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Luminaflare
Sep 23, 2010

No one man
should have all that
POWER BEYOND MEASURE


Pyromancer posted:

Run Raising Hell, it includes all of regular Overlord.
Your minions pick up equipment and get stronger/tougher and this is persisted the next time you call them out from the pit. It is sort of like a stack where collected souls are added to bottom as naked minions with clubs and top is your most used minions with whatever they equipped themselves. Try to keep these alive and don't use all the souls for forging, the difference in performance becomes huge in late game.
Farming souls is best done in arena and bugs are best for that, pack regeneration enchanted items and kite few bugs at a time, taking breaks to regain health, it can be done without any minions. You could put some red minions on guard to accelerate killing but take care not to lose them.
Sweeping your minions is needed for pretty much every boss and puzzle and guard mode is needed for the rest, forget that move from tutorial that just sends them running forward, always sweep them with mouse holding both buttons.
Being good/evil affects mostly your and your tower appearance, but the top level spells will be different if you're more than 50% evil. This counts for the moment you collect those and stays, so you could have good/neutral version of one spell and evil of other if you changed a lot.

Thanks

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Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

Kennel posted:

C:\Users\{username}\Documents\The Witcher\saves

This is also important because The Witcher literally makes every quicksave and autosave a separate file. Occasionally cleaning up the save folder is a very good idea.

ahobday
Apr 19, 2007

Pseudoscorpion posted:

I'll add a bit for Monster Hunter 3 Ultimate.

-If you're playing on the 3DS, the Circle Pad Pro is NOT REQUIRED. There's a new addition that adds lock-on functionality to combat that works pretty good in most circumstances.

-Also in the 3DS version, you can choose to turn off 3D rendering entirely in the options menu. Your mileage may vary, but for me it significantly increased the framerate, while for some of my friends it did nothing it all.

-When making combinations, hold down 'A' after making the first one to rapidly create more of the same item. Really useful for items you want in bulk, like potions, bombs, or bowgun shots.

-For the love of god, look up your charm tables as soon as you can. A Google search for 'MH3U charm tables' should give you a good explanation of what they are and how to determine yours, but the short version is that, depending on the timestamp when you create your save file, you potentially screw yourself out of useful charms and items, like the rust- and ancient-shards that are used to create Dragon-elemental weapons.

-Be prepared! Be sure to make sure you have everything prepared for your quest before you go out on it. Always make sure you have potions, paintballs, and whetstones. If you're aiming to capture monsters, make sure you pack a shock and/or pitfall trap and tranquilizer bombs. If you're harvesting, bring plenty of mining picks and bug nets. Hunting in an unstable environment? Bring dung bombs. Low-rank quests give you a ton of supplies at the beginning of every quest so if you forget something, chances are it's provided on-site, but the game will eventually stop doing that, so it pays to get used to it beforehand.

-Be sure to use your hired hunters whenever you can. On the 3DS, you get them via StreetPass (Don't know about WiiU), and you can meet them in Port Tanzia and hire them to do quests. It's relatively cheap and in my experience they succeed more often than not, so it's a cheap and easy way to get extra carve items from annoying monsters (Gigginox :argh:)

-A quick and easy way to make some money and advance time is to do the 1-star quest to deliver 2 Kelbi horns. They're common carves off of the Kelbi (deer) right outside of the village, and one of the rewards for completing the quest is two more Kelbi horns, so you can repeat it indefinitely after the initial two carves. This is probably the fastest way to advance time for the fishing fleet, farm, and hired hunter quests as well.

Will it cause problems if I put these tips and the ones for Monster Hunter Tri on the same wiki page?

Morpheus
Apr 18, 2008

My favourite little monsters

Centipeed posted:

Will it cause problems if I put these tips and the ones for Monster Hunter Tri on the same wiki page?

The ones that involve the 3DS don't apply to Tri, nor does the charm table one. I'd recommend putting them on the same page, but under a small Monster Hunter 3 Ultimate Only (or something) header to differentiate.

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy

Draile posted:

As with most King's Field games, it's hardest at the beginning. Take it slow and scrounge for earth herbs until you have unlocked healing water, which will be a few levels in. A trickle of water in the first real cave area functions as a limited healing fountain you can use until then.

