|
I don't think Avacyn's Glory is so good that people will play nothing but. Deadwalkers is a pretty hard counter to it, and Mind Maze can stomp it. That said here's my build: 1 x Mikaeus, the Lunarch Jesus this card is ridiculous. Remember, if you have Honor of the Pure out you can just remove the last counter on him, or if not you can suicide him at combat damage step if that'll give you lethal. ALSO, PROTIP FOR NEW PLAYERS: You can tap and +1/+1 him after declaring him as a blocker. This is also different from how Magic used to work (tapped blockers used to not deal damage way back in the day, I think). So tap him every turn but never tap him until the last second (End Step of your opponent's phase usually). 3 x Champion of the Parish 2 x Doomed Traveler Poor guy. 1 x Selfless Cathar Not amazing, but I like having the chance to put out some combat tricks since his ability isn't a tap ability and with this deck I often have lots of extra land. 1 x Soul Warden I just really don't need to gain life so much as to run both 'em. 2 x Path to Exile I love how Wizards once thought Swords to Plowshares was too good and now they just give white All the best removal (see also: Condemn) 2 x Thalia 1 x Elite Inquisitor He ain't afraid of no 1 x Grand Abolisher This guy is so even Jace is all "Erm, actually, never mind, I'll wait til my turn". 2 x Unruly Mob These guys are the nuts and the bolts. People will forget to remove them and before you know it, they're a drat 10/10 2 x Honor of the Pure ...because why would you not? 1 x Bonds of Faith Wish there were more. In almost every matchup, it's literally Pacifism only better. 3 x Gather the Townsfolk Obviously I'd rather have Raise the Alarm because Fateful Hour is poo poo, but whatever. 2 x Mentor of the Meek Draws cards. 1 x Thraben Doomsayer Makes guys. 3 x Fiend Hunter Gets rid of guys. 2 x Oblivion Ring Gets rid of everything. 1 x Restoration Angel I want to run as many combat trick as possible, and even something as simple as using her to give my Champions a +1/+1 during combat is very useful. Plus, 3/4 for 4 with Flash. 2 x Angelic Overseer This is the animated card in this deck. It's also a boss. 1 x Baneslayer Angel Just because. 1 x Increasing Devotion I run this instead of Geist-Honored Monk because it does the same thing only better. The Monk herself has never been much of an issue, by the time I get to 5 mana I'd rather have 5 dudes than 2 and a fatty without Flying. I'd run Captain of the Watch though, if it were an option. 1 x Hallowed Burial Eh, you need a reset button sometimes. 1 x Twilight Shepherd Did you read this card? This card is insane. AND it has Persist. 23 Plains
|
# ? Jun 28, 2013 16:15 |
|
|
# ? Apr 29, 2024 15:36 |
|
Dr. Stab posted:I must say, a t1 though scour can completely destroy some of the encounters. Their intricately stacked deck falls apart with the slightest bit of disruption. I imagine t1 path their 1 drop so that they shuffle is even more disruptive. It completely blows up that gruul encounter that centers around bloodlust effects.
|
# ? Jun 28, 2013 16:17 |
|
I unironically love the lifegain artifacts, but not from a gameplay perspective. The two biggest mental humps to get over when learning this game revolve around life. The first we've mentioned, that life is a resource and you only have to protect the from last point of damage (though with different decks, you have to start worrying about it at different points in the game). The second is that damage you don't take is no different than life you gained. It makes sense once you hear it out loud, and seems intuitive to people who have been playing forever, but it's a pretty big lightbulb that goes off over people's heads when they are first learning the game. A vanilla 2/2 for that same 3 colorless mana has the potential to gain you more life than the artifact, and it has the benefit of dealing damage or potentially killing something when it dies. If you play your 2/2 with no abilities on your turn 3, then your opponent untaps, plays a 4/1 haste creature and doesn't swing with it, your 2/2 just gained you four life. If he does swing on his next turn and you block and trade with that 4/1, your 2/2 gained you eight life and killed a creature. It's a simple interaction, but understanding why the lifegain artifacts are bad is why they keep putting them in core sets. It's because they look amazing to a new player, and they help to evolve the new player into the next phase of the game. They are kind of the perfect coreset Magic cards and it's why they're in every starter deck in every version of DOTP. Huxley fucked around with this message at 16:23 on Jun 28, 2013 |
# ? Jun 28, 2013 16:21 |
|
Umberger posted:It could be. The dll to ignore hash mismatches (or whatever it does that allows custom decks) is out, and there are very rudimentary mods being made: changing order of unlocks, unlocking promos, changing unlocks to other cards, etc etc. Of those I'm only really interested in the promo unlocks. I did a cursory google search but the only results were from last year. Has anyone seen unlock codes for this year's game yet?
|
# ? Jun 28, 2013 16:21 |
|
Mr.Kite posted:Of those I'm only really interested in the promo unlocks. I did a cursory google search but the only results were from last year. Has anyone seen unlock codes for this year's game yet? The unlock codes this year require server-side verification, so (at least on console) nobody is going to get them until Wizards is ready to release them.
|
# ? Jun 28, 2013 16:27 |
|
precision posted:I don't think Avacyn's Glory is so good that people will play nothing but. Deadwalkers is a pretty hard counter to it, and Mind Maze can stomp it. No Goldnight Commanders? Those guys seem to be behind most wins with that deck from what I've seen.
