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Firstly, I love that this has become THE CONTRA THREAD. Secondly, I started a no-death LP for original Contra like four years ago. Would people be interested in me reviving that or are we all tired of that game?
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# ? Apr 28, 2013 01:05 |
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# ? Mar 29, 2024 15:02 |
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It's certainly become the Contra thread as of late, but it seems like Proofreader, voiceofdog, and myself are going to become the resistance to this turn in the thread. Speaking of which... Journey to What-ius? Journey to Silius is a run'n'gun platform shooter for NES, published by Sunsoft in 1990. It is best known either as the Terminator game that never came to be, or the game with one of the best god drat 8-bit soundtracks that the NES library had to offer. Seriously. One of the absolute best. The Terminator game that never came to be? Journey to Silius was originally slated to be released as a Terminator game, but, near the end of the development process, Sunsoft had lost the rights to the license. Thankfully, they decided not to scrap their work, and instead tweaked the game a bit to be its own original game, and it was finally released, newly christened as Journey To Silius. This game is hard, right? You betcha. It could've fallen into the same vein as Mega Man as being a decent challenge but nothing to cringe at, but certain gameplay mechanics such as a fairly outrageous rarity of health pickups, physics that aren't hilariously lenient (as is the norm for most platformers) and occasionally vicious enemy placement make this game one that not many could beat on their first attempt. Three lives and three continues are the rules for this game, but in this playthrough my aim will be to not lose a life at all. Which, of course, is easier said than done, since the severe lack of health pickups means that, essentially, one lifebar is all you get, and mistakes made early on in a stage could come back to bite you in the rear end later. You're rambling, moron. Then let's get this show on the road. SnakemanMn fucked around with this message at 00:27 on Jun 1, 2013 |
# ? Apr 28, 2013 01:28 |
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Update Now the path branches, at least for this level. We're back at the Junkyard for Level 3. Deadeye Joe Chase: Ray Deadeye Joe Chase: Fang so much Zeikier fucked around with this message at 02:18 on Apr 28, 2013 |
# ? Apr 28, 2013 01:51 |
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SnakemanMn posted:Journey to Silius Sometime near the end of the SNES era, I was given a huge box of random NES games from a family member who was making room in her house. At the time I had no idea just how awesome the haul was, there were some real classics in there, and this game included. I specifically remember Journey to Silius because I could not get that god drat game to work and I was so annoyed. Of course, the reason I was trying to get it work is that I decided Contra was too hard so maybe I was just saving myself a ton of pain and suffering. That box is still laying around somewhere, too.
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# ? Apr 28, 2013 02:02 |
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Zeikier posted:Update That was the most awesome thing ever. It is so much distilled 90's badassery.
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# ? Apr 28, 2013 02:11 |
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You have to keep showing off the two runs side by side. Watching the boss fights as ray when you have to actually dodge then watching fang just take him out is so much fun.
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# ? Apr 28, 2013 02:19 |
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Zeikier posted:Update Hahaha jesus christ I had forgotten about the bike walker thing. 90's As Hell, indeed. Best Contra game in the series, though slowbeef's current project comes close at least.
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# ? Apr 28, 2013 02:28 |
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So after that latest round of Contra shenanigans (Contranigans?) I have to wonder why you would ever not play as Fang.
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# ? Apr 28, 2013 02:30 |
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That spider boss reminds me of Gecko from Einhänder. ...stupid Square. Make Zweihänder already.
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# ? Apr 28, 2013 02:33 |
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SnakemanMn posted:Journey to Silius My brain wants to listen to what you have to say, but my body just wants to rock out to the music. I had to settle for just listening to the soundtrack of the game instead to prevent getting an aneurysm over this accoustic tug-o-war.
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# ? Apr 28, 2013 02:39 |
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Zeikier posted:Update Wow, that game is loving rad. I had no idea at the time that a Contra game existed for the Genesis, let alone the best Contra game. My childhood is now forever lacking because I missed out on this game.
