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Athropos
May 4, 2004

"Skeletons are Number One! Flesh just slows you down."

CharlestheHammer posted:

Yes. Its not that complicated really. When I first started playing years ago, I knew poo poo about history and got along fine.

also the sperger the mod the better. That is why Imperium Juliani is the best mod.

You end up finding your bearings and the mod is great, but it's just that the naming scheme is pretty hilarious.

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Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Athropos posted:

Roma Surrectum 2 is also really autistic with unit names and varieties, it's pretty much loving impossible to figure out what is what when half your units are called like Thorakitai or Thureophoroi Epilektoi or whatever the gently caress.

Do we really need 50 different kinds of heavy peltats?
I liked how every province in Greece had a unique hoplite unite and the Spartans had a different hoplite militia depending on local government but they were literally the same.

Oh god that guy.

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Rabhadh posted:

You were so pissed off at reading ancient Greek you didn't make it to their english names in the parentheses right beside it? I agree with the guy who said it, EB is the best mod ever created.

The guy specifically asked for mods that keep it close to vanilla, XGM was conceived to do that. I have played others and honestly they all blur together now.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

CharlestheHammer posted:

Yes. Its not that complicated really. When I first started playing years ago, I knew poo poo about history and got along fine.

also the sperger the mod the better. That is why Imperium Juliani is the best mod.

What is the story with the Imperium Juliani mod? I thought we reach peak horribad with the dinosaur/mechwarrior/predator/superman mod.

Leal
Oct 2, 2009
Taken

Leal fucked around with this message at 04:15 on May 23, 2013

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Captain Beans posted:

What is the story with the Imperium Juliani mod? I thought we reach peak horribad with the dinosaur/mechwarrior/predator/superman mod.

Its just a scenario mod where you play as emperor Julian (some others but he is the focus), and the guy that made it obviously has a huge hard on for the guy.

Though I wasn't being sarcastic, its a really good (albeit spergy) mod.

Edit: If you are wondering how its spergy. Basically units and factions take the EB naming route, and recruiting is extremely limited and it will take a while to build a proper legion. Like 3 turns per legionary unit. Plus scripted events. One giving the goths basically infinite manpower.

CharlestheHammer fucked around with this message at 03:13 on May 23, 2013

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

CharlestheHammer posted:

Its just a scenario mod where you play as emperor Julian (some others but he is the focus), and the guy that made it obviously has a huge hard on for the guy.

Though I wasn't being sarcastic, its a really good (albeit spergy) mod.

Is it one of the sub mods for EB? Their forums are a loving mess and they literally name the different mods in ancient languages.

Qwo
Sep 27, 2011

Captain Beans posted:

Is it one of the sub mods for EB? Their forums are a loving mess and they literally name the different mods in ancient languages.
You mean.. Latin and Greek..?

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Its a submod of INVASIO BARBARORVM Right here: http://www.twcenter.net/forums/foru...STATAE-IVLIANI. Like I said, I like but but spergy as gently caress.

Edit: I haven't been to TW in a while, those forums are a mess.

CharlestheHammer fucked around with this message at 03:23 on May 23, 2013

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Vengarr posted:

I think it's funny how awesome the USS Roanoke is compared to its historical version. The turrets took five minutes to fully traverse, the hull hadn't been reinforced to cope with the added armor or the cannon recoil, and the ship rolled so badly under speed that the guns couldn't even be used; they had to be strapped down just to keep from flying into the sea. The first time they test-fired the guns, one of them became dismounted from the force of the recoil. She was a complete lemon.

But in the game, it's all "Pride of the US Navy" :patriot:

Never was a big U.S. history buff, so I hadn't realized just how bad our navy was before Teddy Roosevelt unfucked everything.

Really? wow? they seem like pretty decent middle ground Ironclads in the game. Especially since you can build more than one.

SHISHKABOB
Nov 30, 2012

Fun Shoe
I think the best part about Stainless Steel is that you can minimize it and do other stuff while the turns progress. Because holy poo poo do these turns take forever

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

SeanBeansShako posted:

Really? wow? they seem like pretty decent middle ground Ironclads in the game. Especially since you can build more than one.

You can get into some extremely lengthy and detailed discussions about this actual topic, but what's going on the game is roughly the same thing as hiring three regiments of US Marines as expeditionary mercenaries. Or, really, the entire concept of the FoTS campaign; bizzaro-land history where US Marines fought in a shatteringly-bloody, large-scale and industrialized civil war in Japan.

The ironclad monitor USS Roanoke that the units in the game are based on was functionally an armored, semi-mobile gun battery. She was so unseaworthy that it would have been suicide to take her anywhere which remotely resembled open ocean, and there is zero possibility that she could have survived a Pacific crossing (required in order to be sold to a Japanese Daimyo) even if she was being towed.

