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What is Dragon Commander? Dragon Commander is a mishmash of several genres. It combines a 3D RTS, with a Risk-style world strategy map, and RPG elements in political decisions. A lot of this information is definitely out of date and wrong, but I don't have a complete picture of all the mechanics so I'll wait until I play to correct it. If you're curious, ask questions and I'll try to answer as best I can. Feel free to give suggestions about how to improve the OP. Reviews are starting to come in now. Divinity: Dragon Commander Launch Trailer https://www.youtube.com/watch?v=LvnLAimI9PQ If you want to talk about Divinity: Original Sin, it NOW has its own thread. What’s the story of Dragon Commander? The game is set in the magical and technological heyday of Rivellon, over ten thousand years before the events of the first Divinity games. For innumerable years, the races, humans, elves, lizards, dwarves, imps, and more waged war upon each other without cease. A being known only as the Architect offered the human warlord Sigurd demonic technology. Sigurd saw in the machines of war, the possibility for a peaceful, united Rivellon. With the Architect and the great wizard Maxos at his side, Sigurd used the fearsome machinery to overpower and subdue all opponents, and within a few short years, he was crowned Emperor of all Rivellon. Under his rule, the races of the world enjoyed peace and prosperity for thirty years. The Dragon Aurora, intrigued by the age of peace, appeared to Sigurd in his court in the form of a human woman. Both the Architect and Sigurd were instantly smitten with her. Despite Sigurd already being a husband and father, he won the affections of Aurora. The Architect became mad with jealousy and fled the court of Sigurd. Aurora bore Sigurd a child, who the wizard Maxos hid with an ordinary family after Sigurd's wife nearly killed the boy. ... (I'll sum up the rest). ... Aurora is poisoned, Sigurd falls into grief-driven apathy, and Sigurd's children (save his child with Aurora) are tempted with messianic visions into believing that they alone are the chosen next ruler of the Empire. Sigurd's children attack the capital, destroying it and slaying Sigurd. You play as the bastard child of Sigurd and Aurora: the first Dragon Knight, charged by Maxos to save the empire from civil war and reconquer Rivellon from Sigurd's maddened children, piece by bloody piece. OTHER INFORMATION Cast of Characters What do you do? In four words: Emperor, Strategist, Commander, Dragon. (Click for larger) You are an Emperor who must make tough political decisions balancing the conflicting wishes and goals of your wife, your generals, and your council of advisors, consisting of 5 different races that make up your allies and your conquered territories. You rule from your flagship, The Raven. (Click for larger) The council of advisors represents five political archetypes: conservative capitalists (Dwarves), smug libertarians (Lizards), religious fundamentalists (Undead), amoral technologists (Imps) and better-than-thou liberals (Elves). Being the ruler of an empire means that you’ll have to make choices and compromises based on politics to achieve the best result you can. Sometimes there are certain bonuses to your army that you want, but can only get from taking a position you may personally dislike. (Click for larger) Your generals direct the forces in battle, and have unique specialties that can be unlocked through your choices. (Click for larger) Every decision you make will affect your standing with the council members, your wife, and the various races as a whole. It will increase your standing with some races, and lower it with others. You will often find yourself making choices you may personally disagree with to reap the benefits on the battlefield. (Click for larger) Early on, you will have to choose a princess to marry, either Elf, Dwarf, Lizard, or Undead human. Each of the princesses has their own storyline and goal. Sometimes fulfilling the princesses goal goes against what their race desires – for example, Ophelia the undead princess desperately wants to be restored to life, which would greatly offend the other undead, who enjoy their existence as it is. (Click for larger) Upgrades are researched between turns. They have a certain cost in Research Points. Certain decisions can unlock new upgrades for units. No faction has any unique units, each side uses the same 13 base unit types, but each unit has 3 possible upgrades, which can drastically change the role and use of a unit. For example, a Trooper bomber could be altered to enter Kamikaze mode with the press of a button, disabling their attack, but making them useful to swarm and overwhelm enemies. It takes a long time to get all the upgrades, so you need to prioritize what you want your army to do. Some of these benefits take the form of cards. There are at least six types of cards: Political cards, which can be applied to maps in the strategy part. Dragon cards, that offer extra powers for your Dragon form, Mercenary cards that add