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Yatagarasu, a doujin game made by ex-SNK staff with strong 3S influences, has been partially translated to English and is now on sale. http://www.ricedigital.co.uk/store/yatagarasu The game is supposed to be getting a 3DS port, but seeing how the publisher, Nicalis, doesn't exactly have the most stellar track record with timely or fully functional releases...
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# ? Apr 4, 2013 20:56 |
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# ? Apr 29, 2024 00:36 |
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F. Lobot posted:This video covers the basics of competitive Smash and will help it to seem a little less frenetic. It's pretty much required reading if you plan on spectating Melee at Evo. no thanks ill probably lose less money on the casino floor. am i right guys? Does anyone know if sfxt was profitable? I know it wasnt in the beginning, but after all the price cuts its also not making much per sale.
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# ? Apr 5, 2013 01:23 |
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just a butt posted:Yatagarasu, a doujin game made by ex-SNK staff with strong 3S influences, has been partially translated to English and is now on sale. So is it any good?
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# ? Apr 5, 2013 01:49 |
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dangerdoom volvo posted:So is it any good? I am kind of waiting for impressions before picking it up myself. Here is a trailer or something https://www.youtube.com/watch?v=yH6brwiQ9Lo
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# ? Apr 5, 2013 01:56 |
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The important question isn't whether the game is good, but whether or not the netcode is good
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# ? Apr 5, 2013 02:01 |
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gently caress Dicekick this is the real one true game https://www.youtube.com/watch?v=E_PjT708Q64
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# ? Apr 5, 2013 05:49 |
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Speaking of the One True Game, is that NIDDHOGG game that was shown a few times in this thread available for download anywhere? It looks like a riot but I can't find anything on it anywhere, apart from the website which offers little to no information.
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# ? Apr 5, 2013 06:10 |
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Goodpart posted:Speaking of the One True Game, is that NIDDHOGG game that was shown a few times in this thread available for download anywhere? It looks like a riot but I can't find anything on it anywhere, apart from the website which offers little to no information. It hasn't been released. The only way you can play it is with a solid wood cabinet in indie game conventions... Like this one.
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# ? Apr 5, 2013 06:36 |
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That is the undisputed king of arcade cabinets.
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# ? Apr 5, 2013 06:37 |
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What is that, a 3DO controller? He must be ironically playing Rise of the Robots or something.
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# ? Apr 5, 2013 06:47 |
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Soulcleaver posted:What is that, a 3DO controller? He must be ironically playing Rise of the Robots or something. Looks like one of those off brand Saturn USB pads.
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# ? Apr 5, 2013 06:49 |
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uncleKitchener posted:To anyone in London who has either been living under a rock or has no where to go after the Gamebase and Casino Arcade closures, The Heart of Gaming will be opening up on 13th of this month in a new venue close to North Acton station on zone 2 and 3, so we're hoping to see a lot of people to come in on opening day. Will definitely be going to this, hopefully on the opening. Was never really part of the arcade scene, but it sucked when Trocadero closed and I'm really feeling the lack of offline sessions now that Gamerbase and Winner Stays On aren't around anymore.
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# ? Apr 5, 2013 15:02 |
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I'd be glad to build a NIDDHOG cab for the guy for free. Hell, we got an extra Naomi stand-up cab they can use.Lavareef posted:Will definitely be going to this, hopefully on the opening. Was never really part of the arcade scene, but it sucked when Trocadero closed and I'm really feeling the lack of offline sessions now that Gamerbase and Winner Stays On aren't around anymore. Those places were doomed to die years ago. Funland died because the troc's owner is a fraudulent carny rear end in a top hat and Gamerbase was Gamerbase, so it had to die sooner or later. Old HOG slowly died because people weren't willing to travel up to Potters Bar, but it always had the regulars there. WSO, UC and other stuff will prob be moved if people agree not to be politicians.
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# ? Apr 5, 2013 15:10 |
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just a butt posted:I am kind of waiting for impressions before picking it up myself. Here is a trailer or something I got it so I can mess around with it, but I'm at work right now. Buhbuhj also got it, and his initial impressions are as follows: 11:58.45 ( &Buhbuhj ) hm 11:58.53 ( &Buhbuhj ) well game seems ok idk 11:59.14 ( &Buhbuhj ) movement feels good and damage is pretty high So I'm a little bit excited to try it out. We're gonna try online later if we can, it's apparently delay based netcode but it's a bunch of menus and stuff you have to go through to create/join a lobby. I also found this: http://www.orochinagi.com/forums/viewtopic.php?f=27&t=3639 which is a character by character guide with some combos and stuff.
