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Are you using 0.5 or the nightly build? Refrigerators only drop hoses in the nightly build, not in 0.5
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# ? Jun 19, 2013 17:33 |
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# ? Apr 19, 2024 07:08 |
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whiteshark12 posted:Are you using 0.5 or the nightly build? Refrigerators only drop hoses in the nightly build, not in 0.5 Oh. Oh. Ohhhh. Yep, that's it. I'm a
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# ? Jun 19, 2013 18:23 |
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Moridin920 posted:Yeah plating doesn't actually do anything to protect windshields. They've got the 'not affected by armor' tag. "Find an artifact that lets you see through walls" is tempting, but not exactly something I can aim for. And doors, yeah, not a great solution either. Oh well.
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# ? Jun 19, 2013 19:38 |
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Strudel Man posted:Weak. Alternatively, build a massive armor plated brick with twin engines and navigate using the minimap only. You don't need to see if you can drive through anything.
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# ? Jun 19, 2013 19:45 |
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Mega-ambitious code project: implement helicopters.
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# ? Jun 19, 2013 19:53 |
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I don't think that's technically possible until overground z-levels are implemented.
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# ? Jun 19, 2013 19:56 |
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I found it! What prize do I win? Also, is a gognard someone who insists on only playing games in DosBox?
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# ? Jun 19, 2013 20:00 |
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Haha. Hadn't seen that flavour text on GDA, I thought Jon93 simply removed it. On the topic of z-levels I do hope they get towers and such working eventually, and some sort of persistence between the levels so zombies would follow you up, or at least wait. I'm not sure about the current state of basements but I know in Wales Cataclysm they were horribly broken and buggy so I've avoided them.
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# ? Jun 19, 2013 20:15 |
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Strumpie posted:On the topic of z-levels I do hope they get towers and such working eventually, and some sort of persistence between the levels so zombies would follow you up, or at least wait.
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# ? Jun 19, 2013 20:24 |
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Capilarean posted:Alternatively, build a massive armor plated brick with twin engines and navigate using the minimap only. You don't need to see if you can drive through anything.
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# ? Jun 19, 2013 21:36 |
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GDA 3.0 crashed while I was taking my semi truck on a tour of the city center. I skidded through a park, into a bunch of derelict cars, and then into the front of a furniture shop. Maybe something effed up with all the physics calculations? edit: crashed again while I was doing the same thing again. I didn't run into anything this time around, though. edit2: GDA crashed again, this time in a different game. A horde of zombies attacked, so I emptied out a few goo canisters to let them do the heavy lifting. Then it crashed. Vengarr fucked around with this message at 01:33 on Jun 20, 2013 |
# ? Jun 19, 2013 22:05 |
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Man, most artifacts are just crap. I'm savescumming the one temple I've been able to open, and I wouldn't even consider using the majority of what spawns. For example: The Helm of Bloody Evil. A three-percent coverage helmet that gives, at the very least, -3 strength and dexterity, and afflicts me with radiation. I guess there's a chance that it could put out fires or sap life or something, but seriously, I would have to be insane to use it. Strudel Man fucked around with this message at 00:23 on Jun 20, 2013 |
# ? Jun 20, 2013 00:11 |
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Strudel Man posted:Man, most artifacts are just crap. I'm savescumming the one temple I've been able to open, and I wouldn't even consider using the majority of what spawns. I farmed one of those amigara horror mines once, out of what felt like a hundred artifacts, I only found one that was even a little bit useful. Just a cube that let me see through walls when I held it, but at the cost of -3 dex. All artifacts suck
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# ? Jun 20, 2013 00:36 |
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And Whales spent over a month towards the end of his involvement with Cataclysm implementing them, instead of unfucking anything else about the game.
