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Gynovore posted:Really late in the game, just for fun, make a Doom Star with a Stellar Converter. Doom Star hull + all kinds of speed mods + the time warp thing that gives additional move + 10000000 x Pulsars Early-midgame, heavy Ion cannons make things explode extremely well. Just remember to switch to something else once enemies with actual shields show up. pigdog fucked around with this message at 20:46 on Jun 19, 2013 |
# ? Jun 19, 2013 20:44 |
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# ? Apr 23, 2024 12:10 |
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I was doing just fine until the Antarans showed up. They wreck everything, but I've noticed a lack of missiles and point defense. Should I be going for large/slow/tough or fast/weak/numerous ships primarily? e: I'm basically at the end of the tech tree, aside from Orion and miniaturization not a lot I can do. StashAugustine fucked around with this message at 21:47 on Jun 19, 2013 |
# ? Jun 19, 2013 21:43 |
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StashAugustine posted:I was doing just fine until the Antarans showed up. They wreck everything, but I've noticed a lack of missiles and point defense. Should I be going for large/slow/tough or fast/weak/numerous ships primarily? Standard tactics work against the Antarans. Just be aware that their Particle Beams go through your shields unless you have Hard Shields. (or Damper Fields).
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# ? Jun 19, 2013 22:52 |
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Achilles Targeting Unit + Structural Analyser + Heavy Plasma Beams/Disruptors/Mauler Devices. Assuming you have a good computer, of course (75+). Include an Inertial Nullifier and you're good to go. Alternatively, build ships with five tractor beams, the faster engine tech (forget the name), subspace teleporters and troop pods. Add assault shuttles to taste, including death rays to kill marines if the damper field goes down. Board & capture the Antarans and scrap their ships to steal their tech. This also works on all other ships.
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# ? Jun 19, 2013 23:52 |
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Aethernet posted:Achilles Targeting Unit + Structural Analyser + Heavy Plasma Beams/Disruptors/Mauler Devices. Assuming you have a good computer, of course (75+). Include an Inertial Nullifier and you're good to go. Mauler Devices hit automatically, and therefore don't require a targeting computer. Also, to board a ship, you need Tractor Beams *or* Subspace Teleporters *or* Assault Shuttles. More than one is redundant. If I knew as much about particle physics as I do about MOO II, I'd have found the Higgs Boson by now.
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# ? Jun 20, 2013 03:02 |
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Is anyone else having trouble loading the pages on the wiki? My connection is fine and its not a problem anywhere else but it takes a good 5-10 seconds to load a single page.
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# ? Jun 20, 2013 04:55 |
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pentyne posted:Is anyone else having trouble loading the pages on the wiki? My connection is fine and its not a problem anywhere else but it takes a good 5-10 seconds to load a single page. It might have been a temporary problem? I just tried and pages were loading in a second for me. It's my hosting, and I've noticed it's sometimes slow, but it used to be that between certain hours of the day it was just down, so this is an improvement.
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# ? Jun 20, 2013 09:10 |
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Gynovore posted:Mauler Devices hit automatically, and therefore don't require a targeting computer. Also, to board a ship, you need Tractor Beams *or* Subspace Teleporters *or* Assault Shuttles. More than one is redundant. Bang on about mauler devices, but subspace teleporters move the ship, not the troops. You're thinking of the troop teleporter module, which doesn't work on Antarans because they've got damper fields. Assault shuttles let you carry even more troops than troop pods. I, too, have wasted my life on MOO2.
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# ? Jun 20, 2013 10:40 |
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I'm about to start XCOM: Enemy Unknown. Never played any of these, going in blind. What should I know?
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# ? Jun 20, 2013 14:51 |
theshim posted:I'm about to start XCOM: Enemy Unknown. Never played any of these, going in blind. What should I know? You are fighting a losing battle. Get used to losses.