You won't use the blue water for very long. Once you get the red water, keep all your vials filled with that until MUCH later in the game and use Earth Heal to heal. Also keep a guidestone at the red water fountain at all tmes.

Your gear detiorates with use. Durability represents percentage of maximum damage or protection. Swap gear out regularly as it gets damaged. Eventually you'll be able to repair your stuff but that ability is many hours away. Once you can repair gear, keep a guidestone nearby for the remainder of the game.

When you get the clarity bracelet towards the beginning of the game, put it on and never take it off. You can barely use magic otherwise.

Don't go into the Passage of Light until you absolutely have to, very late in the game. You'll be ready once you have opened all four chests by the red water fountain.

Thanks for this! Its pacing is so much better than KF2, I'm enjoying it.

I knew I was playing a KF game when the first thing I did was boot it up, walk 10 feet, and fall into a lava trap. I didn't know what the hell happened because I was too busy staring at the monsters ahead. . and it was until later I discovered it was a lava trap only after I stomped all over it dying all again.

:allears:

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Anything worth knowing about Thomas was Alone?

sebmojo
Oct 23, 2010


Legit Cyberpunk









I am just embarking on the crazed French cyberpunk feverdream that is EYE Divine Cybermancy; what should I know? I have just got to the big base place, about ten minutes in.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug

sebmojo posted:

I am just embarking on the crazed French cyberpunk feverdream that is EYE Divine Cybermancy; what should I know? I have just got to the big base place, about ten minutes in.

The big thing with weapons is whether they will do anything against armor. You need to have the ability to counteract armored units once you get to Mars. The Bear Killer (giant pistol) is a very effective choice for this role. Figure out which guns you want to go for early and make sure you work towards the stat requirements.

The character creation is weird, I would really just refresh it until none of your numbers look bad. Mental balance can be made irrelevant by research though so don't sweat that one.

Guns are very accurate in general, more so than you'd be used to.

Difficulty is pretty customizable. gently caress with it until you find something you like.

Research the medikit as soon as possible.

Always try to be researching something, it's pretty helpful poo poo if you keep up on it. There's not a lot of point to the faster research speeds, it moves along at a pretty decent clip regardless.

Reloading is done like BF1942. You lose all ammo left in the clip. Be smart about it.

Aphex-
Jan 29, 2006

Dinosaur Gum
Just bought Dragon Age: Origins Ultimate Edition for cheap on steam. Never played it before, put about 30 mins into it so far as a human warrior (yes boring) and I'd love some essential tips. The combat isn't what I'm used to and if there are any skills to avoid or get quickly let me know. Any other advice is greatly appreciated too. Thanks!

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

NaDy posted:

Just bought Dragon Age: Origins Ultimate Edition for cheap on steam. Never played it before, put about 30 mins into it so far as a human warrior (yes boring) and I'd love some essential tips. The combat isn't what I'm used to and if there are any skills to avoid or get quickly let me know. Any other advice is greatly appreciated too. Thanks!

Learn about using tactics. The scope is too big to go into here, but it's well worth reading about since it takes a lot of the micromanagement out of combat.
Typical annoyances are not using potions correctly, and spellcasters / archers switching to melee weapons. First can be fixed with proper tactical setup, second can be solved by simply unequipping any melee weapon.
You must specialize. Don't be a jack of all trades. Either be the board-and-sword tank, drawing all aggro or dual wield dps. Two-handed spec is weaker than either of those.
I almost can't play as other than a rogue, because I hate passing by locked chests and DA:O does not do the logical thing and let your main use the highest lockpick skill of any char in the current group, so it's cumbersome. If that's not a big deal to you, then keep on keeping on.
Most quests can be solved multiple ways, but the game is really about the character so don't worry about save scumming to get the "ideal" result, just have fun. Oh, and in the city to the mid-lower left, talk to everyone everywhere before the battle.

KoB
May 1, 2009

NaDy posted:

Just bought Dragon Age: Origins Ultimate Edition for cheap on steam. Never played it before, put about 30 mins into it so far as a human warrior (yes boring) and I'd love some essential tips. The combat isn't what I'm used to and if there are any skills to avoid or get quickly let me know. Any other advice is greatly appreciated too. Thanks!

Two handers arent very good.

e: I'd recommend getting a respec mod, just because shapeshifter on Morrigan is useless. There's also a mod that gives Sten his additional Specialization point which is good if you want to use him (for some reason he just doesn't get his first one).

