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Demiurge4 posted:Have there been any updates on Jane Jensens kickstarter? The lady who wrote Gabriel Knight. Backers just got an alpha of a section of Moebius. It's a little rough around the edges. The game has a very distinct visual style going for it, but some of the environments can seem a little sparse. I'm cautiously optimistic. I didn't play much because I just want to play it when it comes out. They still haven't announced what Mystery Game X is.
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# ? Apr 5, 2013 19:10 |
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# ? Apr 28, 2024 19:24 |
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Demiurge4 posted:Have there been any updates on Jane Jensens kickstarter? The lady who wrote Gabriel Knight. http://www.rockpapershotgun.com/2013/04/02/moebius-trailer/
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# ? Apr 5, 2013 19:16 |
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Demiurge4 posted:Have there been any updates on Jane Jensens kickstarter? The lady who wrote Gabriel Knight. Game seems promising from what I played of it. Hard to tell right now much about the overall plot since its just the beginning. There's enough that I'm intrigued to play more. I wouldn't say any characters really stand out yet though. Certainly nobody like Grace or Gabriel.
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# ? Apr 5, 2013 19:31 |
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theblackw0lf posted:Game seems promising from what I played of it. Hard to tell right now much about the overall plot since its just the beginning. There's enough that I'm intrigued to play more. Gabriel Knight was me and my moms first adventure game, I was probably around 12 at the time and we played the crap out of that thing. Best memories. Thinking back I realise I played a lot of games with my parent's not in my age group, 11th hour, Gabriel Knight and Broken Sword. I didn't put money into Jane Jensens kickstarter but I figure I'll buy her game as a gift for my mom, she misses adventure games.
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# ? Apr 5, 2013 23:09 |
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Demiurge4 posted:Gabriel Knight was me and my moms first adventure game, I was probably around 12 at the time and we played the crap out of that thing. Best memories. Thinking back I realise I played a lot of games with my parent's not in my age group, 11th hour, Gabriel Knight and Broken Sword. Buy her the four Blackwell games. They're the best.
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# ? Apr 5, 2013 23:13 |
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Divinity got stretchgoals. http://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/446704?ref=activity
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# ? Apr 5, 2013 23:35 |
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Torment just finished at $4,188,927; $4.3m including PayPal backers.
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# ? Apr 6, 2013 01:19 |
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I'm kinda stunned they didn't get more, after the first few days I was expecting them to end up in the 5-5.5 million range. Wonder why it faltered so much.
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# ? Apr 6, 2013 02:53 |
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Kenshin posted:Shovel Knight just announced that Manami Matsumae, the original composer of Mega Man's soundtrack, will be doing two tracks for their game. I was so excited when I found that out! Especially since I was pledging at the soundtrack level already also, I caved and pledged at the Collector's level for Shroud of the Avatar... couldn't resist.
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# ? Apr 6, 2013 03:04 |
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Scorchy posted:I'm kinda stunned they didn't get more, after the first few days I was expecting them to end up in the 5-5.5 million range. Wonder why it faltered so much. Every Kickstarter dries up during the middle.
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# ? Apr 6, 2013 03:08 |
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Great Rumbler posted:Every Kickstarter dries up during the middle. Rule of thumb for these big ones seems to be end total = around 3-4 times the first day total, but Torment ended up at 2.4. Looking at this https://docs.google.com/spreadsheet/ccc?key=0AjRsTwF0aHv6dFVwaTF1WTI5b24tbGxpQUdQNU1TSHc#gid=14, all I can conclude is that spamming you with a new update/tier every day like P:E did was a winning strategy.
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# ? Apr 6, 2013 03:43 |
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Scorchy posted:I'm kinda stunned they didn't get more, after the first few days I was expecting them to end up in the 5-5.5 million range. Wonder why it faltered so much. I didn't back em, they didn't even finish the first game I backed yet. I imagine a lot of people have the same thought.
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# ? Apr 6, 2013 06:02 |
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LumberingTroll posted:I didn't back em, they didn't even finish the first game I backed yet. I imagine a lot of people have the same thought. Most people appear to have no concept of how a game studio needs to operate while still having paid employees. I expect they'll KS their next project at roughly the same point in Torment's development as well, whatever that project may be.
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# ? Apr 6, 2013 06:31 |
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NTRabbit posted:Most people appear to have no concept of how a game studio needs to operate while still having paid employees.
