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TychoCelchuuu
Jan 2, 2012

This space for Rent.

gently caress This Puzzle posted:

More money than sense applies to the people donating.
Ah, I thought "them" in your first post referred to the people running the Kickstarter. I guess I agree with you, then - perhaps if I hadn't already bought Wasteland 2 I'd be fine risking money on a new Torment game, but right now I have no assurances that this company can put out good work and I don't want to double down on my buy-in.

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Arnold of Soissons
Mar 4, 2011

by XyloJW

Phlegmish posted:

People get defensive about things they like, it's normal. Personally, I'm fairly optimistic about Torment and I'm glad they did well. If there's a KS you want to criticize, let it be Shroud of the Avatar for turning out to be yet another insipid semi-MMO instead of the 'return to Ultima VII' they were talking about.

It's not even that, though. It's that comments like this:


gently caress This Puzzle posted:

I actually think they're both going to be good games, it's just weird to go back to the well before you've produced anything.

display a massive amount of willful ignorance.

It only takes the most cursory amount of attention to fully understand why they did this, and to get confirmation from a large number of sources that this is, indeed, a normal practice. If you think the game will be poo poo, that's perfectly reasonable. If you think the use of the name is a callous money grab, Ok. If you hate KS or think kickstarter as preorder is dumb, or ignoring all of the explanations so you can complain about a double-dip is just really aggressively dumb, to me.

e: not that anyone, individually, is dumb to not kick in to this (or any) kickstarter. The safest bet is to wait, 100% of the time. Just, you know, of all the reasons in the universe, this is really the dumbest.

Arnold of Soissons fucked around with this message at 17:23 on Apr 6, 2013

Fuck This Puzzle
Mar 22, 2013

cheesy anime pizza undresses you with pepperoni eyes

Arnold of Soissons posted:

or ignoring all of the explanations so you can complain about a double-dip is just really aggressively dumb, to me.

You can read explanations and not agree with them.

It isn't a normal practice either, because kickstarter isn't how it's normally done in the business.

Arnold of Soissons
Mar 4, 2011

by XyloJW

gently caress This Puzzle posted:

You can read explanations and not agree with them.

It isn't a normal practice either, because kickstarter isn't how it's normally done in the business.

You can read them and still ignore them, too. And you could easily make the case that Kickstarter is becoming the way business is done for small market games. You could even argue that it already is SOP at this point.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Arnold of Soissons posted:

display a massive amount of willful ignorance.
Crowd funding means funding from the crowd, your customers. Customers aren't aware of, nor should they be aware of, business realities. They insert money, and expect a game in return. It is perfectly reasonable for customers to feel a bit leery about inserting a second chunk of money before the machine has produced their first game.

Full stop. You can agree or disagree with whether that's a "good" mindset, but get off your soap box - customers are entitled to be customers. You don't need a PhD in business before you're allowed to buy a game.

(EDIT: I realize not all customers are uninformed, but nitpicking others for not being as informed and enlightened as you when making a purchase is goony as gently caress. "willful ignorance," really?)

Shalinor fucked around with this message at 17:31 on Apr 6, 2013

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Arnold of Soissons posted:

You can read them and still ignore them, too. And you could easily make the case that Kickstarter is becoming the way business is done for small market games. You could even argue that it already is SOP at this point.

Have any other developers solicited a second Kickstarter? If so have any of them solicited that second kickstarter before the first game was released?

1-Up
Aug 8, 2007

ReV VAdAUL posted:

Have any other developers solicited a second Kickstarter? If so have any of them solicited that second kickstarter before the first game was released?
http://www.starcommandgame.com and they haven't released anything so far.(Our very own SA-thread for android games has this even in the title).

Smarmy Coworker
May 10, 2008

by XyloJW

gently caress This Puzzle posted:

More money than sense applies to the people donating.

pro tip: The set of people donating to Torment is not necessarily the same set that donated to Wasteland 2. The overlap could be large, small, or nonexistent. Some of these people could potentially have not even known about the Wasteland 2 kickstarter, or know about it but not know it's the same company. Many could know but not care.