KoB fucked around with this message at 20:39 on Apr 25, 2013

Robzor McFabulous
Jan 31, 2011

regulargonzalez posted:

You must specialize. Don't be a jack of all trades. Either be the board-and-sword tank, drawing all aggro or dual wield dps. Two-handed spec is weaker than either of those.

Seconding this. First time I played through I went sword'n'board because I hardly ever do, but I wanted to do decent damage too so I ended up as an average tank who did average damage. Should've just sucked it up and been the heroic large rock on wheels my party really needed.

The REAL Goobusters
Apr 25, 2008
What should I know about Soul Hackers on the 3DS?

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

PonchAxis posted:

What should I know about Soul Hackers on the 3DS?

I haven't beaten the game or anything, so I don't know about any mid to late game things, but here's what I do know.

Your main character will never be able to use Magic, so choose your stats appropriately. Nemissa is ridiculously overpowered with Magic, so choose her stats appropriately.

Don't play it the same as other SMT games. Instead, try to use the fewest amount of Demons necessary, as they will suck up your MAG and that is your best source of money in the game. I generally only run around with like, one auto attack demon and maybe one magic demon. On bosses, I would bring in a support or healer demon.

Your demon's personalities dictate how to raise their loyalty. Dumb demons increase loyalty via giving them the Go command. Wild demons like to physically attack. Sly demons like to magically attack (although I've noticed that despite this, they still won't loyalty up). Kind demons like to cast heal/support spells, or just use the Guard command. Calm demons like to do the most optimal thing (I have no idea what this really means). Sly and Calm demons are the hardest to increase loyalty, so if you want to increase their loyalty, give them the booze that changes them to Kind demons, then have them Guard.

Playing the casino will give you equipment that will break the game. Getting some of the Mystic Change items will not really break the game, but will give you a huge advantage. Nekomata is a particularly good candidate for this.

Play this game wearing mirrorshades because it is 90s cyberpunk as gently caress.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

NaDy posted:

Just bought Dragon Age: Origins Ultimate Edition for cheap on steam. Never played it before, put about 30 mins into it so far as a human warrior (yes boring) and I'd love some essential tips. The combat isn't what I'm used to and if there are any skills to avoid or get quickly let me know. Any other advice is greatly appreciated too. Thanks!
Set up tactics for your frontline tanks (your protagonist plus Alistair or Shale) so they will go through their best abilities whenever possible and chug healing potions whenever wounded. After that you basically won't have to pay any attention to them except for making sure they're in position, and you only need to manage your other two characters, whoever they are (the top choice is Wynne + Morrigan, but absolutely anything can work especially if you're not playing on Nightmare).

Economics-wise, don't buy anything at shops that you don't absolutely need or want, the vast majority of items are overpriced crap that will be obsoleted a couple of hours later. Buy all the extra inventory space items, as well as any basic crafting supplies to keep your potion reserves high.

Aphex-
Jan 29, 2006

Dinosaur Gum
All good info for DA, thanks guys. I hadn't heard of tactics at all so I'll look into it.

Dremcon
Sep 25, 2007
No, not a convention.

NaDy posted:

All good info for DA, thanks guys. I hadn't heard of tactics at all so I'll look into it.

Two things that messed me up at first. Focus fire whenever possible, killing or disabling enemy casters first.

Also, I took "don't dabble with talents, choose a spec" to mean ONLY use weapons of your spec. For example Alistair was my tank (sword and shield) and my main was a dual-wielding rogue. At first I only used appropriate weapons because I thought "why use ones my talents don't support?" However, battles started getting a bit easier when I put ranged weapons in their secondary slots. Soften up enemies at range first whenever possible. You can swap weapons at any time without penalty - only thing to keep in mind is that some of your upkeep talents may shut off (like Shield Wall - it turns off if you don't have a shield equipped).

al-azad
May 28, 2009



Casters dominate in DA but that drat archer ability that causes an arrow to split and paralyze everyone is loving ridiculous. The enemy will use it against you every chance so get it ASAP and turn the drat tables.