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# ? Apr 6, 2013 06:37 |
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I backed Torment, but at a significantly lower price point than what I backed Wasteland 2, not because I'm less excited for Torment, but much for the same reasons that have been listed above. The only reason I chose to back it at all prior to the release of Wasteland 2 is because they've been making the right noises throughout its development. And in my opinion they did a good job in selling the need for the money prior to the release of Wasteland 2. I also imagine that they hit a much larger percentage of their potential target audience really early in the campaign (thus a greater proportion of total donations recieved on the first day) because they had the direct contact details of a large number of likely donators from the Wasteland 2 kickstarter. I don't really know the decisions people make that lead them to donate, but for myself if it's a project I'm interested in, I'll generally jump on board as soon as I hear about unless I'm uncertain about the pitch. For Torment, I largely knew the general drift of where the project was heading and knew that I was happy to chip in a bit based on how Wasteland 2 is developing. But I wasn't prepared to throw lots of money at them a second time until they prove that they can actually make a good game, i.e. they finish Wasteland 2.
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# ? Apr 6, 2013 06:57 |
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Scorchy posted:Rule of thumb for these big ones seems to be end total = around 3-4 times the first day total, but Torment ended up at 2.4. The big difference is that the Torment kickstarter was announced way ahead of time, so a lot of people had time to get the word out and prepare, causing the thing to be somewhat front-loaded. Other campaigns like Project Eternity and Wasteland 2 had no information prior to launch, so people had nothing to anticipate before it started. You can see the result in that it basically plateaued quite quickly after the first day. That said, I was still expecting 5 million as well and I really think it is the lack of frequent updates that stopped them. They certainly didn't lack content when they did update of course, but they didn't have people constantly coming back and spreading the word about each new development. Even so, it's a phenomenal result so I can't really begrudge it.
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# ? Apr 6, 2013 07:04 |
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LumberingTroll posted:I didn't back em, they didn't even finish the first game I backed yet. I imagine a lot of people have the same thought. I didn't back them because they're shitheads cashing in on nostalgia for a great game which they had gently caress all to do with the creation of and which has gently caress all to do with this game.
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# ? Apr 6, 2013 10:40 |
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Jedit posted:I didn't back them because they're shitheads cashing in on nostalgia for a great game which they had gently caress all to do with the creation of and which has gently caress all to do with this game. A number of people working on Torment: Tides of Numenera had significant roles in making Planescape: Torment, as you would no doubt know if you had looked into this even a little bit.
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# ? Apr 6, 2013 11:09 |
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Torment got more than four million. That makes it the most successful videogame Kickstarter yet. I don't think anyone should be complaining.Davincie posted:Divinity got stretchgoals. They raised quite a lot yesterday, probably due to the announcement of the stretch goals. Slowing down a bit today, though: I'm going to be extremely miffed if they don't get at least 800K.
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# ? Apr 6, 2013 11:26 |
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It's only the most successful videogame Kickstarter if you don't count the Ouya. Still, even then it's the third most successful overall behind Pebble and Ouya (and it had a few thousand more backers than either of those anyways). 74k is more backers than most projects outside of DFA, too.
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# ? Apr 6, 2013 11:58 |
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Urdnot Fire posted:74k is more backers than most projects outside of DFA, too. It was basically the same number as pledged for Eternity. It'd be interesting to see how much overlap there was between the two groups, I suspect that they'd be essentially the same. Perhaps 73-74k is just the limit of people willing to pledge for a fantasy CRPG two years out.
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# ? Apr 6, 2013 12:12 |
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Phlegmish posted:I'm going to be extremely miffed if they don't get at least 800K. Yeah companions instead of henchmen would be great.
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# ? Apr 6, 2013 12:13 |
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I mainly think it's bizarre that people are throwing so much money at the company that brought us Hunted: The Demon's Forge.
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# ? Apr 6, 2013 15:31 |
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Wendell posted:I mainly think it's bizarre that people are throwing so much money at the company that brought us Hunted: The Demon's Forge.
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# ? Apr 6, 2013 15:38 |
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LumberingTroll posted:I didn't back em, they didn't even finish the first game I backed yet. I imagine a lot of people have the same thought. This was my thought when I first saw them post the kickstarter - and then when I saw when nostalgic nerds with more money than sense had given them millions.
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# ? Apr 6, 2013 15:57 |
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gently caress This Puzzle posted:This was my thought when I first saw them post the kickstarter - and then when I saw when nostalgic nerds with more money than sense had given them millions. Look at these discerning gentlemen who were clever enough to not read a short explanation in their Kickstarter feed, email, or this very thread. Such smart fellows. Not like all those idiots who backed this scam from those scammers.
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# ? Apr 6, 2013 16:00 |
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If Wasteland 2 is aggressively bad it would be interesting to see if people start calling for refunds for their Torment donations. They wont get them regardless but it would be interesting to see.Arnold of Soissons posted:Look at these discerning gentlemen who were clever enough to not read a short explanation in their Kickstarter feed, email, or this very thread. Such smart fellows. Not like all those idiots who backed this scam from those scammers. You are being extremely defensive in response to a mild comment. ReV VAdAUL fucked around with this message at 16:04 on Apr 6, 2013 |
# ? Apr 6, 2013 16:02 |
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ReV VAdAUL posted:If Wasteland 2 is aggressively bad it would be interesting to see if people start calling for refunds for their Torment donations. They wont get them regardless but it would be interesting to see. Why not? I think they would lose more in negative word of mouth—and snowball effect of people turned off by their response—than the value of their backing alone. Worst case, I know there hasn't been a high-profile legal case involving KS yet, but that could be a great opportunity for a class-action suit. Fuschia tude fucked around with this message at 16:17 on Apr 6, 2013 |
# ? Apr 6, 2013 16:11 |
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Wendell posted:I mainly think it's bizarre that people are throwing so much money at the company that brought us Hunted: The Demon's Forge. Very few of the people who made Hunted: The Demon's Forge are working on Torment: Tides of Numenera, certainly not in high-level roles.
