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The elemental (air) school of magic can give you rejuv and extra speed in one fairly cheap spell. It won't last long, but it's definitely worth picking up if you've got a Dwarven Plate shop in one of your provinces.
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# ? Apr 25, 2013 02:18 |
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# ? May 22, 2024 23:44 |
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I can't stand using archers. I tend to play a good aligned game so leveling up my units is a pretty big part of the game and there is absolutely no way to keep them alive for any length of time. They will get a spell dropped on them or have someone go through hell and back to charge into them or every single other ranged guy on the other team will focus fire, whatever, something always always happens and they go from full to dead in one turn with no hope of doing anything about it.
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# ? Apr 25, 2013 02:40 |
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There's a rare cuirass that gives you +9 armor or something ridiculous like that, and I'll use a chestpiece if I'm just starting out with a warrior, but otherwise I never use plate. It's not much better than mail and the penalties get pretty nasty, plus mail is usable by commanders as well. On that subject, what kind of item shops do people like to build in their capitals? I'm fond of master mailmakers and carpenters, with a journeyman jeweler and apprentice tanner or tailor. It lets me outfit any type of hero with decent gear until I can find some artifacts for them. SumYungGui posted:I can't stand using archers. I tend to play a good aligned game so leveling up my units is a pretty big part of the game and there is absolutely no way to keep them alive for any length of time. They will get a spell dropped on them or have someone go through hell and back to charge into them or every single other ranged guy on the other team will focus fire, whatever, something always always happens and they go from full to dead in one turn with no hope of doing anything about it. Most ranged units aren't that good. Crossbowmen and elves are the only ones I ever use.
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# ? Apr 25, 2013 04:29 |
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Whenever I used ranged units I usually on keep them in commander's armies as the buffs really extend their survivability. They can work somewhat in other armies, but you can expect them to die a lot.Jabarto posted:On that subject, what kind of item shops do people like to build in their capitals? I'm fond of master mailmakers and carpenters, with a journeyman jeweler and apprentice tanner or tailor. It lets me outfit any type of hero with decent gear until I can find some artifacts for them. I like to get the journeyman carpenter myself, the heavy arrows and the extra range on the longbow are quite nice. I also like to get the plate armorer up to get all the little HP-boosting items for the warrior.
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# ? Apr 25, 2013 04:51 |
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Since I suspect this page doesn't have an English version yet, here is the page the Russian numbermancers have set up that gives you information on how spells, attacks, health, morale, etc, all work in a very precise fashion.
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# ? Apr 27, 2013 16:01 |
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occipitallobe posted:Since I suspect this page doesn't have an English version yet, here is the page the Russian numbermancers have set up that gives you information on how spells, attacks, health, morale, etc, all work in a very precise fashion. Great, now I just need to find all of the Al Bhed primers around Spira and I'll be all set Seriously though, that would be a cool site if I had any idea what it was saying.
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# ? Apr 28, 2013 15:53 |
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Soo.... how do I beat the first campaign mission? I'm a wizard and I'm playing on one difficulty above the shittiest... yet I can't build up an army that can contend against the last stronghold army.
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# ? Apr 28, 2013 18:28 |
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Honestly, I just threw a shitload of Spearmen and a couple slingers at the problem TBH and made it go away. I also levelled them up a bit--with that said, it was still pretty tight.
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# ? Apr 28, 2013 19:48 |
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Garfu posted:Soo.... how do I beat the first campaign mission? I'm a wizard and I'm playing on one difficulty above the shittiest... yet I can't build up an army that can contend against the last stronghold army. Grind a lot, or simply restart, take a warrior, and grind a bit less.
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# ? Apr 28, 2013 19:49 |
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Locke Dunnegan posted:Great, now I just need to find all of the Al Bhed primers around Spira and I'll be all set This is the same page with Google Translate - http://translate.google.com/translate?sl=ru&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&eotf=1&u=http%3A%2F%2Feador.com%2Fen%2Findex.html&act=url It's legible enough to provide some useful info.
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# ? Apr 28, 2013 21:26 |
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There's been talk on the official forum of some bug that resets karma in the Astral, after every shard you conquer. If it exists, it would would obviously put a damper on things, as there are 8 or so endings to the game, and I'm pretty sure at least some of them require high relations with certain Masters. I don't believe the devs have acknowledged the bug's presence, but I get the feeling it's there, as no matter how much of a good guy I am, I can't seem to bump Oinor's favor up past Indifferent. Has anyone managed to accomplish this?
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# ? Apr 29, 2013 01:46 |
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Oinor disliked me after two Barbarian rush evil runs for my first two shards. I am about to finish my third while being goody two-shoes so I figure it might go back up.
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# ? Apr 29, 2013 02:48 |
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Has anyone defeated a dragon? How did you do it?
