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a7m2
Jul 9, 2012


I believe it has the most storage space and possibly you can have more servants (not sure about that).

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Stelas
Sep 6, 2010

Tuxedo Catfish posted:

Is there any benefit to living in a small castle besides bragging rights? According to the wiki, even at maximum rank it makes less money than it costs in taxes.

That table really isn't very accurate for Elona+. Rent has been significantly reduced across the board, so I think it comes out roughly on top. Better houses have larger staff maxes, just in case you care about having 7 magic shops available rather than 1.

Bleu
Jul 19, 2006

You also get a lot more space to store your crap - the item cap is much higher. You can also put down deep water, so you can fish in your house - the tilesets available are different for different houses. Also, castle.

Economy Clown Car
May 5, 2009

by Pipski
Man, medium armor is rather nice because you can wear "Almost" the heaviest class of armor every other slot but your body and waist. (I'm wearing a griffon scale pope robe!) and enjoy having a rather burly PV while maintaining a lot of DV.

Also I do regret not knowing how the potential system quite worked for the first 20 levels, now I feel like my character could be better than he is now even... Maybe with a different class base than farmer too.

If I stockpile a ton of growth scrolls, potential potions and other things is it wise to make a gene and start over with a bigger head start? Or can I hit whatever peak I want to just with one character anyway given time gold and plat? Also what bonuses do you get besides just inheriting stuff via the heir chests? The wiki mentioned "Bonuses" but never goes into detail.

I have a rather solid empire built up and the idea of having to start over and having to Re-ID everything ever to make a profit makes my head spin.

Bleu
Jul 19, 2006

Economy Clown Car posted:

can I hit whatever peak I want to just with one character anyway given time gold and plat?

Yes, pretty much. Just keep shovelling those boosting items into your endless maw.

Economy Clown Car
May 5, 2009

by Pipski
Also for all the diehard monster/pet keepers out there, a command flag if you can find it, somehow wish for it or buy one is a worthy investment, it changes -every- pet within range/visual range (I think?) from offensive to defensive mode and back again, good for if you're out of range to directive command them or they're about to suck down massive or fatal damage. Since in defensive mode they'll scamper back to be closer to you.

Economy Clown Car fucked around with this message at 22:02 on May 20, 2013

Devor
Nov 30, 2004
Lurking more.
Holy poo poo, Windows 7 comes through with a clutch save to fix my corrupted files



I was able to restore a previous version and it works again. Windows is magic.

DentedLamp
Aug 2, 2012
Does anyone know of any decent alternate tilesets/spritesets/facesets? To clarify; I'm messing around with debug races, and it would be nice if I could get something other than the generic chibi for, say, a minotaur claymore. I also remember reading about an expanded customisation mod someone posted earlier on this thread, but I'm having trouble finding it.

Deki
May 12, 2008

It's Hammer Time!
Any advice for raising CON as a gunner? I've finally gotten the basics of the game mechanics down, but it seems that I'm getting flattened by certain mobs if I get just a few misses in. It wouldn't be so bad if it wasn't from mobs that I can 2 shot easily, but it's basically forcing me to only do DL5 and lower dungeons, while I'm level 8.

Corridor
Oct 19, 2006

DentedLamp posted:

Does anyone know of any decent alternate tilesets/spritesets/facesets? To clarify; I'm messing around with debug races, and it would be nice if I could get something other than the generic chibi for, say, a minotaur claymore. I also remember reading about an expanded customisation mod someone posted earlier on this thread, but I'm having trouble finding it.

Are you talking about this? It's not a mod, just alternate sprites for monsters. If you don't like chibis you won't like this much. If you meant something else entirely, uh, I have no idea.

I'm sure there must be some way to change your little person to just a regular monster image. It sounds like it should be simple enough. Maybe in Elosnack.


e. Also there was a customisation pack for vanilla Elona that let you use extra costumes for your standard chibi avatar, but it doesn't work with Elona+ because of the res difference.

DentedLamp
Aug 2, 2012

Corridor posted:

Are you talking about this? It's not a mod, just alternate sprites for monsters. If you don't like chibis you won't like this much. If you meant something else entirely, uh, I have no idea.

I'm sure there must be some way to change your little person to just a regular monster image. It sounds like it should be simple enough. Maybe in Elosnack.


e. Also there was a customisation pack for vanilla Elona that let you use extra costumes for your standard chibi avatar, but it doesn't work with Elona+ because of the res difference.

