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Orzo posted:Out of curiosity and lack of encyclopedic game knowledge, what are some examples of 'collectathon' games? I mean, there's games like Mario 64, Banjo Kazooie, and DK 64, but none of those games were ever billed as collection quests explicitly--it's just a feature that happened to be in the game. On the PlayStation side, Spyro and Crash come to mind. They're never billed as "collectathon" games, they usually just fell under the blanket term "platformers." But they had a big old pile of stuff to collect while you were jumping on platforms. They've also pretty much completely died out these days, which is kind of a shame because they could be really great when done well. I blame DK64.
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# ? Jun 28, 2013 05:32 |
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# ? Apr 27, 2024 19:37 |
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Shalinor posted:Yikes. I don't see Dark Matter making it. 2,490 / 50,000 with 20 days left. It shouldn't matter. I mean, how hard is it to toss a line after google to convert back to dollars? But it probably has some influence. The Nelly Cootaloot KS did the right thing IMO: They were in £, but listed approximate dollar values next to all the tiers, as well as by the total.
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# ? Jun 28, 2013 05:59 |
Lizard Wizard posted:Is there a reason it's set to ten days? That's slightly...suicidal. His rent's due in 11 days.
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# ? Jun 28, 2013 06:21 |
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Orzo posted:Out of curiosity and lack of encyclopedic game knowledge, what are some examples of 'collectathon' games? I mean, there's games like Mario 64, Banjo Kazooie, and DK 64, but none of those games were ever billed as collection quests explicitly--it's just a feature that happened to be in the game. Also the new Giana Sisters.
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# ? Jun 28, 2013 06:25 |
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Fergus Mac Roich posted:Also the new Giana Sisters. That one's a good example. There are hundreds of gems strewn across every stage, and you need to find a poo poo-load in order to unluck more stages. The stages are pretty good with several different paths, thankfully.
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# ? Jun 28, 2013 09:27 |
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RadicalR posted:http://www.kickstarter.com/projects/jaytholen/dropsy-a-surreal-exploration-based-adventure-game This is... surreal. Yeah.
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# ? Jun 28, 2013 13:07 |
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Satellite Reign [aka It's Totally Syndicate But We Couldn't Get the Name] just went live:quote:Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a fully simulated, living cyberpunk city. http://www.kickstarter.com/projects/5livesstudios/satellite-reign Great Rumbler fucked around with this message at 13:32 on Jun 28, 2013 |
# ? Jun 28, 2013 13:28 |
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Orzo posted:Out of curiosity and lack of encyclopedic game knowledge, what are some examples of 'collectathon' games? I mean, there's games like Mario 64, Banjo Kazooie, and DK 64, but none of those games were ever billed as collection quests explicitly--it's just a feature that happened to be in the game. DK 64, not billed as a collectathon game? In my experience, it's the most collectathon game I've ever played. There's so much junk to collect everywhere. Banana coins, yellow bananas, red bananas, giant bananas, gold bananas, blueprints, keys, balloons. And many things are only obtainable by certain characters. There's a million things to collect. If, when describing the game, you don't start with "DK64 is a game where you collect...", then it's not a good description of it. A Hat In Time looked interesting and charming, and I considered pledging for it. I liked Mario 64, after all. But then I remember DK64, and all the stuff to collect in there, and decided, naaah, I'll just wait and see how Hat In Time turns out. HJE-Cobra fucked around with this message at 13:59 on Jun 28, 2013 |
# ? Jun 28, 2013 13:57 |
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Great Rumbler posted:Satellite Reign [aka It's Totally Syndicate But We Couldn't Get the Name] just went live: Edit: I have to say though I think the name will hurt them. Satellite Reign just doesn't sound interesting. Darkhold fucked around with this message at 14:15 on Jun 28, 2013 |
# ? Jun 28, 2013 14:11 |
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Krabkolash posted:Note that this is flexible funding, so wait until its funded if you're at all interested. Otherwise you're just throwing money away if it doesn't get funded. Yeah. Had they have been fixed funding they'd already have my money, I love KoF, but with flexible no way am I giving any money to them until their over the goal. It would be interesting to see some stats to see if flexible funding projects make less, I strongly suspect they do.