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# ? Jun 20, 2013 14:58 |
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theshim posted:I'm about to start XCOM: Enemy Unknown. Never played any of these, going in blind. What should I know? -Robotanks are both kind of buggy and kind of worthless. Just bring a Rookie instead, they're cheaper, easier to replace, and might actually get better at some point. -Aliens will never move if they know there's someone on Overwatch. This can be used to your advantage, but can also mean that with clumsy Overwatching, you're just making them shoot at your dudes more. -Play on Normal first. -Rookies are disposable, that's okay. -Always have at least two teams ready. Rotate dudes in and out so that all your XP isn't soaked up by a handful of dudes, because if they get injured or die, you're back to using all Rookies. -The most important upgrades in the game are the ones that expand squad size. Build an Officer School ASAP, and get them. Less important but still pretty nice is the one that automatically gives every Rookie a free upgrade to something actually useful. Everything else is preference.
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# ? Jun 20, 2013 15:22 |
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Colon V posted:Check the wiki for some other basic tips, but, the first ones that come to mind: S.H.I.V.'s were patched and now they work as-designed. They're brilliant mobile cover. Oh and a good pair of skills for Snipers is Squadsight and drat Good Ground. Put them somewhere atop a hill or building and watch them murder anything your team can see.
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# ? Jun 20, 2013 15:28 |
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Neddy Seagoon posted:Oh and a good pair of skills for Snipers is Squadsight and drat Good Ground. Put them somewhere atop a hill or building and watch them murder anything your team can see. Squad sight is essential for snipers. Until they unlock it (at sergeant, I think?) they're kind of a pain in the rear end unit that you have to babysit a little, but once they get squad sight they really open up and become some of your deadliest units. You have a choice at that rank between squad sight and an ability that lets you move and shoot on the same turn; if you're like me, you might be dumb and think "oh, well, snipers were annoying to manage because I couldn't move and shoot them on the same turn, so I'll take that ability of course!" on your first game, but that is the objectively wrong decision, you want squad sight. No, they can't move, but with squad sight, once they get set up in a good space, they don't really ever have to move (and they can shoot things that can't shoot them back).
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# ? Jun 20, 2013 15:33 |
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theshim posted:I'm about to start XCOM: Enemy Unknown. Never played any of these, going in blind. What should I know? Get satellites everywhere for extra cash, panic reduction and special powers
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# ? Jun 20, 2013 15:37 |
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Ainsley McTree posted:You have a choice at that rank between squad sight and an ability that lets you move and shoot on the same turn; if you're like me, you might be dumb and think "oh, well, snipers were annoying to manage because I couldn't move and shoot them on the same turn, so I'll take that ability of course!" on your first game, but that is the objectively wrong decision, you want squad sight. No, they can't move, but with squad sight, once they get set up in a good space, they don't really ever have to move (and they can shoot things that can't shoot them back). Just as a general rule for theshim and anyone else getting into X-COM:EU, your snipers shouldn't be moving at all unless it's one of those maps with very narrow lines of sight. And even then, they should be at the rear of the group covering everyone else as they advance. Find somewhere high up with a good view of the map behind cover, and leave them there.
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# ? Jun 20, 2013 15:38 |
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Geokinesis posted:Anything for Fallen Enchantress? 10 days ago so you may already know but the more heroes you have in an army the less xp they will gain after battles. I'd have two per army max. Non contiguous borders to the capital make cities unrest go up so avoid that if possible. Karavox is a dick.
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# ? Jun 20, 2013 16:34 |
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Started Fire Emblem: Awakening Picked Classic Mode because I was told the permadeath made the game. Lend me your tips!
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# ? Jun 20, 2013 16:41 |
DirtyTalk posted:Started Fire Emblem: Awakening -Don't be afraid to restart a mission if an important character (early healers, most female characters) died. -Avoid using Frederick as a frontline fighter. He's prepromoted, meaning he'll get virtually no experience in the early game. Either use him purely as a pair-up stat stick, hold off until the midgame, give him a gag weapon like a log so he can't deal enough damage to kill things, or second seal him into an unpromoted class -Donny (the character from Paralogue 1) gets disgustingly strong if you get him past his lovely starting stats. Protip: Surround archers with 3 units + donny, have donny poke them to death while they're unable to attack him. -A lot of people talk about eugenics stuff or getting Galeforce on everyone in the main FE thread. You can completely ignore this. Min/maxing in this fashion is completely unnecessary except on the absolute highest difficulty and on the hardest post-endgame DLC.
