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Dibujante
Jul 27, 2004

DrProsek posted:

Yeah the same ISP basically means as much as saying "Both Ubik and that poster have a T-Mobile phone" or "Both drive Mazdas". Sure it kinda narrows it down but even if it's an ISP that only serves clients in Lisbon, that still doesn't really mean it has to be Ubik, and if it's not unique to Lisbon, then it basically means nothing.

Same IP address, not ISP.

IP addresses aren't a guaranteed match, but since they tend to release/renew fairly infrequently, it's pretty suspicious.

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Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Dibujante posted:

Same IP address, not ISP.

IP addresses aren't a guaranteed match, but since they tend to release/renew fairly infrequently, it's pretty suspicious.

The quote from Castelleon specifically says 'use the same ISP'.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Fintilgin posted:

The quote from Castelleon specifically says 'use the same ISP'.
I think that was a ninjaedit; I thought I saw IP, too.

burnishedfume
Mar 8, 2011

You really are a louse...

Dibujante posted:

Same IP address, not ISP.

IP addresses aren't a guaranteed match, but since they tend to release/renew fairly infrequently, it's pretty suspicious.

Fintilgin posted:

The quote from Castelleon specifically says 'use the same ISP'.

Yeah going off the forums post it seems we know ISP, not the IP address. If he misposted and it's the same IP address then we know either Ubik and this guy post from the same network, or Ubik needs to stop letting his fans use his home computer as a proxy server. Or the guy is Ubick :v:.

SpaceViking
Sep 2, 2011

Who put the stars in the sky? Coyote will say he did it himself, and it is not a lie.


Good to see Lincoln made it out okay.

Farecoal
Oct 15, 2011

There he go

Farecoal posted:

Sorry to come in with another modding problem, but I changed the party names for the United Baltic Provinces in the localization files and now it's just called "United" for some reason. :ughh:

Actually, can someone please upload their housedivided2_3.csv* file somewhere where I can download it? It might be easier to start over instead of fixing it.

*Should be in the localization folder.

Wolfgang Pauli
Mar 26, 2008

One Three Seven


Found this on /r/paradoxplaza. Apparently AI decision-making still needs some tuning.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Miles Vorkosigan posted:

How do you increase the number of possible brigades you can create besides maxing military spending? I'm playing as the USA and despite maxing military spending my potential brigade number hasn't gone up at all.

e: Oh, and how can I prevent Britain from gobbling up the Pacific Northwest? It seems like there's nothing I can do to stop them either during or after their colonization effort.

e2: Ahaha, and like a minute after I post I suddenly gain 3 brigades. Well, still want to know what I can do to get Washington, Oregon and Idaho from those dirty Brits.



So if you're still wondering, I played a game last night as the US and managed to fairly easily take my rightful clay :911:.

Basically, you want to watch Oregon and Washington like a hawk, and pump as many CP as possible into whichever one the British go after (Washington in mine) as fast as possible. While doing that, you want to put just enough points into the other colonies to stop Mexico from taking them (so basically only put points in as Mexico does, then just try to stay ahead of them). Meanwhile, watch the colony indicator up top, and as soon as you can turn one of your existing colonies into a state, do it. Eventually, Britain and you will both get up to level 15 in a colony, and you'll have a crisis over it, but in the meantime you should have colonized all your other territory.

What's really important, basically, is managing your points. As long as you make sure you always have enough points to stay matched with the British, you can spend the rest of your points taking colonies along the Mexican border (Mexico can't put up much of a fight). The important thing is to not get too far behind Britain, and to stay in it. You *will* win the crisis as long as you haven't alienated everybody, since most of the great powers other than Prussia are not going to want to support Britain.

edit: So far I really like the new colonization. I actually think this system is way more awesome than it has any right to be.

Defeatist Elitist fucked around with this message at 23:15 on Apr 16, 2013

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
Wait wait wait, I can only choose between two dates in V2: AHD? And I can't select any other dates (neither of which seem interesting)?

Welp, back to EUIII I guess.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)

Defeatist Elitist posted:

What's really important, basically, is managing your points. As long as you make sure you always have enough points to stay matched with the British, you can spend the rest of your points taking colonies along the Mexican border (Mexico can't put up much of a fight). The important thing is to not get too far behind Britain, and to stay in it. You *will* win the crisis as long as you haven't alienated everybody, since most of the great powers other than Prussia are not going to want to support Britain.