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# ? Apr 29, 2013 03:23 |
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Locke Dunnegan posted:Has anyone defeated a dragon? How did you do it? Also, lemme know what Oinor makes of you after a map or two
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# ? Apr 29, 2013 03:45 |
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Locke Dunnegan posted:Has anyone defeated a dragon? How did you do it? A twinked out warrior (very high level, tons of resistance and attack power, a lifestealing item REALLY helps) can handle lone dragons without much trouble. I managed to defeat two dragons at once with that set up + Round Attack. As noted, a Scout with Doubleshot will work well if you don't mind sacrificing a unit or two. The most dragons I've seen in one place is 7, and I'm making it a goal in my current game to try and and clear one out by the end. I'm told you can do it with enough crazy artifacts.
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# ? Apr 29, 2013 04:20 |
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Jabarto posted:The most dragons I've seen in one place is 7, and I'm making it a goal in my current game to try and and clear one out by the end. I'm told you can do it with enough crazy artifacts. Yup. Had a berserker/chieftain in Genesis who could do just that. Played a colossal shard and had more than enough time to get him some really sweet armor.
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# ? Apr 29, 2013 08:36 |
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Well I finished the third shard being mostly good, or at least as good as I can tell with the lack of information in the game. Oinor still Dislikes me, but the new jerk guy also Dislikes me, but I am unsure if that is from being good this round or him being an rear end. On a different note, I found the Ethereal Crossbow (+13 RAtk, Magic Shot) pretty early by cheesing with Web on trolls or something, and it let my Scout basically take on entire armies above his level for the rest of the game. Oh, almost forgot. Is there any reason to stay longer on a shard you can win? Can you unlock more things, or are the items on the prep screen before you invade the only trophies you get? Locke Dunnegan fucked around with this message at 12:08 on Apr 29, 2013 |
# ? Apr 29, 2013 12:03 |
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Locke Dunnegan posted:Well I finished the third shard being mostly good, or at least as good as I can tell with the lack of information in the game. Oinor still Dislikes me, but the new jerk guy also Dislikes me, but I am unsure if that is from being good this round or him being an rear end. You actually get a reduction on 'honor' or whatever the crap that score is at the end of a shard if you spend too many turns in one shard. Not that there's really any reason that I know of to care about that but there it is. Generally, nope nothing from the shard itself carries over. Only the bonuses you can use in the next shard on the invasion screen at the cost of energy and any karmic influence you accumulated with your actions. P.S. those bonuses are largely worthless, and the relatively few that could have a noticeable impact are so absurdly priced that there's no real reason to bother. Think of your energy pool as a reservoir to tap into for resetting to the astral when things go south on a shard.
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# ? Apr 29, 2013 18:26 |
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Also, it's generally best to finish a shard once the opportunity presents itself because dicking around on a single shard forever is one hell of a quick way to get burnt out on Eador.
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# ? Apr 29, 2013 23:29 |
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Grabbed this almost sight unseen just read the op a while back, recently saw it on Steam and said what the hell. Aside from bugs, not being able to turn off animations or skip combat without going into combat, this game is great! I just finished my fifth or so shard and am now doing a world defense against the brute npc guy which is funny because he was the only one of the other guys that liked me. When I first started playing I was doing a Wizard and rocking Necromancy/Summoning pretty hard, but after a while I picked up a Warrior and I'm find he's way quicker to get rolling with. The never ending Ghoul/Skeleton army is a lot of fun once it gets rollings, but it's really hard to do so. One game I had no units but only had one square between my Necromancer and the enemy keep, so I attacked a random square and killed the 11 brigand guards he had defending it, turned 7 of them into Ghouls in the process, then attacked his Keep which was guarded by the Thieves guild, and then turned 11 or so thieves into ghouls which filled up the rest of my army. His keep fell quickly after that. A strategy I also liked was having a Warlord and a Necromancer travel together. The Necromancer picks off weak units, raises them as undead and hands them to the Warlord for extra stats who then bombs them into tougher units. A fun strategy but takes a while to get rolling and I just haven't found anything as quick as a Warrior. I tried the Scout but the problem is that some maps just suck for range units and he tended to stall out in the early-mid game when I didn't quite have enough tier 2 units for him. Now my strategy is get Barbarians quickly, then tech plate armor. As I level the Warrior I only worry about putting his levels into more hit points(later adding regeneration) and Defense. He very quickly becomes untouchable but most stuff that guards provinces and human enemies(the exception being an army of thieves due to poison). I hear a lot of you complain that plate armor reduces his speed but that extra armor is worth it once you have the regeneration going as well. He can easily sit on a hill and tank dozens of orcs or skeletons/ghouls, imps, brigands, taking little to no damage and then healing it away. For stuff that hits from close range, like Thieves, toss one level into his movement which will give him Force March. The only stuff he can't take early is stuff that's tough for a long time like Minotaurs, shop guards, etc. For stuff like Medusa or Slugs I'll just go recruit a bunch of Barbarians to back him up. Quite a few of the shards will start you next to a Lizardman zone, you can get the quest from them to kill slugs for their allegiance from level 1 so it really is just a matter of finding the slugs themselves. Late game the Warrior is still great, once he's hit ten turn him into a Berserker and watch him take even less damage while doing more in battle. It's pretty typical for me now, once I get a Berserker to immediately rush the enemy stronghold. I will buy some bastard swords for the trip, and send him on his merry way. This game is a lot of fun. I think my only complaint is that the early game is soooo slow and since you have to repeat it a lot it get very tedious. I very rarely get to do any of the late game stuff on a shard because I've already won the shard before I get to that level.
