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Torrannor posted:I hate all combat after the medieval period. I played maybe 10 battles in Empire, after that I let the AI fight all battles for me. Lines of gunpowder units firing on other lines of gunpowder units, interrupted by cannon fire is extremely boring for me. That's why I generally like Shogun 2, but matchlock units are again extremely irritating, and I didn't even bother with FotS. I cringe every time people are demanding a game set in the Renaissance. So I am really anticipating Rome 2, because it is the only setting that has no gunpowder weapons (except Rise of the Samurai). You can play FOTS as one of the shogun-aligned factions and eschew gunpowder units entirely. Gun lines are boring but carving up those bastard imperial riflemen with your obsolete weapons is pretty fun.
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# ? May 18, 2013 13:33 |
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# ? Mar 28, 2024 18:49 |
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I never understood just how you were supposed to play the Shogunate. Are you intended to keep your tech progress at a bare minimum to conserve the bonus to traditional units? I just went for Armstrongs and Kneel Fire.
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# ? May 18, 2013 16:14 |
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Goddammit there is nothing worse than a single cavalry unit or boat running around raiding your buildings or ports after they've been beaten the gently caress up. The worst part is when they manage to raid like 10 different building types as well as your biggest port so the 10000 dollars you were expecting that turn turns into 3000.
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# ? May 18, 2013 16:22 |
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The worst part is having all the coast under your control and having to see +200 small fleets move over and over. Once RD hits, you can't just remove "See AI actions" because you'll end up missing an invasion fleet here and there.
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# ? May 18, 2013 16:35 |
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Surely that can't be the worst part when the A.I. gets huge amounts of free units if you don't have five of every agent watching them at all times.
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# ? May 18, 2013 16:43 |
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Shumagorath posted:Surely that can't be the worst part when the A.I. gets huge amounts of free units if you don't have five of every agent watching them at all times. If we are talking about S2 this doesn't happen, fyi.
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# ? May 18, 2013 16:47 |
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Azran posted:I never understood just how you were supposed to play the Shogunate. Are you intended to keep your tech progress at a bare minimum to conserve the bonus to traditional units? I just went for Armstrongs and Kneel Fire. Nah, just rush those cool big guns, I think somebody in this thread even mentioned historically the Shogunate supporters were as gun crazy as the Imperials. Assuming you're talking about the Aizu, their traditional bonus just means their samurai units remain a little stronger than others throughout the game, but they will still rarely be more than support after the earlier stages.
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# ? May 18, 2013 17:37 |
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FotS actually cuts quite close to the mark in the way that once the crisis becomes a full blown civil war the whole 'traditionalists vs modernisers' paradigm gets thrown out of the window and it's just an old-fashioned power struggle.
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# ? May 18, 2013 18:32 |
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Torrannor posted:I hate all combat after the medieval period. I played maybe 10 battles in Empire, after that I let the AI fight all battles for me. Lines of gunpowder units firing on other lines of gunpowder units, interrupted by cannon fire is extremely boring for me. That's why I generally like Shogun 2, but matchlock units are again extremely irritating, and I didn't even bother with FotS. I cringe every time people are demanding a game set in the Renaissance. So I am really anticipating Rome 2, because it is the only setting that has no gunpowder weapons (except Rise of the Samurai). If you play a cavalry heavy game, the gunpowder TWs become much more dynamic! I'm not sure if I know how to play the infantry game in Napoleon at all. Is there an advantage to having the high ground in an infantry shooting battle? Is there a point to doubling up a regiment like the AI does? Does infantry automatically avoid shooting into friendly infantry? I really can't tell, so I play around with horses instead.
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# ? May 18, 2013 18:52 |
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Slim Jim Pickens posted:If you play a cavalry heavy game, the gunpowder TWs become much more dynamic! I'm not sure if I know how to play the infantry game in Napoleon at all. Fighting on high ground gives you a pretty decent morale bonus, as well as better accuracy. As far as I can tell, friendly infantry will not hit each other when placed behind each other (I could be wrong in this regard). It's funny, I generally play Empire/Napoleon with armies mainly comprised of infantry and artillery , with cavalry used only to scout out positions and harass the enemy.