I had the exact opposite experience- every other GP threw in with Britain, so I had to bite my tongue and hand it over to them. For some reason they all had the indicator "too many wargoals", despite the fact it was only "acquire the colony of Washington", which was exactly what Britain had.

I'm not mad enough to wage a Hohenzollern Weltkreig over a small bit of territory.

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Sky Shadowing posted:

I had the exact opposite experience- every other GP threw in with Britain, so I had to bite my tongue and hand it over to them. For some reason they all had the indicator "too many wargoals", despite the fact it was only "acquire the colony of Washington", which was exactly what Britain had.

I'm not mad enough to wage a Hohenzollern Weltkreig over a small bit of territory.

Were you involved in any other wars, and had you taken manifest destiny or the thing that gives you a core on Cuba? In my game I had no other wars, and had taken neither of those, while Britain was engaged in some other wars (as they almost always are). I figured Too Many Wargoals meant that that side was already doing too much poo poo, since Britain got that modifier in my game.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

JGBeagle posted:

Wait wait wait, I can only choose between two dates in V2: AHD? And I can't select any other dates (neither of which seem interesting)?

Welp, back to EUIII I guess.
Vicky 2 history works way different than Clausewitz games. It's pretty similar to the old EU2 engine games, where you build scenarios rather than all-encompassing histories. I think this is mostly because tracking the history of every individual POP would be a loving nightmare.

There's not much reason to have more than what's in already. Games go by pretty quickly. A Great War bookmark would be nice, but it would take tons of work and the game would last all of nuthin'.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I've never played a paradox game without starting the earliest I can and pay for expansions that let me start even earlier. I want more game! I kinda wish v2 was just a big expansion for EU3 and CK2 was also just a big expansion for EU3. God how I want one fluid game spanning from the middle ages to WWII.

Takanago
Jun 2, 2007

You'll see...

Baronjutter posted:

I've never played a paradox game without starting the earliest I can and pay for expansions that let me start even earlier. I want more game! I kinda wish v2 was just a big expansion for EU3 and CK2 was also just a big expansion for EU3. God how I want one fluid game spanning from the middle ages to WWII.

Steppe Wolf

Alikchi
Aug 18, 2010

Thumbs up I agree

Can someone link me a good industrialization/economy tutorial? I'm playing as France, thought it'd be a good way to ease back into the game, but if I ever knew how to manage my economy I forgot long ago. My industry score is 40-something while Britain rapidly approaches 250.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I was actually thinking of Stepp wolf as I wrote my post and wondered how quickly someone would mention it.

Ok, I mean a good, paradox-made from the ground up rad 1000-1960 strategy game.

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Alikchi posted:

Can someone link me a good industrialization/economy tutorial? I'm playing as France, thought it'd be a good way to ease back into the game, but if I ever knew how to manage my economy I forgot long ago. My industry score is 40-something while Britain rapidly approaches 250.
Don't force capitalists. If they're converting as soon as they can then they'll neither have savings nor any way to earn income. Don't force factories, either. If you want to help things along, subsidize on the Invest tab. Eventually things will get rolling on their own with the capitalist's usual dumbass selection of worthless factories. Just let it do what it'll do until the state starts bringing in cash. Once you have a decent number of factroys in the state, then you can start pruning out the failures and looking at supply chains to see what you could use (small arms, artillery, wine, clippers, steamers, canned food). HoD gives you active benefits to building factories where the input resources are, so take advantage of that.

Any economic policy that lets you subsidize, invest, and build is a policy worth keeping. Laissez faire is loving worthless and you should burn it in the same incinerator you use to burn all your other Ron Paul garbage. This makes pushing Liberalism a Problem, but don't worry: delicious, nutritious Socialism is right around the corner.

Actually, do capitalists earn money off of railroads? Because they should. Like, take a cut on all goods coming into that province or something.

Wolfgang Pauli fucked around with this message at 00:17 on Apr 17, 2013

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat
So what are some good army compositions for HoD? I've just been throwing together some infantry with hussars and artillery, but I'm thinking that may not be a lasting strategy.

Wolfgang Pauli posted:

lies and slander about laissez-faire

When you're trying to get industry off the ground, state capitalism is the way to go, but once the wheels of industry start turning, laissez-faire is by far the best. The only downside is you can't tax your pops into the dirt. Unless you want to micromanage every facet of industry, never go planned economy.