Is it really fair to say a customer has more money than sense if they donate to two kickstarters by the same company? They could donate with full knowledge that their previous donation has yet to produce anything and they have no idea if the games will be good, but they understand why inXile ran two kickstarters right after one another and want to support someone creating sequels to games from their (possibly) childhood, with the realization that the games might be crap. They can do whatever they want with their money, and just because you wouldn't do the same doesn't mean they're stupid.

For example, I bought Diablo 3 at launch with full expectation that it would be a worse game than Diablo 2. It was, I played it for a month or so, and never picked it up again, but I still enjoyed it for what it was and was satisfied with my purchase. I don't think I'm dumb for doing that.


(also i didn't donate to wl2 and paid for the $45 tier in torment to get both games anyway, clearly the best choice :c00l:)

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

1-Up posted:

http://www.starcommandgame.com and they haven't released anything so far.(Our very own SA-thread for android games has this even in the title).

That is a grey area since the second KS was to fund a port of the unreleased initial project rather than a second game but still, nothing to give confidence to a potential donor or suggest this is SOP.

Any others?

CottonWolf
Jul 20, 2012

Good ideas generator

ReV VAdAUL posted:

Any others?

The Guns of Icarus Online people are apparently on their third. Though, as far as I can tell, they always started their next one after the previous game had been released.

CottonWolf fucked around with this message at 17:55 on Apr 6, 2013

Obsurveyor
Jan 10, 2003

ARACHNOTRON posted:

pro tip: The set of people donating to Torment is not necessarily the same set that donated to Wasteland 2. The overlap could be large, small, or nonexistent.

Some enterprising individual could scrape the backer lists of both projects and determine this.

Kenshin
Jan 10, 2007

gently caress This Puzzle posted:

I'm also a bit bitter nobody's trying to kickstart FreeSpace 3 or something.
I don't think any of us are going to particularly happy when this happens, because the publisher who currently owns the Freespace trademark (though it's not clear if they actually own the IP) are soon going to be Kickstarting a F2P Heavy Gear game so that a pet developer can make it.

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer
I didn't join the Torment kickstarter because I never thought the first one was as amazing as people claim. I have the same degree of criticism for games like Deus Ex and Bioshock, so call me the Russian judge. I do think a large part of that was having to wrestle with a hacked Infinity Engine and an equally (if interestingly) hacked AD&D ruleset. Liked the story, disliked the game parts.

I also didn't join because I have no faith in Monte Cook's world-building chops. The guy's branded World of Darkness d20 conversion managed to turn the WoD with its PCs as creatures lurking in shadows into a cut-rate modern-day Shadowrun. I trust him with the concepts behind Torment about as much as I do that hack they got as a stretch goal dialogue writer.

Starting a Kickstarter for Torment before Wasteland 2 was an issue as well, until someone pointed out the way studios function internally. Now I'm somewhere between curious and concerned for them as a company. Are they going to continue with this overlapping development schedule, coming up with a new game to put inactive people on? Are they going to keep getting millions of dollars in pledges for those titles, or what will happen if some kind of buyer fatigue sets in? How many copies do they expect to sell post-launch?

I may not have pledged for it, but it's going to be interesting as Hell to watch unfold!

TychoCelchuuu
Jan 2, 2012

This space for Rent.
In terms of double Kickstarters, BIONITE: Origins had a Kickstarter and then later a flexible funding IndieGogo campaign and I swear they also had a Kickstarter or an IndieGogo for a single player campaign addon (or, according to my unfounded speculation, an "oh poo poo we're out of money" campaign) but I can't for the life of me find any link to it.

edit: it was a Kickstarter the second (third?) time around too. So, yeah, hooray for these folks...