That's good enough, I guess, as far as improving a lot of the overall quality. It's not that I don't like chibis; it's just that it gets kind of awkward when you're playing one of the debug races and you're depicted as a generic anime waifu.

Super Jay Mann
Nov 6, 2008

Deki posted:

Any advice for raising CON as a gunner? I've finally gotten the basics of the game mechanics down, but it seems that I'm getting flattened by certain mobs if I get just a few misses in. It wouldn't be so bad if it wasn't from mobs that I can 2 shot easily, but it's basically forcing me to only do DL5 and lower dungeons, while I'm level 8.

As far as battle goes, Constitution is only relevant to your HP as far as I know. If you're asking how to shore up your defenses/keep mobs from killing you, the numbers you're looking for are the Prot/Evade numbers on your character sheet. Prot is a straight damage reduction (percentage+flat random spread) and is influenced by the PV of all your gear, your dexterity, and your applicable armor skill. Evade is a percentage (not sure what its relationship with an opponent's hit percentage is, but obviously bigger is better) and is influenced by the DV of your gear, your perception, and your Evasion skill. Your total armor DV/PV are the two slashed numbers on the lower right of your screen, and these respective numbers for a given piece of equipment are inside brackets [DV, PV]. To train dexterity just keep killing stuff, to train perception start fishing. If you want to train constitution you can get mining if you want.

Really though, the best way to not die is to not miss, so get gear that improves your chance to hit, raise dexterity, and most importantly raise speed so you can outrun mobs.

Or alternatively, get a couple of pets to kill everything for you if you're so inclined :v:

Economy Clown Car
May 5, 2009

by Pipski
I've started the madman's task of making a staff fighting monk warrior. Because one of the elona plus weapon invokes for staves makes them hit some absurd amount of times once you hit a set weapon skill.

I will report back how this goes since so far my adamantium long staff courtesy of superior material scrolls is beating everything readily.

Corridor
Oct 19, 2006

Did someone say that shotguns suck? Because my bell prefers it over all other ranged weapons if I give him multiple, but when I made him use a laser he murdered everything much more efficiently. Anyone have advice on other weapons that are best avoided or given preference?


e. I just got the <Rankis> Axe from a weird castle dungeon. It sends enemies to hell when I use it, oh and it occasionally stops loving time. :stare:

e2.vvv Thanks!

Corridor fucked around with this message at 06:36 on May 21, 2013

NewtGoongrich
Jan 21, 2012
I am a shit stain on the face of humanity, I have no compassion, only hatred, bile and lust.

PROUD SHIT STAIN

Corridor posted:

Did someone say that shotguns suck? Because my bell prefers it over all other ranged weapons if I give him multiple, but when I made him use a laser he murdered everything much more efficiently. Anyone have advice on other weapons that are best avoided or given preference?

Lasers work equally well at all ranges. Always laser.

dis astranagant
Dec 14, 2006

Machine guns do more damage before the modifier and only get docked 30% at worst. Always machine gun. Or sniper for hilarious decapitation shenanigans.

Super Jay Mann
Nov 6, 2008

dis astranagant posted:

Machine guns do more damage before the modifier and only get docked 30% at worst. Always machine gun. Or sniper for hilarious decapitation shenanigans.

Also 10 guaranteed damage minimum per shot before modifiers with machine guns, which adds up a lot when your bells get 6-8+ shots per enemy turn.

DentedLamp
Aug 2, 2012
Is EloSnack the best way to modify race values? I.e., would it be the best way to shore up the existing slot deficiencies for debug races and to rectify the really crappy values of, say, kobol[d/t]s?

Stelas
Sep 6, 2010

DentedLamp posted:

Is EloSnack the best way to modify race values? I.e., would it be the best way to shore up the existing slot deficiencies for debug races and to rectify the really crappy values of, say, kobol[d/t]s?

Yes, pretty much. I mean, they're debug races so they're not exactly balanced anyway, but Elosnack'll sort you out. If you're modifying a pet, check cdatan.s1 for the index number of the pet. (Pet x Name) Then check cdata.s1 where you'll find Body Part Slot 1 through 30. Take off all your/the pet's equipment, then check this page for the limb numbers. If you edit a limb with an item equipped there's a good chance it'll become invisible on your character.

Skill and stat information is in sdata.s1. Remember to change both the Effective and the Base and keep them the same taking into account bonuses, or else your character sheet might look a little odd. Effective is the skill level after equipment, Base is skill level to 3 decimal places followed by the potential. So a level 60.534 skill with 159 potential will be listed as 60534159.

dis astranagant
Dec 14, 2006

Don't worry about changing effective stats, just take off and replace a piece of equipment when you load and you'll be fine. Pets will update the next time they level something if you don't feel like yanking their weapon away for a moment.