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# ? Jun 20, 2013 00:42 |
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Anticheese posted:And Whales spent over a month towards the end of his involvement with Cataclysm implementing them, instead of unfucking anything else about the game. edit: Doing serious work on a car can do crazy things to your skills. All that time repairing dents, moving stuff around, installing plating...I now have 41 mechanics skill, with the next highest being 13. Strudel Man fucked around with this message at 00:53 on Jun 20, 2013 |
# ? Jun 20, 2013 00:49 |
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Kayle7 posted:I farmed one of those amigara horror mines once, out of what felt like a hundred artifacts, I only found one that was even a little bit useful. Just a cube that let me see through walls when I held it, but at the cost of -3 dex. All artifacts suck I got an awesome one that shot fireballs on the first strange temple I ever visited. Unfortunately, the OTHER artifact was a complete POS that spawned a seemingly infinite number of demonic creatures. Naturally, I set them all on fire, but the resulting firestorm boiled me alive (despite being in fully-powered power armor with the thermal dissipation CBM activated...fun glitch)
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# ? Jun 20, 2013 01:08 |
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Thermal Dissipation stops you from catching fire but not from dying from heatstroke. A bug or a feature I have no idea. The One Ring I found awhile ago is making looting towns a breeze though. Just need to be careful about overusing it. From my limited knowledge of artifacts, ones generated by anomalies (Think Stalker) always have one good and one bad effect. For all artifacts, the better the positive, the worse the negative; it's not completely random. Galm fucked around with this message at 01:41 on Jun 20, 2013 |
# ? Jun 20, 2013 01:37 |
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Well, I've been reading this thread for a while now, and it was one of the first games I got when my new computer arrived. I had a lot of stupid, stupid deaths, but I finally had a moment of GLORIOUS TO THE DEATH COMBAT. So, I found myself a working motorcycle in a parking lot, and got it filled with gas. I'm driving south down this really long road and pass by a gas station. I was overjoyed, because of the food and gas, but then I looked behind the counter. A Sawn-Off Shotgun, and 25 .00 Rounds. Needless to say, I was stoked. I cram The Chopper's full of food, water and gas, and drive off, sawn-off in hand. I make it to a river, and got halfway across before I notice a hoard of Giant Mosquitoes. I try to avoid them, but a few ram into me, so I fire my shotgun. I'm not sure if it was the recoil or them hitting me, but the next thing I know I've careened off the side of the bridge and into the river. I manage to make it to shore before drowning, but the hoard was right behind me. What followed was me using every single round on those buggers, and having to resort to my lead pipe before one finally strikes me, hopped up on all my painkillers, down. I love this game so much.
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# ? Jun 20, 2013 02:02 |
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Galm posted:Thermal Dissipation stops you from catching fire but not from dying from heatstroke. A bug or a feature I have no idea. Powered armor is also supposed to regulate internal temperature, and just to put the icing on the cherry, I even had internal climate control on. Didn't help, known bug.
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# ? Jun 20, 2013 02:09 |
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All this talk of Artifacts suddenly makes me want a STALKER Roguelike.
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# ? Jun 20, 2013 03:02 |
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My in-game map keeps getting reset after I close the game. The world map stays persistent, but I did a pretty big deal of exploring on multiple characters, taking down notes, etc. When I closed the game and reopened, the fog of war had been reset to as if I had just started a new character on a new world. I thought it was just preventing me from mapping the world with tons of different suicide rush builds, but it's wiped the map even on my one main character. Is this intentional?
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# ? Jun 20, 2013 03:53 |
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Bilal posted:My in-game map keeps getting reset after I close the game. The world map stays persistent, but I did a pretty big deal of exploring on multiple characters, taking down notes, etc. When I closed the game and reopened, the fog of war had been reset to as if I had just started a new character on a new world. I thought it was just preventing me from mapping the world with tons of different suicide rush builds, but it's wiped the map even on my one main character. Is this intentional? The map shouldn't get wiped if you're playing the same character, only a new one. Are you saving (shift+S)? If so, maybe try deleting and re-downloading it and see if that helps.
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# ? Jun 20, 2013 04:08 |
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I really like the new archery stuff in the nightly release. Starting out archery is much harder to use, but it actually stays useful against armored enemies at higher skill levels. Also I love having tons of arrow types, I feel like the Green Arrow with exploding arrows.
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# ? Jun 20, 2013 06:42 |
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The kickstarter launches Saturday. I'll probably kick in even though I haven't spent too much time with this, it has a lot of potential if it gets a decent tileset and such.
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# ? Jun 20, 2013 07:53 |
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Once I got a knife that sucked as a weapon becuase of some dumb penalties, but you could just carry it around as a cutting tool and invoke it to restore some health (then get it drained a tiny bit in a few steps) while simultaneously blasting down walls and whatever in a radius around you. It was a pretty amazing artifact, and it was literally like my first? Second?
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# ? Jun 20, 2013 08:01 |
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How do fungaloid spires and triffid groves work in static? I recall that in dynamic they used to alter the spawn tables in their area, but that's obviously not gonna be the case now.
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# ? Jun 20, 2013 08:37 |
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First artifact I ever found was a harp that gave me super clairvoyance just by carrying it around. No downsides that I ever noticed. It was great.Capilarean posted:How do fungaloid spires and triffid groves work in static? I recall that in dynamic they used to alter the spawn tables in their area, but that's obviously not gonna be the case now.
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# ? Jun 20, 2013 09:49 |
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gently caress fungi, and gently caress mosquitos.
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# ? Jun 20, 2013 10:32 |
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Also fungaloids multiply so fast they may as well be dynamic spawn. I can clear out a group of them and have them return to full strength in minutes so I never bother and just stay away from anywhere that has a Fungal Tower nearby
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# ? Jun 20, 2013 11:35 |
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Seeing a fungal bloom on the map when starting a new game is basically my cue to re-roll the world. gently caress fungaloids.