Kenshin
Jan 10, 2007

Bieeardo posted:

Starting a Kickstarter for Torment before Wasteland 2 was an issue as well, until someone pointed out the way studios function internally. Now I'm somewhere between curious and concerned for them as a company. Are they going to continue with this overlapping development schedule, coming up with a new game to put inactive people on? Are they going to keep getting millions of dollars in pledges for those titles, or what will happen if some kind of buyer fatigue sets in? How many copies do they expect to sell post-launch?
Well, I think the assumption is that they will be able to fund the next game with the funds from Wasteland 2. Keep in mind that it had just over 61k backers, which should be a fairly small portion of the overall audience assuming the game is good and gets positive reviews. If Wasteland 2's development is really covered most of the way by the Kickstarter, that means that the vast majority of the sales post-release are profit.

Likewise, Torment had about 74k backers. Presumably a really good RPG could sell several hundred thousand or a million copies over the course of the first few months, particularly if it is good and gets enough press. Again, since the game is (mostly) paid for by the Kickstarter campaign, this means that most of those sales would be profit.

(I'm of course ignoring any sort of marketing costs they do for either game because we have no idea what those plans are)


Isn't Shadowrun Returns the first >$1million Kickstarter game scheduled for release? Or is DoubleFine's going to be released first? Their quality may well color people's perceptions toward how these other huge Kickstarted games will be (even if in actuality they have no bearing at all)

TychoCelchuuu
Jan 2, 2012

This space for Rent.

Kenshin posted:

Well, I think the assumption is that they will be able to fund the next game with the funds from Wasteland 2. Keep in mind that it had just over 61k backers, which should be a fairly small portion of the overall audience assuming the game is good and gets positive reviews. If Wasteland 2's development is really covered most of the way by the Kickstarter, that means that the vast majority of the sales post-release are profit.

Likewise, Torment had about 74k backers. Presumably a really good RPG could sell several hundred thousand or a million copies over the course of the first few months, particularly if it is good and gets enough press. Again, since the game is (mostly) paid for by the Kickstarter campaign, this means that most of those sales would be profit.

(I'm of course ignoring any sort of marketing costs they do for either game because we have no idea what those plans are)


Isn't Shadowrun Returns the first >$1million Kickstarter game scheduled for release? Or is DoubleFine's going to be released first? Their quality may well color people's perceptions toward how these other huge Kickstarted games will be (even if in actuality they have no bearing at all)
What this all ignores is that there are people who they want to keep employed in the time between when they finish their work on WL2 and when WL2 comes out and starts making money. The Kickstarter cash from WL2 can't fund that game and also the Torment game while inXile finishes up WL2 and starts selling it - to keep from laying anyone off they need to have multiple projects going at once.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat
http://www.forbes.com/sites/danielnyegriffiths/2013/04/03/brian-fargo-interview-torment-tides-of-numenera-kickstarter/

Brian Fargo had an interview with Forbes a few days ago getting into some of that. It's a short four pages.

Kenshin
Jan 10, 2007

Drifter posted:

http://www.forbes.com/sites/danielnyegriffiths/2013/04/03/brian-fargo-interview-torment-tides-of-numenera-kickstarter/

Brian Fargo had an interview with Forbes a few days ago getting into some of that. It's a short four pages.

Yeah, the key quote out of this is here:

quote:

Very much so! For us to sell 200,000 pieces would mean that we can carry on making games like this for five years. If its more, maybe thats 10 years. The way I look at it, I get to make another RPG.
We can presume that Wasteland 2 is going to come out before they need to start staffing a third game, which means they likely won't have to use Kickstarter again if Wasteland 2 is successful.

Great Rumbler
Jan 30, 2013

For I am a dog, you see.

Kenshin posted:

We can presume that Wasteland 2 is going to come out before they need to start staffing a third game, which means they likely won't have to use Kickstarter again if Wasteland 2 is successful.

I could see them shifting to something like what Larian is doing: fund most of the game with internal money, but do a Kickstarter to raise additional cash to make the game bigger and deeper than what they could do with just their own money. That way, they're not as dependent on Kickstarter, but they still get to retain fan participation and early interest. But all that is many months away, November at the very earliest.