Stelas
Sep 6, 2010

1.20 is out.

Changelog posted:

  • Working hard on developing new content... a new area has been added in Lost Irva (Mirage Tower and the Oasis in tower on it's 2nd level). A little warning, though, the people residing in this area are kinda weird.
  • New characters: <Arasiel>, <Sinaha>, and <Jin> the machine rebel.
  • New precious artifacts: <Rainbow> (Arasiel) and <Gur Bagh Nakh> (Sinaha). Like the other god characters in Lost Irva, these weapons do not drop upon their deaths.
  • A new skill that lets you use magical devices without spending a turn has been added (Quick Use).
  • Added new effects to Jure of Healing's personal skill.
  • Paying your tax every month and not letting it stack up will now boost your salary money depending on your tax payment. If you still have unpaid taxes, the amount will be decreased.
  • Paying your tax every month and not letting it stack up will now boost the quality of the items generated on your salary supplies depending on your tax payment. With this, high level items can now be sent to you.
  • The salary supply feat's effect (makes miracle equipment appear more oftenly on your salary supply) is pretty questionable, so it's effect is now boosted three times along with the effect of making herbs appear more oftenly on your salary supply.
  • Salary supply items appearing blessed or cursed will now depend your tax payment.
  • Raised the random item generation level settings on several randomly generated items.
  • Healing magic and healing items will now heal at least 2% of its target's maximum HP.
  • You will now have the option to customize your race and class name after creating your character. This option will only change your race and class by name only and will not affect your currently selected class or race.
  • You can now equip ranged weapons on your hands and whack enemies with it. On the contrary, melee weapons can now be equipped on your ranged weapon slot and throw it on enemies.
    • The former will now use the blunt skill for its hit and damage increase and have its dice halved. Furthermore, the damage done by guns and bows will be lowered and will not receive bonuses from their respective ammunition.
    • The latter will now use the throwing skill for its hit and damage increase. It'll also have limited range and will have no chance to proc their respective special skills.
    • An unarmed or a character with no hands at all can now block melee weapon special attacks by equipping a melee weapon on their ranged slot. If a unit is already wearing a melee weapon on one of their hands, that one will take precedence.
    • Equipping a shield on your ranged slot will not grant PV bonuses granted by shields along with being unable to block shield bash.
    • You now have the option to choose what slot a weapon will go to when it comes to pets. If a pet's hand slots are already full, the next melee weapon you give to it will be sent to its ranged weapon slot.
  • Walking on deserts will now have a high chance of causing confusion. Also, if the sun's still up, it'll drain your stamina greatly as well.
  • If your backpack has available space on it, the item you chose for fusion will now be separated from its stack.
  • You can now turn raw ores into jewels via pot of fusion.
  • The power of melee special skills has been adjusted. Also, it will not be random and can only be used when you're HP is not less than 6/7 anymore. Instead, you will now have a gauge below your HP bar. If the gauge reaches 100%, you will automatically trigger your special skill on your next attack.
    • The gauge will automatically lose its charge by 1% every turn and will be completely drained if you switched maps.
    • Doing physical attacks will charge the gauge by 2%.
    • Taking damage from enemies (even if it's 0 damage or the attack was evaded) will charge your gauge by 1%.
    • Whether you are on the attacking side or receiving side, you will only receive the charge after everyone's turn ends. Therefore, continously attacking enemies will not result in a faster rate of increasing your gauge charge.
    • When you beat a character, the same type of character around the attacker and ones you have hostile relations with will receive a 5% charge to their gauge.
    • When a character dies, the same type of character around the one who died and ones that it has hostile relations with will receive a 10% charge to their gauge.
    • However, this will only happen if the attacker and the one who died are in a hostile relationship.
    • We plan on balancing this on future updates. (ed: haha)
  • The shield bash feat has been changed to add additional effects to shield bash.
  • Hugging skill added.
    • If your impress level with the one you've hugged is not less than 100, when their HP decreases, you'll be transfering 1/10 of your life to heal them. Furthermore, if your impress level is not less than 200, custom flavor text (txtHug) will be used when you hug them. Displays the effect when snapping out of brainwash.
    • If your impress level with the one you've hugged is below a 100, the NPC you've hugged will be crushed and take damage depending on your strength. In other words, it is possible to kill enemies by hugging them, final boss or not.
  • The equipment that NPCs randomly generate on spawn are kinda weak, so they'll be spawning with upgraded equipment depending on their level now. (Lightsabers and precious artifacts excluded)
    • As a rough estimate, at level 30 NPCs will be spawning with +1 equipment while level 300 ones will spawn with +10 ones.
  • Scrolls of flying won't affect the stats of the item you used it on aside from its weight now.
  • An attacker's weapon that weighs 2x (As for martial arts, its weight depends on its level. 40:1) its original weight will now deal 1-3x critical damage. If the defender's total equipment weight is not less than 15s, the critical damage done to them will be reduced depending on it.
  • Overall rate for criticals lowered. Effect of critical enchants, mind's eye skill, perception and the predator passive increased by two times.
  • Evasion you get from DV increased by two-fold, evasion gained through perception halved.
  • Experience you get from traveling decreased slightly. Traveling for a short distance will now give out small experience, while long-distance traveling will stay as is.
  • The command flag can now order pets to 'intercept/counter attack'. This command will make your pets intercept enemy attacks at a certain range between you and them (somewhere around Cheer range). And they will not pursue anything else outside that.
    • Even if they went out of range, going back to their positions will be their priority. If ever a monster tries to block them on their way back, they will try and eliminate the one blocking them.
Fixes:
  • Fixed the description of some items.
  • Fixed staves special skill doing the wrong damage.
  • Fixed the behavior priority of melee and ranged frequency increase gained through AP.
  • Fixed a bug on gender-related evolution.
    • Females, would-be females and hermaphrodites will now evolve into female ones.
    • Males, would-be males and genderless ones will now evolve into male ones.