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# ? Jun 28, 2013 14:14 |
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Lizard Wizard posted:Is there a reason it's set to ten days? That's slightly...suicidal. According to something posted in the OUYA thread he noticed that kickstarters tend to make most of their money very early and very late in their funding cycle, but proceeded slowly during the middle, so he wanted to "cut out the middle period". As such he has decided to cut out all funding he would receive in the 20 or so days he isn't running the kickstarter for, not to mention limit his exposure opportunities greatly. He really should have run this by someone before starting, maybe announced it ahead of time to try build up some popularity beforehand, commissioned some artists to draw him some interesting concepts (though, given how much money he's already sunk into this project it's probably good he hasn't done that). Still, he didn't even start his super-short kickstarter with a clear vision for what his game should be. What I'm saying is yeah, it's incredibly self-defeating, but no more than usual.
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# ? Jun 28, 2013 14:28 |
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Darkhold posted:Edit: I have to say though I think the name will hurt them. Satellite Reign just doesn't sound interesting. Atleast that's how I more or less knew what it'd be just by the name when it was originally announced.
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# ? Jun 28, 2013 14:29 |
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Cstar posted:Think it'll appeal to the fans of the originals tho, it's a pun based on a weapon in Syndicate Wars, Satellite Rain. That video was hilarious and horrifying at the same time. I can see I missed out on a hell of a game.
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# ? Jun 28, 2013 14:32 |
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I really hope the IPL guys won't die
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# ? Jun 28, 2013 14:53 |
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Call Now posted:I really hope the IPL guys won't die
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# ? Jun 28, 2013 15:05 |
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Shalinor posted:I can't tell how much of that is real, and how much of it is the marketting angle they're playing with Knock Knock. Haha, nice to see it's not just me. "The game has killed most of the team... I'm sending out this game not as a form of entertainment... But as a warning..."
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# ? Jun 28, 2013 15:16 |
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It somehow sounds way more plausible when the dev team is from Russia.
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# ? Jun 28, 2013 15:18 |
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I'm worried about the fact that the project is in pounds and asking for a sizable amount (£350,000). My thoughts on how pounds hurt the project's chance of being funded are already on record in the thread. I hope the Syndicate name will have more effect than the absolute drag funding in £ is.
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# ? Jun 28, 2013 15:30 |
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Great Rumbler posted:Satellite Reign [aka It's Totally Syndicate But We Couldn't Get the Name] just went live: Looks pretty interesting, but it's outside of my price range for the relatively small number of game shots. quote:Some of us have worked together for nearly a decade! Collectively, we have worked on a wide range of genres and notable titles including the Syndicate series, GTA IV, Darksiders II, Star Wars, L.A. Noire, and many more. There was Syndicate and Syndicate Wars, unless they're referring to the EA 'reboot', and I'm not sure what Star Wars they're referring to. It's on my watch list. Edit: persuadatron might have been a slightly more recognizable name from the game-breaking weapon we all loved...
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# ? Jun 28, 2013 15:37 |
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Call Now posted:It somehow sounds way more plausible when the dev team is from Russia.
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# ? Jun 28, 2013 15:51 |
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These days you can see countless people saying that he/she have worked on this and that Tripple-A title. The thing is, unless the said individual was one of the top leads on that project, being one of the hundreds of people that did god knows what task on the game amounts to very little. It is not the same thing as being one of a handful of people who worked on the games of old or indies of new. So take those types of comments with a grain of salt. On the other hand, I'd support the hell out of any re-imagining of the Syndicate.
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# ? Jun 28, 2013 16:01 |
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It reminds me of all those 'By the producer of popular film' credits.
