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Huh. Wonder if I got them.
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# ? May 24, 2013 16:54 |
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# ? Apr 28, 2024 02:38 |
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Yup. Everyone who pre-ordered the game should have 2 beta passes to give away. You might have to re-start Steam before they show up in your inventory but we gave those out last night.
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# ? May 24, 2013 17:10 |
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I got two of them and handed them out to some goons. I think everyone gets them. I just got a PC last week and have been playing RO2 and now this pretty much non-stop. Wow I love it. I am by no means good but man do I love the bolt actions. I for some reason always end up Axis, which I've had a lot of fun with but today I've been trying out the allies and to be on the other end of a well put together Banzai charge is honestly one of the scariest things I've ever experienced in a game. There is always a silence before the huge ones, and it's funny because the guys with mics always anticipate it before it happens "everyone get ready, they're about to Banzai charge us".. and then come the countless screaming tojo
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# ? May 24, 2013 17:13 |
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In the RO2 thread there was talk about RO2 owners getting the ability to play RS but with limited class selection without purchasing RS. Is that correct?
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# ? May 24, 2013 18:02 |
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Captain Beans posted:In the RO2 thread there was talk about RO2 owners getting the ability to play RS but with limited class selection without purchasing RS. Is that correct?
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# ? May 24, 2013 18:04 |
Sort of having fun playing for free in the beta. Design wise some of the stuff is much better than RO2. But I find myself still struggling trying to awkwardly crawl through sticky terrain and deal with that terrible bandage system still. This hampers my enjoyment no matter what. Good fun if you can put up with minor annoyances and all I guess.
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# ? May 24, 2013 18:14 |
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I've realized the only way I can tolerate playing this game is if I'm either a squad leader or commander. It's terrible not being able to throw smoke or mark arty. You can get a million kills in other classes but it almost completely doesn't matter -- unless there's smoke or artillery, nobody's moving forward. It doesn't hurt that you can find a good spot in the cap zone and let your squad spawn on you as SL. I guess machine gunner is pretty good but it's less significant in this than in vanilla... probably because the maps make them more vulnerable.
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# ? May 24, 2013 19:09 |
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Do some kind goons want to make a thread in private games to give other goons some BETA keys?
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# ? May 24, 2013 22:27 |
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Didn't the RO2 Beta played drastically different from the end product? If tat's true, I'd hold off on preordering RS...
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# ? May 24, 2013 22:49 |
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Nitrox posted:Didn't the RO2 Beta played drastically different from the end product? If tat's true, I'd hold off on preordering RS... So far there haven't been any major problems with the RS beta. I haven't had any issues with it other than some fps loss when it first came out and it crashed on me once.
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# ? May 24, 2013 23:11 |
milk man posted:I'm starting to see why this board loathes TWI so much. Good lord. I rather liked RO2 for its mechanics even though I didn't play it a ton because, well, puggies gonna pug and the games were a clusterfuck. I'm liking RS as well. Sad that such dicks are involved in making this, especially when that level of arrogance is not in the slightest deserved when you consider that the games his company makes are just this side of playable half the time. E. It's a shame that the Thompson SMG is the same pile of rear end and recoil that the PPSH was. I rather like that gun. Oh well, its not like the Allies don't have the widespread semiautomatic rifles and BARs to back it up. Also, I didn't quite understand what a knee mortar is, it turns out. I figured it would be like the mortar-and-spotter team of the original's Western mod. But no, it's basically just a grenade launcher E2. milk man posted:Hahaha I'm kind of glad that they took those things out, honestly, and made it a bit more silly with the over-the-top MERICA accents and whatnot. I'll admit that I got really depressed and felt really guilty when my guys were bleeding out and crying and begging for help, it kinda put me off the game. Mission accomplished, I guess. CuddleCryptid fucked around with this message at 01:01 on May 25, 2013 |
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# ? May 24, 2013 23:20 |
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Post your steam account if you want a beta pass, I will edit this out when they are gone. DreamShipWrecked posted:E. It's a shame that the Thompson SMG is the same pile of rear end and recoil that the PPSH was. The Tommy gun does feel kinda iffy but the level 25 recoil upgrade does wonders and it is pretty much on par with the type100 at that point (AKA hideously effective in almost every conceivable encounter). I've been regularly picking off enemy snipers in windows with it, it is super adaptable. Also, the maxed out upgraded foregrip+drum mag mode is excellent and makes you look absolutely loving kickass so don't sweat it if you're a Thompson gun fan. quote:Also, I didn't quite understand what a knee mortar is, it turns out. I figured it would be like the mortar-and-spotter team of the original's Western mod. But no, it's basically just a grenade launcher quote:I'm kind of glad that they took those things out, honestly, and made it a bit more silly with the over-the-top MERICA accents and whatnot. I'll admit that I got really depressed and felt really guilty when my guys were bleeding out and crying and begging for help, it kinda put me off the game. milk man fucked around with this message at 01:57 on May 25, 2013 |
# ? May 25, 2013 01:50 |
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Played a few rounds, so far I think the japanese are way to gimmicky against US BAR's and tommy guns. Charging is fun but I can never tell if I'm actually stabbing someone or swinging at air. When teams are balanced it can be really intense, when their not its a pixel snipe fest that makes me watch to punch a baby.
