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MOD NOTICE: Some of the links in the OP have succumbed to link rot. Malware may reside within! Please don't click through a browser malware warning! What is Cataclysm? Cataclysm is a free roguelike post-apocalyptic survival game. You awaken in a evacuation shelter after a biological attack on New England, alone and armed only with a penknife. you leave the shelter and you find unspeakable horrors, irradiated craters, streets lined with wrecked cars and the shambling corpses of the once-living. This is your world, and you must survive. Food intake, sleep deprivation, morale, limb damage, mental health and many other things must be managed constantly, and one wrong move can result in your death. Staying in one spot is near-impossible without starving, so most of the game depends heavily on exploration. What does it look like? Whats the gameplay like? You can build your own weapons, shelter, vehicles, machinery and other assorted things. Use bionics, mutations and other enhancements to your advantage. Also use a wide variety of modern, old and built weaponry ranging from a plank with a nail through it to nukes and railguns. Encounter over 70+ different monsters, mutants and others. Hunt over 10+ animals. Become addicted to drugs. Contract diseases and radiation poisoning. Feel the weather change with the seasons. And much more. A rough 48h in game play-through: -Perform self surgery with bionics. -Eat dead fetuses for fun, nourishment and mutations. -Become schizophrenic. -Read a book about trapping. -Get poured on by acid rain. -Find a secluded house. -Pass out from delirium, 10 ounces of alcohol and 5 pills of Prozac that you found in the kitchen. -Wake up to find a zombie army outside of your house. -Pop a few more Prozac and caffeine pills. -Proceed to light the house and most of the zombie army on fire. ...1 day later. -Come back and notice that there's no zombie bodies or ashes laying around. Yay, schizophrenia! -Build a car by scrounging up old pieces of machinery. -Drive that car headfirst into a pile of deer. -Overdose on your leftover cocaine while you lunge into a gas station, exploding little bits of flesh and metal all over the town. The possibilities are endless. where can I get the game? The developers keep changing their download links, so if these links below don't work grab them from the right side of their website. MOD EDIT: Link removed! Things might be dodgy now! The nightly build is a more unstable version but has the cutting edge features (and bugs). It can be downloaded from the website above. Also, If you're feeling fancy you can also download and compile yourself the source code available on github. Goon Jon93 is also working on his own offshoot goonDDA, which aims to fix issues with the game such as; Bears on more cocaine than Tony Montana, arrows being insanely OP, etc. This is in very active development, and the latest build can be found several posts down HERE. I'm playing the game now, why does it have a kickstarter? Money to pay for a full time developer to work on the game, for a more detailed answer check the kickstarter page. Newbie advice Under the Special tab in the main menu is a tutorial, which may help to begin with to familiarise yourself with keys and items as well as game concepts. 'S' is the save and quit key, while '?' is the keybindings list. The skills section at character creation is a newb trap! Skills can be learned throughout play, a point in a skill is maybe ~5 hours of reading, while Stats like strength are fixed after creation, discounting random mutations. Because of this, you should only take the bare minimum needed at the start to create basic tools. For a beginning character, a recommended build would be: quote:Traits Archery has been replaced by melee and military recruit as one of the best starts. MOD EDIT: Wiki link removed None of my keys are doing what they should Key presses in Cataclysm are case-sensitive; v is a different key to V for example (morale modifier screen vs a list of all nearby items in this case). This also applies if you have CAPS LOCK on. Help, my window is tiny! In the options menu, look for the viewport width and height settings, which control many squares appear. Default is 12/12 but the game can easily be changed to 40/30 or higher. This doesn't let you see physically further than you could otherwise, however you'll find yourself shooting at off-screen targets less, and fewer times when you suddenly find yourself 6 squares from a rampaging Hulk or Bear. Where are my tilesets? There aren't any, learn to appreciate ASCII . In all seriousness, tilesets used to be available when Cataclysm was still run by whalesdev, however none are compatible with DDA anymore. Tileset support may be coming in the near future though. My dude