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I've always considered an expansion pack reusing almost all old assets and providing a new story and that's pretty much what it has been used to imply. I guess I shouldn't be surprised a really successful series is getting some COD treatment.
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# ? Jun 20, 2013 19:58 |
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# ? Apr 25, 2024 18:36 |
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doctor 7 posted:I've always considered an expansion pack reusing almost all old assets and providing a new story and that's pretty much what it has been used to imply. I guess I shouldn't be surprised a really successful series is getting some COD treatment. You're using a definition from the 90s then. vv Expansion packs in that era could refer to anything from a batch of new maps to a full-price or nearly-full-price new campaign depending on the game you're talking about. DLC and episodic gaming has changed a lot of what that means. With games like New Vegas or Assassin's Creed Brotherhood or Halo: Reach on the market, a full-length full-priced sequel that reuses assets but adds new content is generally not considered an expansion pack. ImpAtom fucked around with this message at 20:14 on Jun 20, 2013 |
# ? Jun 20, 2013 20:09 |
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doctor 7 posted:I've always considered an expansion pack reusing almost all old assets and providing a new story and that's pretty much what it has been used to imply. I guess I shouldn't be surprised a really successful series is getting some COD treatment. Then Fallout: New Vegas was just an expansion pack.
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# ? Jun 20, 2013 20:11 |
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doctor 7 posted:I've always considered an expansion pack reusing almost all old assets and providing a new story and that's pretty much what it has been used to imply. I guess I shouldn't be surprised a really successful series is getting some COD treatment. Thats pretty much Arkham City. It used like 90% of Asylums assets outside of the asylum itself while providing a new story
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# ? Jun 20, 2013 20:13 |
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MrJacobs posted:Thats pretty much Arkham City. It used like 90% of Asylums assets outside of the asylum itself while providing a new story Yeah I was about to say, almost all of Asylum's combat animations were recycled in City, as was almost all of the Invisible Predator stuff. Poison Ivy, Killer Croc, and healthy Joker even had the same models and textures. Guess it's just an expansion!
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# ? Jun 20, 2013 20:20 |
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Maybe I'm just bitter about another potential full priced Halo ODST.
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# ? Jun 20, 2013 21:04 |
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I thought I saw a video saying Gotham is twice as big as AC as well... That's potentially a lot of content there.
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# ? Jun 20, 2013 21:18 |
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Epi Lepi posted:Then Fallout: New Vegas was just an expansion pack.
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# ? Jun 20, 2013 21:36 |
doctor 7 posted:Maybe I'm just bitter about another potential full priced Halo ODST. Was Assassin's Creed Brotherhood just an expansion pack to Assassin's Creed II?
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# ? Jun 20, 2013 21:42 |
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Arkham Origins is actually just a re-release of Arkham City, only now all the horses from the original game have armor.
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# ? Jun 20, 2013 22:50 |
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Jerusalem posted:Arkham Origins is actually just a re-release of Arkham City, only now all the horses from the original game have armor. I would totally be down for riding a horse as Batman after an EMP burst turns off everything in the city. Oh, and trampling rioters (but non-lethally of course)
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# ? Jun 20, 2013 22:55 |
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I was about to post a cautious "the impacts from strikes look not as good as Rocksteady ones but the game's still early so they'll work on it" but no! The game's done and they're doing some minor finishing touches right now. Almost definitely I'll buy it anyway.
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# ? Jun 21, 2013 05:37 |
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washow posted:I was about to post a cautious "the impacts from strikes look not as good as Rocksteady ones but the game's still early so they'll work on it" but no! The game's done and they're doing some minor finishing touches right now. To be fair, none of the free flow combo system rip-offs are as good as the ones from Rocksteady. Sleeping Dogs had the closest feel to it, but it was nowhere near as polished, other examples like Captain America and Amazing Spider-Man did an okay job, but few developers have managed that brutal feel for that style of combat despite doing a good job of imitating it.
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# ? Jun 21, 2013 05:41 |
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This version of the combat will probably be fine given that they are copy pasting it with a a few new animations.
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# ? Jun 21, 2013 05:46 |
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Captain America is a pretty naff game overall, but the combat system does a great job of adapting Arkham's mechanics for the Captain. Especially like how you have to periodically reflect bullets and sling your shield around. Its a pretty blatant copy, but there's enough tweaks to make it fun. Amazing Spiderman's adaption can go suck eggs though. It turns Spider Man into a slow plodding tank, who looks more like an inert wrestler than the wallcrawler. Seriously, AWFUL.
