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Btw, for those on the fence for this, you might want to preorder Bioshock Infinite on GMG. They have some insane offer right now: £24 for Bioshock Infinite + Xcom Enemy Unknown + Another free game (one of these Civ V, Mafia II, Bioshock II, Spec Ops the Line or Darkness II). It's an absolute steal. http://www.greenmangaming.com/bundles/ I think you can add the voucher codes to it to make it even cheaper.
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# ? Mar 21, 2013 00:38 |
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# ? May 6, 2024 20:09 |
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How exactly does GMG pull off undercutting the competition consistently and doing huge deals like that?
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# ? Mar 21, 2013 01:10 |
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Welp, I'm installing this now thanks to my Bioshock preorder. Time to shoot me some aliens.
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# ? Mar 21, 2013 01:13 |
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I have a copy of XCom for the first person to quote this post and add me on Steam.
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# ? Mar 21, 2013 01:54 |
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Orv posted:I have a copy of XCom for the first person to quote this post and add me on Steam. trying! Got it, thank you kind sir! Aureon fucked around with this message at 02:32 on Mar 21, 2013 |
# ? Mar 21, 2013 02:29 |
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A friend of mine kindly gifted this game to me and now I'm wading around knee deep in alien guts this game is all sorts of crazy fun and I can't wait to run into my first AI-teleporting bug! But seriously, really like what firaxis has put on display here. edit: would it make sense to opt-in to the beta patches? Kind of sucks that patch releases are stymied by dumb console payment requirements. Kodo fucked around with this message at 07:40 on Mar 21, 2013 |
# ? Mar 21, 2013 07:26 |
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I think I drink either too much beer or too little beer for Ironman. Not sure which.
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# ? Mar 21, 2013 12:23 |
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Tonight, I assault the Temple Ship on Ironman Impossible. This is my 2nd I/I game I got this far, though the first assault was "oh god everyone's dead and all I have is a Psionic Squaddie and 5 SHIVs of various stripes to try and end the game before my 8th country leaves at month's end." This time I've got 6 human colonels, 2 of which are psionic, everyone in ghost armor, and my 2 heavies packing blaster launchers. Unless I completely gently caress up the sectopod room or get really unlucky with shots on the uber ethereal, I've finally done it.
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# ? Mar 21, 2013 12:45 |
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FairGame posted:Tonight, I assault the Temple Ship on Ironman Impossible. This is my 2nd I/I game I got this far, though the first assault was "oh god everyone's dead and all I have is a Psionic Squaddie and 5 SHIVs of various stripes to try and end the game before my 8th country leaves at month's end." Good luck! Enjoy the teleporting Sectopods with infinite reaction shots!
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# ? Mar 21, 2013 16:57 |
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FairGame posted:... I've finally done it. I sort of feel like you've set yourself up here.
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# ? Mar 21, 2013 17:46 |
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I'm currently in my second battleship. I shot down a heavy floater with a rocket while he was floating over emptiness, which sent my camera careening about a hundred miles away from the map. Now I cleared the room that happened in, but I can't exit it. There's a blown up doorway with some small bump that prevents me from getting to the next room. My archangel armor support could fly over it and even walk through it after landing on it, but couldn't go back to the previous room without using flight.
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# ? Mar 21, 2013 22:37 |
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Can we all pause for a moment to remember "Lady Gray" who died defending this "Applebee's" Bar and Grill.
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# ? Mar 21, 2013 22:46 |
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That square might be on fire, even though I cant see an animation for it. Maybe wait out a few turns and see if it goes away
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# ? Mar 21, 2013 23:35 |
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beerinator posted:I sort of feel like you've set yourself up here. Nope. Mission went off nearly without a hitch. My low will sniper got crit by an off-screen cyberdisc in the first room and went through the rest of the mission with even lower will. That turned out to be a problem when I mind controlled 2 mutons and had them grenade each other to death. Game counts that as friendly deaths and does a will check, which panicked my sniper. Who shot The Volunteer in the face. Fortunately, he was using his pistol at the time so it didn't kill him. Took a bit of damage from the 2 muton elites before the Uber Ethereal room, but was 100% healed with all my consumable skills and 1 medkit use when I hit the final room. Mind controlled one of the elites, who got 1-shot with a rift from a regular ethereal. For shits and giggles, I killed everything else in the room with rift, rocket fire, and sniper shots before I run-and-gunned the uber's final HP. Yay. I've conquered my xcom white whale.
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# ? Mar 22, 2013 22:48 |
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Just got this game, started playing on Ironman Classic difficulty. How long do terror missions stay on the geoscape once they show up? I just had 2 back-to-back missions right before it popped up, so I only have 4 uninjured rookies left. Will the mission still be there if I wait 3 days for some of my soldiers to heal up?
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# ? Mar 22, 2013 23:57 |
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Stoppard posted:Just got this game, started playing on Ironman Classic difficulty. How long do terror missions stay on the geoscape once they show up? I just had 2 back-to-back missions right before it popped up, so I only have 4 uninjured rookies left. Will the mission still be there if I wait 3 days for some of my soldiers to heal up? They don't disappear immediately, but it is not very long at all. I tried to wait for 2 days for some armor and it failed. Random googling has people saying on other forums that they only last for 24-30 hours (depends on the post). That seems possibly correct from my experience.