And I found 2-handed swords to be far superior to sword and board. Sten practically solo'ed dragons while my fully armored mage supported from the rear.

boy are my arms tired
May 10, 2012

Ham Wrangler
I played Star Ocean 4: International a bit, and honestly couldn't stand it anymore, but I figured I'd write up a few things I did that would help others wanting to play this.

    Bonus Board - There are four colors you can add to the Bonus Board, which the tutorial covers. The important one is green. You want all 14 slots to be green for at least the first few planets (and probably even afterwards for a while), as that is a very healthy source of Party EXP. On Aeos, after you unlock Reimi as a partner, travel until you find a cave zone-in. Upon zoning in, you should be assaulted by the giant spider thing. If you dodge it and lead it to the bee that's flying nearby, you'll initate combat with the two (Ambush). Zone out, zone back in, repeat until your bonus board is filled up. Once you have all 14 greens just make sure you aren't crit by the monsters (i.e. don't be dumb and stand next to something that activated Fury) and you'll be good for a while. Remember that the bonus board clears if you quit your game!

    EXP Expenditure - Level up Reimi's gathering first. Don't worry too much about combat skills; they are awesome early on but unnecessary. Focus on getting the crafting/gathering/item drop rate +% skills up first, as they will increase your experience gain (and allow you to complete quests easier). With the above strategy about the Bonus Board, you will be getting 14 exp per battle; by the time I finished Aeos I had probably gained close to 1000 party exp (but I did a lot of farming for the quest drops so YMMV)

    Quests - You probably want to look up a guide on these, but you should do them. They give ridiculous amounts of party experience early on, and you will always need pEXP. They range from collect X amount of thing to find my lost cat so buckle down for boring poo poo!

    Bosses - I actually didn't know this but before you beat a boss, save your game to a different slot. After you beat a boss, save your game and then reload the other save and fight the boss again. Do this until your monster data for the boss is 100% (it'll take about four fights). Once you do this you have generally pretty useful crystal data to equip to someone.

That's honestly all I got because I couldn't take it anymore, the voice acting (in BOTH languages) and the amount of creepy mundane poo poo they were throwing at me just broke me down.

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

al-azad posted:



And I found 2-handed swords to be far superior to sword and board.
Objectively wrong, as long as you use shield-based skills correctly.

al-azad
May 28, 2009



regulargonzalez posted:

Objectively wrong, as long as you use shield-based skills correctly.

Sten outperformed Alistair in both defense and damage so even if you chalk it up to using the skills incorrectly I had no issue with difficulty on PC normal (console hard). I also finished the game in its first month. I know some later patches came by to rebalance things like properly applying stats to weapon damage.

al-azad fucked around with this message at 20:16 on Apr 26, 2013

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Play it either way, the game really isn't that hard.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
How about The Elder Scrolls 4: Oblivion? I have played all of them except Arena and this one and I picked it up to try it out. Anything different than the other games?

Fergus Mac Roich
Nov 5, 2008

Soiled Meat

RenegadeStyle1 posted:

How about The Elder Scrolls 4: Oblivion? I have played all of them except Arena and this one and I picked it up to try it out. Anything different than the other games?

There's lots of mods that may or may not improve the game for you. I recommend you give the basic game a shot before using them. If I'm being honest, you should just make a stealth character, do the Thieves Guild and the Dark Brotherhood, and then go at Nehrim or something instead. But if you want to do more than that, don't try to do everything on one character. The level scaling without mods starts to get out of control at level 20 or so and everything turns into a huge wall of health, so that sucks. Also if you want to do the main quest, do it up to the Kvatch battle as soon as possible, because level scaling makes it really annoying.

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
The best advice I can give is to ignore most advice you get. Go to the Nexus, play around and see which mods interest you. Every veteran TES PC player has changed their game in ways they can no longer play the game without. You will be better served if you yourself figure out what the game holds for you, if anything, then work your way through the modding and character planning the way you want to.

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



regulargonzalez posted:

I almost can't play as other than a rogue, because I hate passing by locked chests and DA:O does not do the logical thing and let your main use the highest lockpick skill of any char in the current group, so it's cumbersome. If that's not a big deal to you, then keep on keeping on.
Most quests can be solved multiple ways, but the game is really about the character so don't worry about save scumming to get the "ideal" result, just have fun. Oh, and in the city to the mid-lower left, talk to everyone everywhere before the battle.
Just get the lock bash mode (that and the extra dog slot are the essential DA mods). The game is stupidly fond of putting cheap crap behind incredibly difficult locks, and you have to either bypass it or come back at a higher level and be disappointed.