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# ? May 25, 2013 02:12 |
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http://steamcommunity.com/profiles/76561197993431863 I would like a taste of the beta and a chance to get my shins blown off as well. I have a small question about weapon unlocks is can I opt to use a stock rifle when I have everything unlocked for it? Sure a bayonet might come in handy when I'm staring down a banzi charge, but sometimes I just want to use a gun with nothing on it.
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# ? May 25, 2013 02:15 |
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I gotta say im having a blast. Ive only had a few bugs, 3rd person as MG to name one. I've been destroying people with the flamethrower.
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# ? May 25, 2013 02:20 |
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http://steamcommunity.com/id/midnight_tornado Get me in this beta
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# ? May 25, 2013 02:26 |
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If anyone else has a beta key I'd really appreciate it. Felt conned by RO2. Hope this is better! http://steamcommunity.com/profiles/76561197967596720
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# ? May 25, 2013 02:30 |
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No longer need one. Thanks afunnyname. Guerrilla Warfare fucked around with this message at 02:56 on May 25, 2013 |
# ? May 25, 2013 02:43 |
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Mushball posted:I have a small question about weapon unlocks is can I opt to use a stock rifle when I have everything unlocked for it? Sure a bayonet might come in handy when I'm staring down a banzi charge, but sometimes I just want to use a gun with nothing on it. When you are selecting role and your loadout, there are three chevrons next to the weapon allowing you to pick from the base, rank 25, and rank 50 versions of the weapon. You can do this with every weapon except the katana because the katana is technically equipment and not a weapon.
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# ? May 25, 2013 02:53 |
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Ugh, why am I redownloading a 9 gig whatever now? Anyone else getting this?
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# ? May 25, 2013 02:57 |
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I played this for the second time last night, for about 4 hours. I was getting really frustrated after a while, dying constantly, getting TK'ed a lot, getting no more than my usual 3 kills and 50 deaths per round, dealing with weird terrain issues and invisible walls that I couldn't shoot through, and performance issues on some of the maps. I wasn't really having much fun... until I picked the Japanese SMG class. I have no idea how but I just started tearing poo poo apart with that thing. Got 37 kills on Guadalcanal with it and then 43 on Iwo Jima. I had the high score on my team on Iwo Jima. I never do this well in RO2, ever. There must be something wrong with that SMG. I was also really loving the banzai charges.
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# ? May 25, 2013 03:02 |
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I'd like a beta key if anybody has an extra one taking up space in their inventory. http://steamcommunity.com/id/Naheenanajad
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# ? May 25, 2013 03:06 |
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The action mode is WAY more fun than the realism mode, that tends to apply towards the players on a particular server also. I have the realism servers filtered out and my fun has increased exponentially.
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# ? May 25, 2013 03:09 |
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milk man posted:The PPSh is actually an absurdly powerful gun in RO2. Second to none but the SVT-44 in my opinion. Once you learned to compensate for its crazy recoil you were a killing machine even at medium range. It took practice and I thought it was crappy too at first but it is AMAZING with lots of handling experience. The PPSH has always been an absurdly powerful gun, even in RO1. It basically subs as a light machine gun if you go prone supported, and it doesn't need to be unslung so it's superior for cornering and stuff.
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# ? May 25, 2013 03:14 |
Are the unlocks going to carry over into the regular, non-beta game?
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# ? May 25, 2013 03:28 |
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Also, do the weapons you level up in game become better or anything?
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# ? May 25, 2013 03:36 |
SERPUS posted:Also, do the weapons you level up in game become better or anything? At certain levels you unlock upgrades for them, like bayonets for the rifles and ammo packs/drum mags for the SMGs. It's not a lvl 1 = upgrade thing, more like level 25 and so on. Theoretically they are supposed to change in appearance as well, at least that was how it was *supposed* to work in vRO2. You start off with filthy and scratched up pieces of crap and when you hit top level you're working with shiny and new rifles. VVVVV What the link says. CuddleCryptid fucked around with this message at 03:52 on May 25, 2013 |
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# ? May 25, 2013 03:41 |
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SERPUS posted:Also, do the weapons you level up in game become better or anything?