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# ? Apr 30, 2013 00:01 |
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I've gotten to the point where i'm starting to experiment with different multi-class builds. The soul drain on the Dark Knight is pretty incredible. Just plop him down in the middle of a field and keep casting buffs on himself while he counters every attack to come his way. Too many soldiers with range/agility? Them bring on the AoE spells, baby. I'm wondering if Lategame Necromancer (Mage/Scout) is actually any better than a Pure Mage, or a Thaumaturge (Mage/Commander) when it comes to summoning thriller armies. My gut is telling me to go 420 pure mage all day, but does the necromancy skill actually do anything useful once you hit level 20/30?
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# ? Apr 30, 2013 00:06 |
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When can one start using creature eggs? I finished my third shard and basically built everything I could there, my commander had almost all slots unlocked, and I still couldn't use them.
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# ? Apr 30, 2013 01:26 |
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They don't come in for quite awhile, you need a specific building in the forestry quarter that allows them to be 'recruited' from the egg into your garrison. Yet another place where the UI blows and something is not at all obvious
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# ? Apr 30, 2013 01:39 |
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Locke Dunnegan posted:When can one start using creature eggs? I finished my third shard and basically built everything I could there, my commander had almost all slots unlocked, and I still couldn't use them. There's a Tier III forestry building that lets you hatch eggs. Can't use 'em without it. (I was as saddened to discover this as you are.)
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# ? Apr 30, 2013 13:54 |
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You know, I think one of my major disappointments with MOTBW is the fact that it didn't put in some manner of viewable tech tree or encyclopedia in the game because that would make Eador so much more accessible to new players and, as someone who's played the poo poo out of Genesis, would be a godsend of a convenience for everyone else.
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# ? Apr 30, 2013 16:49 |
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Why does choosing to let a fleeing enemy run from battle kill the rest of my party every single time?
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# ? Apr 30, 2013 18:59 |
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Does this game perform really terribly on anyone else's computer? I'll admit mine's getting kinda long in the tooth, but it runs Skyrim just fine, so what the heck is this game doing that's making everything chug?
Soup du Journey fucked around with this message at 21:44 on Apr 30, 2013 |
# ? Apr 30, 2013 21:03 |
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Is it especially chugging in any one particular area? Calculating the AI turns, between turns, strategic, tactical, everywhere? Skimming the official forums, I see tons of bugs reported, but not much in the way of general slowdown. I haven't seen much myself either.
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# ? Apr 30, 2013 21:27 |
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LordSloth posted:Is it especially chugging in any one particular area? Calculating the AI turns, between turns, strategic, tactical, everywhere?
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# ? Apr 30, 2013 21:45 |
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Doctor Schnabel posted:It's everywhere, honestly. There's a turn delay, the unit animations and map scroll screen are pretty choppy, sometimes a spell will hiccup. My CPU (which, granted, is a Pentium D 2.8GHz) flies right up near 100% whenever I load the game. In light of the fact that Skyrim uses maybe half to two-thirds of that, I find this game's footprint to be a little excessive! Eh, considering all the little stuff like AI movements and random event generation it doesn't seem surprising that an old processor would chug when loading. On the other hand, problems with animations and map scrolling sound rather weird.
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# ? Apr 30, 2013 22:05 |
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So, uh, is the updated version (MOTBW?) worth getting? Sorry if this has been answered before.
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# ? Apr 30, 2013 22:07 |
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I can tell you the game isn't being abandoned. It's been out a bit over ten days, and they've put out four patches, the latest including windowed mode. They seem to not only have acknowledged they screwed up, they're doing what they've said, so far. Though I expect the 60 page guide to take longer than they predict.Dan Spivakov posted:Hello guys. It isn't about new gameplay. I don't really have a clue about what, if any, gameplay changes there are, but this isn't intended to be a sequel by any means. LordSloth fucked around with this message at 22:44 on Apr 30, 2013 |
# ? Apr 30, 2013 22:39 |
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Was looking forward to this game but was disappointed to learn that you cant stack units, since leading an "army" of 6 dudes is pretty lame. I thought this would be a non-issue after so many years of HoMM but for whatever reason developers still persist with this single-unit nonsense. Its supposed to be a strategy game, not a party-based RPG.
