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poptart_fairy
Apr 8, 2009

by R. Guyovich

Neddy Seagoon posted:

Anything I should about The Darkness 2? Seems a pretty straightforward game, but I just want to know if there's any particular power trees worth focusing on or any good ways to rack up points I should know about.

Resist the temptation to shoot everyone with your guns all the time. Bitey and Slicey - seriously - are so much fun to use and mixing things up makes the game far more interesting. It's not a particularly punishing one so experimentation isn't difficult or costly.

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Seraphic Neoman
Jul 19, 2011


FFXIII tip: Even if you hate Vanille, make sure to level her up because she learns Death. This is a very important skill because you can use it to get the grow egg really, really early. Seeing as the Grow Egg is the only accessory worth a drat in that game, this is a great thing.

Luna Was Here
Mar 21, 2013

Lipstick Apathy
As I am about to start the 15GB download for Bioshock Infinite, are there any tips I should know about the original Bioshock? I have started into it a little, and while it seems straightforward, I feel like I am missing something to the combat (it feels really simplistic) and I've heard lots of good things about said combat from friends who have played the game before. Is it just me thinking the game is easy or am I just missing something?

Barudak
May 7, 2007

LunaSocks posted:

As I am about to start the 15GB download for Bioshock Infinite, are there any tips I should know about the original Bioshock? I have started into it a little, and while it seems straightforward, I feel like I am missing something to the combat (it feels really simplistic) and I've heard lots of good things about said combat from friends who have played the game before. Is it just me thinking the game is easy or am I just missing something?

The game is laughably easy, you aren't missing anything. The best weapon you have is a fully tricked out wrench and by end game regular ammunition just won't cut it against splicers unless you plan to fight them for ages.

Bedurndurn
Dec 4, 2008

LunaSocks posted:

As I am about to start the 15GB download for Bioshock Infinite, are there any tips I should know about the original Bioshock? I have started into it a little, and while it seems straightforward, I feel like I am missing something to the combat (it feels really simplistic) and I've heard lots of good things about said combat from friends who have played the game before. Is it just me thinking the game is easy or am I just missing something?

The actual gameplay is pretty straightforward. The remarkable parts of it are the story and environment. Oh and save all the little sisters. It pays you more in the long run than the instant gratification of harming them for more magic power juice up front.

MMF Freeway
Sep 15, 2010

Later!
Plus the music that plays when you save them is way better than if you kill them.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

LunaSocks posted:

As I am about to start the 15GB download for Bioshock Infinite, are there any tips I should know about the original Bioshock? I have started into it a little, and while it seems straightforward, I feel like I am missing something to the combat (it feels really simplistic) and I've heard lots of good things about said combat from friends who have played the game before. Is it just me thinking the game is easy or am I just missing something?

You're basically playing it for the story and atmosphere. It's laughably easy as a shooter, even if you ignore the face that you can't die.

Take pictures like crazy. Spend your last dollar on film if you're running low. Also, don't hoard money, there's nothing big to buy. You can make infinite money by abusing save/load at the casino in Fort Frolic, but really, there's no need.

Always hack. The hacking minigame is a shameless ripoff of an old DOS game called Pipe Dream, track it down if you need some practice.

When you first meet :gay: , don't kill him. You can do it at a later point.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat
edit: Oops wrong thread

A Great Big Bee!
Mar 8, 2007

Grimey Drawer
Anything for Monster Hunter 3 Ultimate? I've never played a Monster Hunter game before.

SkySteak
Sep 9, 2010
Not quite sure anyone will be able to help but it's worth a try. Any general tips for War in the East?

Geektox
Aug 1, 2012

Good people don't rip other people's arms off.
Any tips for Persona 3 Portable? I'm on the fourth block and I'm finding the combat a little tedious. Use x element that shadow is weak to, All-Out Attack, repeat until win. I'm not normally much of a min-maxer in RPGs but I'd do anything to make the combat go by quicker.

GhostBoy
Aug 7, 2010

It is way early, considering it launched yesterday, but I had one niggle about Bioshock: Infinite that I thought others may benefit from.