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# ? May 25, 2013 03:42 |
My impressions for this are somewhat mixed, mostly depending on the maps. Like, RO2's maps were mostly city terrain, or at the very least had a lot of hard corners. The grey-on-white color scheme made the units stand out more, and the uniforms were clearly different when compared to the environment which made finding out who is an enemy and who is not all that much easier except for extreme distances. Now we have much more colorful maps, which would be good except that both teams are wearing basically the same shade of olive uniform (Japanese are more brownish) and only really differentiate in minor details in the uniform aside from the helmet, which is fairly different. This turns what should be a good strategy (flanking, pincer attacks, etc) into a recipe for failure since every shot is a risk for TK. Hell, there's been times when I've looked at someone five feet away and thought they were a friendly up until they shot me in the back. Additionally, the maps with a lot of jungle in them are just a clusterfuck. Playing as Japanese my team found that the only way to reliably advance was to Banzai charge every time, otherwise you'd just get sniped off by MGs invisible and hidden in the bushes, or the ever-deadly flamethrower. The city landscapes are not nearly as bad and I have a lot more fun in them, but having the jungle maps go as "Lose until you can convince people to group up, then Banzai and win" isn't as much so. Not to mention that the bushes are very good at hiding defenders, which means that you're looking for olive helmets in the jungle, but make sure you don't stop to look at the details to see if he's an enemy or not because he's already seen you and *btam* you're dead. It's realistic, of course, and something of a testament to what can be done in a game. But a game is just that, something you're supposed to enjoy and have fun with. But I can't say I'm really enjoying it more than I liked RO2. E. Not to say that I'm not enjoying it, of course. CuddleCryptid fucked around with this message at 17:47 on May 25, 2013 |
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# ? May 25, 2013 07:42 |
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DreamShipWrecked posted:Now we have much more colorful maps, which would be good except that both teams are wearing basically the same shade of olive uniform (Japanese are more brownish) and only really differentiate in minor details in the uniform aside from the helmet, which is fairly different. This turns what should be a good strategy (flanking, pincer attacks, etc) into a recipe for failure since every shot is a risk for TK. Hell, there's been times when I've looked at someone five feet away and thought they were a friendly up until they shot me in the back. US is green. Japanese are brown/tan. US holds gun in both hands, Jap in one. Never TK again, it's easy.
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# ? May 25, 2013 07:47 |
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I'd love a beta key! http://steamcommunity.com/id/spacejam2000/
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# ? May 25, 2013 08:17 |
I find the pubbie who constantly uses the flamethrower indoors around friends the most terrifying part of this game now.
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# ? May 25, 2013 15:07 |
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I find the lack of thompson's and M1 carbines frustrating on the american side. Where is the assault fireteam with thompsons and carbines? Right now, only team leaders and engies get these weapons. And yes, I know, the concept was somewhat new, so Guadalcanal does not need to have them. Howere, especially when it is the Army, in maps as Kwajalein, being the US side instead of marines, there should be an assault trooper with either M1 Carbine or Thompson.
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# ? May 25, 2013 16:26 |
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Tripwire has made their first smartest decision. Team kills are now -2 points and wounding is -1 point. The best part is forgiving a team kill will remove the point penalty. Yes I know people are going to be sperging when you don't forgive them.
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# ? May 25, 2013 16:44 |
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Vahakyla posted:I find the lack of thompson's and M1 carbines frustrating on the american side. Where is the assault fireteam with thompsons and carbines? You can get a Carbine sidearm as BAR gunner.
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# ? May 25, 2013 16:51 |
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TheBlobThing posted:You can get a Carbine sidearm as BAR gunner. What I mean, is that where is the commonly and historically used assault rifleman? The Automatic Rifleman uses the BAR, The Rifleman uses Garand. In the loading tips, you can see a reference to "assault infantry", however, the assault infantry is not really found in the game. Right now, there is no way of playing with Thompson or Carbine without having to fill a special role in the side. You can't really have the engie or the leader charing in and the Automatic Rifleman needs to use his BAR.
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# ? May 25, 2013 17:31 |
Yo Mein, I was just in that game with the terrible homophobic Dutch/German Commander not doing anything. I get the feeling we are the majority of players in this and most of us are rolling on beta invites now.
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# ? May 25, 2013 18:17 |
I will give credit to the game for one thing, it certainly does encourage teamwork a lot more than the original. vRO2 was basically a matter of out-shooting the enemy while you dart from cover to cover and occasionally throw smoke. Now the environmental hazards like slowing water and destructible razor wire, the banzai mechanic which is the most reliable way to take a point if you can organize your team, the need to focus down certain targets like the flamethrowers, all of these things require more communication than before, even in random pugs. Otherwise you lose horribly. You can win by just trying to out-gun your enemy, but it's a lot less reliable.
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# ? May 26, 2013 23:01 |
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I can't wait to be teamkilled by and/or teamkilling teammates to get in that sweet Chi-Ha.
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# ? May 27, 2013 00:51 |
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# ? Apr 28, 2024 02:38 |
Got one Thanks to Le0 (also Orv who i guess was trying to give me one aswell). Pand fucked around with this message at 17:18 on May 27, 2013 |
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# ? May 27, 2013 01:16 |