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# ? Jun 20, 2013 16:50 |
pentyne posted:Is anyone else having trouble loading the pages on the wiki? My connection is fine and its not a problem anywhere else but it takes a good 5-10 seconds to load a single page. I'm having a similar problem with the wiki. I can't actually load any page except for the front page. Anyway seeing as how I can't anyone have any tips for The Witcher II: Assassin of Kings?
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# ? Jun 20, 2013 17:03 |
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Ferrosol posted:I'm having a similar problem with the wiki. I can't actually load any page except for the front page. Anyway seeing as how I can't anyone have any tips for The Witcher II: Assassin of Kings? I've contacted my host to ask them about it. I was experiencing slowness as well when I just checked the site. Regardless, here is the wiki entry for The Witcher 2. It's long! quote:- Press a movement key twice quickly to roll that direction. Double "S" - roll backwards, is very useful in many of the early fights.
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# ? Jun 20, 2013 18:45 |
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Dead Space. What should I put upgrades into? Do Rig upgrades stay if you get a new one?
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# ? Jun 21, 2013 05:48 |
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Rig upgrades carry over iirc, and assuming you're playing the first one, you should be able to just fill the one or two weapons you use the most all the way. It's worth it to keep a spare node on you, though, because sometimes you'll run across a room full of stuff that needs one to enter (and 9 times out of 10 it's worth more than it costs to buy another node)
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# ? Jun 21, 2013 05:51 |
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Rig upgrades carry over, yeah, there's no reason to hold off on buying them if you feel like it. Anything to know for State of Decay?
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# ? Jun 21, 2013 06:00 |
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How do you play The Political Machine 2012? I don't really know what I'm doing besides sending the candidate to random states and giving speeches.
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# ? Jun 21, 2013 06:25 |
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StashAugustine posted:Dead Space. What should I put upgrades into? Do Rig upgrades stay if you get a new one? - Always have your plasma cutter, and take the time to upgrade it. There's a reason it's possible to run through the entire game with just the Cutter and that's because it never stops being useful. - The Line Gun is also worth holding onto and upgrading. It'll sweep away rows of limbs when you get hordes of Necromorphs charging at you (though do take the time to up it's firing rate as well as damage). - You don't need many nodes in air - just one or two will do . Stasis duration and charges are moderately useful, but again you can get by with the default in a pinch. Kinesis isn't worth upgrading at all really as any puzzles that use it are built around its default range. - The Pulse Gun's the only "real" gun. The secondary fire's close to useless, but it's a solid damage-dealer with lots of ammo per-clip as long as you remember to aim for the limbs. - Above all else, stomp the poo poo out of everything - crates and corpses. Even if you think it's just a corpse left out as scenery stomp it.
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# ? Jun 21, 2013 08:49 |
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President Ark posted:-Don't be afraid to restart a mission if an important character (early healers, most female characters) died. Thanks for the advice. Some of it I didn't understand - probably just because I haven't played enough of the game yet, but I will definitely keep an eye out.
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# ? Jun 21, 2013 12:01 |
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I just got Wild Arms 3. Tell me about Wild Arms 3.