At some point a few hours into the game you'll start picking up keys and lockpicks. They fit something in the level you are on, and you may have to backtrack a fairly long way to find it. You can always return to the appropriate section of the level, as long as you don't advance beyond plot doors. You can recognize these by being the ones that ask you to confirm going through them, rather than just opening.

MockingQuantum
Jan 20, 2012



Anything I should know about Darksiders 2? I've played the first one, if that makes a difference.

Danger - Octopus!
Apr 20, 2008


Nap Ghost
I'm going to play Final Fantasy VI for the first time. The only other people I know irl who've played FF games have been all about the grind, but is it the kind of game you can just play casually without worrying about mechanics, or do you actually have to grind or min/max to get through it?

Bolverkur
Aug 9, 2012

LOCUST FART HELL posted:

Anything for Monster Hunter 3 Ultimate? I've never played a Monster Hunter game before.

I'm starting Monster Hunter: Freedom Unite for the PSP, playing on my Vita. Any tips? I've also just started Guild Wars 2. Would appreciate some basic tips that might not be so apparent at first!

Danger - Octopus! posted:

I'm going to play Final Fantasy VI for the first time.

On what system? I don't know about min/maxing, gameplay is fairly straight-forward and not that hard. I've however heard that some PSOne versions are ridiculously unbalanced, but the SNES/GBA ones are fine. Usually it pays off to search each area well, there are often some summons that you miss out if you hurry through. As a general tip I'd say that (very, very minor spoilers, hints really, but just in case) you make sure that you've done everything you want to do after heading on a very big mission from your airship, and that you wait for Shadow when the time comes, no matter what.

Notinghamington
Oct 24, 2008

You're Lonely Rolling Gem

Bolverkur posted:

I'm starting Monster Hunter: Freedom Unite for the PSP, playing on my Vita. Any tips? I've also just started Guild Wars 2. Would appreciate some basic tips that might not be so apparent at first!

Guild Wars 2 has no holy trinity, no healers, no tank, no dps. They are all on equal footing. Also, you can instantly go into PVP, you are automatically bumped up to level 60 with all the skills you would unlock. There is one story line, and it's instance based, and no side quest... kind of. Ever time you enter a new area quest are automatically added to your tracker, and they range from kill thing, to collect thing, to go look at the pretty country side. There are a lot and I mean a lot of events that go on, and one a month NCsoft updates the game with a massive global event. Also, when you go back to low level areas you're level lowers to match the area, so you aren't over powered.

Also, races aren't locked into classes, and they don't have any special abilities so whatever looks good to you, go for it. One more thing, as well. When you first make a character all the questions you answer tell what your story will be, so not ones story are the same, at least in the beginning.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.

Bolverkur posted:

On what system? I don't know about min/maxing, gameplay is fairly straight-forward and not that hard. I've however heard that some PSOne versions are ridiculously unbalanced, but the SNES/GBA ones are fine. Usually it pays off to search each area well, there are often some summons that you miss out if you hurry through. As a general tip I'd say that (very, very minor spoilers, hints really, but just in case) you make sure that you've done everything you want to do after heading on a very big mission from your airship, and that you wait for Shadow when the time comes, no matter what.

The PS1 version isn't unbalanced, it just has load times bad enough that you shouldn't touch it with a ten foot pole.

As for "do I have to pay attention to the mechanics or not" the answer is "Sort of". Part way through the game you start getting magicite which has two purposes. One is to teach spells to your party, and the other is to boost their stats on level up. You can easily get away with just ignoring the latter but in the grand scheme of things in this game, Magic has a better power curve than physical, so you want to make sure your team always has access, or is working towards getting a decent spellpool. Beyond that, spread out who you use and make sure everyone stays approximately the same in levels, as this game has 14 characters and the final dungeon will essentially expect you to use 12 of them. As long you're not just using the same team over and over and you shuffle your magicite around every so often, you should be fine.

al-azad
May 28, 2009



Danger - Octopus! posted:

I'm going to play Final Fantasy VI for the first time. The only other people I know irl who've played FF games have been all about the grind, but is it the kind of game you can just play casually without worrying about mechanics, or do you actually have to grind or min/max to get through it?