started reading and he won't stop! Press the '.' key while auto-reading to stop at any point. The zombies are reanimating! In the 0.6+ (or the current nightly build) zombies will reanimate some time after death, you can get around this by 'B'utchering the corpses to cut them up into little pieces. Or do it the proper way and make a bonfire. I've cleared a town, but the zombies keep on reappearing! There are 2 spawn modes for zombies, static and dynamic. Static spawn is the default, where the majority of enemies are spawned into the world on creation, and once they die they will never respawn aside from the reanimation mentioned above. However, this has the disadvantage of having late-game enemies present as soon as you spawn, and it can be difficult to get into a town at all without being driven out. Dynamic spawning is the alternative, which gives a 30 minute grace period, after which enemies begin to spawn into the world based on time and noise. This means you'll never end up being murdered by zombie dogs on day 1, but you can't clear an area permanent and using a shotgun will spawn more enemies than you kill. Story Time! Salvaged from the old OP: ---Cole Hill: Nerd no more, drugs make me a gangsta now. Dr. Cogwerks posted:Rolled a random dude, Cole Hill. Cole's a dude in a t-shirt, jeans, glasses, and has an inhaler, got some computer skills and gently caress all else. A nerd. Chats up the lady in the shelter, pisses her off by asking for too many free things. ---Clare Haynes: Living vine creatures + girl = Japanese fantasy. Dr. Cogwerks posted:A new death: ---James James: Who mixed blood with my Oxycontin? Dr. Cogwerks posted:The guy who lasted the longest was James James (random generated name), a schizophrenic masochistic arsonist survivalist with a longbow, a hammer, some pipebombs and a ton of molotovs. James wore a nice suit, dress shoes, and a motocycle helmet. His buddy was an NPC in ripped jeans and a tank top who was pretty skilled in Muay Thai. The NPC would just tear rear end through huge crowds of zombies while James James set everything else on fire. Anything that got near James would get a hammer to the face. Useful Links ChangeLog for the next update. MOD EDIT: LINK ROT Devteams' Twitter page Cataclysm LP succession game Kiskstarter page Old thread here, feel free to post or PM me with any suggestions for the OP. MOD EDIT: Editing out a link that might be malware now! Please stand by and PM the mod team if this message hangs around too long! --HopperUK Somebody fucked around with this message at 00:38 on Jan 31, 2024 |
# ? Jun 7, 2013 14:35 |
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# ? Apr 18, 2024 00:42 |
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Mods, please restore the tag, thank you.
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# ? Jun 7, 2013 14:41 |
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I'm getting a "Not a valid win32 application" when I try to run goon DDA on my work computer (windows XP), however it works fine on my Win7 computer at home. Is this a possible bug or something I'm doing wrong? The regular DDA works on my work computer.
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# ? Jun 7, 2013 16:19 |
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GDA IS DEAD If you'd like to continue development contact me via https://github.com/JonTerp/Cataclysm-GDA Old post continues below. old GDA post posted:Cataclysm: The Goon Days Ahead is a poorly made and poorly maintained offshoot of Cataclysm: DDA. Calipark fucked around with this message at 07:07 on Nov 18, 2013 |
# ? Jun 7, 2013 19:02 |
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was thre a new font/way to change the font used to make it look nicer? I think it was in the last thread bu I can't seem to find the post.
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# ? Jun 7, 2013 19:14 |
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Every time I smoke meth, I get in a car crash. The slime oozing out of my hands ever since I dug through that toxic waste site probably doesn't help my grip on the wheel. But those late-night drives are so worth the trouble. If I see a bear on the side of the road, I swerve into it. That's for all those deaths in the previous versions
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# ? Jun 7, 2013 19:24 |
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There you go.Doctor Doodler posted:TIP: Install the Terminus font and edit FONTDATA in the data folder to use it. It's not tiles, but it looks a lot better than default.
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# ? Jun 7, 2013 19:24 |
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Cardiovorax posted:There you go. Oooh, Thats a nice looking font for this game. It s abit easier on my eyes too. Thanks!