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# ? Jun 21, 2013 12:12 |
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Ferrosol posted:I'm having a similar problem with the wiki. I can't actually load any page except for the front page. Anyway seeing as how I can't anyone have any tips for The Witcher II: Assassin of Kings? Here are some things I wish I knew when I started playing The Witcher 2: * Delete your outdated save files constantly. The game autosaves often and never overwrites the saves. This starts to affect your game performance very quickly. Ideally, you shouldn't have to scroll through your save games list at all. * The game's combat system takes inspiration from Dark Souls and the like more than it does from conventional RPG's. That means you need to roll around. A lot. The moment I realized I could just let most guys swing, roll, then flank and shank them instead of slugging it out made combat SO much easier. * If you're having trouble with a particular opponent at the start of the game, you always have the basic options of: rolling behind them and backstabbing / hitting them with the Aard sign and whaling on them while they stagger (if a shield guy is hit with the Aard and goes down on one knee, roll behind him, otherwise you'll still hit the shield) / get the riposte talent, then block and riposte when prompted. * Enemy Quen can't really be dispelled. You have to wait it out (or better yet, disrupt them with an Aard as they try to cast it) * Get the Riposte talent. You want the basic Swordsmanship path talents regardless of your build, but more importantly, there are a number of sections where you're playing a different character, and riposte is the only Witcher skill you have that carries over. * Do you see all those "Bonus to X when poisoned" talents in the Alchemy tree? "Poisoned" means "Under the effects of a potion." * Make sure you destroy 5 training dummies in Foltest's camp in the prologue, then destroy another 5 anywhere in Floatsam for a minor but important bonus. * When you've fired the ballista in the prologue, find and examine a corpse near a nearby haystack for another neat bonus. * When you arrive at Floatsam, you are invited to visit the commander. Doing so will give you a fairly good armor and silver sword design, so that should probably be the first thing you do before you go out and do some sidequests. * Whenever you need to gather certain alchemical ingredients for a particular quest, drop them off into a storage chest (you get one at any inn) as you gather them. The game does NOT make an exception for quest items when preparing potions, and will happily use them up, leaving you screwed. So keep one copy of: Endrega embryo, Troll Tongue, Arachas Eye, Essence of Death, Queen endrega's pheromones and Bullivore Brain. Your stored items transfer from chapter to chapter. * Your basic potion list when exploring should be some combination of: Swallow (health regeneration), Gadwall (high health regeneration, can be combined with Swallow), Tawny Owl (high vigor regeneration), Rook (+sword damage) and Petri's Philter (+ sign damage). The other potions are bit situational (though they can be quite good when combined with the alchemist's tree "greater potion bonuses, lesser potion disadvantages" talents).
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# ? Jun 21, 2013 18:35 |
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Just picked up the Myst collection on GOG. I noticed there's RealMyst and the Masterpiece Edition, will I miss much by skipping the original Myst and going straight into Real? And of course, any useful tips and tricks would not go remiss.
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# ? Jun 21, 2013 18:47 |
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The Wiki posted:If it moves, makes a funny sound, has numbers, symbols, letters or anything scrawled in ink, blood or feces, if it opens, closes, locks or latches, if it shows you the wonders of the universe then eats your soul make. a. note. of. it.
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# ? Jun 21, 2013 18:50 |
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So in the Persona 3 FES (and the section for 3, I assume most of that stuff applies to FES) section people recommend alot of stuff that seems quite obscure, will the game itself tell me when options like going out at night to the arcade or Elizabeth's side missions open up? I started it back in February, got about 3 hours in and realised I didn't have time for a game like that at the time, now I do.
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# ? Jun 21, 2013 19:00 |
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Crap, totally forgot about the wiki, my bad.
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# ? Jun 21, 2013 19:05 |
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Deakul posted:Crap, totally forgot about the wiki, my bad.
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# ? Jun 21, 2013 19:28 |
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thebardyspoon posted:So in the Persona 3 FES (and the section for 3, I assume most of that stuff applies to FES) section people recommend alot of stuff that seems quite obscure, will the game itself tell me when options like going out at night to the arcade or Elizabeth's side missions open up? I started it back in February, got about 3 hours in and realised I didn't have time for a game like that at the time, now I do. E: Good lord, the stuff "you should know before playing this game for the first time" for Persona 4 on the wiki is as long as a short story Could probably prune a lot of that down. Nate RFB fucked around with this message at 19:36 on Jun 21, 2013 |
# ? Jun 21, 2013 19:34 |
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alcharagia posted:I just got Wild Arms 3. Tell me about Wild Arms 3. On the overworld you have to scan for locations before they'll show up. It's annoying and you can easily miss something important so feel free to look up a guide for that. Also the intro and outro (shows up when you quit after saving, if I remember right) will change a couple of times throughout the game as new things happen so keep an eye on that.