Stelas fucked around with this message at 11:23 on May 21, 2013

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Changelog posted:

:siren: In other words, it is possible to kill enemies by hugging them, final boss or not. :siren:

Best changelog in the history of gaming.

JosephWongKS
Apr 4, 2009

by Nyc_Tattoo

Stelas posted:


(Click the button marked '2884780.zipをダウンロードします。' and you should reach a page with a 'click here to download' link. If you hit a page with a button marked リトライ, connection to the server failed; click that button to retry. If it's 404ing, a new update is probably out - go here and search for the link marked 'Axfc Uploader' near the top of the page.)


Caution: The page with the "click here to download" link has an extremely :nws: image at the top.

Stelas
Sep 6, 2010

JosephWongKS posted:

Caution: The page with the "click here to download" link has an extremely :nws: image at the top.

I don't see anything, I assume it's getting adblocked off. I'll stick a warning in the OP, thanks.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
So, wait, I can now make a golem who walks around throwing claymores and hugging dudes to death? Welp time to start playing this again.

e: oh god and I can make his race Friendbot and his class Hug Specialist ahahahahaaaaaaaaaa

Reallycoolname
Feb 26, 2008

Take a look! It's in a book!

Angry Diplomat posted:

So, wait, I can now make a golem who walks around throwing claymores and hugging dudes to death? Welp time to start playing this again.

e: oh god and I can make his race Friendbot and his class Hug Specialist ahahahahaaaaaaaaaa

You can also throw furniture now. Give them the chair!

Protocol 5
Sep 23, 2004

"I can't wait until cancer inevitably chokes the life out of Curt Schilling."
Real pros chuck golden pianos (this is an actual weapon) at their enemies.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.
Mirror: http://www.garfu.net/elonaplus1.20.zip

dis astranagant
Dec 14, 2006

Just bookmark the dropbox link. It links to a folder that they stick the new version in instead of the actual file so the link doesn't change.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
What determines whether a Rod of Domination works or not? I just spent a good hour or two diving dungeons to get enough small medals to buy one, used it on a monster less than half my level with no especially high resists that I know of... and failed all four times. :psyduck:

I'm training up my rather low Magic Device skill on the assumption that that was the problem, but I'd like to have confirmation before I waste that kind of effort again. I thought the thing would last me multiple monsters!

Devor
Nov 30, 2004
Lurking more.

Tuxedo Catfish posted:

What determines whether a Rod of Domination works or not? I just spent a good hour or two diving dungeons to get enough small medals to buy one, used it on a monster less than half my level with no especially high resists that I know of... and failed all four times. :psyduck:

I'm training up my rather low Magic Device skill on the assumption that that was the problem, but I'd like to have confirmation before I waste that kind of effort again. I thought the thing would last me multiple monsters!

Some dude earlier was saying that with a monster heart (lets you dominate stuff above your level) he was successfully using the rod on stuff much higher than him (with high magic device skill). So I think it's just that skill.