extra units to the field for one battle, Unit Advantage cards, which apply a buff to your units, Unit Subversion cards which debuff enemy units, and Special cards, which decrease the cost of certain unit types, grant you extra recruits or lowered build times. Cards can also be obtained from certain structures on the strategy map. You are a Strategist who must decide which territories to attack, and what each territory should focus on to support your war effort. You build factories, taverns, mines, and research institutes on territories you control, move your troops around, and apply any “political” cards you wish. Once you’re done, you hit a button to finalize your moves, and hope that you guessed what the enemy will do, because only after both sides are committed do you see what the opponent has done. Battles on the strategy map can be auto-resolved if you choose, and victory will be calculated based on the number of troops and bonuses on the territory, or if not, you can personally command the individual battles in the real-time mode. Each unit type has a certain number of movement points on the strategy map, which is how many countries you can move them. This is why building factories and other unit producers closer to the front lines is important. There are transport units that can be used to move units faster than they can on their own. Each country will only let you have one building on it. Wizard Tower buildings give you Dragon skill cards every turn, which let you use powers you haven't mastered yet. War Factories produce units, Gold mines double the revenue from the country, Emporiums will let you buy cards, Academies grant you bonus research points, and give you Unit Advantage (buff) or Unit Subversion (debuff) cards every few turns, Taverns give you mercenary cards every few turns, the Parliament gives you strategy cards for managing the political side – like to make a country immune to attacks and invasions for one turn, or destroy an enemy factory, or build a factory for no gold cost. You are a Commander, who directs the individual battles in real-time, directing air, sea, and land units to defeat the enemy and accomplish your objectives. You don’t start the battle with a base and resources to gather. What you start with on the map is based on the units to be found there in Strategy mode, any mercenary units from the cards you chose, and whatever starting point you get. There is no Starcraft style base building. Buildings are erected on preset capture points which let you build certain types of buildings on them. Each building costs a certain number of recruits to build. Recruits are the only resource on the map, and they’re acquired by building recruitment centers on certain points. Each map uses the population cap from the Strategy mode, so you know going in how many recruits you have available. There’s a catch, though – the population is shared between all players on the map, and once it’s depleted, it’s depleted. It is not advisable to just sit back and build up forces, you should aggressively expand or else you’ll get overwhelmed. The idea is that a map should take only 10-15 minutes, 30 at the most, which makes sense given how many maps there are! If you win, there is a formula to calculate the survival rate of your units, to see what it translates to once you return to the strategy map. Basically, if 60% of your units survive, you’ll get 60% back on the world map. A suicidal strategy might end up with you defeating the enemy, but you won’t have much left over to move to the next country on the world map. It’s not game over if you lose in the RTS mode - unless you lose the territory with your capital city AND fail to recapture it on your next turn. Otherwise, you can keep playing. You are a Dragon, who can join the battlefield yourself, delivering carefully placed blows to the enemy force. The Dragon form is powerful, and can turn the tide of battle quickly by judicious use of its skills and abilities. Your Dragon can be set to one of three roles: A high-damaging yet fragile Mountain Dragon which is good at direct combat, A low-damaging buit sturdier Zephyr Dragon which is good at supporting troops, or the Sabre Dragon, which is in-between. If the Dragon dies in battle, there is a cost in recruits to respawn, but otherwise respawning is free, after a short cooldown. Switching between dragon and RTS mode is done literally at the press of a button, letting you zip into combat from any nearby friendly units, deal with what you wanted to deal with, then zap back into the RTS mode. Who’s making it? Larian Studios, the team behind the Divinity series (Divine Divinity, Beyond Divinity, Divinity 2) (Click for larger) What does that thread title mean? This game presents a lot of scenarios based on real life political debates. Larian looked at various political ideologies and translated them into the game. Specifically, the title refers to something the head of Larian said in an interview: quote:Q: Which regional market are [you] most afraid of when it comes to the reception of the ideas portrayed in Dragon Commander? What