23, 2013 03:31 |
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Len posted:The Strange Journey dungeons are easy? The 80's sounds like a terrifying place. Floor 4, Wizardry 4. (Actually the seventh floor you'd see; you start at 10 and go up.)
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# ? Mar 23, 2013 03:33 |
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^^ Don't forget that, if I remember Wizardry right, you had to cast a spell to see where you were/which way you were facing after a spinning floor trap... but once you made that move it would spin you again. Like, let me tell you a story about growing up with dungeon crawlers. I remember going through one where I was stuck on a floor for days (honest-to-god DAYS) because I wasn't picking up on a single teleport trap. So my maps kept getting wildly out of sync and a single mistake on those that you didn't know where it came from? You're chucking the entire goddamn thing and hoping you find your way back to a landmark or stairs to start again, meanwhile, you might be running out of food in-game or losing hours of progress if you die in the center... Not even the most horseshit of horseshit dungeon crawlers in this day and age goes to the extremes of those old PC titles.
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# ? Mar 23, 2013 03:36 |
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Syrg Sapphire posted:^^ Don't forget that, if I remember Wizardry right, you had to cast a spell to see where you were/which way you were facing after a spinning floor trap... but once you made that move it would spin you again. Didn't spells like that (and trap checking ones) have really bad execution percentages, too? Whoops! Whoops!
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# ? Mar 23, 2013 03:46 |
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Prism posted:
What is going on there?
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# ? Mar 23, 2013 03:47 |
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Len posted:What is going on there? The brief summary: a mass of false walls and one-way doors, and oh, the floor wraps around, too. Plus, spinning floors. And a few of those areas, as you can see, are solid traps which you have to teleport out of and/or die in. Wizardry IV is held up as a bastard-hard game for a reason, kids.
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# ? Mar 23, 2013 03:49 |
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Len posted:What is going on there? Everything. There are one-way walls (the ones with arrows). Faded wall lines look like walls but are not - you can walk through them. Many of them are also surrounding spinners, so you can't tell how many times you've been spun around. The spinners are the circular symbols with arrows (like at 18,18) and point you a random direction. Keys are necessary items. Pentagrams are healing points (these are the only good things). Speech bubbles are events. Note that there are several locations (3,15 and 14,2 as single rooms, and 6,10 and 6,11 next to each other) where if you go in, you can't get out. If you didn't get a Get Out Of Jail Free card (yup) from a random encounter, you're stuck. Reload. Your goal is to get from the downstairs to the upstairs. You need to stop at the key en route. Good luck. A late addition: There's no internal map. You have to draw it yourself. On paper. You have a spell that tells you at what location and what direction you are facing, but you can't possibly cast it more than nine times without a stop at a pentagram to refill your magic. Prism fucked around with this message at 03:54 on Mar 23, 2013 |
# ? Mar 23, 2013 03:52 |
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The first room in that game requires you to have a specific class in your party cast a specific spell during a battle in order to reveal a hidden door that will allow you to get out. I should mention that aside from your main character (a squishy-rear end wizard), all party members are AI-controlled. That game was bollocks.
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# ? Mar 23, 2013 03:54 |
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That's pretty awful. And people say Dark/Demons Souls is bullshit.
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# ? Mar 23, 2013 03:56 |
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Len posted:That's pretty awful. And people say Dark/Demons Souls is bullshit. Youngsters today don't know how good they have it.
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# ? Mar 23, 2013 04:00 |
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Len posted:That's pretty awful. And people say Dark/Demons Souls is bullshit. DS/DaS is carefully crafted bullshit. Wizardry was basically throwing turds at the wall and making a map out of what stuck.
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# ? Mar 23, 2013 04:00 |
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To be fair, Wizardry IV was basically the developers giving people who had played the original trilogy, broken it over their knee, and asked for more challenge the only challenge they would ever need again. Various random encounters throughout the game were the endgame parties of people who sent in a character disk to the designers, for instance. Some of it was horseshit, but it was the horseshit that some of us wanted at the time. I don't think anyone ever asked for similar again afterwards, though.
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# ? Mar 23, 2013 04:03 |
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Len posted:That's pretty awful. And people say Dark/Demons Souls is bullshit. Those games are built upon the idea that players will learn from their mistakes. Wizardry IV is just utter loving chaos. A torrential downpour of just straight up spite, forever.
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# ? Mar 23, 2013 04:04 |
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This is my favorite Bomberman map. Len posted:That's pretty awful. And people say Dark/Demons Souls is bullshit. Demon's Souls seems a lot better about introducing you to the concepts, and I'm guessing it actually has a manual. Dark Souls suffered from not having a manual and not telling you anything except the extreme basics. You also have to talk to characters all the time to figure out what you're supposed to be doing, or else you'll just be wandering around and hoping you find all the right bosses. There's only one area of Dark Souls that really has any traps at all, although a few of them will really gently caress you over.
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# ? Mar 23, 2013 04:05 |
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# ? Apr 23, 2024 11:46 |
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How bad is the random encounter rate in the original SMT games anyways? Like "every 2 steps a fight" kinda thing?
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# ? Mar 23, 2013 05:00 |