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The Lord Bude posted:The PC Specs list for Metro: Last Light has been released: How the hell is this game coming out on the PS3 and 360 and not the PS4 and the next Xbox. Those optimum reqs...Jesus Christ.
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# ? Apr 18, 2013 04:23 |
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# ? Apr 25, 2024 13:29 |
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The funniest part is that they are probably basing those reqs on the assumption that people are gaming at 1080p
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# ? Apr 18, 2013 04:32 |
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I game at 1080p on a 660Ti. This game is going make my video card explode.
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# ? Apr 18, 2013 04:33 |
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Endymion FRS MK1 posted:Here's an article showing the top 10 most important graphics cards. I don't know, if I remember this right wasn't the 8800GT just a revision and die shrink that gave incremental improvement over the initial GTS/GTX (and landed between them in performance)? The GTX was the one that made a huge leap in features and performance and became what a serious card needed to match. I mean, the GT was out longer and sold more, but I can't argue with this any more than I can with the GeForce 256 being on there instead of the longer lived and better selling GeForce 2 that just built on it a little.
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# ? Apr 18, 2013 04:40 |
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Killer robot posted:I don't know, if I remember this right wasn't the 8800GT just a revision and die shrink that gave incremental improvement over the initial GTS/GTX (and landed between them in performance)? The GTX was the one that made a huge leap in features and performance and became what a serious card needed to match. I mean, the GT was out longer and sold more, but I can't argue with this any more than I can with the GeForce 256 being on there instead of the longer lived and better selling GeForce 2 that just built on it a little. I was going more on the value offered by the 8800GT over the GTX. As you said the GT sold more. Everybody had one, hence why I felt it was overall more important.
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# ? Apr 18, 2013 05:09 |
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spasticColon posted:How the hell is this game coming out on the PS3 and 360 and not the PS4 and the next Xbox. There's no reason you would need all those specs whilst still being available on PS3 and 360 with their 7 year old GPUs. What makes me laugh is the feeble RAM requirements! Start putting out 64-bit executables and use up RAM! RAM is cheap, Titans are not..
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# ? Apr 18, 2013 13:16 |
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Killer robot posted:I don't know, if I remember this right wasn't the 8800GT just a revision and die shrink that gave incremental improvement over the initial GTS/GTX (and landed between them in performance)? The GTX was the one that made a huge leap in features and performance and became what a serious card needed to match. I mean, the GT was out longer and sold more, but I can't argue with this any more than I can with the GeForce 256 being on there instead of the longer lived and better selling GeForce 2 that just built on it a little. Right. I had a 8800GT and it lasted a long time, the 8800GTX was far less appealing at the time because it was the then equivalent of Fermi in terms of unreasonable TDP. spasticColon posted:Those optimum reqs...Jesus Christ. Remember that Metro 2033's "Best" settings uses some prohibitively expensive AA, DoF and SSAO settings. Turning those off makes it playable in 2560x1600, for little to no loss of visual quality. I wouldn't be surprised if they pile up even more expensive PostFX this time around that can be turned off for massive performance gains.
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# ? Apr 18, 2013 15:58 |
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Those optimium requirements are probably also taking 3d into account.
Don Lapre fucked around with this message at 16:16 on Apr 18, 2013 |
# ? Apr 18, 2013 16:13 |
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Don Lapre posted:Those optimium requirements are probably also taking 3d into account. Yeah Metro isn't that graphically impressive. Just highly demanding for no good reason. I do have this inkling that its very unoptimized.
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# ? Apr 18, 2013 16:30 |
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Rigged Death Trap posted:Yeah Metro isn't that graphically impressive.
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# ? Apr 18, 2013 16:47 |
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Don Lapre posted:See if anything funny is running in task manager. Bitcoin miners can cause this. Not that I can see. I ran evga's OCScanner stress test thing for quite a while and it had no artifacts or crashes. If it keeps up I will post a proper thread in the Haus. Thanks everyone.
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# ? Apr 18, 2013 17:14 |
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Jan posted:Remember that Metro 2033's "Best" settings uses some prohibitively expensive AA, DoF and SSAO settings. Turning those off makes it playable in 2560x1600, for little to no loss of visual quality. I wouldn't be surprised if they pile up even more expensive PostFX this time around that can be turned off for massive performance gains. I really don't care about DoF and SSAO but I do want some AA because jaggies annoy the hell out of me. And since my monitor is only a 23" 1080p display I usually only need 2X MSAA to solve that problem in most games.
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# ? Apr 18, 2013 18:56 |
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Honestly for AA I just force SMAA through RadeonPro. Allows me to stretch my 7950's legs without wasting it on more expensive forms of AA.