There's no grind unless you want Gau's skills and he only has a couple of useful ones (and the ones that are useful are really useful). Like Head Hit Keyboard said, magic is better than physical abilities. Reflect especially is an awesome spell and you should aim for that ASAP. If an enemy has reflect and you have reflect you can cast a spell against yourself to reflect it back at an enemy.

You don't ever want to sell accessories because they're almost all good, especially Wall rings (or are they earrings, it's been a while).

MockingQuantum
Jan 20, 2012



al-azad posted:

There's no grind unless you want Gau's skills and he only has a couple of useful ones (and the ones that are useful are really useful). Like Head Hit Keyboard said, magic is better than physical abilities. Reflect especially is an awesome spell and you should aim for that ASAP. If an enemy has reflect and you have reflect you can cast a spell against yourself to reflect it back at an enemy.

You don't ever want to sell accessories because they're almost all good, especially Wall rings (or are they earrings, it's been a while).

Both are useful. Wall rings have a permanent wall effect, earrings increase magic power, more so if you equip two.

Phobophilia
Apr 26, 2008

by Hand Knit
Just got the new XCom.

Questions:
-Is there a way to show movement and visual range of yourself and your enemies? Obviously, movement range of yourself is shown, but I have a hard time working out if moving to a spot will reveal a particular location. Plus, I like knowing the capabilities of my enemies so I can plan around them.
-Afaik, cover only works on the cardinal directions. However, what if the line of sight is on the diagonal? Is the direction you should take cover in simply determined by which direction the diagonal leans towards?

Morpheus
Apr 18, 2008

My favourite little monsters

LOCUST FART HELL posted:

Anything for Monster Hunter 3 Ultimate? I've never played a Monster Hunter game before.

The Monster Hunter series is a tough nut to crack initially, as it is quite different from other games of its ilk. You are facing off against very large creatures that can bat you around, and you have to be careful around them.

- Much of the game is about preparation. You are going up against some tough mother fuckers, so don't walk into battle with a stick and hope you're going to win. While the Guild does provide some basics for you, pretty soon three potions aren't going to cut it for a large battle. Bring potions, bring items to help you mine or catch bugs, and bring tools if you want to capture the monster. Plan ahead for the mission you're accepting.

- Similar to planning your setup, plan your attacks carefully. You are not going to be able to spin a Buster Sword a la Cloud Strife - you're going to need to drag that fucker along the ground, and when you swing it, it's a hell of an animation that you're committed to. There's no move-cancelling, no dodging in the middle of a strike or combo, so make sure you've got the time to make that hit before the monster swipes you out of the way. Be careful with each attack.

- There are a lot of weapons to choose between. I'd recommend just going through a couple missions with different ones and seeing which one suits you best. I don't recommend the Hunting Horn, that's more for when you fight with a group online. Personally, I've used the Lance in the past due to its ability to block, and am currently wielding a dual blade setup, which is great except for when the attacks bounce off enemies.

- Crafting is the name of the game here. Get monster bits and make various pieces of clothing out of them. Sometimes it's not entirely obvious which monsters drop which bits, this is a definite failing of the series (a monster encyclopedia would be great). Look online for this stuff. A flintstone, for example, is not mined, but taken from the Quropeco when you break its hands.

- Speaking of breaking: each monster has various parts you can break and chop off (blunt weapons like maces can't chop stuff, and sharp weapons aren't great at breaking). To do this, you need to attack a part of the monster repeatedly until you see them recoil and see something smash off (or fall off, in the case of tails). Usually this means a reward at the end of the mission, sometimes you need to gather/carve what has fallen off. These weak points can be anything from head frills, to tails, to hands, to horns, etc.

- Related to crafting: skills. These are super important in the game, and of course are barely mentioned in what the game calls a tutorial. Every piece of armor (maybe some weapons, I have no idea) will give you points in skills. What's important to note is that the skills don't do jack poo poo until you get them to a particular level (typically +10). So having +9 in Heat Res won't do anything, but +10 will make you immune to high temperatures (but not fire, Fire Res is different. Look up a skill list online if you like, because there are a lot of them).