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# ? Apr 5, 2013 17:07 |
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boxcarhobo posted:I got it so I can mess around with it, but I'm at work right now. Buhbuhj also got it, and his initial impressions are as follows: If I buy it can I put it on as many of my machines as I want, or is there something preventing me from having it on my laptop and desktop?
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# ? Apr 5, 2013 17:43 |
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Countblanc posted:If I buy it can I put it on as many of my machines as I want, or is there something preventing me from having it on my laptop and desktop? There's no kind of drm, its just a .rar with a folder and all the files in it.
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# ? Apr 5, 2013 18:16 |
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Yatagarasu is literally anime 3S.It's a fun game with less bullshit than 3S and a few system tweaks that make it pretty fun. If Akatsuki Blitzkampf is poverty ST, Yatagarasu is poverty 3S, except without Chun Li, which makes it fun. e: If you want a good reason to at least try it, the answer is they gave Dudley Genei-Jin. interrodactyl fucked around with this message at 18:57 on Apr 5, 2013 |
# ? Apr 5, 2013 18:53 |
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Some thoughts as I noticed the Yatagarasu mention the video.just a butt posted:Yatagarasu, a doujin game made by ex-SNK staff with strong 3S influences, has been partially translated to English and is now on sale. "Oh hey, a game by ex-SNK staff; this should be pretty cool." just a butt posted:I am kind of waiting for impressions before picking it up myself. Here is a trailer or something "Oh, by all means, don't show us the characters in your game in your promo. " "Is that Haiji (of Daraku Tenshi aka Fallen Angels)? Not only do his attacks look similar and even have the same physics, he even has the same stance. Heck, they even have the same silhouette aside from the hair. Nevermind Haiji clearly being based on Yashrio and..." " Hibki (of Last Blade 2 and CvS2 fame) too? And there's a palette swap version?" "Unless your name is Mike Haggar or Zangief, the absolute last move you should give any grappler in any game is a spinning piledriver. I can excuse something like a dragon punch, because there's only so many ways you can throw an uppercut, but there are literally hundreds of things you can use in place of an SPD." I decided to look up some match videos of this and it harkens back to some of the independent releases of the very late 90's - early 00's (Groove On Fight, Daraku Tenshi and Rumble Fish in particular). Except where those were unlike anything else on the market at the time (even now in some cases), this just comes off as uninspired and only serves to remind you of better (and more accessible) games that you could be playing. If this was indeed made by ex-SNK folks, man, I really expected better. Ghostpilot fucked around with this message at 19:13 on Apr 5, 2013 |
# ? Apr 5, 2013 19:10 |
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Ghostpilot posted:If this was indeed made by ex-SNK folks, man, I really expected better. Well, it was just 3 guys, and the only ex-SNK dude was the artist (obviously.) And yeah it's pretty derivative but it's something 3 guys made in their spare time out of bedrooms and such, and it feel's pretty fun 5 minutes in. vOv
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# ? Apr 5, 2013 19:15 |
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Ghostpilot posted:"Is that Haiji (of Daraku Tenshi aka Fallen Angels)? Not only do his attacks look similar and even have the same physics, he even has the same stance. Heck, they even have the same silhouette aside from the hair. Nevermind Haiji clearly being based on Yashrio and..." If you weren't aware, the character designs were made by Styleos, who was indeed the same guy who did Daraku Tenshi and did a bunch of the new characters for KOF between 99 and 2k1, including K' and Maxima. And yes, he tends to recycle stuff a fair bit, K' and Maxima were also both somewhat recycled older designs as I recall.
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# ? Apr 5, 2013 19:17 |
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Gwyrgyn Blood posted:If you weren't aware, the character designs were made by Styleos, who was indeed the same guy who did Daraku Tenshi and did a bunch of the new characters for KOF between 99 and 2k1, including K' and Maxima. And yes, he tends to recycle stuff a fair bit, K' and Maxima were also both somewhat recycled older designs as I recall. Yeah, I was aware. I just didn't want to get off on a tangent about it because it opens a whole 'nother can of worms (like, " is that Vash the Stampede?!"). I actually preferred Harry Ness' design to Maxima's, although K' was a big step up from Cool (who had his design split across K' and Krizalid). Styleos is really set in this ways, though.
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# ? Apr 5, 2013 19:25 |
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edit: Ugh, brain no work. Ignore. Fayk fucked around with this message at 03:07 on Apr 6, 2013 |
# ? Apr 6, 2013 03:02 |
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As someone who likes watching 3rd Strike I like how that game looks - nice and fluid, and a good speed. That grappler guy is totally Hugo though.