Magissima fucked around with this message at 00:27 on Apr 17, 2013

Dibujante
Jul 27, 2004

Fintilgin posted:

The quote from Castelleon specifically says 'use the same ISP'.

Oh, I thought James The 1st said IP.

Fister Roboto
Feb 21, 2008

Drone posted:

Admin efficiency determines how effective you are at collecting tax and profit in your country.

Admin efficiency has no effect on tax revenue (you're thinking of tariffs). That said, having 100% admin efficiency is pretty critical, since it also reduces all your costs. If you have 0% admin efficiency, you're effectively paying twice as much for everything.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I've always been curious as to how the state is supposedly making money off the factories. Are we taxing the factory income? Or does the income (or losses) from the factory go straight into the state's coffers? Why isn't it shown on the budget summary we get when we hover over the budget? Does it get factored in as "National stockpile sales"? And if so, why would it be? Shouldn't the profits from the factories go to the capitalists-- unless you have planned economy?

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Fister Roboto posted:

Admin efficiency has no effect on tax revenue (you're thinking of tariffs). That said, having 100% admin efficiency is pretty critical, since it also reduces all your costs. If you have 0% admin efficiency, you're effectively paying twice as much for everything.

With much less tariffs, which is awful if you enjoy Free Money.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
What affects POP promotion rates: The number of Bureaucrats period, or Admin Efficiency? I ask because you'll often have that situation, at least for core provinces, where Admin Efficiency will be at 100.00% long before number of Bureaucrats is at 1.00%

James The 1st
Feb 23, 2013

Littlefinger posted:

The post was about same ISP, not same IP. :crossarms:
Whoops, I misread that.

HoD is quite good so far. It's one AI tweak with Dominions away from being a near perfect release.

burnishedfume
Mar 8, 2011

You really are a louse...

DrSunshine posted:

I've always been curious as to how the state is supposedly making money off the factories. Are we taxing the factory income? Or does the income (or losses) from the factory go straight into the state's coffers? Why isn't it shown on the budget summary we get when we hover over the budget? Does it get factored in as "National stockpile sales"? And if so, why would it be? Shouldn't the profits from the factories go to the capitalists-- unless you have planned economy?

Depends on your tax system; you can either tax the rich class to get the factory's profits, the workers to pick up part of their paychecks, or tarrifs to collect on when the factories import goods. Generally, craftsmen working at factories are worth more than farmers or labourers, so your poor taxes go up when they work in factories, and capitalists are richer than aristocrats. That said, unless you never pass min wage reform, I don't think it's ever profitable to tax rich classes much.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Did someone post in this thread with an explanation of when you want to research input v throughput v output?

Baloogan
Dec 5, 2004
Fun Shoe
Why the gently caress are rebels so hard to fight now?

a bad enough dude
Jun 30, 2007

APPARENTLY NOT A BAD ENOUGH DUDE TO STICK TO ONE THING AT A TIME WHETHER ITS PBPS OR A SHITTY BROWSER GAME THAT I BEG MONEY FOR AND RIPPED FROM TROPICO. ALSO I LET RETARDED UKRANIANS THAT CAN'T PROGRAM AND HAVE 2000 HOURS IN GARRY'S MOD RUN MY SHIT.
Hey, for those disappointed by EvW I've been working on a Cold War game that could use some testers. It's a bit different than a normal mapgame, much more similar to cybernations/nationstates, but I think most of yall would like it anyways. The premise is you're a third world leader during the Cold War, essentially. It's in its infancy and I'm constantly adding new features, and some critical ones are still missing or sloppy, but I think its ready enough for a slightly wider audience.

http://www.bloc.name/bloc/

Eiba
Jul 26, 2007


Baloogan posted:

WTF you guys! Nothing wrong with a pile of dominions. I sometimes will switch between the major powers releasing as many nations as possible. Makes the world more interesting.



Jesus christ don't hassle the devs over something so minor.
Well, I thought it was a minor issue... until right after I made that post.

Then Britain released Canada as a Dominion. And I, as the US, wanted to conquer Canada. Can't declare war on Canada itself, as it's a dominion, and if I declare war on the UK to "free" Canada... well, I'm just at war with the UK, not Canada, so... I have to get through the British navy to do anything.

I was so happy about the whole occupy a province for warscore thing specifically because it meant you wouldn't have to get through the British fleet to conquer Canada. Dominion issues mess that up.

I just want to conquer Canada without a navy... is that such a crime?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

V for Vegas posted:

Did someone post in this thread with an explanation of when you want to research input v throughput v output?