- There is no 'health bar' for the monsters. While there are skills that allow you do do things like see when the monster is weak enough to be captured (Perception), you need to watch the monster for its 'tells' for the most part. When the monster is drooling, that means it's low on stamina - it'll stumble more often and will usually try to run away to recover. When it's limping (typically only shown when it's running to another zone), that means it's low on health and usually means it can be captured.

- Dunno if it's mentioned in the game, but capturing means getting a monster trapped in a shock or pitfall trap, then hitting it a couple times with tranquilizer bombs. Traps take a bit of time to set up, and there's no guarantee the monster won't just wander off, wasting your trap entirely. One simple way to do it, if you have the patience, is to just hound a weak monster until it returns to its 'lair' - this is the place where it sleeps. When it's sleeping, you can just walk up right next to it, lay a trap, and bam, it's trapped.

Small things:
- Use a paintball to mark a monster on your map. Not required, but super useful.
- Max stamina decreases over time, and can only be replenished by eating BBQ meat or a ration. For really long battles, bring meat with you.
- Status effects are weird. Monsters build up resistances throughout a battle as you hit them with status effects. You do not. Poison loving sucks.
- Some of the weaker weapons (dual blades, sword and shield) will simply bounce of some monster parts. That's a price they pay for the speed and mobility they provide.

Edit:
- Oh, christ for MH3U there's something called a charm table. It's retarded. Basically, based on the RNG seed at the beginning of the game, you are set into the possible charms and rewards you can get. This isn't important. What is important is that a couple RNG seeds can lock you out of getting something called 'rust shards', mineable resources that basically give you random free weapons, some of which are very hard (if not impossible, I think), to get otherwise. If you're worried about this, I suggest looking online for ways to find if you're in the 'cursed lists'. There are literally programs you can download where you input stuff and it will tell you. MH fans are spergy as all hell.

Morpheus fucked around with this message at 16:10 on Mar 28, 2013

Cuntellectual
Aug 6, 2010
So I've had Mass Effect 1 and 2 forever and never played them, finally decided to give them a shot.

What DLC is worthwhile, any descisions that have long-term impact that's not obvious (If you didn't save Old Man Withers at the start of Mass Effect 1 you're locked out of the Paragon ending in 3! Or something), and anything else useful?

Azran
Sep 3, 2012

And what should one do to be remembered?

Anatharon posted:

So I've had Mass Effect 1 and 2 forever and never played them, finally decided to give them a shot.

What DLC is worthwhile, any descisions that have long-term impact that's not obvious (If you didn't save Old Man Withers at the start of Mass Effect 1 you're locked out of the Paragon ending in 3! Or something), and anything else useful?

The Pinnacle Station DLC is really "meh". Bring Down the Sky is good.
Regarding 2, all the DLC is worth it - the Shadow Broker and the extra squadmates especially so. Never played the last one they released, though it sets part of the stage for ME 3.

Really, the biggest changes in 3 are generated by your choices in 1 - after a bit, the ending to each of the "main missions" will produce a shitload of changes in comparison to other, minor stuff.
Try and complete every single Loyalty mission, by the way - you'll see why in 3. :v:

SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

Anatharon posted:

So I've had Mass Effect 1 and 2 forever and never played them, finally decided to give them a shot.

What DLC is worthwhile, any descisions that have long-term impact that's not obvious (If you didn't save Old Man Withers at the start of Mass Effect 1 you're locked out of the Paragon ending in 3! Or something), and anything else useful?

For ME2, you'll want the Shadow Broker and Arrival DLC. Shadow Broker should be done sometime in the middle of the game, and Arrival afterward. I never played ME1's DLC.

As far as long-term decisions go, the choices you make in ME1 don't really matter that much by ME3. The only exceptions are the ones on the same planet. The first one involves Wrex, and you'll need high Charm/Intimidate or successful completion of that character's sidequest to end it favorably, and another that will out and out tell you to pick which crew member lives or dies.

In ME2, the final mission is a suicide mission. Whoever survives it will have a quest, be a party member, and/or have an appearence in ME3. In order to ensure everyone's survival, you'll need to do all their loyalty quests. These need to be done before doing the IFF mission that becomes available, as you will be on a one quest "time limit" afterward (which you need to do the newest party member's loyalty quest) to begin the final mission of the game.