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# ? Apr 18, 2013 20:50 |
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Endymion FRS MK1 posted:Honestly for AA I just force SMAA through RadeonPro. Allows me to stretch my 7950's legs without wasting it on more expensive forms of AA. poo poo, why didn't I know about this already? You can even set up a toggle to see the performance impact and the difference in how it looks. Thanks! Edit: drat, I've been wasting time on anything else. This is amazing, and with no impact discernible. Christ. I've used MLAA before but it mightily ballsed up text and sharp areas of contrast such as the HUD. This just.. doesn't seem to do that. HalloKitty fucked around with this message at 23:12 on Apr 18, 2013 |
# ? Apr 18, 2013 23:00 |
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HalloKitty posted:poo poo, why didn't I know about this already? You can even set up a toggle to see the performance impact and the difference in how it looks. Thanks! Yep, its not 100% perfect, but easily good enough to hide anything obvious. On this subject, I strongly urge anyone using an AMD card to use RadeonPro. Easy to set up and use, can do almost anything with it. The developer has been putting ambient inclusion into a bunch of games that don't support it (to varying success, takes some tweaking), plus it has dynamic Vsync, SweetFX integration, and the aforementioned SMAA and FXAA implementation. I've since abandoned installing CCC when updating drivers, and just use this instead.
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# ? Apr 19, 2013 01:04 |
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That sounds amazing. Is there an Nvidia equivalent?
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# ? Apr 19, 2013 01:07 |
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terre packet posted:That sounds amazing. Is there an Nvidia equivalent?
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# ? Apr 19, 2013 01:19 |
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You can actually do most of that for nvidia with the nvidia control panel, although it's a bit clunky. Inspector is good if you have a 500 series or older card and dual monitors to keep your power state from being an idiot.
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# ? Apr 19, 2013 01:20 |
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Dogen posted:You can actually do most of that for nvidia with the nvidia control panel, although it's a bit clunky. Clunky? Please. Remember that its competing equivalent is Catalyst Control Centre.
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# ? Apr 19, 2013 01:40 |
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Exactly. I'd kill for Inspector if I was stuck with CCC.
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# ? Apr 19, 2013 01:47 |
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SweetFX has a stand-alone GUI that can create custom override profiles for every game independent of driver suites, I do believe.
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# ? Apr 19, 2013 02:11 |
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HalloKitty posted:poo poo, why didn't I know about this already? You can even set up a toggle to see the performance impact and the difference in how it looks. Thanks! I think the weakness of MLAA/FXAA is that they're serving two masters. They're a good supplement to MSAA for getting rid of obvious aliasing from specular lighting or other things that MSAA doesn't touch. But they're also a low-cost AA for modern inexpensive graphics cards that have plenty of shader power but less memory bandwidth and raster power. As a result they're a bit blurrier than they'd otherwise need to be. And your issue with MLAA blurring text and such is because the game didn't have hints for the driver to not post-process those bits, either because it's old or made by people who didn't know how to do that. Most new-ish games don't have that issue. The loss of detail on regular textures still happens though. TheRationalRedditor posted:SweetFX has a stand-alone GUI that can create custom override profiles for every game independent of driver suites, I do believe. Nvidia Inspector is cool but it doesn't have SMAA. That has to be done via some type of injection because it's not implemented in drivers (yet). I just grabbed RadeonPro, and it's running a background service that I guess is doing the injection.
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# ? Apr 19, 2013 03:17 |
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Klyith posted:It's much more GPU intensive than MLAA. SMAA is not a purely post-process filter Yeah, I had a skim of the whitepaper, but I've tried it with RadeonPro, set a key to toggle on and off, and using the built in FPS counter, it doesn't seem to drop at all. I understand it's more intensive, but I guess on a half decent card, it blows through it in no time. Edit: on a 6950 unlocked to 6970
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# ? Apr 19, 2013 08:53 |
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The main reason I never use the SMAA Injector is because you can't use D3DOverrider at the same time with it. Does anyone know if RadeonPro allows you to turn on Triple Buffering and SMAA at the same time? Currently on Nvidia but that might change with a new build in the fall.
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# ? Apr 19, 2013 17:02 |
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I used D3DOverrider forever. I switched to Adaptive V-Sync instead, much less hassle and I don't notice a difference at all. I don't see any tearing and I was very sensitive to that poo poo. Putting 'Maximum pre-rendered frames' to 1 will remove any mouse lag, too.
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# ? Apr 19, 2013 17:12 |
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kuddles posted:The main reason I never use the SMAA Injector is because you can't use D3DOverrider at the same time with it. Does anyone know if RadeonPro allows you to turn on Triple Buffering and SMAA at the same time? Currently on Nvidia but that might change with a new build in the fall. Well, right now I have it set to have SMAA at "Ultra" quality, and Dynamic V-sync at the same time, which forces triple buffering.