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# ? Apr 6, 2013 16:16 |
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Fuschia tude posted:Why not? I think they would lose more in negative word of mouth -- and snowball effect of people turned off by their response -- than the value of their backing alone. Worst case, I know there hasn't been a high-profile legal case involving KS yet, but I bet that would be a great opportunity for a class-action suit. If the numbers actually got large enough to make giving money back a PR issue it would be unlikely there would be enough money to pay out those refunds. Most of the money would be spent by then. On what basis would a class action lawsuit be pursued? The scenario I am contemplating is people wanting donated money back from a different project to the one that was of low quality. What law or contract is being breached?
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# ? Apr 6, 2013 16:19 |
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ReV VAdAUL posted:You are being extremely defensive in response to a mild comment. People get defensive about things they like, it's normal. Personally, I'm fairly optimistic about Torment and I'm glad they did well. If there's a KS you want to criticize, let it be Shroud of the Avatar for turning out to be yet another insipid semi-MMO instead of the 'return to Ultima VII' they were talking about.
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# ? Apr 6, 2013 16:22 |
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I can definitely see being wary about funding them before WL2 comes out, but saying they're just scammers is just being ignorant. They really gave a good explanation of why they had to it and at this point they've reunited essentially all the major people behind the original game plus guys like Ziets and Mitsoda who helped make two of the best RPGs of all time that weren't Torment 1. They clearly have the passion and experience to pull it off so I was willing to trust them, unlike say Ouya which had disaster written all over it from the start.
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# ? Apr 6, 2013 16:25 |
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Arnold of Soissons posted:Look at these discerning gentlemen who were clever enough to not read a short explanation in their Kickstarter feed, email, or this very thread. Such smart fellows. Not like all those idiots who backed this scam from those scammers. I love the original Torment (and kickstarted Wasteland 2 since I enjoyed that game in my youth) but it's really silly for them to go kickstarting another game when they haven't even finished the first one. I said nothing of scams - though I am being cynical about them. People seem to think just because someone produced something good that means whatever they're involved with will be good. M. Night popped out two good to great movies and then look what happened. They are purely cashing in on nostalgia, which I think is fine for your first game but it's kind of a dick move in my book to do it again before you've even produced something. Fuck This Puzzle fucked around with this message at 16:35 on Apr 6, 2013 |
# ? Apr 6, 2013 16:31 |
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gently caress This Puzzle posted:I love the original Torment (and kickstarted Wasteland 2 since I enjoyed that game in my youth) but it's really silly for them to go kickstarting another game when they haven't even finished the first one. I said nothing of scams - though I am being cynical about them.
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# ? Apr 6, 2013 16:34 |
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gently caress This Puzzle posted:it's really silly for them to go kickstarting another game when they haven't even finished the first one. Not silly for them, however, as they became the most successful videogame Kickstarter ever... Edit: Beaten like a rented mule! Curse you, TychoCelchuuu!
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# ? Apr 6, 2013 16:35 |
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Diablo 3 sold more than the first two games combined. It is still a very bad and silly game. Like I said, more money than sense.
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# ? Apr 6, 2013 16:36 |
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gently caress This Puzzle posted:Like I said, more money than sense. They put together a great team, they pitched [in considerable detail] what they're going to do to make this a great game, they presented two proof-of-concept locations [both animated in the way that the final game will be], and they're making sure that Mark Morgan stays employed. That's a pretty compelling case for earning my money, I'd say.
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# ? Apr 6, 2013 16:39 |
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Doing a second Kickstarter allowed them to not fire a large percentage of their staff. So, maybe not such a dick move?
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# ? Apr 6, 2013 16:40 |
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gently caress This Puzzle posted:Diablo 3 sold more than the first two games combined. It is still a very bad and silly game.
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# ? Apr 6, 2013 16:46 |
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# ? Apr 28, 2024 19:24 |
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I actually think they're both going to be good games, it's just weird to go back to the well before you've produced anything. I'm also a bit bitter nobody's trying to kickstart FreeSpace 3 or something. TychoCelchuuu posted:I'm curious as to what kind of "sense" a Kickstarter can make except for "it makes a lot of money." More money than sense applies to the people donating.
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# ? Apr 6, 2013 16:48 |