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# ? Jun 28, 2013 16:05 |
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echoMateria posted:These days you can see countless people saying that he/she have worked on this and that Tripple-A title. The thing is, unless the said individual was one of the top leads on that project, being one of the hundreds of people that did god knows what task on the game amounts to very little. It is not the same thing as being one of a handful of people who worked on the games of old or indies of new. So take those types of comments with a grain of salt. Anyways you can just do some research. Mike Diskett is an industry veteran, former Bullfrog and the lead behind various projects, including Syndicate Wars. The rest are just various staff, but their credentials check out (Darksiders II, L.A. Noire, Star Wars The Clone Wars, The Legend of Spyro, Viva Pinata, etc). SupSuper fucked around with this message at 16:45 on Jun 28, 2013 |
# ? Jun 28, 2013 16:43 |
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When it comes to indie releases, I trust people who have more grunt work experience than the actual director/producer of a famous project. I would totally take a team of industry vets who actually work on video games over a big name faceguy who's putting together a team of nobodies. I have no idea who is working at 22cans (Godus) other than Molyneux and I don't know who's developing Shroud of the Avatar and that's what worries me more.
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# ? Jun 28, 2013 16:54 |
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The St. Christopher's School Lockdown is about £1500 away from being funded. It's a point-and-click adventure game from an indie crew/team of people that met in art college that seems, despite a few worrying details, to be headed in the right direction. I would say that the positive traits I'm seeing so far are in the design decisions and the artwork; the team seems to have a really good grasp on what's important to keep in a point-and-click adventure, and what kills it. And the artwork seems pretty competent. Also, their soundtrack (or at least what samples they've released) seems to be headed in a good direction. However, the lead creative person writing for the Kickstarter seems to be a bit, ah... excitable, in a way that may be grating to some people. I don't know if that "all caps and exclamation points= so zany" style will bleed into the actual game's dialogue, but I kinda hope not. Also, one of the main points it's pushing is "based on current and on-going political happenings!", which is pretty iffy in a video game to say the least, and I hope doesn't end up being really heavy-handed or preachy. I feel like it's worth a look at though, and strongly encourage considering throwing some money at it. Point-and-click adventures tend to be a fairly mixed bag, so I encourage helping fund one that seems to really have a grasp on the genre.
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# ? Jun 28, 2013 21:26 |
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I had never heard the term 'collectathon' before the Hat in Time KS but that perfectly describes my least favorite element in many games. Any time I have to go around collecting goofy crap as a main game activity it feels like a minimum wage job kind of activity. That said, in a lot of the 'collectathon' games described I ignored the collecting aspect and just enjoyed the exploration and traversal. My wife obsessively collected all the little bits and extras in Arkham City while I just had a handful I grabbed on the way through the story.
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# ? Jun 28, 2013 21:47 |
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FuzzySlippers posted:I had never heard the term 'collectathon' before the Hat in Time KS but that perfectly describes my least favorite element in many games. Any time I have to go around collecting goofy crap as a main game activity it feels like a minimum wage job kind of activity. That said, in a lot of the 'collectathon' games described I ignored the collecting aspect and just enjoyed the exploration and traversal. My wife obsessively collected all the little bits and extras in Arkham City while I just had a handful I grabbed on the way through the story. Yeah, but some people like exploring worlds, and collection of arbitrary tokens tells you just how much you've explored.
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# ? Jun 29, 2013 01:19 |
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e: ^^^^^^ Those people are a part of what brought about the existence of Achievements in gaming as well.Great Rumbler posted:Satellite Reign [aka It's Totally Syndicate But We Couldn't Get the Name] just went live: Their first stretch goal is that they'll get the Syndicate composer so uh... yeah, this is basically the Syndicate game people wanted when the FPS was announced I guess. Going to have to keep an eye on this since I just (re)bought Syndicate and Syndicate Wars off a recent GOG sale and have been playing them. The original's still fun even though the challenge isn't quite as high as when I played it as a kid in middle school on a 486.
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# ? Jun 29, 2013 02:22 |
Evil Fluffy posted:e: ^^^^^^ Those people are a part of what brought about the existence of Achievements in gaming as well. Or try American Revolt if it was included.
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# ? Jun 29, 2013 02:24 |
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Here's a new one: an indie tactical RPG that's set up as a cross between FF Tactics and Fire Emblem. It's called Liege, and it actually looks pretty decent if you're into the sort of game it's trying to be. I feel like there's a high chance it will fall short of expectations, so I'm still considering whether or not to back it, but it's definitely on my watch list.