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# ? Apr 30, 2013 23:14 |
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Mr.48 posted:Was looking forward to this game but was disappointed to learn that you cant stack units, since leading an "army" of 6 dudes is pretty lame. I thought this would be a non-issue after so many years of HoMM but for whatever reason developers still persist with this single-unit nonsense. Its supposed to be a strategy game, not a party-based RPG. On the other hand lots of people disliked that aspect of homm and at any rate it makes for simplier damage calculations and allows for stuff like units leveling up. In the end, its still an abstraction. You're not leading one single militia man into battle, the entire militia is just represented as a single unit for the purposes of the gameplay.
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# ? Apr 30, 2013 23:43 |
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Mr.48 posted:Was looking forward to this game but was disappointed to learn that you cant stack units, since leading an "army" of 6 dudes is pretty lame. I thought this would be a non-issue after so many years of HoMM but for whatever reason developers still persist with this single-unit nonsense. Its supposed to be a strategy game, not a party-based RPG. While initally you are stuck with three units + Hero, your army gets pretty large with upwards of 10+ units by the late game of a shard. The units gain levels too but I'd say it's firmly in the middle ground of games like the Emblem series, or Final Fantasy Tactics and HoMM/King's Bounty. Having so few units fits more thematically too as you're fighting on shards of land where only maybe could thousand people seem to live. If you suddenly hand 10k Halflings it would be pretty silly. Besides if you want the giant stacks of doom game, the new King's Bounty games are great and petty good for scratching that particular itch. Between this game, X-Com, and the King's Bounty series I'd say we're in a pretty good run of strategy titles. Now if they can just remove all that online only crap from Heroes 6, and someone made Silent Storm 3 we'd be in a down right Golden era the likes of which I'd never expect to see in my life again.
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# ? Apr 30, 2013 23:44 |
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nutranurse posted:So, uh, is the updated version (MOTBW?) worth getting? Sorry if this has been answered before. I wouldn't say it's worth paying $20 for a somewhat buggy graphics update. Personally, I'm going to wait for it to go on sale, then I'll consider it. If you don't have Genesis yet, however, you definitely should get it. Mr.48 posted:Was looking forward to this game but was disappointed to learn that you cant stack units, since leading an "army" of 6 dudes is pretty lame. I thought this would be a non-issue after so many years of HoMM but for whatever reason developers still persist with this single-unit nonsense. Its supposed to be a strategy game, not a party-based RPG. If it bothers you then you can just pretend every unit represents a larger group of soldiers.
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# ? Apr 30, 2013 23:48 |
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Clearly that man has not played Zombies: the Zombie simulator. Wherein whenever a unit dies you keep casting summon zombie to overwhelm the enemy ranks with sheer numbers. Or maybe the dude just likes to create big ol' doomstacks and gently caress everything up. Can't really blame him if he does.
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# ? May 1, 2013 00:09 |
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nutranurse posted:So, uh, is the updated version (MOTBW?) worth getting? Sorry if this has been answered before.
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# ? May 1, 2013 00:30 |
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New patch got pushed today. The most noticeable change for me is that unit animations are a fair bit faster, though I don't know the percentage; it's certainly obvious with the speed option maxed. I had also run into alliance quests that could not be completed, and that is supposedly fixed as well. - Added support for displays with 768 vertical pixels resolution. - Unit animations have been sped up. - Added 5 new achievements. - Multiplayer balance changes. - Added new illustrations for several events. - Added option for changing lighting modes. - Multiplayer stability improved. - The way heroes' attributes level up has been changed (multiplayer). Fixed: - Assert and Access Violation errors in Windows 7, Windows Vista and Windows 8. - Unusually high levels of enemy heroes. - Crash caused by loading the game in windowed mode. - Quests for making alliances. - Possible crash while using Alt+Tab during loading time. - Inaccurate attack result prediction as target’s parry skill was not correctly taken into account. - Earthquake event bug. - Inability to return a province captured by demons. - Event bug caused by province’s capture by inquisitors. - Bugs caused by player’s attack on a guard in his own province. - Hero’s death when he finds a not guarded sight with treasure. - Non disappearing icon of a guard after his dismissal. - Hotkey for ‘Crushing Blow’ skill. - Some changes in the in-game text.
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# ? May 2, 2013 02:58 |
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# ? May 22, 2024 23:44 |
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There is definitely a bug for me when enemies run from battle. If I let them run, the battle outcome pops up and all units on each side are dead. If I choose to finish them off, the game hangs with all units untargetable on the battlefield, and I have to load a previous save.
Locke Dunnegan fucked around with this message at 04:45 on May 2, 2013 |
# ? May 2, 2013 04:40 |