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# ? May 18, 2013 19:18 |
Autsj posted:Nah, just rush those cool big guns, I think somebody in this thread even mentioned historically the Shogunate supporters were as gun crazy as the Imperials. Assuming you're talking about the Aizu, their traditional bonus just means their samurai units remain a little stronger than others throughout the game, but they will still rarely be more than support after the earlier stages. I can confirm that historically Shogunate didn't mind using Western tactics, equipment or receiving Western support from the dirty French. And after the Boshin War the Imperials own Shogunate types totally went Last Samurai with the back to the roots thing. Didn't end well for them.
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# ? May 18, 2013 20:00 |
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Autsj posted:Assuming you're talking about the Aizu, their traditional bonus just means their samurai units remain a little stronger than others throughout the game, but they will still rarely be more than support after the earlier stages. Unless you do decide to play FOTS using a purely traditional army, which is doable if you learn to really get the most out of the terrain.
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# ? May 18, 2013 20:41 |
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Torrannor posted:I hate all combat after the medieval period. I played maybe 10 battles in Empire, after that I let the AI fight all battles for me. Lines of gunpowder units firing on other lines of gunpowder units, interrupted by cannon fire is extremely boring for me. That's why I generally like Shogun 2, but matchlock units are again extremely irritating, and I didn't even bother with FotS. I cringe every time people are demanding a game set in the Renaissance. So I am really anticipating Rome 2, because it is the only setting that has no gunpowder weapons (except Rise of the Samurai). I feel the exact same way. The gunpowder units always kill it for me. In Shogun I am making a point to keep those dirty western influences away from my pure medieval country.
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# ? May 18, 2013 21:12 |
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I'm certain that Imperialist rhetoric during the Boshin War was to return power to the Emperor because the Shogun wanted more open trade and interaction with the West, and centuries of conditioning, ironically started by Ieyasu himself, as well as fear of Western meddling akin to what happened in Ming China gave the Imperialists the momentum they needed. It pretty much ended up as a good old power struggle as Alchenar said, but with the Imperialists riding on the wave of nationalistic fervor, a jingoistic undercurrent ended up dictating the course of Japan up to the Second World War. Not saying that the Shogunate would've been better of course since the situation was a lot more complicated than what I've written, but who knows how history would've ended up if they won? In terms of FotS however, going pure traditional is still possible with good terrain management. The AI isn't particularly brilliant anyway so you can get your flanks on relatively easily; however, what sucks is that you'll eventually need cannons since even levy militia pose a serious threat on walls, and that the auto-resolve greatly favours modern units to traditional ones: I've had auto-resolves that had me lose absolutely no men while my traditional-heavy opponent was eliminated completely despite being outnumbered or what have you. In a open fight, I would've either lost that fight or take heavy casualties, but I suppose a computer would be biased for the tech-users...
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# ? May 18, 2013 21:18 |
WoodrowSkillson posted:I feel the exact same way. The gunpowder units always kill it for me. In Shogun I am making a point to keep those dirty western influences away from my pure medieval country. The usage of Gun Powder as a martial weapon was first perfected by the Ancient Chinese.
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# ? May 18, 2013 21:33 |
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SeanBeansShako posted:The usage of Gun Powder as a martial weapon was first perfected by the Ancient Chinese. I don't want to start a massive derail, but the Chinese did not "perfect" it by any means. The Chinese invented gunpowder but didn't do much more than dabble in it when it came to military matters (they primarily used it for fireworks and poo poo). It was westerners who learned to actually use it for serious military purposes.
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# ? May 18, 2013 21:48 |
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What are the best clans to play a coop campaign in vanilla Shogun 2. Preferably the easiest factions as the person I'm playing with is new to the game.
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# ? May 18, 2013 22:09 |
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Tyack posted:What are the best clans to play a coop campaign in vanilla Shogun 2. Preferably the easiest factions as the person I'm playing with is new to the game. Shimazu (for you). Chosokabe (for your friend). You get access to the two islands from the get go - both are wealthy. Once you have a powerful navy, there's no way they can get into your territory, and you can strike wherever you please.