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# ? Jun 29, 2013 03:09 |
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I stopped reading Liege's pitch at "planned as a trilogy". There's only one pre-planned trilogy I know of that has ever actually gotten the third game, and it was made by BioWare. There's just way, way, way too many things that can go wrong with planning for a trilogy of games when you're an indie.
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# ? Jun 29, 2013 03:19 |
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It could still be a totally worthwhile investment and fun game without finishing the story, but yeah that put me off too. I put it on the watch list but I'm not in a hurry to throw money at them from what they're showing so far.
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# ? Jun 29, 2013 03:21 |
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I'm still waiting for Viewtiful Joe 3
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# ? Jun 29, 2013 03:27 |
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seorin posted:Here's a new one: an indie tactical RPG that's set up as a cross between FF Tactics and Fire Emblem. It's called Liege, and it actually looks pretty decent if you're into the sort of game it's trying to be. I feel like there's a high chance it will fall short of expectations, so I'm still considering whether or not to back it, but it's definitely on my watch list. I really like how it looks, actually. I dig that visual style and the character art is drat spiffy. I don't believe I'll join the kickstart, but it looks like it could be cool.
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# ? Jun 29, 2013 03:29 |
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seorin posted:Here's a new one: an indie tactical RPG that's set up as a cross between FF Tactics and Fire Emblem. It's called Liege, and it actually looks pretty decent if you're into the sort of game it's trying to be. I feel like there's a high chance it will fall short of expectations, so I'm still considering whether or not to back it, but it's definitely on my watch list. They must have been bummed by Massive Chalice going right before them.
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# ? Jun 29, 2013 03:31 |
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It's over a third funded in its first day of pledging, so I doubt it's going to have trouble making it.
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# ? Jun 29, 2013 03:55 |
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FuzzySlippers posted:I had never heard the term 'collectathon' before the Hat in Time KS but that perfectly describes my least favorite element in many games. Any time I have to go around collecting goofy crap as a main game activity it feels like a minimum wage job kind of activity. That said, in a lot of the 'collectathon' games described I ignored the collecting aspect and just enjoyed the exploration and traversal. My wife obsessively collected all the little bits and extras in Arkham City while I just had a handful I grabbed on the way through the story. Eh, it varies. At its core, Mario 64 is a collectathon. There are worlds; hidden in each world is 6 stars, 100 coins and 8 red coins. Explore and collect them all!
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# ? Jun 29, 2013 04:32 |
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Zurai posted:I stopped reading Liege's pitch at "planned as a trilogy". There's only one pre-planned trilogy I know of that has ever actually gotten the third game, and it was made by BioWare. There's just way, way, way too many things that can go wrong with planning for a trilogy of games when you're an indie. Gears of War, Halo, literally every game with a 3 at the end was "planned as a trilogy." Mass Effect was just marketed as such, with the goal of making choices that would have payoffs in subsequent games. for that Liege game, though, hasn't this building been done in a tileset made by a goon (with the trees copy/pasted in after, I believe) The cliff here reminds me of the cliff at the top of Sabin's mountain in FF6j, but that might just be a common graphical trope: They stood out to me for some reason, not trying to make accusations. Sigma-X fucked around with this message at 04:41 on Jun 29, 2013 |
# ? Jun 29, 2013 04:38 |
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MikeJF posted:Eh, it varies. At its core, Mario 64 is a collectathon. There are worlds; hidden in each world is 6 stars, 100 coins and 8 red coins. Explore and collect them all!
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# ? Jun 29, 2013 05:13 |
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# ? Apr 27, 2024 19:37 |
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Sigma-X posted:Gears of War, Halo, literally every game with a 3 at the end was "planned as a trilogy." Mass Effect was just marketed as such, with the goal of making choices that would have payoffs in subsequent games. I think a lot of video game trilogies began as a single title that sold beyond expectations so it got milked as far as they could get it. Trilogy is a pretty good stopping point for a main story, then you get prequels (Halo: Reach, ODST, the new Gears of War), reimaginings, and side games (Black Ops vs World at War or Modern Warfare). I don't think many big name developers plan on a trilogy for a game series until the first one sells.
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# ? Jun 29, 2013 05:42 |