Also note if you are a big fat cheater like me, you can savescum rod of domination charges. F1 Save, try the rod, if it resists, F2 reload and just kill it.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Devor posted:

Also note if you are a big fat cheater like me, you can savescum rod of domination charges. F1 Save, try the rod, if it resists, F2 reload and just kill it.

Nah, I already feel kind of scummy for abusing moongate gold. I'll just train up the skill and try again.

dis astranagant
Dec 14, 2006

Honestly, domination charges are so rare and failure prone that you might as well savescum them.

Robotic Accolade
Jul 23, 2007

EDF! EDF! EDF!
In my previous game (I restarted once I realized just how badly moongate gold breaks things even if your pets pick it up - a gold bell with permanent maxed potential and Traveling soon wipes out anything that doesn't one shot the party) I tried out farming-cooking. It was far too grindy for even my taste but I did notice that magic seeds gave up rods of domination surprisingly regularly- if you have the money/time to invest in a few plots of magic plants you could probably get a few domination rods without any savescumming at all (and if you get impatient you can always savescum when you pick the plants).

On that note my current game is going a lot smoother, and I've discovered that even with a relatively low level magic store you can occasionally buy potions of potential. Unfortunately, I've yet to find a reliable source of bottles of water to bless so I can pump my stats across the board. Is there a good place to get water, or do I just have to rely on dungeon diving and luck? Also, what are my options for skill potential raising? Right now I'm relying on my store of level up boosts with the occasional purchase of training via plat coins.

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.
Lipstick Apathy
You could take empty bottles to Noyel and find the special well there and fill em up. Don't try to taint the well with your crap, it won't like it, you'll just have to wait for it to recharge.

Aside from that advice I just go stomping low level dungeons and I find them here and there.

Overminty
Mar 16, 2010

You may wonder what I am doing while reading your posts..

Bottles of water are three small medals if you've got those to spare.

Devor
Nov 30, 2004
Lurking more.

Robotic Accolade posted:

In my previous game (I restarted once I realized just how badly moongate gold breaks things even if your pets pick it up - a gold bell with permanent maxed potential and Traveling soon wipes out anything that doesn't one shot the party) I tried out farming-cooking. It was far too grindy for even my taste but I did notice that magic seeds gave up rods of domination surprisingly regularly- if you have the money/time to invest in a few plots of magic plants you could probably get a few domination rods without any savescumming at all (and if you get impatient you can always savescum when you pick the plants).

On that note my current game is going a lot smoother, and I've discovered that even with a relatively low level magic store you can occasionally buy potions of potential. Unfortunately, I've yet to find a reliable source of bottles of water to bless so I can pump my stats across the board. Is there a good place to get water, or do I just have to rely on dungeon diving and luck? Also, what are my options for skill potential raising? Right now I'm relying on my store of level up boosts with the occasional purchase of training via plat coins.

For blessing usable items like potions and scrolls, you can maximize your blessed-water efficiency by collecting a stack of the item and blessing them all at once. I gathered up about 100 uncursed change material scrolls from shops, then blessed them all with one holy water. I do the same with potions of potential, except I only wait until my stack is about 10.

Economy Clown Car
May 5, 2009

by Pipski
That update sounds utterly awesome, now there are (sort of ) good throwing weapons now. Also this change.

quote:

The command flag can now order pets to 'intercept/counter attack'. This command will make your pets intercept enemy attacks at a certain range between you and them (somewhere around Cheer range). And they will not pursue anything else outside that.

Even if they went out of range, going back to their positions will be their priority. If ever a monster tries to block them on their way back, they will try and eliminate the one blocking them.

That is utterly incredible since my stupid great race of yith won't run to his demise now.

Economy Clown Car fucked around with this message at 18:20 on May 21, 2013

Bleu
Jul 19, 2006

An important note about the new version - previously, when you were above 7/8 hp, you had a good chance of doing a super-attack (it made a large blue circle-spark animation) that did loads of damage. Now, it's deterministic - you charge up to 100% by hitting things and being hit, and when it gets to 100%, you super. More to the point, enemies also charge up super attacks, and they really hurt - you can see their meter under their health bars. They're also very good for killing bells.

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Stelas
Sep 6, 2010

Robotic Accolade posted:

Right now I'm relying on my store of level up boosts with the occasional purchase of training via plat coins.

For pets, the dojo is all the training you can afford with standard gold. For you yourself, the general late-game standard are blessed scrolls of growth, with a sideline in little sister eating.

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