TyrsHTML
May 13, 2004

I backed wasteland 2 and torment because it was $20 each and if they end up being terrible its less money than a AAA turning out to be poo poo. Kickstarter!

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


gently caress This Puzzle posted:

You can read explanations and not agree with them.

It isn't a normal practice either, because kickstarter isn't how it's normally done in the business.

It's a perfectly normal business practice. The only weird part is that the money is coming from a Kickstarter, not a publisher. Once a team is done with whatever's necessary for one game, you start them working on another one, or DLC. The fact that you want to keep people employed during different parts of a game's development cycle is one of the advantages of DLC - you can have your content producers churning out stuff that will make you money while the designers are working on the higher level building blocks for the next game. In this case they're starting from scratch so have no DLC to produce, and they're doing another crowdfunding effort instead. I don't see how this is any different from going after another publisher for you next project before the first is finished -- it might be a bit of a gamble, but if it pays off you have a much more solid future.

How would you propose they keep people on staff and paid if they don't have a particular project to work on, once the aspect of Wasteland that they were responsible for is finished?

E: From that Forbes interview:

quote:

The reason why we did it is that when I used to do the role-playing games at Interplay, wed always have staggered development. Youre going to get a better product if you have the pre-production for the next game for the team to start on right when theyre done. That way we can spend the time while everyone (sc. on the production team) is working on Wasteland, theyll (sc. the pre-production team on Torment:Tides of Numenera) be questioning every word of the design for Torment, and every nuance and every piece of reactivity, and making pass after pass, honing it in so that when the team from Wasteland gets done, theyll be ready to go. That certainly works better than if you finish Wasteland, and then say now what will we do?

What part of this is silly? It seems pretty reasonable to me.

NmareBfly fucked around with this message at 21:05 on Apr 6, 2013

Poe
Jul 22, 2007




NmareBfly posted:

It's a perfectly normal business practice. The only weird part is that the money is coming from a Kickstarter, not a publisher. Once a team is done with whatever's necessary for one game, you start them working on another one, or DLC. The fact that you want to keep people employed during different parts of a game's development cycle is one of the advantages of DLC - you can have your content producers churning out stuff that will make you money while the designers are working on the higher level building blocks for the next game. In this case they're starting from scratch so have no DLC to produce, and they're doing another crowdfunding effort instead. I don't see how this is any different from going after another publisher for you next project before the first is finished -- it might be a bit of a gamble, but if it pays off you have a much more solid future.

How would you propose they keep people on staff and paid if they don't have a particular project to work on, once the aspect of Wasteland that they were responsible for is finished?

E: From that Forbes interview:


What part of this is silly? It seems pretty reasonable to me.

Personally, I appreciate where they came from in this explanation, and I don't begrudge them or the people who funded both their projects, but as the one putting their own money down, I want to know the company that brought us Choplifter HD and Super Stacker can make one passable RPG before I give them money for a second one. It's not like I can't buy Torment post release if everything's good, but they've got as much of my money on faith as they're getting.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!

Shalinor posted:

Crowd funding means funding from the crowd, your customers. Customers aren't aware of, nor should they be aware of, business realities. They insert money, and expect a game in return.

Kickstarter is not a shop, though. People pledging on KS are hardly normal customers (hardly even customers, in fact, more like patrons). If anyone pledges uninformed and then just expects a game to fall out of the machine they're simply dumb, not even going to sugarcoat it.

I understand the concern of some, but I accept inXile's explanation, understand it, and also accept the risk of having nothing in my hands should something go sideways. Kickstarter is, as all of you probably know by now, a chance for us to put our money where our mouth is, it's purely faith-based. It doesn't matter if the faith runs on nostalgia, innovativeness or actual working prototype.

Also, to the people saying they have nothing to show, they actually provided a demo video of one of the locations, and it was pretty good. Sure, it might fail even in spite of that, but assuming such pessimistic position is pointless.