AFAIK, input techs (mostly in the Commerce tab) are the important ones early on, when RGOs such as Prussian coal are still fairly inefficient and you want to get as much as you can out of what little you can buy, with output techs being more important once your factories are actually largely productive. That said, I think the balance tends to weigh in favor of the output techs in the Industry tab anyway because of the RGO bonuses making them better overall.

Baloogan posted:

Why the gently caress are rebels so hard to fight now?

Maybe the rebels are benefitting from the new minimum Tactics level?

Wolfgang Pauli
Mar 26, 2008

One Three Seven

Puella Magissima posted:

When you're trying to get industry off the ground, state capitalism is the way to go, but once the wheels of industry start turning, laissez-faire is by far the best. The only downside is you can't tax your pops into the dirt. Unless you want to micromanage every facet of industry, never go planned economy.
Laissez faire would work if your capitalists weren't ignorant loving dirt farmers too busy hamfisting their loving dirt into dirty tin cans to build something useful like a Barrel factory.

quote:

So what are some good army compositions for HoD? I've just been throwing together some infantry with hussars and artillery, but I'm thinking that may not be a lasting strategy.
I was thinking of bog standard inf-and-arty, but sub two arty for engineers, two inf for hussars, and maybe some cuirassiers if I can swing it. I haven't gotten into the game yet, so I'm just operating off of that beta AAR.

Baloogan posted:

Why the gently caress are rebels so hard to fight now?
They used to have 0% tactics. Now they have 100% taxes vs your probably 125%.

Eiba posted:

Then Britain released Canada as a Dominion. And I, as the US, wanted to conquer Canada. Can't declare war on Canada itself, as it's a dominion, and if I declare war on the UK to "free" Canada... well, I'm just at war with the UK, not Canada, so... I have to get through the British navy to do anything.

I was so happy about the whole occupy a province for warscore thing specifically because it meant you wouldn't have to get through the British fleet to conquer Canada. Dominion issues mess that up.
How does a wargoal against a satellite negate the ticker?

burnishedfume
Mar 8, 2011

You really are a louse...

Baloogan posted:

Why the gently caress are rebels so hard to fight now?

I remember hearing a dev (probably in a DD?) mentioning changing rebels so they don't basically fight like tech level 0 irregulars from beginning to end of the game. Yeah my peasants should not fight as hard as my 5-star veteran Guards, but they also should use modern firearms instead of shooting my Interwar-era machine gunners with flintlock rifles.

Miles Vorkosigan
Mar 21, 2007

The stuff that dreams are made of.

Defeatist Elitist posted:

What's really important, basically, is managing your points. As long as you make sure you always have enough points to stay matched with the British, you can spend the rest of your points taking colonies along the Mexican border (Mexico can't put up much of a fight). The important thing is to not get too far behind Britain, and to stay in it. You *will* win the crisis as long as you haven't alienated everybody, since most of the great powers other than Prussia are not going to want to support Britain.

See this was my problem, I was caught up with Britain and then I lost track of the race for a little bit while Manifesting my Destiny down in Mexico and when I checked back on it they had made all three states colonies. The whole process is a bit micro heavy when your competing with someone like the UK. Not to worry though, shortly after the Civil War I got them back after a fight from the UK and their good buddy Prussia. Ticking warscore is such a godsend for that kind of goal, just take what you want then take out any landing parties they try and send until they give in.

Sheep
Jul 24, 2003

enuma elish posted:

Military spending will do it but it will take some time to do it - it doesn't directly increase your manpower, it increases the number of soldiers that you have among your pops. So it will take a while to for the number of soldiers to increase to the point where you're going to be able to build additional brigades, but over time it should have a substantial effect. It's not immediate.

The other thing you can do is use one of your NFs to promote soldiers in a state. But that will also similarly take some time.

Another thing is that only pops over 1000 people count towards creatable brigades - so if you have 26,000 soldiers in your country but their pops are all under 1000 people, you won't actually be able to create any brigades whatsoever. Ask me about having 50k Boer soldier population in Transvaal yet being able to create/sustain 0 brigades because my largest individual pop was 900 people.

Aside from the fact that that the Boer nations were apparently forgotten in the colonization rework, I am really digging HoD. The new sliders and NFs are awesome.