platforms is this going to be released on? It’s being developed primarily for the PC at this time, although a console port is not being ruled out. There may not even be support for a controller at all. That makes sense given that RTS’s lend themselves much better to the drag-select abilities of a mouse than to controllers. What’s so special about this game? This game is built around Choice and Consequence. (Click for larger) Gone are the canned dialogue animations from Divinity 2. The recording sessions for the voice-acting used motion capture at the same time, so each live actor’s performance will end up on-screen. There are no pre-made missions like Starcraft 2, but the single-player will have many asymmetric levels. The length of the single-player campaign depends on your choices on the strategy map. The first chapter of the game is basically an extended tutorial to ease you into the game. Later chapters will be longer and harder. Will there be multiplayer? Yes! (Click for larger) Multiplayer doesn’t have the RPG-lite political decision part, but it does have the strategy map and RTS phases. Multiplayer matches are 2v2. Each player selects up to 5 cards to use – three are visible to all players, two are kept hidden. There are also upgrades that can increase the number of cards that are hidden. In multiplayer, any enemy dragons appear as team-coloured stars if they’re not in sight, and if they’re in sight, they have a team-coloured trail. Larian is thinking of adding a special team mode so that one player can control only the Dragon, while the other handles the RTS parts of the deployment, but it probably won't be out on release. Where can I get this? / When's the release date? August 6th from GoG, on Steam and from the Larian Vault. A limited English Retail edition will come out on August 19th. What are the System requirements? quote:Minimum system requirements: VIDEOS: Trailer: https://www.youtube.com/watch?v=Nq2cDhcVmOA Gamespot Gameplay preview: https://www.youtube.com/watch?v=gbHsdC4U_2k Twitch TV Live Stream (with pre-order code) - (added 4/10) Larian Studios Dragon Commander grudge match: Round 1 Part 2, post crash Larian Studios Dragon Commander grudge match: Round 2 PREVIEWS (and interviews): RPG Codex Interview with Swen Vincke (Feb. 2012) (added 5/10) Rock, Paper, Shotgun PCG Media Preview PCG Media Interview with Swen Vincke iSeries Strategy Informer RPG Watch Games Radar On RPG Deal Spwn Jeux Video (French) Gamespot Preview The Game Station podcast: Dragon Commander Trailer (2:14 – 2:20) (added 3/28) Total Biscuit – interview with Larian (Dragon Commander specifics starts at 13:55 - added 3/28) Gry Online Preview (Polish, (added 3/30)) Divinity: Dragon Commander Preview on French Radio (French, (added 3/30)) New Preview from PCGamesN (added 3/28) Dagons Lair - Interview with Swen Vincke (53 min.) (French with English subtitles) (added 3/28) Colony of Gamers (added 4/01) RPG Gamer.com - Dragon Commander E3 2012 Interview (added 4/06) RPG Codex Preview - (added 4/20 - scroll down past the Original Sin preview) PC Gamer Hands-on Preview (added 4/28) Official Larian Video: Let's Play One turn of Dragon Commander (added 6/26) Rurikahn's Single-player Beta Preview Video (added 7/1) Quill 18's Single-player Beta Preview Video (added 7/1) Force SC2's Single-player Beta preview (added 7/2) Rock Paper Shotgun beta build preview (added 7/9) Total Biscuit WTF Is Dragon Commander Beta (added 7/18) PCG Media - Why Dragon Commander Isn’t All About Blobs (added 7/18) PCG Media RPG Elements preview Penny Arcade Report beta preview: I came for the jetpack dragons, but stayed for the political intrigue (added 7/18) Destructoid beta preview: A day in the life of a jetpack-wearing dragon monarch (added 7/18) REVIEWS Collection of Reviews is over here. Giant Bomb Quick Look: Divinity - Dragon Commander Developer Blog Entries
LINKS Larian Studios Youtube Channel Developer Blog Divinity: Dragon Commander Official Website Dragon Commander Facebook Page Divinity: Original Sin SA Thread Twitter: Larian Studios Twitter: Swen Vincke Stabbey_the_Clown fucked around with this message at 19:05 on Aug 9, 2013 |
# ? Mar 22, 2013 03:28 |
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# ? Apr 24, 2024 19:07 |
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This sounds like they're trying to do eight million things at once. I'm hard-pressed to think of too many games that successfully pull that off.
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# ? Mar 22, 2013 09:06 |
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I love Larian Studios, but I'm cautiously optimistic about this. The isometric party-based Divinity 3 that they are also working on sounds really promising though.
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# ? Mar 22, 2013 09:09 |
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I hope this is any kind of decent, because I love You-are-a-unit RTS games, and who doesn't love a dragon with a jetpack. Like particle said, they're juggling a lot of plates and any large enough slip up could be disastrous.