Juc66
Nov 20, 2005
Lord of The Pants
I'm totally cool with their explanation, although I think they'd have been better served making DLC / addons for wasteland 2 (as it'd make them more money, and I'd probably buy them)
but that said, until they deliver a game via kickstarter I won't give them any money, I don't really have enough to spend that I can give money without a guarantee of getting something for it.

Dr. Video Games 0031
Jul 17, 2004

More to the point, it's okay to be skeptical, regardless of realities. I fully realize why inxile needs a more constant flow of money to keep everyone on board, but since I still haven't gotten my hands on Wasteland 2, the level of trust needed for me to fund yet another project hasn't yet been established. I don't want to take a risk on two different projects from the same team, I'd rather see the results of the first before committing to the second. We just don't know yet if they're capable of releasing great old school style RPGs yet.

Poe
Jul 22, 2007




Dr. Video Games 0031 posted:

More to the point, it's okay to be skeptical, regardless of realities. I fully realize why inxile needs a more constant flow of money to keep everyone on board, but since I still haven't gotten my hands on Wasteland 2, the level of trust needed for me to fund yet another project hasn't yet been established. I don't want to take a risk on two different projects from the same team, I'd rather see the results of the first before committing to the second. We just don't know yet if they're capable of releasing great old school style RPGs yet.

Exactly this for me. By comparison, I gave the Project Eternity kickstarter a pledge for the game and an addon for the expansion pack, which is a way worse proposition than pledging for two separate projects, but it's because Obsidian has a better track record, bugs aside, of producing RPGs over the last 10 years: KOTOR 2, New Vegas, NWN 2, and Alpha Protocol. They also did Dungeon Siege 3, which some people like.

Juc66
Nov 20, 2005
Lord of The Pants

Poe posted:

... KOTOR 2 ...

Woh oh oh oh, don't be saying things you can't take back.
That's not exactly a stellar example of a finnished RPG.

Chickpea Roar
Jan 11, 2006

Merdre!

Juc66 posted:

Woh oh oh oh, don't be saying things you can't take back.
That's not exactly a stellar example of a finnished RPG.

It is a stellar example of an RPG, though.

Chickpea Roar fucked around with this message at 23:04 on Apr 6, 2013

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Nightblade posted:

It is a a stellar example of an RPG, though.

I agree. Aside from being really dated, it's a really enjoyable game, especially with the Content restored mod.

I may have to go back and check out Dungeon Siege 3, but from the few hours I played of it I really thought it wasn't up to par with Obsidian's other games, however incomplete they may have been. I think the impression I have of DS3 was a resounding 'meh'.

SnowDog
Oct 26, 2004

TyrsHTML posted:

I backed wasteland 2 and torment because it was $20 each and if they end up being terrible its less money than a AAA turning out to be poo poo. Kickstarter!

Pretty much this. Plus, I like the little feeling I get from letting the company (and others) know, yes, this is the kind of game I want to see made. If the game is awful and is a flop, it still tells the next studio there's an audience for their better idea which builds off that.

Juc66 posted:

although I think they'd have been better served making DLC / addons for wasteland 2

See now that would leave a bad taste in my mouth. We funded that game, and our level of funding determined the amount of content, and then sight unseen they go back to the well for more content in the game? Not a fan of that approach.

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Poe posted:

as the one putting their own money down, I want to know the company that brought us Choplifter HD and Super Stacker can make one passable RPG before I give them money for a second one.

See, this is a perfectly reasonable reason not to throw money down. I was mostly just pointing out that the second Kickstarter isn't just a cash grab assuming it's in good faith, and a pretty reasonable decision from a business standpoint. Well, I hope it isn't, because if so they grabbed some of mine. I suppose I've flushed money down toilets for worse odds.

quote:

See now that would leave a bad taste in my mouth. We funded that game, and our level of funding determined the amount of content, and then sight unseen they go back to the well for more content in the game? Not a fan of that approach

This really depends on the DLC they end up with. I don't have a problem with throwing them a few more bucks for another chapter or whatever. If it's microtransaction '$5 for a better gun!!!' then yeah that would be crappy, but I don't feel like I'm entitled to more than the original offer. It would be nice if it were free to anyone who kickstartered originally, but that's the sort of decision they should only make after seeing sales numbers.