Sheep fucked around with this message at 01:23 on Apr 17, 2013

Wolfgang Pauli
Mar 26, 2008

One Three Seven

DrProsek posted:

I remember hearing a dev (probably in a DD?) mentioning changing rebels so they don't basically fight like tech level 0 irregulars from beginning to end of the game. Yeah my peasants should not fight as hard as my 5-star veteran Guards, but they also should use modern firearms instead of shooting my Interwar-era machine gunners with flintlock rifles.
What units rebels spawn as have always been controlled by the POP they're drawn from. They won't get any harder, I don't think, they just have some tactics score as opposed to the 0% before.

a bad enough dude posted:

Hey, for those disappointed by EvW I've been working on a Cold War game that could use some testers. It's a bit different than a normal mapgame, much more similar to cybernations/nationstates, but I think most of yall would like it anyways. The premise is you're a third world leader during the Cold War, essentially. It's in its infancy and I'm constantly adding new features, and some critical ones are still missing or sloppy, but I think its ready enough for a slightly wider audience.

http://www.bloc.name/bloc/
In as Basutoland. Nothing much to do now, but I'll see where it goes.

I will say that I'm not a fan of the "wait for agency points to refill. Next turn in loving ages." I think it punishes the player for playing the game. There should be currencies, sure, but time should not be the variable here.

Sheep posted:

Another thing is that only pops over 1000 people count towards creatable brigades - so if you have 26,000 soldiers in your country but their pops are all under 1000 people, you won't actually be able to create any brigades whatsoever. Ask me about having 50k Boer soldier pops in Transvaal yet being able to create/sustain 0 brigades because my largest individual pop was 900 people.

Aside from the fact that that the Boer nations were apparently forgotten in the colonization rework, I am really digging HoD. The new sliders and NFs are awesome.
If colonial points are generated from inventions rather than techs themselves, you could put it in the equivalent land tech on the stipulation that the nation has to be land-locked. Then just restrict colonization for landlocked countries to neighboring states and you should be golden. The trick is figuring out if Vicky 2 script will parse any of this logic.

Wolfgang Pauli fucked around with this message at 01:24 on Apr 17, 2013

Defeatist Elitist
Jun 17, 2012

I've got a carbon fixation.

Miles Vorkosigan posted:

See this was my problem, I was caught up with Britain and then I lost track of the race for a little bit while Manifesting my Destiny down in Mexico and when I checked back on it they had made all three states colonies. The whole process is a bit micro heavy when your competing with someone like the UK. Not to worry though, shortly after the Civil War I got them back after a fight from the UK and their good buddy Prussia. Ticking warscore is such a godsend for that kind of goal, just take what you want then take out any landing parties they try and send until they give in.

It definitely can be pretty micro heavy. I really like how it feels like you're actually doing something and having to make decisions though, unlike the old system of just clicking the national focus and praying you finished faster than the other guy. If you only have one possible colony then it's basically a micro heavy version of the original system, but as potential colonies increase, I feel like the new system really starts to shine.

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe
The world in my Germany game, 1880.



I'm putting this up so that people that don't have HOD yet can know what the Dominions everyone is talking about looks like in practice.

Baloogan
Dec 5, 2004
Fun Shoe
How do I fix rebels? They are too hard now.

Farecoal
Oct 15, 2011

There he go

Patter Song posted:

The world in my Germany game, 1880.



I'm putting this up so that people that don't have HOD yet can know what the Dominions everyone is talking about looks like in practice.

Forget that, why have you not taken Greater Germany?!!! :godwinning:

Though the dominions do apparently create horrible borders, good god.

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a bad enough dude
Jun 30, 2007

APPARENTLY NOT A BAD ENOUGH DUDE TO STICK TO ONE THING AT A TIME WHETHER ITS PBPS OR A SHITTY BROWSER GAME THAT I BEG MONEY FOR AND RIPPED FROM TROPICO. ALSO I LET RETARDED UKRANIANS THAT CAN'T PROGRAM AND HAVE 2000 HOURS IN GARRY'S MOD RUN MY SHIT.

Wolfgang Pauli posted:

In as Basutoland. Nothing much to do now, but I'll see where it goes.

I will say that I'm not a fan of the "wait for agency points to refill. Next turn in loving ages." I think it punishes the player for playing the game. There should be currencies, sure, but time should not be the variable here.

It's meant to be more of a game that you play for 15-30 minutes every day, similar to cybernations. I do intend to implement a lot more, but I suspect a lot of the fun will be more from interplayer politicking.

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