The ship had all the problems Vengarr mentioned, because of what had to be done to convert the original hull into "ironclad monitor" form. A lot of compromises had to be made in order to get a functional result, and that's what the result was. Functional, but barely; adequate for enough tasks that it would do well enough to make the ship worth crewing and operating.

Vengarr
Jun 17, 2010

Smashed before noon

LonsomeSon posted:

The ironclad monitor USS Roanoke that the units in the game are based on was functionally an armored, semi-mobile gun battery. She was so unseaworthy that it would have been suicide to take her anywhere which remotely resembled open ocean, and there is zero possibility that she could have survived a Pacific crossing (required in order to be sold to a Japanese Daimyo) even if she was being towed.

The ship had all the problems Vengarr mentioned, because of what had to be done to convert the original hull into "ironclad monitor" form. A lot of compromises had to be made in order to get a functional result, and that's what the result was. Functional, but barely; adequate for enough tasks that it would do well enough to make the ship worth crewing and operating.

Yeah, its flaws were largely due to the desire to pump it out quickly in order to counter the threat of Confederate ironclads. The real-life Kotetsu was originally designed and built in order to tear the USS Monitor a new rear end in a top hat, and if it had reached the coast in time, it could have done some real damage.

Excuses aside, it still was not a great ship, or even an adequate ship. The best thing about it was that people would look at it and scream "Ironclad!" :pirate: and be too busy pissing their drawers to attack.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Vengarr posted:

Yeah, its flaws were largely due to the desire to pump it out quickly in order to counter the threat of Confederate ironclads. The real-life Kotetsu was originally designed and built in order to tear the USS Monitor a new rear end in a top hat, and if it had reached the coast in time, it could have done some real damage.

Excuses aside, it still was not a great ship, or even an adequate ship. The best thing about it was that people would look at it and scream "Ironclad!" :pirate: and be too busy pissing their drawers to attack.

Speaking of which, has anyone here EVER managed to get that "Sink a ship through ramming" achievement? I swear that's probably hands-down the most useless tech in the game.

MadJackMcJack
Jun 10, 2009

Tomn posted:

Speaking of which, has anyone here EVER managed to get that "Sink a ship through ramming" achievement? I swear that's probably hands-down the most useless tech in the game.

Yup, in multiplayer to boot. I was losing and decided to set my flagship to RAMMING SPEED :black101: Managed to take out his flagship before blowing up, so I consider it a moral victory :colbert:

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I keep meaning to do that in campaign, but I always forget. I got the Torpedo achievement the 2nd time I used Torpedo boats!

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

MadJackMcJack posted:

Yup, in multiplayer to boot. I was losing and decided to set my flagship to RAMMING SPEED :black101: Managed to take out his flagship before blowing up, so I consider it a moral victory :colbert:

That's why I love the ramming button. It almost never works, either due to them moving or your ship deciding that their loyalty to the Emperor is less important than their loyalty to them not being on fire, but when it does work you get a spectacular explosion that probably takes down whatever you were ramming. Also death or glory attacks are always the best kind of attacks in this series, which is why I rarely use the retreat button and wish that there was just a general "CHARGE" button. Victory or horrible slaughter await!

Shumagorath
Jun 6, 2001

Tomn posted:

It's kinda funny how even highly traditional clans need to fight with fully modern steamships. Though, given the lethality of cannon in FotS, a single gunboat could probably knock out a whole fleet of heavy bunes.
I doubt anyone whose ancestors got owned by the Black Ship during the vanilla campaign would make the same mistake.

SeanBeansShako posted:

I found it sad they did away the General Speeches for Empire and Napoleon. Those could have been amazing.
Someone of the speeches your Daimyo / General would give before fighting major clans were pretty good (especially the Oda).

Shumagorath fucked around with this message at 18:11 on May 23, 2013

DStecks
Feb 6, 2012

Last night I was doing a multiplayer campaign with my buddy, and I was playing a siege battle on the attack. I sent some ashigaru to burn down the gate, and a bunch of them went up the ramp to throw torches. Then, when the gate was destroyed, it loving exploded, sending about 15 ashigaru literally flying through the air to their deaths. Is that normal, or a glitch?

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Pretty sure it doesn't do that normally but I don't usually burn the gates down so I may be wrong.

Do any of you use Daikyu Samurai? I'm not sure what to make of them. I'm doing a legendary campaign as the Chosokabe and don't know whether I can afford to go Christian and use them in place of bow warrior monks or if they're overpriced? I like the extra range but they don't seem that much better than the bow samurai compared to their cost, and they even have slower reload speed.