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# ? Mar 22, 2013 09:18 |
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Orv posted:I hope this is any kind of decent, because I love You-are-a-unit RTS games, and who doesn't love a dragon with a jetpack. Like particle said, they're juggling a lot of plates and any large enough slip up could be disastrous. What did I teach you about having hope, Orv?
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# ? Mar 22, 2013 09:26 |
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Zaodai posted:What did I teach you about having hope, Orv? It springs eternal?
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# ? Mar 22, 2013 09:27 |
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Orv posted:It springs eternal? No, that hope is what gives your dreams that satisfying "CRUNCH" sound when they get smashed.
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# ? Mar 22, 2013 09:29 |
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This game sounds like Shogun 2 with better politics, dragons and lizard wives. Where can I pre-order?
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# ? Mar 22, 2013 12:01 |
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Gonna marry that skeleton princess so fast. So many boner puns to gleefully cackle at!
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# ? Mar 22, 2013 12:17 |
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Looks like I'm gonna be ignoring the gently caress out of everyone's opinions but the elves.
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# ? Mar 22, 2013 12:25 |
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It honestly sounds like they are focusing entirely on the politics/cards stuff, rather then trying to balance everything. I've been paying close attention to this game, and this is the first I've really heard about the RTS features ( outside of "we will add them yes" ). Looking at them from the screenshots, they don't look very amazing either. It really looks like the core of the game will be managing loyalties, and the combat will mainly be blobpushing. I'm cool with that as I mainly want to fiddle with all that politics stuff, but I can see this game getting railed on pretty hard at release for "bad" RTS features. There's also the factor of a hardcore RPG dev team making an RTS.
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# ? Mar 22, 2013 13:13 |
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I'm cautiously optimistic. If they can get the political stuff right and have the combat be atleast passable then this game will be pretty rad. And who doesn't want to marry a skeleton princess with lipstick smeared around her face bone.
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# ? Mar 22, 2013 13:19 |
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Rookersh posted:It really looks like the core of the game will be managing loyalties, and the combat will mainly be blobpushing. I'm cool with that as I mainly want to fiddle with all that politics stuff, but I can see this game getting railed on pretty hard at release for "bad" RTS features. Blobpushing isn't so bad as long as the RTS components feel right. You don't need StarCraft's balance, just StarCraft's instant responsiveness and precision.
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# ? Mar 22, 2013 13:22 |
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Can't gently caress an Imp, not interested. Okay, fine, I'm a little interested. I wish the RTS part of the game wasn't there, though. I've never played a turn-based strategy with real-time battles where I enjoyed the latter.
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# ? Mar 22, 2013 13:23 |
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It is true that Larian is building this game around choice and consequence, but I remain optimistic. The previews haven't been making GBS threads on the RTS side, and in fact, many of the previewers have said that they liked it so much they went back to play some more. They let 1000 gamers try the game at the Frag-O-Matic LAN party in Belgium. The feedback they got back wasn't that the game was perfect, but the complaints were fixable. Larian has also said they'll be releasing a demo before release. Megazver posted:Can't gently caress an Imp, not interested. I think Larian said the imp princess was killed in a lab accident. My guess is that they didn't have enough resources to do 5 princesses. I'm mostly interested in this game because I want to blow poo poo up with my Dragon, but the game will give you options for how much you want to play as a Dragon and how much you want to play as an RTS commander. Stabbey_the_Clown fucked around with this message at 13:40 on Mar 22, 2013 |
# ? Mar 22, 2013 13:36 |
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The game has some great potential, though I can't get over how sexy skelo-babe has lips. Lady lip bones?
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# ? Mar 22, 2013 16:34 |
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From the art I've seen, she's just wearing lipstick where her lips would be. So it's all over her teeth.
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# ? Mar 23, 2013 03:33 |
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DrManiac posted:I'm cautiously optimistic. Pretty much this, I don't have much attachment to Divinity, but I'll definitely pick it up if the word about it is good. I love the political concepts, just hope they can pull it off. Turncoat Mommy fucked around with this message at 03:57 on Mar 23, 2013 |
# ? Mar 23, 2013 03:54 |
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That blurb about abortion is utterly retarded, but I love the Divinity series and this looks like it would at the very least be a fun clusterfuck of failed ambition, and at best it'll be a hella-fun genre masher.