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# ? May 18, 2013 22:26 |
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How do I beef up the "major" clans (The ones you can play as) so that they gain some territory early on and don't die on the fist couple turns? I want to be able to face off against some large factions later on in the campaign instead of just rolling over a bunch of tiny clans with one province and 4 units. On my last playthrough, the Chosokobe literally spent half of the game just trying to get control of Shikoku.
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# ? May 18, 2013 23:05 |
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VirtualStranger posted:How do I beef up the "major" clans (The ones you can play as) so that they gain some territory early on and don't die on the fist couple turns? I want to be able to face off against some large factions later on in the campaign instead of just rolling over a bunch of tiny clans with one province and 4 units. Usually you do end up with big clans, just not necessarily the ones the game designates as 'major'. I've had several minor clans end up as my major antagonists in each campaign.
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# ? May 18, 2013 23:24 |
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VirtualStranger posted:How do I beef up the "major" clans (The ones you can play as) so that they gain some territory early on and don't die on the fist couple turns? I want to be able to face off against some large factions later on in the campaign instead of just rolling over a bunch of tiny clans with one province and 4 units. I've been using this mod to improve not only the AI, but also the mayor clans.
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# ? May 18, 2013 23:25 |
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VirtualStranger posted:How do I beef up the "major" clans (The ones you can play as) so that they gain some territory early on and don't die on the fist couple turns? I want to be able to face off against some large factions later on in the campaign instead of just rolling over a bunch of tiny clans with one province and 4 units. Unless you're playing a short game I don't see how you can keep all the enemies down long enough for one or two not to own large chunks of the big island. Maybe I allied with too many people and should have had my ninjas be equal-opportunity saboteurs? Shumagorath fucked around with this message at 23:58 on May 18, 2013 |
# ? May 18, 2013 23:52 |
Chomp8645 posted:I don't want to start a massive derail, but the Chinese did not "perfect" it by any means. Bad use of words on my part, but hey they mastered it by default simply by doing it first before everyone else!
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# ? May 19, 2013 00:36 |
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Azran posted:I've been using this mod to improve not only the AI, but also the mayor clans. Does this mod, or any other mods in general, work for multiplayer campaigns if both players have them installed?
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# ? May 19, 2013 08:39 |
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PBJ posted:Fighting on high ground gives you a pretty decent morale bonus, as well as better accuracy. As far as I can tell, friendly infantry will not hit each other when placed behind each other (I could be wrong in this regard). The infantry can fire over each other using terrain differences when placed behind each other. But if you fire into melee, or if your units are just too near the enemy, you'll still massacre everybody. I like to use either infantry heavy armies for sieges or cavalry heavy armies for raiding and small field fights. I feel that mixing the two just slows everyone down.
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# ? May 19, 2013 10:37 |
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Having trouble installing some mods. Just reinstalled shogun 2 and trying to put a bunch of the radious mods in but the only options in the mod manager are my old mods. I put the .packs in my steamapps/common/total war shogun 2/data folder like it said but they aren't loading. Not sure what I'm doing wrong here.
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# ? May 19, 2013 21:53 |
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Trujillo posted:Having trouble installing some mods. Just reinstalled shogun 2 and trying to put a bunch of the radious mods in but the only options in the mod manager are my old mods. I put the .packs in my steamapps/common/total war shogun 2/data folder like it said but they aren't loading. Not sure what I'm doing wrong here. There's a bunch of mods that never show up in the mod manager for me (radious and others), think it might have something to do with whether or not they're on the steam workshop? Anyway, they should load fine if they're in the data folder. Edit: Unless you're specifically noticing them not working in game? Then you might need to check if you've got the latest version/whether or not the mod in question is compatible with it.
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# ? May 19, 2013 22:25 |
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but you can install Radious' mods through the workshop, they're all there.
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# ? May 19, 2013 22:27 |
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Some of the mods load as movie files and not mod files, IIRC they don't show up in the mod manager. It was strangely enough the only way to get my Bayonet mod changes to go through correctly. I think a lot of the unit mods have to do this or the game crashes. They should be showing up in game though.