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# ? Jun 7, 2013 19:29 |
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If we cant get the tag back I might consider re-opening the old thread with the new OP posted by whiteshark. Id rather not do that though, hopefully the mods will give us our glorious tag back.
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# ? Jun 7, 2013 19:52 |
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Xii posted:If we cant get the tag back I might consider re-opening the old thread with the new OP posted by whiteshark. I've PMed one of the mods about it, no reply yet but it has only been 6 hours.
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# ? Jun 7, 2013 19:55 |
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I wouldn't say that archery is particularly overpowered. You are left unable to deal with skeletons, soldiers, robots, or brown spiders, plus there's a strength requirement. Range is only 10 so you have to get close to wolves and zombie dogs to fire. You also need to reload before every shot. It's one of the best choices in the early game, but only because melee is so dangerous and gun ammo is hard to find. Throwing is also really good early game. On static spawn at least, it makes sense to switch to a gun as soon as you can find a steady supply of ammo.
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# ? Jun 7, 2013 21:18 |
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PiCroft posted:was thre a new font/way to change the font used to make it look nicer? I think it was in the last thread bu I can't seem to find the post. I prefer to use a square font like Topaz-8 (sized up to 16x16 since 8x8 is tiny) or cootue_curses_square16x16 because it makes cars and roads and other structures not look distorted if they are turned the wrong way.
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# ? Jun 7, 2013 21:59 |
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Bows load and fire in the same motion, at least.
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# ? Jun 7, 2013 22:11 |
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Riolith posted:I prefer to use a square font like Topaz-8 (sized up to 16x16 since 8x8 is tiny) or cootue_curses_square16x16 because it makes cars and roads and other structures not look distorted if they are turned the wrong way. Just tried this, It makes the viewport and map displays look much nicer. It's very swell when the map tiles are actually as long as they are tall, I always got confused when monsters where approaching vertically and I was running away horizontally. Makes text display a bit less legible though for some reason.
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# ? Jun 7, 2013 22:16 |
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emanresu tnuocca posted:Just tried this, It makes the viewport and map displays look much nicer. It's very swell when the map tiles are actually as long as they are tall, I always got confused when monsters where approaching vertically and I was running away horizontally. Yeah reading the square text takes a little getting used to. Also I just got owned by a bear with an SMG.
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# ? Jun 7, 2013 23:00 |
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I haven't played in awhile so booting it up to see the new changes. Hit a jackpot by finding an abandoned truck by the gas station but no way to get gas in the dumb truck, as well as 2 Railguns with zero ammo. You son of a bitch update: Finally made my dumb idiot chug enough apple juice to get me a container, BTW the truck is near a minefield and I have no idea how to drive. final update: sent truck careening into the minefield, jumped out and was killed by spiders. PROTOSTORM!!! fucked around with this message at 23:31 on Jun 7, 2013 |
# ? Jun 7, 2013 23:24 |
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Does anyone know a square font that'll play nicely at 1024x768? The 2 above make the viewport too big at 16x16 but are too cramped at, say, 12x12. edit: I mean the text is too cramped. Looks pretty hosed up below 16. Rapacity fucked around with this message at 23:29 on Jun 7, 2013 |
# ? Jun 7, 2013 23:26 |
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PROTOSTORM!!! posted:I haven't played in awhile so booting it up to see the new changes. Hit a jackpot by finding an abandoned truck by the gas station but no way to get gas in the dumb truck, as well as 2 Railguns with zero ammo. You son of a bitch In one of the previous DDA versions, I ran into two groups of dead drug dealers cosplaying as mega man. All the corpses had a fusion armblaster implant. No weapons or ammo, just loving blaster arms. What am I gonna do with 10 of those when I can't install them, game?