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# ? Mar 23, 2013 04:06 |
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JebanyPedal posted:That blurb about abortion is utterly retarded, but I love the Divinity series and this looks like it would at the very least be a fun clusterfuck of failed ambition, and at best it'll be a hella-fun genre masher. I see the devs are from Belgium, this worries me. I only trust this level of mish-mashed insanity to Eastern European devs.
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# ? Mar 23, 2013 04:20 |
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A whole bunch of news has come out on Larian's other title, Divinity: Original Sin, and they've launched a kickstarter project to increase the development team to pack even more features into the game. I'm currently working on an update to add Original Sin information to the thread, which I'll post when it's ready and not so disorganized. Feel free to use this thread for discussion of all things Divinity. https://www.youtube.com/watch?v=weUPfejQ7xE Stabbey_the_Clown fucked around with this message at 13:07 on Mar 29, 2013 |
# ? Mar 29, 2013 12:51 |
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The $65 tier of that Kickstarter gets you both Dragon Commander and Original Sin. If you want to help an awesome developer and save some money in the long run, that's a pretty good deal.
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# ? Mar 29, 2013 13:07 |
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Corin Tucker's Stalker posted:The $65 tier of that Kickstarter gets you both Dragon Commander and Original Sin. If you want to help an awesome developer and save some money in the long run, that's a pretty good deal. I settled for the $50 tier, not because I don't want Dragon Commander, but because there was talk of a special collectors edition of Dragon Commander, and I think I want that instead. EDIT: Update on the Kickstarter, and a video showing part of the process of using the editor to make quests and dialogues. https://www.youtube.com/watch?v=YG-PujUp-9Q Stabbey_the_Clown fucked around with this message at 14:11 on Mar 29, 2013 |
# ? Mar 29, 2013 13:08 |
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First update about the Editor. It's alright. It's a bit sad that they're not gaining the money faster. It just feels like they've botched the release a bit by starting early.
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# ? Mar 29, 2013 14:23 |
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Megazver posted:First update about the Editor. It's alright. Their hand was forced by the earlier-than-expected release of an Original Sin preview. One preview meant that a bunch of other sites would also release their previews. Larian wanted the mention of the Kickstarter in as many as possible, so they had to launch it now.
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# ? Mar 29, 2013 14:32 |
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Stabbey_the_Clown posted:Their hand was forced by the earlier-than-expected release of an Original Sin preview. One preview meant that a bunch of other sites would also release their previews. Larian wanted the mention of the Kickstarter in as many as possible, so they had to launch it now. Yeah, I know. I have a feeling they should have tried to make that one guy retract his poo poo and go on a damage control discussion spree with everyone else first.
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# ? Mar 29, 2013 14:53 |
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Margoyle posted:The game has some great potential, though I can't get over how sexy skelo-babe has lips. Lady lip bones? Oh sure, dragon with a jetpack is fine, but skeleton wearing lipstick?
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# ? Mar 29, 2013 14:59 |
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Wait, is it me or did they close off some of the tiers? Can anyone else get the $40 tier now, for example? EDIT: I think they just made it no longer limited. Megazver fucked around with this message at 16:34 on Mar 29, 2013 |
# ? Mar 29, 2013 16:32 |
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In case you missed it, Divinity: Original Sin and it's Kickstarter now has its own thread for discussion that and other Divinity games. Gry Online Preview (Polish) Divinity: Dragon Commander Preview on French Radio (French) New Preview from PCGamesN quote:Between those battles, or during the pauses when you aren’t shuttling tokens across that strategy map, Dragon Commander has you wandering about your mothership, a brassy, Victorian-style base of operations where you brush shoulders with lizards, dwarves, imps and even friendly undead. Stepping into the bar, there’s time for a chat with some of your war-weary comrades and colleagues, while searching out the resident technologist has you discussing what equipment or units you should begin research on next. Back in the map room, your advisors wait for you to make important decisions that could well affect the course of the war, and these decisions are more often economic, or even moral, than strategic. EDIT: An interview about both Dragon Commander and Original Sin: Dagons Lair - Interview with Swen Vincke (53 min.) (French with English subtitles) Stabbey_the_Clown fucked around with this message at 16:25 on Mar 31, 2013 |
# ? Mar 31, 2013 00:41 |
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So the prince can have an undead wife? That's... huh. Well, the OP's sold me on getting the game anyway, I'll pre-order it through the relevant Original Sin pledge option for a discount.