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Drifter posted:

I agree. Aside from being really dated, it's a really enjoyable game, especially with the Content restored mod.

I may have to go back and check out Dungeon Siege 3, but from the few hours I played of it I really thought it wasn't up to par with Obsidian's other games, however incomplete they may have been. I think the impression I have of DS3 was a resounding 'meh'.

DS3 is okay if you put it on Hard mode but your expectations will probably be more in line for what you're getting if you just forget Obsidian made it at all, for better for worse.

Chairchucker
Nov 14, 2006

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022




Also, while InXile may not have done much as a company, (no, I'm not counting the Bard's Tale remake thing as indicative of their ability to make a good RPG) a lot of the individual people involved in this game have.

SnowDog
Oct 26, 2004

NmareBfly posted:

I don't feel like I'm entitled to more than the original offer. It would be nice if it were free to anyone who kickstartered originally, but that's the sort of decision they should only make after seeing sales numbers.

Oh, sure, I don't mean after the game ships. I meant with the game unfinished, starting a KS for DLC as a way of keeping the company afloat (instead of a KS for a new property, as they did).

sharts
Jul 3, 2008

a̸ ̕s̡cŗeam͟i͠ng͞ ͘sk͏u̢l̨l i̡s y͝o͡ųr o͡n͟l͞y ͢comp̛ani̡o͞n͝
Humans Must Answer, the 2D space shooter by ex-S.T.A.L.K.E.R. devs, is in its final fundraiser week and needs a cash infusion to make it!

Orzo
Sep 3, 2004

IT! IT is confusing! Say your goddamn pronouns!

Zenith Nadir posted:

Humans Must Answer, the 2D space shooter by ex-S.T.A.L.K.E.R. devs, is in its final fundraiser week and needs a cash infusion to make it!
I am honestly surprised that such a polished, already-functional game like this hasn't met such a modest goal. The graphics are really great. Is the genre something people just aren't interested in?

Edit: The music is pretty great too.

Orzo fucked around with this message at 16:04 on Apr 7, 2013

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Whoever is writing the update copy for Divinity: Original Sin needs to put down the meme dictionary. In a casual glance over the latest update email, I saw "Over 9000", "1.21 Gigawatts" and "Objection!". It's like they don't know how to start a section without a meme header.

That aside, they went into great depth on the co-op vs single player stuff, and how it works. For those of you that were concerned/curious, the latest update is very worth reading.

Shalinor fucked around with this message at 17:05 on Apr 7, 2013

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

Orzo posted:

I am honestly surprised that such a polished, already-functional game like this hasn't met such a modest goal. The graphics are really great. Is the genre something people just aren't interested in?

Edit: The music is pretty great too.

The genre is the sole reason I didn't donate. I just know I won't play that game.

ExHumus
Aug 30, 2006

BOOM BOOM!!

ReV VAdAUL posted:

Have any other developers solicited a second Kickstarter? If so have any of them solicited that second kickstarter before the first game was released?

Stone Blade Entertainment solicited funds for Ascension Online while still working on their first kickstarted project, but Ascension already exists in paper form and on the iPad so backers had a good idea of what they were funding.

SolForge: http://www.kickstarter.com/projects/1965800643/solforge-digital-trading-card-game
Ascension Online: http://www.kickstarter.com/projects/1965800643/ascension-online

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Bobo the Red
Aug 14, 2004
Lay off the marmot

Orzo posted:

I am honestly surprised that such a polished, already-functional game like this hasn't met such a modest goal. The graphics are really great. Is the genre something people just aren't interested in?

Edit: The music is pretty great too.

It really seems like they just haven't managed to tap their audience. The game is cheap and pretty, but it only has 200ish backers. I imagine the British pounds things makes people more wary too :(

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