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# ? Jun 7, 2013 23:28 |
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Man, the morale system really needs to be ripped out from the roots, and something new installed. I'm trying to think what would reasonably affect it. Food ought to be a big deal, but right now it basically doesn't matter, since even the best food quality effects are gone within half an hour...maybe a food 'component' of morale that is controlled by the quality and variety of your recent meals, so you can get by with stuffing cold raw meat into your mouth for every meal, but it would actually be meaningfully worse than cooking that meat, which would itself be worse than also supplementing that with some berries and vegetables from time to time. The best of all would be to actually use those advanced recipes the game throws at you, preparing yourself some meat stews or vegetable pizza or spaghetti bolognese. Drinks could be part of that as well. Just drinking water with every meal would be fine, having no morale effects one way or the other, but you could keep yourself in a better mood by having orange juice or wine or whatever with your meal. I'd say the game should be 'looking back,' one way or another, for about a week in terms of determining food satisfaction. At least a couple days. Then you could have another component for rest, where you get the fullest benefit if you're able to get a full night's sleep in a bed. Less if you're interrupted by zombie attacks or whatever, and likewise less if you're just sleeping in a chair/rollmat/cot, or god help you, on bare cement or something like that. Then...entertainment? Could give some meaningful benefit to those magazines that are always strewn about. Maybe a similar 'variety' calculation, where re-reading the same magazine gives you virtually no benefit, though it could recover some of its entertainment value if it's been a while since you've read it. (Potential problems here include tracking how long since you've read a particular magazine, and that right now two Newsweeks are entirely identical to one another, while they might or might not represent different issues which could be 'new' to you, even if you've read another one.)
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# ? Jun 8, 2013 00:07 |
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I charged into a fungal bloom and destroyed the fungal tower, but the T is still there on the map. Should I assume the job is undone, or is that normal?
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# ? Jun 8, 2013 01:09 |
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When trying to make a sawn-off Saiga, my game crashes. I'm using the latest GoonDDA.
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# ? Jun 8, 2013 02:26 |
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Vengarr posted:I charged into a fungal bloom and destroyed the fungal tower, but the T is still there on the map. Should I assume the job is undone, or is that normal? From what I understand it stops it from spewing out more fungaloids but it will be awhile before the existing ones stop appearing.
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# ? Jun 8, 2013 03:32 |
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Cardiovorax posted:There you go. How do you install this terminus font? I both installed it into window's fonts folder and in the data folder and changed the FONTDATA file to: quote:data/terminus.ttf Cataclysm DDA crashes on starup with this though.
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# ? Jun 8, 2013 04:23 |
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New build of GDA is now up. This will hopefully be the most stable version of GDA yet. From now on all future builds will be placed in the GDA post under OP so you don't have to hunt for my posts every time I update. Anyways, I took a look at the values for wood arrows and pebbles and it was immediately evident why they were so powerful; they had their values kicked up to around the power of 9mm ammo. Welcome to the gently caress Archery Future! The power of wood arrows and pebbles have been SIGNIFICANTLY NERFED in GDA. Do not expect to take archery 2 and survival 2 at Char Gen and slaughter entire cities of zombies. Bows and ammo are now time consuming to produce and lack the power they once had. Carbon Fiber arrows have been added as a craft-able at level 2 mechanics. It requires 1x Steel lump and 1x blade to produce 10 arrows. CF arrows are MADLY powerful and are effective against armored targets but have a higher chance of breaking on impact. Low skill archers will have a hard time getting them to hit however. Crafting times for Bows, arrows, slings, and pebbles have been MASSIVELY buffed. A Bow (which now requires level 3 survival to craft) takes 1 hour to craft. Expect ammo to have a similarly realistic crafting time. As always, use the suggestion box to report bugs and your ideas for future builds. If you have an issue with the balance changes post in the thread about it, do not submit that to the idea form. Note: I've rolled back from SDL in this build. I will wait until that isn't an ungodly mess to implement. Riolith posted:Also I just got owned by a bear with an SMG. Calipark fucked around with this message at 05:02 on Jun 8, 2013 |
# ? Jun 8, 2013 04:30 |
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Galaga Galaxian posted:How do you install this terminus font? I both installed it into window's fonts folder and in the data folder and changed the FONTDATA file to: Other than one weird goon repack ( Newest goonDA uses the font name as well. Riolith fucked around with this message at 04:58 on Jun 8, 2013 |
# ? Jun 8, 2013 04:44 |
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Riolith posted:Newest goonDA uses the font name as well. Forgot this, just reuploaded the build with terminus installed and used by default. Redownload if you want to use it without messing with the FONTDATA file.