Koramei fucked around with this message at 18:26 on May 23, 2013

Meme Poker Party
Sep 1, 2006

by Azathoth

DStecks posted:

Last night I was doing a multiplayer campaign with my buddy, and I was playing a siege battle on the attack. I sent some ashigaru to burn down the gate, and a bunch of them went up the ramp to throw torches. Then, when the gate was destroyed, it loving exploded, sending about 15 ashigaru literally flying through the air to their deaths. Is that normal, or a glitch?

It's not a glitch, just retarded. For reference, any gate or wall section will "explode" once it reaches 100% through any means. Anyone manning the wall or in the gate will be killed. I had a lot of hilarious fun in multiplayer by using Fire Rockets to insta-pop wall sections and send whole units flying into the air. Nobody expects it because I don't have any cannons, and the few seconds the rockets are in the air isn't enough time to react and get people off the wall even if they realize what I'm doing. Doesn't work on forts with stone walls though and it requires vetted rockets with a damage upgrade.

It's really stupid.


VVV Actually, it is!

Meme Poker Party fucked around with this message at 18:30 on May 23, 2013

Azran
Sep 3, 2012

And what should one do to be remembered?

DStecks posted:

Last night I was doing a multiplayer campaign with my buddy, and I was playing a siege battle on the attack. I sent some ashigaru to burn down the gate, and a bunch of them went up the ramp to throw torches. Then, when the gate was destroyed, it loving exploded, sending about 15 ashigaru literally flying through the air to their deaths. Is that normal, or a glitch?

Working as Intended. :suicide:

Trujillo
Jul 10, 2007
Found out about that the hard way when playing as the Otomo in a defensive siege where I was outnumbered 8000 to 2000 so I needed every man I had. A unit of highest ranked, gold armor tercos was manning a wall that was getting fire arrowed. Apparently standing next to a wall that burns down will launch fully armored men 50 feet in the air.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Whole bunch of information on the campaign in the new Rally Point

https://www.youtube.com/watch?v=kcBZfYatj_Y&t=6s

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Not really any new info, but it condenses some stuff that people not following the news closely may not know.

Pump it up! Do it!
Oct 3, 2012
Well I think that you can name your armies and select a banner for them is new info, it sucks that they couldn't just show a HD picture of the campaign map.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
The army stuff seems pretty new to me! And also a great idea; building distinctive specialised armies is basically what I do already, so having the game take that into account is nice.

I wish he'd been a little more clear on province management. What happens when you only control part of a province? What if the enemy takes the capital but nothing else?

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Yeah that is new, so is the info about how the recruitment works. Not sure how they managed to make a 20 minute video where the only new info is:

-You can name your armies and customise their banners
-Armies are recruited by the general when he is in a friendly province, they then grow turn by turn as they muster.
-Mercenaries are available again and can be recruited in any province and work the same as they did before, albeit wit hthe new recruitment system.

Krazyface posted:

I wish he'd been a little more clear on province management. What happens when you only control part of a province? What if the enemy takes the capital but nothing else?

From what I gathered, the regions are mostly like they were before, just with no city center. You will still manage all the regions and such. Seems like they are pretty much making provinces work like continents in Risk. If you own all of them, you get bonuses.

WoodrowSkillson fucked around with this message at 15:10 on May 24, 2013

madmac
Jun 22, 2010

quote:

From what I gathered, the regions are mostly like they were before, just with no city center. You will still manage all the regions and such. Seems like they are pretty much making provinces work like continents in Risk. If you own all of them, you get bonuses.

Right, the main intent seems to be forcing players out of cities and cutting down on siege battles. If only 1 out of every three or four regions has fortifications, field battles will be standard and they can afford to make actual sieges a big deal that doesn't happen nearly as much. Which ties into the much larger scale of sieges we saw in the early Carthage video. The edicts are just an extra cherry to make you want to go for a full set.

My only question is how are non-fortified provinces defended? Do they still have defensive garrisons that have to be beaten to claim the region?

The army/recruitment changes sound fantastic. Moving dozens of individual units around the map is the late game hell of every TW game. Army traditions sound like a lot of fun too.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

madmac posted:

My only question is how are non-fortified provinces defended? Do they still have defensive garrisons that have to be beaten to claim the region?

The army/recruitment changes sound fantastic. Moving dozens of individual units around the map is the late game hell of every TW game. Army traditions sound like a lot of fun too.

I assume you will be seeing the equivalent of the local militia mustering when they aren't fortified, but then again if there are local armies they might be able to actually throw you back if you haven't been paying attention/sent the wrong troop types.

I want to run a holy barbarian horde, like druids wandering the ranks and the general carting around great amounts of holy stones to plonk into newly conquered towns.