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# ? Apr 28, 2013 03:43 |
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Renegret posted:Sometime near the end of the SNES era, I was given a huge box of random NES games from a family member who was making room in her house. At the time I had no idea just how awesome the haul was, there were some real classics in there, and this game included. Pizzatime posted:My brain wants to listen to what you have to say, but my body just wants to rock out to the music. I had to settle for just listening to the soundtrack of the game instead to prevent getting an aneurysm over this accoustic tug-o-war. In any case, I'm going to give Stage 2 a crack right now with recording, and then I'll deal with the editing and such after I wrap up the last of my finals which'll be occurring in a very small number of days.
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# ? Apr 28, 2013 04:36 |
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Checking out the characters. Fixed the aspect ratio and tried to boost the fps - much better quality. Dectilon posted:Never mind, Phiggle helped me get it working reasonably well. This game looks ridiculous and awesome; I'm excited to see what some of the crazy boss designs are like. GmanTheTank fucked around with this message at 10:36 on Apr 28, 2013 |
# ? Apr 28, 2013 04:46 |
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Two Screens And A Lot Of Guns: Let's Play Contra 4 The Contra madness continues! Here's Contra 4. It was released in 2007 to celebrate the 20th anniversary of the series, and developed by Wayforward. You know, those guys who made Shantae. And that Wendy The Witch game for Game Boy Color that was a Metal Storm clone for children. Yeah, those guys. Contra 4 was received very well upon release, and it's probably the best Contra game since Contra Hard Corps. It's also pretty drat difficult. Adding to that, I'll be playing it on Hard. Because that's just how you do these sorts of things. Now let's blow up some aliens and keep our eyes on two screens at once. In which we get a remix for playing no holds barred on Hard mode In which the level name is somewhat misleading and we get the best weapon of the game In which we discover that Crush Missiles would have broken Contra in 1988 In which Wayforward attempts to one-up Contra III, both in over-the-top action setpieces and devilish enemy placement Trains are okay, but I like my jetski! I'm not sure what's being built here, but I'm going to blow it up. Swarms of enemies, dual screen focusing required, and some minibosses for the hell of it? I'm game. I sure hope you've got your finger on the jump button, because those turrets are quick on the draw. Thousands of people get eaten by a big alien ant and we go inside it. Also, the ultimate Contra 1 callback; the Spread gun is overpowered as hell. FreezingInferno fucked around with this message at 18:30 on Jun 26, 2013 |
# ? Apr 28, 2013 05:05 |
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GmanTheTank posted:Fixed the aspect ratio and tried to boost the fps - much better quality.
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# ? Apr 28, 2013 05:25 |
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Let's keep things rolling.
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# ? Apr 28, 2013 05:31 |
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FreezingInferno posted:
Well if they changed the Wall boss that much I'm very curious to see where bosses are going later on.
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# ? Apr 28, 2013 05:55 |
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Thevoiceofdog, before you left, you should have asked Sherlock Holmes to join your band for the history report!
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# ? Apr 28, 2013 06:09 |
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Contra Hard Corps is one of the games I grew up with, being a Genesis kid instead of a Nintendo one. I loved that game so goddamn much, my cousin and I would play ourselves stupid with it. Kind of sad nobody is showing off the robot, because he's my absolute favorite character. The secret ending is hilarious if you play the robot.
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# ? Apr 28, 2013 06:13 |
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I'm sorry, Mr Holmes, but the proper deduction from Zoda-X is that there's a Zoda W, V, and U, probably all the way back to Zoda-A.
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# ? Apr 28, 2013 07:34 |
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thevoiceofdog posted:Let's keep things rolling. So Sherlock Holmes resolved to thwart Zoda-X's heist at the museum, but had no problem with Mike Jones, Time-Traveling Teen, taking the same Tetrad. Welp!
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# ? Apr 28, 2013 07:41 |
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SpookyTurtle posted:So Sherlock Holmes resolved to thwart Zoda-X's heist at the museum, but had no problem with Mike Jones, Time-Traveling Teen, taking the same Tetrad. Welp! Don't worry, using his superhuman mental calculations, he realized that Mike required the piece for plot reasons and so was obliged to let him have it. Really, being Sherlock means being functionally omniscient when the story calls for it.