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# ? Mar 23, 2013 00:05 |
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I've been trying to use Toolboks but I keep getting a file size error on a fresh install. I'm using the 2k_community beta. Any idea what I can do? Edit: VVV Thanks. At least it can still skip the intro videos. VVV Improbable Lobster fucked around with this message at 02:48 on Mar 23, 2013 |
# ? Mar 23, 2013 02:44 |
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Improbable Lobster posted:I've been trying to use Toolboks but I keep getting a file size error on a fresh install. I'm using the 2k_community beta. Any idea what I can do? The latest patch broke Toolboks. You'll have to wait until the author makes an updated version.
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# ? Mar 23, 2013 02:46 |
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Lynx posted:The latest patch broke Toolboks. You'll have to wait until the author makes an updated version. I can't see my soldiers' XP anymore
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# ? Mar 23, 2013 04:08 |
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Just beat the game for the first time on Ironman Classic. I ended it in November. This game has a really weird difficulty curve, at the start it was pretty hard but by the end I had so many strong guys with plasma weapons and stuff that if a sectopod attacked I wasn't even worried, 2 shots from my heavy or a supression until the next round and then a double tap would take him out easily. The last level was trivial. I only ever lost one country too, and it was Argentina and gently caress Argentina
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# ? Mar 23, 2013 04:30 |
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fineX posted:Just beat the game for the first time on Ironman Classic. I ended it in November. This game has a really weird difficulty curve, at the start it was pretty hard but by the end I had so many strong guys with plasma weapons and stuff that if a sectopod attacked I wasn't even worried, 2 shots from my heavy or a supression until the next round and then a double tap would take him out easily. The last level was trivial. I only ever lost one country too, and it was Argentina and gently caress Argentina I don't know if any of the long-war mods or any of the non-random Second Wave options will keep the difficulty consistent. Ironman-mode is probably the next step, if you can accept the fact a glitch during a mission may ruin your game. What's the preferred way to deal with ironman glitches these days: kill the game, or can you load from a savegame file of some sorts? I may try ironman myself since the teleport bug appears to be mostly contained with the latest patch, though I know some LOS/alien activation bug still exists.
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# ? Mar 23, 2013 17:40 |
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Holy crap. I restarted my classic run because it had gone awry after a particularly bad mission involving mutons; I pick Africa, got my first mission in the graveyard. I run 3 of my guys to full cover and one stays behind the van. I trigger 3 sectoids, they scatter for cover, I start moving my guys up in full cover using the tombs to take some shots at them (which miss). Then it's their turn. First one up the bat, crits one of my guys in full cover, kills him. poo poo. Second one. Another shot, another kill. gently caress. Third sectoid. Third dead guy (all in full cover so far). Fourth dude panics, hunkers down, gets dead in the next round by 2 of the sectoids. I just got team wiped in the first mission, in the second turn.
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# ? Mar 23, 2013 19:41 |
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I've been doing great on mission so far, but I think I hosed up the base side of the game by waiting too long on satellites. Multiple countries are at full panic level and threatening to withdraw, and I only have one satellite pending construction which won't help enough. What the best strategy, just rush Uplink facilities and cover the world with satellites ASAP? Is it worth restarting my game at this point? E: VVV I am aware of that, but you're limited by number of Uplink facilities and also money. So I guess the answer is prioritize satellites over everything else. WampaLord fucked around with this message at 20:42 on Mar 23, 2013 |
# ? Mar 23, 2013 19:48 |
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quote:What the best strategy, just rush Uplink facilities and cover the world with satellites ASAP? Is it worth restarting my game at this point? Literally the most important thing to know about X-Com is that you can build multiple satellites at the same time.
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# ? Mar 23, 2013 19:59 |
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Edmond Dantes posted:Holy crap. I restarted my classic run because it had gone awry after a particularly bad mission involving mutons; I pick Africa, got my first mission in the graveyard. I run 3 of my guys to full cover and one stays behind the van. I trigger 3 sectoids, they scatter for cover, I start moving my guys up in full cover using the tombs to take some shots at them (which miss). Thats awesome. That might be the most xcom thing in the thread.
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# ? Mar 23, 2013 20:51 |
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I'd normally say "that's Impossible!" but then realized that was on Classic. This is why the Impossible players stress concealment >>> hunkering down. Because even in full cover when the AI has fairly good cover and you can't hope for a good shot, you need to force the enemy to move up and chase you. Using hunker down to draw fire while the rest of your squad flanks or gets in better position is a somewhat viable strategy as well. Regardless, that's a pretty serious anyway. nnnotime posted:What's the preferred way to deal with ironman glitches these days: kill the game, or can you load from a savegame file of some sorts? I may try ironman myself since the teleport bug appears to be mostly contained with the latest patch, though I know some LOS/alien activation bug still exists. necrobobsledder fucked around with this message at 22:02 on Mar 23, 2013 |
# ? Mar 23, 2013 21:53 |
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madmac posted:Literally the most important thing to know about X-Com is that you can build multiple satellites at the same time. Actually it's that you can building multiple satellites using different orders and can build more sats than you have uplink capacity for.