Ainsley McTree
Feb 19, 2004


Anatharon posted:

So I've had Mass Effect 1 and 2 forever and never played them, finally decided to give them a shot.

What DLC is worthwhile, any descisions that have long-term impact that's not obvious (If you didn't save Old Man Withers at the start of Mass Effect 1 you're locked out of the Paragon ending in 3! Or something), and anything else useful?

The main decision in Mass Effect 1 that has a long-term impact on the rest of the games is fairly obvious once you reach it, but the problem is that you can accidentally gently caress yourself and be unable to make it once you get there if you're playing sloppily. Without spoiling too much, make sure that before you start the mission on a planet called "Virmire" (the council will call you about it in the middle of the game to unlock it), you have either: A) 8 points in either Charm or Intimidate or B) you did a side mission where you found Wrex's family armor.

As long as you have one of those things, you'll be fine and can make whatever choice you like. Strongly recommend making the one that requires the charm/intimidate option but it's your call.


Also for ME1: at level 20, Admiral Hackett calls you about a rogue VI on the moon. The mission doesn't super duper show up on your galaxy map, but head to the Sol System, which has unceremoniously become available, to do it. It unlocks the second tier of your class, so it's worth doing asappish.

Ainsley McTree fucked around with this message at 03:56 on Mar 29, 2013

Cuntellectual
Aug 6, 2010
Thanks. What about ME3 DLC; I heard Citadel is really good?

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Anatharon posted:

Thanks. What about ME3 DLC; I heard Citadel is really good?

Everything but Omega is worth getting, even the weapon packs. And Citadel is really good, but best done after you've beaten the game.

Ainsley McTree
Feb 19, 2004


Anatharon posted:

Thanks. What about ME3 DLC; I heard Citadel is really good?

Citadel's amazing, especially if you've played through the trilogy and are attached to the characters. Well worth the $15 price tag. The content unlocks at a certain part of the game, and you can do the combat mission whenever you like, but I'd hold off on doing the rest of it until the very end of the game. That's because all of the old friends from MEs 1 & 2 that you find throughout the game can come to the party, and if you host it too soon, you'll miss out on that content. I know how dorky that sounds, but the writing is incredibly solid (mostly funny, but sometimes downright emotional) and it's worth experiencing as much of it as you can.

I like Leviathan, and most agree that it's pretty good. Not Citadel good, but good. The combat missions are good, the non-combat bits are interesting (it's nice to see them try something a little new, even if it isn't amazing), and the plot contributes a bit to the lore, which is satisfying.

Omega....I wouldn't recommend. It's all combat, it doesn't add anything to the story, and there just isn't enough going on for it to make it worth $15. Unless you're just head-over-heels in love with Omega or Aria, or you've played all the Mass Effect there is to play and just want something, anything, more, I'd steer clear honestly.

I can't remember how many weapon DLC packs there are, or which one is which, but if they're cheap, I'd say they're cool enough to be worth it, there are some pretty solid guns in them. The Cerberus Harrier is a brokenly nasty assault rifle, and the Venom Shotgun is essentially a grenade launcher that you can refill with thermal clips. That or the Blood Pack Punisher SMG make mince meat of boss-type enemies like Brutes or Banshees. The executioner pistol is cool too, if only for the fact that it can one-shot Cerberus Guardians through their shields.


The multiplayer DLC is all completely free, so unless you're short on hard drive space there's absolutely no reason not to download it. Even if you don't plan to play MP, if you decide to check it out later, you'll want to have all those maps and unlockable characters ready so you don't have to waste time downloading them later if you decide you like it.

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

Ignoring the DLC question, I really feel like the Mass Effect games shouldn't be min/maxed, at least not on a first playthrough. It's a galactic war, people die in those, just role play your character and enjoy the ride. I lost one of my favorite characters in one of the games but that's my 'canon' playthrough, because it was my first character I took through the series and was role played appropriately.

If/when you play it again, you can have your perfect playthrough by looking up guides as to what to do at certain moments, but yeah for your initial play, don't try to game the game imo.