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# ? Jun 21, 2013 07:05 |
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Narcissus1916 posted:Amazing Spiderman's adaption can go suck eggs though. It turns Spider Man into a slow plodding tank, who looks more like an inert wrestler than the wallcrawler. Seriously, AWFUL. Web of Shadows had excellent combat. Shame about the everything else in that game though.
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# ? Jun 21, 2013 07:14 |
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I didn't realize some games tried to copy(?) arkham's combat system. Honestly to this day, it is the best
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# ? Jun 21, 2013 08:55 |
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washow posted:I didn't realize some games tried to copy(?) arkham's combat system. Honestly to this day, it is the best It has some problems, like a rather bland method of standard attack, made up for by the surprising number of counter and strike animations in Asylum alone, and it doesn't work well in 1 v 1 or with non-humanoid enemies. However, for beating the poo poo out of 10+ dudes at once, it is the best system for it. I cannot recommend Sleeping Dogs enough if you like Arkham combat (not as polished, but it actually is more brutal than the freeflow combat of the arkham series) and GTA style open world gameplay. Breaking peoples legs and arms causes all other enemies nearby to wince and recoil in horror at what they just saw your character do to that poor, poor, man.
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# ? Jun 21, 2013 09:08 |
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MrJacobs posted:
You can also throw dudes in the trunk of your car and drive into the ocean, or just throw them into an ice chipper. edit: seriously Sleeping Dogs kicks rear end. Get it.
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# ? Jun 21, 2013 16:04 |
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CharlestonJew posted:You can also throw dudes in the trunk of your car and drive into the ocean, or just throw them into an ice chipper. How big/detailed is the world in terms of places to go and things to do compared to other games in the genre (Saints Row/GTA4)?
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# ? Jun 21, 2013 19:16 |
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ToastyPotato posted:How big/detailed is the world in terms of places to go and things to do compared to other games in the genre (Saints Row/GTA4)? Its decent sized representation of hong kong. No air travel not as big as the games you mentioned, but ground only travel makes it seem bigger. it's big enough that taxis can teleport you like in GTA4, but only to certain areas (parking garages, clothing stores, and missions) as opposed to custom points. But, if you have a motorcycle in opposing traffic and do a wheelie, any car that isn't a lorry/big rig turns into an automatic ramp. https://www.youtube.com/watch?v=tqcWtBtsBKs&feature=player_detailpage#t=18s On topic: If the city is bigger than AC, is there any chance in hell for a vehicle? Not even the Batmobile, but just some kind of bat-transport? MrJacobs fucked around with this message at 19:34 on Jun 21, 2013 |
# ? Jun 21, 2013 19:31 |
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MrJacobs posted:Its decent sized representation of hong kong. No air travel not as big as the games you mentioned, but ground only travel makes it seem bigger. it's big enough that taxis can teleport you like in GTA4, but only to certain areas (parking garages, clothing stores, and missions) as opposed to custom points. But, if you have a motorcycle in opposing traffic and do a wheelie, any car that isn't a lorry/big rig turns into an automatic ramp. Being twice as big as AC would still be fairly small for vehicles, in my opinion. As you mentioned with SD, I think keeping Batman on foot or gliding would make the world seem massive. Giving him a car or motorcycle would give away how small it really is.
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# ? Jun 21, 2013 19:40 |
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They said that you can use the Batwing as a fast travel system.
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# ? Jun 21, 2013 19:42 |
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I think using vehicles manually would kind of detract from the overall Batman feel. He's supposed to be a seamless fighter and everything, but if you have manual control of the vehicle, chances are that you could crash or drive into a lake or something.
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# ? Jun 22, 2013 01:50 |
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Hobgoblin2099 posted:I think using vehicles manually would kind of detract from the overall Batman feel. That's exactly what happened in the first game!
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# ? Jun 22, 2013 02:16 |
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I just got what you meant. I had completely forgotten about that.
Blueberry Pancakes fucked around with this message at 06:06 on Jun 22, 2013 |
# ? Jun 22, 2013 02:25 |
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Hobgoblin2099 posted:The Batmobile isn't controllable in the first game. I was referring to playability. That's a joke son.
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# ? Jun 22, 2013 05:47 |
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Epi Lepi posted:That's a joke son. Hobgoblin2099 is clearly channeling his inner-Batman.