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# ? Jun 8, 2013 05:12 |
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Riolith posted:Also I just got owned by a bear with an SMG. I'm told this a very integral part of the experience.
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# ? Jun 8, 2013 05:16 |
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So, judging from the most cursory browsing of Twitterspace, the DDA devs announced their kickstarter without so much as contacting Wales first? Whales seems more okay with it than I'd have been.
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# ? Jun 8, 2013 06:36 |
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He Jon93 (or anyone else), do you know if Fast Learner still works with the new focus system?
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# ? Jun 8, 2013 06:55 |
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Galaga Galaxian posted:He Jon93 (or anyone else), do you know if Fast Learner still works with the new focus system? Yup.
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# ? Jun 8, 2013 07:52 |
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So I just stumbled across a Master Zombie for the first time, and it turned a regular zombie into a zombie dog.
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# ? Jun 8, 2013 07:52 |
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Anticheese posted:So I just stumbled across a Master Zombie for the first time, and it turned a regular zombie into a zombie dog. Not that impressive, really, for something called 'master zombie.' Jon93 posted:
Strudel Man fucked around with this message at 07:56 on Jun 8, 2013 |
# ? Jun 8, 2013 07:53 |
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Strudel Man posted:Nice. Does it take away focus faster, too? Nope. That image is literally the only occurrence in game logic that Fast Learner is used in.
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# ? Jun 8, 2013 08:06 |
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Jon93 posted:Nope. That image is literally the only occurrence in game logic that Fast Learner is used in.
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# ? Jun 8, 2013 08:07 |
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Anticheese posted:So I just stumbled across a Master Zombie for the first time, and it turned a regular zombie into a zombie dog. I think someone posted in the old thread that zombie dogs are just a replacement for fast zombies. Looks like they didn't put much effort into the zombie transformation logic.
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# ? Jun 8, 2013 08:20 |
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Jon93 posted:Welcome to the gently caress Archery Future! I don't know, personally I'd say the primary reason why archery was so overpowered was just how fast you could fire. It's a longbow, you shouldn't be able to fire it 3-4 times in the time it takes a zombie to attack you. I think that making it just a bit faster than the crossbow would work wonders to make it more balanced.
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# ? Jun 8, 2013 10:10 |
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Well, I finally have a bit of a decent game going. Got a house well off the edge of town, a modest stockpile of food and drink, some miscellaneous junk and even a shotgun (but no ammo). Guess I'll have to work my way into town, slowly trying to find more supplies. I wonder how long this'll last. Do "burnt" zombie corpses reanimate? I gathered some dead zeds around my base into one square, threw on some non-fitting cloths and a few big sticks for kindling and lit it all up but the corpses were still there after the fire died out (which didn't take too long). Also how do people deal with volume limitations? Wearing backpacks and stuff as well as clothing causes encumberment penalties, which are a nasty blow to dodge and melee. I know that probably doesn't matter much when you've got reliable ranged weapons, but all I've got right now is my crowbar, so it kinda sucks.
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# ? Jun 8, 2013 10:39 |
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Why was 'e' removed as an exit the car keybinding? It's bloody annoying. Edit: Regarding zombie dogs, it looks like they can bash down doors. Such a lazy swap. Anticheese fucked around with this message at 12:52 on Jun 8, 2013 |
# ? Jun 8, 2013 12:20 |
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I hit 'e' to stop controlling my car? Check your keybinds, you can change them up in the options I'm pretty sure.
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# ? Jun 8, 2013 12:32 |
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# ? Apr 18, 2024 00:42 |
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For some reason, the controls for vehicles have been changed in the latest version. You have to use the menu for turning your headlights on and off etc. to leave your car now.
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# ? Jun 8, 2013 13:04 |