Ainsley McTree
Feb 19, 2004


regulargonzalez posted:

Ignoring the DLC question, I really feel like the Mass Effect games shouldn't be min/maxed, at least not on a first playthrough. It's a galactic war, people die in those, just role play your character and enjoy the ride. I lost one of my favorite characters in one of the games but that's my 'canon' playthrough, because it was my first character I took through the series and was role played appropriately.

If/when you play it again, you can have your perfect playthrough by looking up guides as to what to do at certain moments, but yeah for your initial play, don't try to game the game imo.

I agree with this for your first run through Mass Effect 2. The first time I played it, I thought it was so cool that the game ended in a suicide mission where, depending on your choices and preparation, people could actually die. I strongly recommend going in blind, at least at first, so that the sense of tension is there, there's really nothing quite like it. You've already been told about the loyalty missions (which tbh you should be doing anyway because they're fun and flesh out the characters a lot), but there's more to it than that if you want everyone to survive. I suggest not going out of your way to learn what those things are and to just do your best.

That does mean that people might be dead for ME3 but whatever, just keep a save before the IFF mission and reload it if you want to get the full ME3 (especially for the citadel DLC) experience.

Cuntellectual
Aug 6, 2010

regulargonzalez posted:

Ignoring the DLC question, I really feel like the Mass Effect games shouldn't be min/maxed, at least not on a first playthrough. It's a galactic war, people die in those, just role play your character and enjoy the ride. I lost one of my favorite characters in one of the games but that's my 'canon' playthrough, because it was my first character I took through the series and was role played appropriately.

If/when you play it again, you can have your perfect playthrough by looking up guides as to what to do at certain moments, but yeah for your initial play, don't try to game the game imo.

Speaking of which, one last question.

I know that you have a choice of a crew member death in ME1 (It's a 6 year old game and all. :v:), is there any long term character development that should make me want one over the other? As is they're both pretty insufferable.

Jessant
Jun 16, 2001

Phobophilia posted:

Just got the new XCom.

Questions:
-Is there a way to show movement and visual range of yourself and your enemies? Obviously, movement range of yourself is shown, but I have a hard time working out if moving to a spot will reveal a particular location. Plus, I like knowing the capabilities of my enemies so I can plan around them.
-Afaik, cover only works on the cardinal directions. However, what if the line of sight is on the diagonal? Is the direction you should take cover in simply determined by which direction the diagonal leans towards?

Nope, you can always see over half cover and around large cover if you are at the end of the wall/truck etc though. If there is a three tile long wall of heavy cover and you move too the middle one you wont be able too see or be seen from the other side of it.

There is no diagonal consideration whatsover, basically if your dude is leaning against cover too his North, then anyone a single square further North than him regardless of how close or far has too overcome that cover. Too avoid confusion you can be in cover on multiple sides at the same time regardless of what crouching/leaning animation the character is playing.

Jessant fucked around with this message at 09:57 on Mar 29, 2013

Odd
Dec 30, 2006

I think everybody just needs to maybe cool out a little maybe

Anatharon posted:

Speaking of which, one last question.

I know that you have a choice of a crew member death in ME1 (It's a 6 year old game and all. :v:), is there any long term character development that should make me want one over the other? As is they're both pretty insufferable.

If you don't like Male Love Interest, he isn't going to change. If you don't like Female Love Interest she gets...better? She changes her hairstyle and wears a lot more makeup. Space racism, though.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

MockingQuantum posted:

Anything I should know about Darksiders 2? I've played the first one, if that makes a difference.

- Buy dashing attacks for all weapons you use as soon as possible, they're easy to use and do great damage
- Possessed weapons(orange) not just consume other items for experience but also allow you to take an ability of the consumed weapon on levelup.
- Stacking up crit chance/crit damage in equipment and rage/health on crit effect on your possessed scythes works wonders early, you'll rarely need any potions, later on you can get health leech effect.
- Only buy equipment from shop if it's really amazing, the loot drop/feeding possessed weapons will surpass it soon
- Arbiter's Maze has a health leech scythe for level 15 in one of secrets, just look up the solution on the internet for maze directions, you don't need to find all direction pages in game
- No rage abilities suck outright and respec is extremely cheap at Vulgrim's shops so feel free to experiment. I like crows(for range attack, gun is weak) and whirlwind(for area attack, you get crowded by lot of weak enemies fairly often)
- Attacks from horseback are much stronger than normal, don't jump off the horse for fights.