McKracken
Jun 17, 2005

Lets go for a run!
I breezed through XCOM on normal difficulty but I cannot get past the first terror mission on classic. I focus on satellites the first 2 months which leaves me with a squad of 4 and standard equipment and I get torn to pieces by the Chryssalids.

Any suggestions for terror missions on the higher difficulties, especially the first few when squad size and equip is highly lacking?

PrinnySquadron
Dec 8, 2009

Anything for Ragnarok Odyssey? I've just started as an Assassin.

JaggerMcDagger
Feb 13, 2012

Bringing you Barry from the sordid depths of the Internet
Any useful tips for Ni No Kuni? It seems pretty straight forward, but I just want to make sure I don't screw myself or something.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

JaggerMcDagger posted:

Any useful tips for Ni No Kuni? It seems pretty straight forward, but I just want to make sure I don't screw myself or something.

The Mite you start with is going to be your go-to guy for a good long time. Get him into his second form as early as possible (level 13, I think) to save a much harsher re-leveling experience (all evolved familiars reset to level 1, as do most tamed ones when they join your party).

The Lemur you get a little ways in is great as well for laying down constant damage. He won't seem that way early on, but a few levels tacked onto him will make the little guy into a competent asskicker. Defense-boosting candies will also go a long way to helping him too.

Once you get the second party member, give them a familiar that knows Defense so they can guard during the nastier enemy/boss moves.

al-azad
May 28, 2009



JaggerMcDagger posted:

Any useful tips for Ni No Kuni? It seems pretty straight forward, but I just want to make sure I don't screw myself or something.

It is a pretty straightforward game. The biggest hurdle is having to babysit your party because they don't make very good decisions. You either leave their magic on and they blow their load instantly, or you turn it off and severely gimp yourself in combat. Leave it on. It's annoying at first and MP items are ridiculously expensive but eventually you'll get...

The alchemy pot! You can make all the super expensive items cheaply with the alchemy pot. Here's a big thing: before leaving on the ship, speak to a woman on the docks of castaway cove. She'll give you a poo poo ton of recipes but it's easy to miss her completely. You can build any item manually but the game doesn't save manual recipes so talking to this woman is a real time saver.

With the alchemy pot in mind, don't sell anything. Dragon Quest 8 rules are in full effect and practically everything can be combined into something else. Money sucks for the first 10 hours but you'll be cheating the merchants with the alchemy pot.

You'll also find three kinds of chests in the background. One type can be opened with the unlock spell, one is always out of your reach and can't be opened until you get your third member, and the other can't be opened until you get a new wand late in the game. Use a guide if you want to backtrack to save time.

Finally, recruiting monsters is completely random. Monsters also appear on the world map randomly so if you're trying to fight a specific monster just save and reload. Try to play to a character's specific affinity (each character does better with a specific type of monster) but also keep in mind that Oliver is always the default character and the most versatile. If you give Oliver all the monsters with healing or spells then the AI teammates won't be contributing much and you'll probably die. There's also some techniques in kiting monsters in combat you should experiment with. It's possible for a fast monster to dance around a monster and dodge every attack. Monsters with poor accuracy are dreadful in combat and you should use items to boost their accuracy or dump them.

ahobday
Apr 19, 2007

There are some Ni No Kuni tips on the wiki as well:

http://beforeiplay.com/index.php?title=Ni_No_Kuni:_Wrath_Of_The_White_Witch

I'll highlight this point, which I wish I had known right when I started evolving familiars: Most familiars will be able to evolve to the next stage before they've learned all of the tricks for their current stage, so it's probably a good idea if you let a familiar get to the level at which they've learned all of the tricks they can before you evolve them.

lunar detritus
May 6, 2009


Any tips for Cave Story+? I remember reading that it had secret endings or something like that.

lunar detritus fucked around with this message at 19:30 on Apr 30, 2013

Nate RFB
Jan 17, 2005

Clapping Larry
Cave Story has three endings:

1). A Normal ending that you'll get if you just play through the game normally.

2). A Bad ending, which is obtained by answering an obvious question in an obvious way.