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# ? Mar 31, 2013 18:19 |
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Wow, they weren't kidding about bringing real-world political issues into the game. The sale of organs is still a divisive issue.
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# ? Mar 31, 2013 18:30 |
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Satanos posted:So the prince can have an undead wife? That's... huh. It was one of the first things revealed about the game, that one of the princesses to marry was a skeleton. Basically, you have to marry a non-human for political reasons. Ophelia did used to be a human when alive, and she wishes to be alive again. I think the story behind the undead faction in this game is that they were humans who were suffering from a plague, until the priests of the One God empire (the bad guys) saved them (so to speak). A short interview with Swen Vincke: https://www.youtube.com/watch?v=CCymMu4IGr8 He's confirmed that there will be a special collectors edition of Dragon Commander featuring the board game on which the strategy map portion is based. That sounds pretty tempting.
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# ? Apr 1, 2013 02:44 |
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Another preview: Colony of Gamers quote:Yes, you read that right. If you play this game your avatar will be asked about social issues like gay marriage, and you will have to answer them. When I was initially presented with this political aspect of the game, I was a little worried about the implications. After seeing it in action and speaking with the designers, however, I’m significantly less worried. It’s clear that each of the races represent some stereotype of a political faction, but one doesn’t come off as ‘worse’ than the other. You’ll find yourself rolling your eyes at the foolishness of the Elves just as often as at the draconian tendancies of the Undead. Also, a running theme in this game is the slippery slope: sure, you may agree with a female general that women should earn the same pay as men, but what happens when she asks you to abolish an ancient Dwarven tradition because she finds it sexist? I think one of the really clever parts of the design is that Larian doesn't have to worry as much about balance, because the nature of the games - up to 30-odd fast matches on different maps - isn't intended to be perfectly balanced. Players can have different cards, different upgrades, uneven numbers of units on the map to start with, and then there's the Dragon form, where key use of it can change the face of the battle, at the cost of losing strategic focus. Stabbey_the_Clown fucked around with this message at 20:18 on Apr 1, 2013 |
# ? Apr 1, 2013 20:12 |
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Gog.com to carry pre-orders for Dragon Commander, and provide DRM-free copies of Original Sin to Kickstarter backersquote:GOG.com, DRM-free digital purveyor of all that's good in gaming, has announced today that they will be partnering up with Larian games on their next two release titles: Divinity: Dragon Commander and Divinity: Original Sin, kicking things off with a live Google+ Hangout On Air Q&A session on Wednesday, 10 April 2013 at 2:00 GMT (10:00 AM EDT), which will reveal new gameplay footage of the game and have a special code for $2 off the preorder for anyone who watches the Hangout On Air. Hmmm... I'm not sure exactly what Google+ is, but if I were to join Google+, would I be able to un-join it after this is done? EDIT: I think I'll pass on joining. Stabbey_the_Clown fucked around with this message at 18:59 on Apr 3, 2013 |
# ? Apr 3, 2013 17:17 |
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Stabbey_the_Clown posted:Hmmm... I'm not sure exactly what Google+ is, Imagine facebook, but without the people or any real ease-of-usability.
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# ? Apr 3, 2013 17:28 |
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And if you leave G+ any videos you upload to Youtube get set to private and all the comments wiped.
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# ? Apr 3, 2013 17:39 |
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Edit: wrong Divinity thread.
Phlegmish fucked around with this message at 17:44 on Apr 3, 2013 |
# ? Apr 3, 2013 17:42 |
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I've never even played a Divinity game before but literally every single thing I've read about this game has made me want to break my 'no preordering' rule (still kinda burned by breaking it the last time for The Cave ugh). Do we know how much it's going to cost?
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# ? Apr 3, 2013 18:03 |
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I can't imagine you would want to sell a game of this size/type for less than 39.99 at release. Divinity 2 at release was 50 or 60 dollars, Divine Divinity was around the same at launch, I believe.
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# ? Apr 3, 2013 18:13 |
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# ? Apr 24, 2024 19:07 |
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There is a tier on the D:OS Kickstarter that allows you to get both games + extra stuff for 65$. It's a pretty good deal, especially if you're in Europe, given the $:€ conversion rate.
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# ? Apr 3, 2013 18:18 |