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# ? Jun 21, 2013 19:39 |
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Deakul posted:Just picked up the Myst collection on GOG. I think I'm in the minority but I would play the original Myst first. I still love the way the still images and sound design go together, it makes the whole game feel like a much more isolated and mysterious experience. RealMyst has a little "bonus dungeon" that ties into Riven which is kind of neat to check out, so I'd play it too.
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# ? Jun 21, 2013 20:06 |
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alcharagia posted:I just got Wild Arms 3. Tell me about Wild Arms 3. When you equip abilities to your mediums, it is a one time deal. You cannot unequip the skills. So be careful using rare ones. IIRC, you can overwrite them though but the original ability is still lost. You can swap the mediums around to other chars and it will still have the abilities you have equipped on it. Also do the gardening sidequest asap. Do not ignore the garden, as it helps you (or breaks the game) depending on how much you put into it. edit: Try to plan out your ARMs growth too. You can redo it so you aren't completely boned, but it costs a bit of money. CAPTAIN CAPSLOCK fucked around with this message at 20:24 on Jun 21, 2013 |
# ? Jun 21, 2013 20:10 |
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Anything for Cthulhu Saves the World?
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# ? Jun 21, 2013 20:28 |
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Ainsley McTree posted:Anything to know for 7 Grand Steps? I've spent a few hours on it and it seems like the trick of the game is striking the right balance between...uh...everything. I'm wondering if there's some basic rules of thumb to know about. I've only made it as far as the Iron Age, but here's my strategy so far. First, I decide what social class I'm aiming for in a particular age. You start as a Laborer, but can eventually upgrade yourself to Artisan, Professional or Nobility. The higher you go, the longer you have before the Age ends. It's probably not worth inventing much until you're at the class you want, since inventing something gives you an edge only for the ring you discover it on. So if I invent something as an Artisan, and then become a Professional, I've now got a bunch of tokens that won't help me get ahead on my ring. Alternate Social and Heroic challenges. Moving up a social class is expensive, so having a successful Heroic legend gives you a boost. Once I've reached the class I want, I alternate Heroic and Inventive challenges. Successful heroic challenges give you tokens and legend points you can put towards your inventions. Marry for love, if you can. A spouse who loves you has the Impetus of Love ability, where if you go ahead to the spouse's space you'll get pushed ahead to the next space with that symbol. On the other hand, not every generation gets to marry for love, and if you wait too long you'll lose your chance to marry and have any kids. I hope you have siblings! Sometimes, Allies or Enemies will appear on the board. Allies boost you like a loving spouse, and working with them to make tokens tends to get better results. Enemies will block spaces and if you're on their space, you can't make tokens. Sibling rivalry sucks, so avoid it if you can. If children are treated differently from their siblings, they start to dislike or hate each other. So if you put all your effort into making your oldest kid a super-kid, all of his siblings will hate him and actively work against him once he takes over. Siblings who often engage in similar activities will grow to like or love their siblings, which will grant bonuses once they come of age. So you want all of your kids to study, work, or play together as much as possible to keep family friction low. If you only have one or two kids, make them study until they have A skills, then put them to work. Once you have three or more, you probably won't have enough tokens to have them all study, so let them play for small skill boosts and work when you need tokens. The nicknames you get to pick from when you come of age depend on how high your skills are. Having 2 or more As seems to get you the best ones. However, sometimes "good" personalities can get you into "bad" situations and vice-versa. A lot of this game is random, so go for what makes a good story more than what seems to be "winning". You get more points from an epic tragedy than a modest victory. Just try to have enough kids to carry on the family line.
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# ? Jun 21, 2013 21:39 |
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# ? Apr 23, 2024 12:10 |
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RatHat posted:Anything for Cthulhu Saves the World? Couldn't really think of anything. The game isn't very hard as far as JRPGs go.
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# ? Jun 21, 2013 21:43 |