3). A True ending that has a few anal requirements but is absolutely worth getting:

-This isn't required for the True ending, but I recommend NOT giving Curly the Polar Star for the Machine Gun. Instead hang onto the Polar Star, and later on when you get the Booster v2.0 go all the way back to the first cave at the beginning of the game and talk to the gunsmith to trade the Polar Star for the Spur.
-When you see Prof. Booster fall down a shaft, instead of falling down after him you must jump over the chasm and ignore him completely. If you fall down after him, reload and try again.
-Before fighting the Core, you must go down into the lower right hand corner and pick up the tow rope.
-After fighting the Core, tie Curly to yourself with the tow rope.
-In the Waterway, you must leap out of the water into the shack with the save point. You then have to place Curly on the bed, read the books to learn how to pump water out of a robot, pump the water out of Curly, and then pick her back up. The game seems to imply you should leave Curly behind, but you absolutely must take her with you. She'll still wind up floating away after the Fish boss, though.
-In the Plantation, find Curly with amnesia in the lower right hand corner. Go back to the Mimiga Village and go into the cemetery and find the talking mushroom in the room in the upper right. He tries to mislead you in his conversation; keep talking to him until you get to fight him. Once you do, take the mushroom back to Curly and feed it to her.
-After beating the Final Four bosses, while the Island is collapsing, enter the prefab building. Save, fall into the hole, and finish off the secret dungeon.


It's a short game, and if you get the Normal ending, you will definitely want to get the True ending. Besides the steps above, you should be warned that it's a lot harder than the Normal one. Good luck!

Nate RFB fucked around with this message at 19:52 on Apr 30, 2013

flatluigi
Apr 23, 2008

here come the planes
Would you recommend attempting the True ending on your first playthrough, or should I play normally and then replay for it?

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Nate RFB posted:

3). A True ending that has a few anal requirements but is absolutely worth getting:
One minor addition which is one of the biggest "how the hell should I have gotten that" in a completely ridiculous set: When talking to the mushroom, you'll get the Mushroom Badge. You now have to open your inventory and examine the mushroom badge, and only then can you talk to the mushroom again and fight it.

I love Cave Story, it's a fantastic game, but some of the requirements for the True Ending are utterly counterintuitive or just plain dumb.

Barudak
May 7, 2007

flatluigi posted:

Would you recommend attempting the True ending on your first playthrough, or should I play normally and then replay for it?

The game isn't particularly long and the True Ending final dungeon is no fooling very very difficult. I'd recommend doing most of the True Ending path and once you get to the end of it deciding if you want to go for broke.

bad boyfriend worse lay
Feb 18, 2011

And when they went,
I heard the noise of their wings,
like the noise of great waters.

Barudak posted:

The game isn't particularly long and the True Ending final dungeon is no fooling very very difficult. I'd recommend doing most of the True Ending path and once you get to the end of it deciding if you want to go for broke.
If you're going to do this don't go into the prefab building at the end of the game, the door locks and you can't get back out, forcing you into doing the extra dungeon. I figured I could save there then go back out and see the normal ending and reload to do the extra stuff, but nope :(

AndyAML
Jul 24, 2006

HEY BASS WHY MUST I FIGHT YOU WE ARE NOT ENEMIES

Faraday Cage posted:

If you're going to do this don't go into the prefab building at the end of the game, the door locks and you can't get back out, forcing you into doing the extra dungeon. I figured I could save there then go back out and see the normal ending and reload to do the extra stuff, but nope :(
You can get out. Check the bookshelf.

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Gato
Feb 1, 2012

McKracken posted:

I breezed through XCOM on normal difficulty but I cannot get past the first terror mission on classic. I focus on satellites the first 2 months which leaves me with a squad of 4 and standard equipment and I get torn to pieces by the Chryssalids.

Any suggestions for terror missions on the higher difficulties, especially the first few when squad size and equip is highly lacking?

Focusing on satellites is absolutely the right call, but it's worth rethinking your research order if you've still got basic gear by the first terror mission. Getting lasers helps immensely, it's worth making Weapon Fragments your first research task, followed by Beam Weapons. 2 or 3 laser rifles make dealing with Chrysalids a lot easier, as well as being able to reliably one-shot Floaters. Bring a heavy or two or a sniper (most of the terror mission maps have decent spots for a squadsight sniper) and you're probably set.

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