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# ? Apr 6, 2013 04:08 |
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I have an embarrassing confession to make. Until earlier this year, I was pretty much a Mortal Kombat kind of guy (although I played a lot of Vampire Savior in the early 2000's). I've recently started trying to get back into more fighting games in general, and much to my chagrin, I can't do charge moves. QCFs, HCFs, dragon punch motions, okay, no problem. Even with a stick, though, charge moves just completely evade me. I can never tell how long is charged enough, and it feels like half the time I end up accidentally pressing a diagonal or missing the window for pressing the attack button. So I can't play Guile, or Bishamon, or Balrog, etc. Is there some sort of specific technique behind it, or should I just repeat the motion until (hopefully) something clicks?
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# ? Apr 6, 2013 06:45 |
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Solomonic posted:I have an embarrassing confession to make. Until earlier this year, I was pretty much a Mortal Kombat kind of guy (although I played a lot of Vampire Savior in the early 2000's). I've recently started trying to get back into more fighting games in general, and much to my chagrin, I can't do charge moves. QCFs, HCFs, dragon punch motions, okay, no problem. Even with a stick, though, charge moves just completely evade me. I can never tell how long is charged enough, and it feels like half the time I end up accidentally pressing a diagonal or missing the window for pressing the attack button. So I can't play Guile, or Bishamon, or Balrog, etc. Just practice and experience. If you can do the motion (at least one person has posted in these threads unable to do them) when you give yourself an exaggerated amount of time to play, then it's just about raw experience and getting the feeling. Before I got into fighting games 'seriously', I had always been bad w/ charge chars, since I hadn't played any really since guile in World Warrior. I was fine with general basic execution of other moves - it wasn't until I started maining a charge character for a few weeks that I really got the 'feel' for playing them in general. If you're still having trouble, then only practice in a game that actually has an input display, so you can tell if you're hitting the button early (will never work), at the same time (ideal for capcom), or late (okay unless it's TOO late). Assuming you had the charge. But that's key. Also, down-up charges are usually easier, because in a lot of games, downback->upback is still legal (and keep that back-charge~) You might also find it helpful if you practice combos that integrate charge moves since the earlier hits in many - like Bishamon's - are also to kind of 'stall' (while getting hits/block pressure/etc) to get a charge. Bishamon this would be something like: lk <link> lp, lk <link> cr.MP xx iai giri slash
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# ? Apr 6, 2013 06:53 |
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Learn Balrog or Guile's combos (assuming SF4): Balrog: cr. lp cr. lp LINK cr. lk xx fierce headbutt Guile: cr. lp cr. lp LINK cr. mp xx HK flash kick Practice them off a jump in, start charging down back after you jump in. This will give you some muscle memory for charging ahead of time. I can't for some reason recall if these combos inherently give you enough charge from standing or not, but just practice them off jump-ins first. Once you have these down you should have a much better idea of how much charge time feels right. angel opportunity fucked around with this message at 20:58 on Apr 6, 2013 |
# ? Apr 6, 2013 17:54 |
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Not to be a butthead, but xx is actually only used to indicate cancels, rather than links. cr.MP xx flash kick is right, but cr.LP xx cr.MP (etc.) could be misleading to someone who doesn't know better.
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# ? Apr 6, 2013 20:18 |
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Fixed it... don't know what I was thinking there!
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# ? Apr 6, 2013 20:58 |
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I have a Super Turbo question: any advice for canceling into Balrog's super? I'm under the impression you need the forward motion to coincide with a normal, then perform the rest of the combo as you would cancel into a rush punch. Can you use the negative edge to make this easier?
Babylon Astronaut fucked around with this message at 07:36 on Apr 7, 2013 |
# ? Apr 7, 2013 07:32 |
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Babylon Astronaut posted:I have a Super Turbo question: any advice for canceling into Balrog's super? I'm under the impression you need the forward motion to coincide with a normal, then perform the rest of the combo as you would cancel into a rush punch. Can you use the negative edge to make this easier? Cancelling from what?
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# ? Apr 7, 2013 07:43 |
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Crouching jab would be great, or standing forward. I think if I can figure those out, it will be easy to cancel a standing jab. I am basically learning the combos that start with a jump in. I can get some jabs going, or the forward, but I'm having trouble getting a super to come out at the end. Ok apparently what I'm supposed to do with the directional input is called buffering? That might be what's tripping me up. Babylon Astronaut fucked around with this message at 07:55 on Apr 7, 2013 |
# ? Apr 7, 2013 07:48 |
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It's extremely difficult to cancel into super in ST and you don't need to be able to do it to win. Just do the combo into Fierce rush to get the knockdown and then pressure. That said, you want the inputs to be like combo, lp, forward, back, neutral, lp, forward, piano punches for super. In fact you cannot cancel the chained jab into super, you're chain canceling it into a neutral jab and then kara-canceling the startup into the super and it links.