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# ? Apr 28, 2013 07:58 |
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SpookyTurtle posted:So Sherlock Holmes resolved to thwart Zoda-X's heist at the museum, but had no problem with Mike Jones, Time-Traveling Teen, taking the same Tetrad. Welp! Maybe Sherlock Holmes is actually Zoda-W and is setting an overly elaborate James Bond trap for Mike. Or the developers gave no shits.
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# ? Apr 28, 2013 10:00 |
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So Zoda-X is the sugar-free version of him I assume?
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# ? Apr 28, 2013 10:41 |
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I think it's a chain of command kind of thing, with Z being at the top. I guess we killed Zoda-W in the first game
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# ? Apr 28, 2013 11:12 |
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I don't like Camtasia. Only one more video, though.
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# ? Apr 28, 2013 13:48 |
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The battle between Contra videos and non-Contra videos rages on, so let me add another video from the non-Contra side to help balance things out. Have some mo' Journey to Silius. Hope you enjoy it.
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# ? Apr 28, 2013 20:30 |
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Update I don't have a whole lot to say about the Junkyard. It throws a lot more bosses at you, particularly at the end. Zeikier fucked around with this message at 18:59 on May 3, 2013 |
# ? Apr 28, 2013 21:10 |
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Oh you CAN dodge under that arm! Every time I've tried I've gotten hit.
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# ? Apr 28, 2013 21:16 |
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SnakemanMn posted:The battle between Contra videos and non-Contra videos rages on, so let me add another video from the non-Contra side to help balance things out. Have some mo' Journey to Silius. Hope you enjoy it.
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# ? Apr 28, 2013 21:22 |
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Man, this game gives me serious Gunstar Heroes vibes, what with all the enemies-composed-of-many-smaller-sprites thing going on everywhere and all the bosses.
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# ? Apr 28, 2013 21:23 |
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Simply Simon posted:So...does the game have any in-level checkpoints? Because if not, then holy poo poo, the entire thing without health pickups, yes, that'd count as fairly brutal! Of course, given the nature of the LP and my attempt at rolling through each stage without a death, it's going to be particularly obnoxious because they make the game so much less of a pain. SnakemanMn fucked around with this message at 21:26 on Apr 28, 2013 |
# ? Apr 28, 2013 21:24 |
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SnakemanMn posted:There are checkpoints, yes. They're especially useful in the later stages because they'll sprawl on longer than the first two. (Except the fifth. It's short, but it auto-scrolls.) ...the game doesn't have extra life pickups either, right?
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# ? Apr 28, 2013 21:27 |
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Zeikier posted:Update Small thing, but it's 'Taurus'. Tauros is a Pokemon
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# ? Apr 28, 2013 21:32 |
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Simply Simon posted:Probably .
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# ? Apr 28, 2013 21:46 |
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drat this thread jumped up to like 100 posts in a day with all these Contra LPs! I'm lovin it (ba da ba ba -loving BANNER) Gotta give some love for the Ninja Gaiden LP as well. That's on my list of games to learn to speedrun, although I still can't take out all three final bosses in one go with no special weapsons so that always adds too much time to make my runs even somewhat impressive.
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# ? Apr 28, 2013 21:47 |
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Danzel Glovington posted:drat this thread jumped up to like 100 posts in a day with all these Contra LPs! I'm lovin it (ba da ba ba -loving BANNER) I will show you how to fight like a ninja.
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# ? Apr 28, 2013 21:52 |
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Kaboom Dragoon posted:Small thing, but it's 'Taurus'. Tauros is a Pokemon Aw hell, I was going back and forth on which spelling wasn't the pokeyman!
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# ? Apr 28, 2013 22:06 |
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thevoiceofdog posted:Let's keep things rolling. I find it constantly hilarious how every time you die Mike's ghost facepalms. Especially fitting given how many of these deaths are pretty much just you being really dumb, like jumping straight into water. Mike's just like, "Dude, come on, you're not even trying."
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# ? Apr 28, 2013 23:49 |
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# ? Mar 29, 2024 15:02 |
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Interested parties can find Act 3 of Ninja Gaiden here.
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# ? Apr 29, 2013 01:15 |