SHISHKABOB
Nov 30, 2012

Fun Shoe
Playing Stainless Steel and I'm about 100 turns in and the Moors have conquered all of the Iberian peninsula plus Bordeaux and Toulouse and half of North Africa. It's honestly pretty terrifying, especially since I'm playing as Genoa. They suggested I be their vassal and I said hell yes :sweatdrop:

I have literally never seen an AI controlled faction kick this much rear end and I am very scared.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
That's a surprise. The Moors are really good, their roster and region makes them a potential powerhouse quite easily. The problem is that they get crusaded out of Iberia if they abuse their potential.

Use that opportunity to call a crusade and go get some sweet southern France booty!

Fizzil
Aug 24, 2005

There are five fucks at the edge of a cliff...



I kind of disdain their handling of muslims in medieval 2, well and 1 to some extent. In 2 they are more or less similiar to europeans, just different skins and unit names, plus probably horse archers, in the first one they had a play style that is sort of unique (harassement and tiring out heavier armies before engaging) making them very micro heavy and not a really good option for multiplayer since some european factions get superior crossbow cavalry anyway, plus some of their units aren't the same bang for the buck, Cataphracts cost the same as Khawarizmian Heavy Cavalry but the latter was inferior, same treatment for the Faris compared to Szekely and Byzantine Cavalry.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN
It is nice how much better Broken Crescent treats Muslim factions and of course the way it acknowledges Muslims were doing stuff beyond where Christian armies got to. Also being a big fan of the mod and regularly visiting their forum on TWC got me lots of Muslim dating banner ads, so if I convert to Islam my dating situation is set.

On a vaguely related note this is the first mod I'm aware of that has Scottish troops in kilts that don't looked ripped out of braveheart.
https://www.youtube.com/watch?v=dHsQ1lidSF0

War of the West looks good regardless but I hope they do well because they discovered the way to make custom settlements in Medieval 2 mods and were kind enough to share it other mods, most notably Third Age long before they were in a position to release a beta. When so many modders oppose even having their mods bundled with others it is really cool when people are willing to share like that.

Grand Prize Winner
Feb 19, 2007


I'm playing M2 again, and I've got a little question. In the grand campaign kingdom selection panel, there's a little thingy that lists a faction's strengths and weaknesses. England, for example, "Boasts superb longbowmen and strong infantry" but "Fields a poor variety of cavalry" while the Byzantines have "Good heavy cavalry and missile cavalry, capable archers" but "Lacks late period gunpowder." The notes for Venice confuse me. It says that Venice "Boasts strong militia infantry, good colonial units, and late technology" while suffering with "Somewhat poor cavalry." What the hell are "colonial units?" Mercenaries from far-off provinces? Something that I'm not getting? What does this mean?

peer
Jan 17, 2004

this is not what I wanted
Is it referring to units you get after the New World is discovered? I know Spain gets sword-and-buckler-men and conquistadores and stuff, maybe Venice gets something similar (I haven't played MTW2 in a long time)?

Slim Jim Pickens
Jan 16, 2012

Grand Prize Winner posted:

I'm playing M2 again, and I've got a little question. In the grand campaign kingdom selection panel, there's a little thingy that lists a faction's strengths and weaknesses. England, for example, "Boasts superb longbowmen and strong infantry" but "Fields a poor variety of cavalry" while the Byzantines have "Good heavy cavalry and missile cavalry, capable archers" but "Lacks late period gunpowder." The notes for Venice confuse me. It says that Venice "Boasts strong militia infantry, good colonial units, and late technology" while suffering with "Somewhat poor cavalry." What the hell are "colonial units?" Mercenaries from far-off provinces? Something that I'm not getting? What does this mean?

You can look at the unit rosters through the custom battles interface. They don't mean anything, gameplay-wise. They're referring to foreign units available to the Venetians like stradiots.

maker
Jun 1, 2010

by Nyc_Tattoo
Is it just me or do turns in medieval 2 take extremely long to process?

SHISHKABOB
Nov 30, 2012

Fun Shoe

maker posted:

Is it just me or do turns in medieval 2 take extremely long to process?

When I play vanilla they zip past really fast, like less than ten seconds in the first 30ish turns maybe. After a while they start to get slower, I guess.

With mods like Stainless Steel they can take a pretty long time.

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madmac
Jun 22, 2010

quote:

Is it just me or do turns in medieval 2 take extremely long to process?

It's a thing.

It really annoys me that I can't get into Med 2 anymore. Too many quality of life improvements I can't give up. Rome was my first TW game, but Med 2 is the one I grabbed on release and played the hell out of for years. It's unlikely CA is going to go back to that era anytime soon if ever, either.

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