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# ? Mar 23, 2013 22:33 |
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There needs to be an onslaught mode where you setup a defending position against unlimited waves. Rewards for holding out long enough, before you basically have to make a run for it. Might spice up the late game
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# ? Mar 23, 2013 22:45 |
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https://www.youtube.com/watch?v=TQt8xQqy95k No Android though, so...
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# ? Mar 23, 2013 23:01 |
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Wow, where did the energetic, charismatic Jake Solomon go? And who replaced him with a wooden actor? Is he in fact, a thin man now?
pun pundit fucked around with this message at 00:10 on Mar 24, 2013 |
# ? Mar 24, 2013 00:08 |
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Polygon posted:A brief glimpse of the future of XCOM was shown off during Firaxis' PAX East 2013 panel moments ago, hinting that a new alien threat may be aligning against planet Earth. Hrm. The sound of that makes me wonder if they're skipping a big expansion and 2K is having them make a full-fledged XCOM II right off the bat.
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# ? Mar 24, 2013 00:33 |
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Alehkhs posted:XCOM for IOS. Well, if that's the only XCOM-related news from then it's disappointing, frankly. The vanilla game needs more of everything, more maps (or random generation), more weapons, new interception mechanics, the ability to send more transports to various locations simultaneously, something to make the last 1/3th of the game actually challenging, throwing the last mission away or making it something else than a series of stupid corridors with set groups of enemies. You know, actual content. I played through it three times and don't have any intention to go back. Hope it gets something like Gods & Kings that'd make it more complex and fun. /\/\/\/\/\ Edit: Oh, a teaser. Well, here's hoping. Terminally Bored fucked around with this message at 00:38 on Mar 24, 2013 |
# ? Mar 24, 2013 00:34 |
pun pundit posted:Wow, where did the energetic, charismatic Jake Solomon go? And who replaced him with a wooden actor? Is he in fact, a thin man now? I imagine that he's not quite as pumped all the time now that XCOM being a total bomb is no longer a concern
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# ? Mar 24, 2013 00:36 |
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I will buy the poo poo out of X-com on iOS.
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# ? Mar 24, 2013 00:37 |
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I've just started my first Classic run. It's really kicking my rear end in combat and I'm not sure if reloading from a save at mission start because I get destroyed is fair. I've seen some people in the thread say it's super hard at the start but closer to the end it feels easier. So just wondering, will taking a few mission failures at the start really bite me in the rear end later or can I take like 3 or 4 losses without getting too deep into game over territory too early? I'm good with finishing a mission with only one dude left but it's really disheartening to lose everyone.
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# ? Mar 24, 2013 02:40 |
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Alehkhs posted:https://www.youtube.com/watch?v=TQt8xQqy95k I really hope it runs on my old iPad 1, because I would buy it all over again.
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# ? Mar 24, 2013 02:56 |
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Lyrax posted:I've just started my first Classic run. It's really kicking my rear end in combat and I'm not sure if reloading from a save at mission start because I get destroyed is fair. I've seen some people in the thread say it's super hard at the start but closer to the end it feels easier. So just wondering, will taking a few mission failures at the start really bite me in the rear end later or can I take like 3 or 4 losses without getting too deep into game over territory too early? I'm good with finishing a mission with only one dude left but it's really disheartening to lose everyone. Also, if you want to avoid early game-overs, make sure you understand the strategic game in the Geoscape, like on how to be effective at building your base and early build orders for satellites. The original post has a few gameplay suggestions, and if you skim through the thread you'll find other strategy tips, though you may run into a few spoilers along the way. You may want to try a few non-serious Classic runs to get the hang of things in both the tactical and strategic game, so you can experiment, and then once you feel like you know what you are doing, start over with a serious Classic game.
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# ? Mar 24, 2013 02:59 |
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NESguerilla posted:I will buy the poo poo out of X-com on iOS. This all makes me wonder what the price point will be on ios? Can't be any lower than the lowest steam price, can it?
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# ? Mar 24, 2013 03:42 |
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I'd be a bit worried at the lack of enthusiasm shown by Solomon except at the Firaxis panel today he looked pretty happy and animated, so he probably just doesn't give much of a poo poo about the ios port. I do, though - I've been killing my battery with Civ Rev, and for the right price I'd be happy to switch over to a proper XCOM EU port.
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# ? Mar 24, 2013 05:59 |
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# ? May 6, 2024 20:09 |
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Okay, I'm playing on Normal. I started over and tried to prioritize satellites as quickly as I could. Have full coverage over South America and Africa, which is awesome for bonuses. I've still already lost two countries to panic and two more are about to pull out. What the hell can I do? Or is it totally normal to lose countries? I can't see how I can rush satellites any faster, I hit a hard limit due to lack of money and/or engineers at a certain point.
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# ? Mar 24, 2013 08:42 |