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# ? Apr 19, 2013 18:55 |
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uhhhhahhhhohahhh posted:I used D3DOverrider forever. I switched to Adaptive V-Sync instead, much less hassle and I don't notice a difference at all. I don't see any tearing and I was very sensitive to that poo poo. Putting 'Maximum pre-rendered frames' to 1 will remove any mouse lag, too. Adaptive Vsync is best thing ever. Using it on any demanding game like BF3, GTAIV and so on makes huge difference in FPS for me.
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# ? Apr 19, 2013 19:20 |
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uhhhhahhhhohahhh posted:I used D3DOverrider forever. I switched to Adaptive V-Sync instead, much less hassle and I don't notice a difference at all. I don't see any tearing and I was very sensitive to that poo poo. Putting 'Maximum pre-rendered frames' to 1 will remove any mouse lag, too.
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# ? Apr 19, 2013 20:15 |
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kuddles posted:Huh. People keep saying this to me but when I try doing that, the screen still tears like crazy for me. To answer your original question: yes, radeonpro has an option in it's vsynch controls to force triple buffering. So you can have that and SMAA at the same time.
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# ? Apr 19, 2013 21:00 |
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http://www.guru3d.com/files_details/amd_catalyst_13_x_12_101_2_1_april_16_download.html AMD 13.x Beta driver is out. I highly recommend it. I jumped 15fps in Bioshock.
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# ? Apr 21, 2013 19:04 |
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Cartesian_Duelist posted:http://www.guru3d.com/files_details/amd_catalyst_13_x_12_101_2_1_april_16_download.html This will likely be rolled into the 13.4 betas once AMD's done validating them anyways, so I'd personally rather wait on that rather than use a hack every boot to run a questionable driver package. If you're still running 32-bit windows (you shouldn't) Edit: * Still don't. VVVV future ghost fucked around with this message at 01:32 on Apr 22, 2013 |
# ? Apr 21, 2013 19:51 |
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Cartesian_Duelist posted:http://www.guru3d.com/files_details/amd_catalyst_13_x_12_101_2_1_april_16_download.html Must be a fluke. Straight from an AMD hardware rep (part of the driver team): "These drivers are the 13.3 Beta with added support for the new 7790 ASIC. There's nothing special about them." http://www.overclock.net/t/1383183/new-amd-ati-13-x-at-guru3d/40_40#post_19791585
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# ? Apr 22, 2013 00:34 |
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Endymion FRS MK1 posted:Must be a fluke. Straight from an AMD hardware rep (part of the driver team): This does not make sense. I've gone back back and forth between these, Beta 13.3, and Beta 13.2, and I am getting a major performance boost in all games with these comparatively.
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# ? Apr 22, 2013 02:28 |
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grumperfish posted:Thanks, but you'd need to disable driver signature enforcement to run this. In what parallel universe do you need to do anything in particular to install beta graphics drivers? In seven years of owning my own PC running XP, then later vista and now windows 7 I have only ever installed beta drivers.
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# ? Apr 22, 2013 03:21 |
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Cartesian_Duelist posted:This does not make sense. I've gone back back and forth between these, Beta 13.3, and Beta 13.2, and I am getting a major performance boost in all games with these comparatively. I've heard similar things, but Thracks is part of the team. Personally I'm holding out until the 7990 drivers are out (presumably) on the 24th.
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# ? Apr 22, 2013 03:29 |
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The Lord Bude posted:In what parallel universe do you need to do anything in particular to install beta graphics drivers? In seven years of owning my own PC running XP, then later vista and now windows 7 I have only ever installed beta drivers.
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# ? Apr 22, 2013 04:12 |
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Klyith posted:Beta drivers from nvidia/amd official site still get signed, though possibly not WHQL'ed. The stuff that gets put up on guru3d etc that are not, they're supposedly pre-betas or "internal testing" versions. There are three levels of driver signature enforcement: MS signed, vendor signed, and unsigned. And unless you've changed the default permissions windows will bitch at you for unsigned.
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# ? Apr 22, 2013 19:49 |
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Whether an AMD driver release is signed or not has pretty much no impact on it being a turd or not.
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# ? Apr 23, 2013 00:35 |
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Just to make sure I understand the present nvidia timeline, the next gen (supersede of Kepler) of GPUs won't be out until sometime in 2014, right?
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# ? Apr 23, 2013 06:33 |
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# ? Apr 25, 2024 13:29 |
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e: welp, wrong thread
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# ? Apr 23, 2013 06:48 |