Phobophilia
Apr 26, 2008

by Hand Knit

Jessant posted:

Nope, you can always see over half cover and around large cover if you are at the end of the wall/truck etc though. If there is a three tile long wall of heavy cover and you move too the middle one you wont be able too see or be seen from the other side of it.

There is no diagonal consideration whatsover, basically if your dude is leaning against cover too his North, then anyone a single square further North than him regardless of how close or far has too overcome that cover. Too avoid confusion you can be in cover on multiple sides at the same time regardless of what crouching/leaning animation the character is playing.

Ah, in that case, approximately how many tiles of vision can you expect from say a condition of zero obstructions in any direction? And is the vision field a circle or a square?

Thanks for the thing regarding cover, it's like DXHR all over again (where someone could clearly see you, but you were invisible because you were sticking to cover. If you let go of the stick-to-cover button, without even changing your position, the enemy would see you.

And obviously you want to cover yourself in those corner tiles with cover in multiple directions. That makes sense.

Ainsley McTree
Feb 19, 2004


Anatharon posted:

Speaking of which, one last question.

I know that you have a choice of a crew member death in ME1 (It's a 6 year old game and all. :v:), is there any long term character development that should make me want one over the other? As is they're both pretty insufferable.

Not especially, no. If you want to use one of them as a love interest, that would be a reason to keep one alive, but it seems a safe bet that you don't. You can make Kaidan come out of the closet (by gay sexing him) in 3 if you want. And you can make Ashley look like a fool for her "you'll never see me in a tinfoil skirt and high-heeled boots" line in 1, because that's basically her costume in 3. But I can't think of anything else that makes one more interesting than any other.

I will say that Ashley is only one of two squadmates in ME3 that can use a Sniper Rifle (the other being Garrus), so if you kill her off, you'll only have one option for a sniper squadmate in 3, if you care about that at all.

Ainsley McTree fucked around with this message at 13:55 on Mar 29, 2013

pentyne
Nov 7, 2012

Ainsley McTree posted:

Not especially, no. If you want to use one of them as a love interest, that would be a reason to keep one alive, but it seems a safe bet that you don't. You can make Kaidan come out of the closet (by gay sexing him) in 3 if you want. And you can make Ashley look like a fool for her "you'll never see me in a tinfoil skirt and high-heeled boots" line in 1, because that's basically her costume in 3. But I can't think of anything else that makes one more interesting than any other.

Ashley is a hilarious space racist in ME1, and gets crazy jealous in ME3 if you cheated on her, in addition to her being blindingly stupid about Shepard and Cerberus, to the point where While Udina is setting up the Council to die and tells Ashley to protect them she'll back him and either Shep or Garrus can shoot her.

Either way, there is an enormous amount of content and dialogue you'll miss unless you play from ME1 through with both major choices, but its best to just play the way you like and youtube anything you want to see from another perspective.

KoB
May 1, 2009

pentyne posted:

in addition to her being blindingly stupid about Shepard and Cerberus, to the point where While Udina is setting up the Council to die and tells Ashley to protect them she'll back him and either Shep or Garrus can shoot her.


Im pretty sure this is the same for either of them.

Cuntellectual
Aug 6, 2010

KoB posted:

Im pretty sure this is the same for either of them.

This is actually great news, now I don't need to worry about which to choose. :toot:

Edit: OH and sorry to ask so many questions but ME3 is pretty infamous for it's atrocious ending. Does the free extended endings thing replace, modify, or happen after the original endings?

Also, are they still awful as I heard, just mediocre, or what?

Cuntellectual fucked around with this message at 22:34 on Mar 29, 2013

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ahobday
Apr 19, 2007

Anatharon posted:

This is actually great news, now I don't need to worry about which to choose. :toot:

Edit: OH and sorry to ask so many questions but ME3 is pretty infamous for it's atrocious ending. Does the free extended endings thing replace, modify, or happen after the original endings?

The updated endings they released basically expand on the original endings, and as far as I know were simply extra cut-scenes added in for each one to remove some ambiguity/try to fill some plot holes.

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