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# ? Jun 22, 2013 07:09 |
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Timeless Appeal posted:Arkham City Sorry. I'm doing an Editing class and it's awakened my inner pedant. Thought I should point this out. quote:What the Hell was or is City of Fear supposed to be? I'm sure it's the next entry, like you posted: quote:The Future I mean, there's no way the Arkham series is ending on a prequel not made by Rocksteady. The next-gen sequel is without a doubt being made by Rocksteady as we speak, and it will likely involve Scarecrow in a big way. For now I'm happy with Origins. Yes, it looks to play exactly like Arkham City, to the point that half the map is literally Arkham City before it was Arkham City. And I don't give the slightest gently caress, because Arkham City owned and so will Origins.
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# ? Jun 22, 2013 11:31 |
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BreakAtmo posted:
And yea, Rocksteady is absolutely working something. Looks Warner Bros has given them the time to make an amazing game, which is why we get Origins to keep the franchise going.
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# ? Jun 22, 2013 11:47 |
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If rocksteady is doing a next gen game, that would probably be the only thing that would make me buy one of the new systems
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# ? Jun 23, 2013 16:26 |
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CzarChasm posted:If rocksteady is doing a next gen game, that would probably be the only thing that would make me buy one of the new systems It'll come to PC. Rocksteady is a pretty big PC supporter, and was one of the early adopters of PhysX.
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# ? Jun 23, 2013 17:47 |
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Fuzz posted:It'll come to PC. Rocksteady is a pretty big PC supporter, and was one of the early adopters of PhysX. Pretty much, just wait several months to garner more people buying consoles (that is, if WB is smart at least, since its a win/win situation to do it that way) and then a nice PC version will arrive with new bells and whistles for those who burn more money on a gaming pc than the cost of a new console.
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# ? Jun 23, 2013 18:33 |
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MrJacobs posted:To be fair, none of the free flow combo system rip-offs are as good as the ones from Rocksteady. Sleeping Dogs had the closest feel to it, but it was nowhere near as polished, other examples like Captain America and Amazing Spider-Man did an okay job, but few developers have managed that brutal feel for that style of combat despite doing a good job of imitating it. That and Sleeping Dogs made up for it with the ever-elusive "impale your enemies with a swordfish" system.
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# ? Jun 23, 2013 20:55 |
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I figure I'd ask here since this is the Arkham thread. So I'm using x360ce for my DirectInput pad on Asylum. The problem is, I can't select diagonal gadgets for some stupid reason. Even if I switch the gadget control to the analog stick, which obviously processes diagonals fine everywhere else, it won't take it. Does anyone have experience fixing this aggravating issue?
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# ? Jun 26, 2013 05:57 |
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MonsterEnvy posted:This version of the combat will probably be fine given that they are copy pasting it with a a few new animations. So why would I buy this game then? I already have Arkham City.
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# ? Jun 26, 2013 05:59 |
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Sex_Ferguson posted:So why would I buy this game then? I already have Arkham City. Story, plus the fact that the game includes not only the entirety of Arkham City from back when it was still part of Gotham, but also a whole new section of Gotham just as big.
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# ? Jun 26, 2013 06:05 |
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BreakAtmo posted:Story, plus the fact that the game includes not only the entirety of Arkham City from back when it was still part of Gotham, but also a whole new section of Gotham just as big. The story really should not be a factor considering these games have never done anything special with that. The new parts of Arkham City could be good though, I don't care about it before it was ruined, but adding on to it could be interesting. Hopefully it's just more than one small area with one thing to do.
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# ? Jun 26, 2013 06:07 |
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Sex_Ferguson posted:The story really should not be a factor considering these games have never done anything special with that. The new parts of Arkham City could be good though, I don't care about it before it was ruined, but adding on to it could be interesting. Hopefully it's just more than one small area with one thing to do. No, it's apparently a whole new area the same size. Basically, the complete Arkham Origins map is twice the size of Arkham City.
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# ? Jun 26, 2013 06:08 |
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# ? Apr 25, 2024 18:36 |
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BreakAtmo posted:No, it's apparently a whole new area the same size. Basically, the complete Arkham Origins map is twice the size of Arkham City. I do wish there was the outskirts so you could go back to Wayne Manor or explore the Batcave like in that challenge mode DLC.
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# ? Jun 26, 2013 06:11 |