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# ? May 19, 2013 22:45 |
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Chomp8645 posted:I don't want to start a massive derail, but the Chinese did not "perfect" it by any means. I mean, you could just look up "Chinese gunpowder weapons" and see that the Chinese did a lot more than just "fireworks and poo poo" with gunpowder. You know, things like the fire lance (precursor to all firearms), cast-iron HE explosive shells, cannons, and rocketry.
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# ? May 19, 2013 22:49 |
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WoodrowSkillson posted:I feel the exact same way. The gunpowder units always kill it for me. In Shogun I am making a point to keep those dirty western influences away from my pure medieval country.
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# ? May 19, 2013 23:01 |
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PBJ posted:I mean, you could just look up "Chinese gunpowder weapons" and see that the Chinese did a lot more than just "fireworks and poo poo" with gunpowder. You know, things like the fire lance (precursor to all firearms), cast-iron HE explosive shells, cannons, and rocketry. Which they still did not leverage to any degree of military might that is comparable to the way the Europeans had after they got introduced to gunpowder weapons. To get back to the point WoodrowSkillson made, gunpowder weapons and especially the effective military use came from the Europeans to Japan. There is a reason quite a few military advances in Empire are simple organizational things like "fire-by-rank". So the Chinese may have mastered the weapons, but they were not at good as using them.
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# ? May 19, 2013 23:12 |
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Honestly, I enjoy the mix of firearms and melee weapons in vanilla and traditional Shogunate armies in FOTS. I just miss crossbows and shields goddamnit.
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# ? May 20, 2013 00:29 |
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Azran posted:Honestly, I enjoy the mix of firearms and melee weapons in vanilla and traditional Shogunate armies in FOTS. I just miss crossbows and shields goddamnit. I really love the Shinsengumi Police Force unit. Rifle-armed unit that can launch Banzai charges? Awesome. Its just a shame that by the time you can build them en masse, they're usually outclassed. Personally, I think Imperial/Shogunate/Republican Guard infantry should get Banzai too. And Hold Firm. You have to research a special tech, build a unique building, and you can only have three. Shouldn't they be more awesome?
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# ? May 20, 2013 03:02 |
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I managed to stick to a single campaign in Empire as Russia. I've just crushed the Ottomans and I'm currently building an army completely consisting of African Native Infantry soldiers to ship to the new world to fight the Inuit. Alternate History is the best history.
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# ? May 20, 2013 03:09 |
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What benefit do Red Seal ships have over normal trade ships? Do they make more money when they're holding the trade nodes?
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# ? May 20, 2013 05:02 |
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Odobenidae posted:I managed to stick to a single campaign in Empire as Russia. I've just crushed the Ottomans and I'm currently building an army completely consisting of African Native Infantry soldiers to ship to the new world to fight the Inuit. Alternate History is the best history. One of the really fun alt-history things you can do as Russia, I find, is to invade India by way of Central Asia. loving the Great Game over a hundred years early. It's unfortunate that Empire's reinforcement system doesn't really give you the sense of slogging into battle at the end of a hideously long supply chain, though. You just tromp on in, queue up reinforcements, oh look, fighting fit again in two turns smash smash smash.
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# ? May 20, 2013 06:18 |
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VirtualStranger posted:What benefit do Red Seal ships have over normal trade ships? Do they make more money when they're holding the trade nodes? Some people say yes, some people say no. Main benefit is same upkeep for better protection, although if you have a nanban trade ship they're obsolete because one of those and a stack of nine trading ships will guarantee you're protected against anything except the black ship.
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# ? May 20, 2013 12:24 |
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dogstile posted:Some people say yes, some people say no. Main benefit is same upkeep for better protection, although if you have a nanban trade ship they're obsolete because one of those and a stack of nine trading ships will guarantee you're protected against anything except the black ship. I thought the same, but then I realized 7 Bow Kobayas just absolutely destroy Naban trading ships. So it was more of 2-3 Nanban trade ships, and 4 normal trade ships per stack for me.
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# ? May 20, 2013 13:14 |
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# ? Mar 28, 2024 18:49 |
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How do Bow Kobayas kill Nanbans? Are you letting them get close? You should be kiting them around the map. Either way, the best solution is of course to autoresolve 10 sengoku bunes against the Black Ship and use that to patrol circles around Japan and sweep the seas clean.
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# ? May 20, 2013 13:29 |