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# ? Apr 7, 2013 08:33 |
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If you're trying to get super in a jumpin combo, doesn't crouching forward link into it? It would need to be an extremely deep jumpin I guess. While it's true that canceling into super is difficult, lots of folks are going to do it against you anyway. The number of rounds I've lost to Guile's crossup short short super
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# ? Apr 7, 2013 15:52 |
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Meaty cr.mk links into super for Rog, but not off a jump-in. Combo into super is even less necessary for Rog than most characters in ST, you only need it for making amazing comebacks. It's one of the easiest supers in the game to land and use, especially since it's safe on block against everybody except gief.
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# ? Apr 7, 2013 17:24 |
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ZerodotJander posted:Meaty cr.mk links into super for Rog, but not off a jump-in. Hm. The wiki claims it's just a normal link. It definitely links into c.mp, and that's one less frame of startup (again from the wiki). It might be wrong, though, who knows with this game. It's true that it doesn't really matter much, especially against fireball characters where you want to save super anyway.
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# ? Apr 7, 2013 18:16 |
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Babylon Astronaut posted:I have a Super Turbo question: any advice for canceling into Balrog's super? I'm under the impression you need the forward motion to coincide with a normal, then perform the rest of the combo as you would cancel into a rush punch. Can you use the negative edge to make this easier?
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# ? Apr 7, 2013 23:00 |
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Sorry if this has been posted... http://www.gamespot.com/news/darkstalkers-resurrection-fails-to-meet-capcom-sales-targets-6406806 Darkstalkers failed to meet sales targets. Doesn't seem as "unbelievable" as Square Enix saying Tomb Raider failed at nearly 4 million copies, but even so this would suggest that new releases in the franchise remain unlikely. Some of the comments are sort of amusing under there, though. Bear in mind Capcom didn't say they were pulling the game from shelves or anything, and they DID release it after years of fan begging, yet the gamer reaction is pretty predictable, like Capcom was saying "we are taking that game back from your hard drive"... quote:I've come to really hate capcom... They really turned into a money hungry company....... quote:Welp. Adding Capcom to the blacklist. quote:Why is it only the sales that matter? Are they saying if it sold way more and everyone was disappointed with it, it would be considered a success? quote:I honestly think this was just a ploy so they could pretend to fans they made an effort, but shut down any hopes of Darkstalkers permanently. Screw those companies and their focus on money! Why do they measure things by sales instead of fan love anyway? That last one doesn't even make sense, releasing a full working game is "pretending to make an effort" when simply shutting down the franchise to begin with would cost zero dollars? I mean, I didn't buy the game, but if Capcom likes making boatloads of money on Resident Evil and wants to focus on that instead of older franchises, they're a business, they can do whatever will capitalize their revenue. I may not buy those newer games, but I won't begrudge them making business decisions, not "decisions that 15 year old games would make". Most comments say "it's a niche title, what did they expect?" which is true, but Capcom has been pretty open about clearing out niche titles the last few years (as have most major companies), you don't have to like it but I don't know what is so surprising about this. A new Darkstalkers wouldn't set the sales charts on fire either, and Capcom is probably wary of revisiting the 2002-2007 fighting game desert from oversaturation (though they're well on their way).
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# ? Apr 12, 2013 00:15 |
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Electromax posted:Screw those companies and their focus on money! Why do they measure things by sales instead of fan love anyway? Uh, no poo poo? The average fighting game player is interested in a well-crafted game; the need to make a blockbuster-selling game is tangential and sometimes even at odds with that. Market logic being inevitable doesn't make it unobjectionable. EDIT: Being ungrateful for a re-release of Darkstalkers (which is probably better-designed than anything Capcom would come up with for a new game anyways) is another story, of course. Tuxedo Catfish fucked around with this message at 00:44 on Apr 12, 2013 |
# ? Apr 12, 2013 00:41 |
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Fans should obviously be 'grateful' for whatever they can get but Capcom were probably expecting too much for a re-release of a very old game. It's no surprise that people want something new rather than a relatively expensive rerelease.
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# ? Apr 12, 2013 02:13 |
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# ? Apr 29, 2024 00:36 |
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posted:Why is it only the sales that matter? Are they saying if it sold way more and everyone was disappointed with it, it would be considered a success? most of them are pretty funny but this one is about sfxt and he doesnt even know it.
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# ? Apr 12, 2013 02:42 |