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# ? Jun 20, 2013 11:40 |
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I just discovered you can smash bodies into a pulp. I mean literally use the (s)mash command on a body and it will eventually turn into a "pulped whatever corpse" at which point you can no longer smash it. It's why you sometimes see a "bruised zombie corpse" and such now. Does anyone happen to know if this prevents reanimation? Because stomping zombies into a chunky paste would be a nice alternative. It's faster turn wise than hacking them apart, and less effort than piling them up and burning them. Oh, and gently caress fungaloids. If there's one anywhere near a town you may as well give it up, because they own that mother fucker.
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# ? Jun 20, 2013 12:20 |
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Anticheese posted:Seeing a fungal bloom on the map when starting a new game is basically my cue to re-roll the world. Started out, checked map, there's a public works nearby and a gas station a bit further away. Got to the public works, found a plastic jerrycan and some tools I (everything but a jack, I believe), grabbed a crowbar and the jerrycan, put on boots, jumpsuit and a hardhat and went off of to the gas station. It has 8 pumps, right outside there's two abandoned electric cars in full working order and there's also a bunch of dead scientists on the side with a couple of id cards and some purifier. I walk into the station to check the loot in there and, as I walk out, safe mode stops, as there's fungaloid right across the road. I saved, quit and backed up the save for later. Not on the first day of a no-archery run.
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# ? Jun 20, 2013 12:39 |
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Anticheese posted:Seeing a fungal bloom on the map when starting a new game is basically my cue to re-roll the world. Well, at least the spire is easy to destroy. I don't think I ever managed to survive the triffid grove.
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# ? Jun 20, 2013 13:21 |
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Do wolves and coyotes start coming after you when you're injured? I feel like they only come around a lot when I'm near death. e: Also apparently cars double as comfortable places to sleep. Thats pretty awesome. Cosmik Debris fucked around with this message at 18:43 on Jun 20, 2013 |
# ? Jun 20, 2013 16:55 |
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I've been playing this game a good bit over these last few days and I have to say that for me the most difficult thing is keeping my character fed. I cram so much food down his throat and yet he is perpetually at some level of huger. Finding water or something to drink is easy but man the food thing seems way too punishing. Any tips on keeping my guy satiated?
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# ? Jun 21, 2013 01:53 |
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So, what's the best thing to play right now? Goon, or the nightly build with all the crazy arrows? Being a green arrow in the apocalypse sounds kinda fun.
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# ? Jun 21, 2013 01:56 |
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Killer-of-Lawyers posted:So, what's the best thing to play right now? Goon, or the nightly build with all the crazy arrows? Being a green arrow in the apocalypse sounds kinda fun. Actually right now wait a day or two for the nightly, some of the new arrows seem bugged. It seems like they are just typos, fire arrows aren't craftable because they are called arrow_flammable, but the recipe is for arrow_fire. And even then I can't find a way to light them. Speaking of bugs has anyone else found small areas that are empty? I mean totally black and called "nothing" when I examine them.
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# ? Jun 21, 2013 02:03 |
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Giggle Goose posted:I've been playing this game a good bit over these last few days and I have to say that for me the most difficult thing is keeping my character fed. I cram so much food down his throat and yet he is perpetually at some level of huger. Finding water or something to drink is easy but man the food thing seems way too punishing. Any tips on keeping my guy satiated? Furry critters (rabbits, deer, cats, et al) and spiders are good sources of meat. Just wander around outside of town and you should run into some. Squirrels are kind of hard to hunt because their fragile little bodies get turned into a red smear by just about everything. Try and eat nothing but the food that will spoil quickly for the first couple of days like paper wrapped sandwiches and pizza, and save the stuff with a decent shelf life such as canned goods and MRE's for later. Shalebridge Cradle posted:Speaking of bugs has anyone else found small areas that are empty? I mean totally black and called "nothing" when I examine them. Those pop up occasionally, and have been a thing for a long time. I think it's a glitch in the world gen.
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# ? Jun 21, 2013 02:18 |
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Can people post their recommended starting builds? I'm having a hard time getting through even the first night with ample supplies.
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# ? Jun 21, 2013 03:16 |
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# ? Apr 19, 2024 07:08 |
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geeko55 posted:Can people post their recommended starting builds? I'm having a hard time getting through even the first night with ample supplies. I've had a lot of luck with: 10 Str, 8 Dex, 10 Int, 10 Per Fleet-Footed Packmule Fast Learner Animal Empathy Robust Genetics Near-Sighted Heavy Sleeper Glass Jaw Forgetful Truth Teller with Chain-Smoker for an additional point. Forgetful might be seen as an exploit in my setup, as I turn off skill degradation because it's broken like NPCs are broken--technically works but detracts from the game because it isn't balanced or fleshed out enough. Then again, a lot of people use Truth Teller and it also has absolutely no effect when NPCs are off.
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# ? Jun 21, 2013 03:39 |