|
# ? Jun 28, 2013 16:27 |
|
I haven't played magic in over a decade and gave this a go. Beat the campaign, and even though there were some challenging parts, mostly solved simply by swapping decks after a few attempts, I still managed to complete it. Sealed mode is another story. Holy poo poo. I cannot, for the life of me, build a 40 card deck to even get close to beating the the first sealed deck opponent. I tested both decks and beat the test ai with a decent lead, but I get completely murdered on the first actual sealed opponent, even on the easiest difficulty. It was frustrating enough in the campaign to see the AI draw, which would imply it was actually random, the same cards and make the same moves over and over again. I've only played 5 online matches with those same sealed decks, and I've won 4. I'm no magic wizard but they need to fix this offline ai/card drawing poo poo. Can you even unlock card/packs by playing sealed online matches? elite_garbage_man fucked around with this message at 16:35 on Jun 28, 2013 |
# ? Jun 28, 2013 16:28 |
|
Kanfy posted:No Goldnight Commanders? Those guys seem to be behind most wins with that deck from what I've seen. Nah, I don't think they're necessary. They're good, but not necessary. I'd rather run more Selfless Cathars than them, in fact.
|
# ? Jun 28, 2013 16:34 |
|
I run the Commanders over Mob. I just dislike Mob and Commander pumps your side.
|
# ? Jun 28, 2013 16:37 |
|
precision posted:1 x Twilight Shepherd Let's talk about Persist and counters. Persist says if this creature dies and doesn't have any -1/-1 counters on it, it comes back into play with a -1/-1 counter on it. MtG has a rule that instead of letting -1/-1 and +1/+1 counters exist on a card simultaneously, they instead act like anti-matter and will cancel each other out. So if your Twilight Shepard dies, comes back, and you have an effect (like Mikaeus, or Elder Cathar dying) that puts a +1/+1 counter on it, it goes back to baseline and can die and Persist again.
|
# ? Jun 28, 2013 16:37 |
|
Mr.Kite posted:Of those I'm only really interested in the promo unlocks. I did a cursory google search but the only results were from last year. Has anyone seen unlock codes for this year's game yet? The only way to get them currently is by unpacking the deck WAD, editing the XML to change the unlock conditions of the promo cards, then repacking the WAD. So, as far as I know, there's no way to do this and be able to play online at the moment (you'll get the sync error that people have been mentioning). For reference this forum is the place to go for modding the games. If anyone wants me to remove this link/views it as malicious just let me know, but again as far as I know there's no way to use mods online except maybe in Sealed play but I'm not 100% on that or how easy that even is.
|
# ? Jun 28, 2013 16:47 |
|
So are there any decks that are actually playable online while everyone's playing AG? There is nothing more frustrating than seeing the 70-80+ card decks curve out perfectly.
|
# ? Jun 28, 2013 16:52 |
|
legoman727 posted:So are there any decks that are actually playable online while everyone's playing AG? Deadwalkers, Mind Maze, Sliver Hive all deal with Avacyn's Glory pretty well. I had my doubts about Sliver Hive but it performs beautifully.
|
# ? Jun 28, 2013 16:54 |
|
precision posted:1 x Twilight Shepherd I actually read it incorrectly at first. I thought when I cast that card all of the creature cards in my graveyard go back to my hand and didn't notice it said "died in battle this turn". Even though it persists, actually using the card didn't seem all that helpful in matches.
|
# ? Jun 28, 2013 17:06 |
|
So earlier in this thread there was mention of a way to reset your sealed deck pools. I'm using the Steam version. Can someone walk me through how to do this? I couldn't find an answer. Of note, I purchased additional sealed deck slots and I like one of my decks. Is it possible to reset one deck or do you have to reset them all at once?
|
# ? Jun 28, 2013 17:09 |
|
katkillad2 posted:I actually read it incorrectly at first. I thought when I cast that card all of the creature cards in my graveyard go back to my hand and didn't notice it said "died in battle this turn". Even though it persists, actually using the card didn't seem all that helpful in matches. Avacyn's Glory has guys dying a lot. You may even want to do something like suicide run a Fiend Hunter, wanting it to be blocked and killed, so you can Twilight Shepherd and pick a new target when you cast it again. This is on top of the obvious combo potential with Champions of the Parish. Besides all that, a 5/5 with Flying, Vigilance and Persist for 6 is an amazing value by itself.
|
# ? Jun 28, 2013 17:12 |
|
precision posted:Deadwalkers, Mind Maze, Sliver Hive all deal with Avacyn's Glory pretty well. I was glad to see the zombie deck is still effective, it was my favorite in 2013. Watching your opponent trying to keep Gravecrawlers dead is amazing.
|
# ? Jun 28, 2013 17:18 |
|
Umberger posted:For reference this forum is the place to go for modding the games. Thanks for the link, that was exactly what I was looking for. One of the threads there seems to have found a way to unlock the promos (by converting them to normal unlocks) while retaining the ability to play online (by disabling hash checking). I haven't tried it myself, but I'll report back this evening when I get a chance to try it out.
|
# ? Jun 28, 2013 17:23 |
|
Kanfy posted:I was glad to see the zombie deck is still effective, it was my favorite in 2013. Agreed. I just finished the game and the first deck I unlocked was black. I wish it had some drain life and a couple of flying vampires though.
|
# ? Jun 28, 2013 17:25 |
|
I feel bad that my sealed decks aren't batshit insane. I'm running a reasonably coherent Gruul deck in one slot and a removal-heavy Jund deck in the other.precision posted:I don't think Avacyn's Glory is so good that people will play nothing but. Deadwalkers is a pretty hard counter to it, and Mind Maze can stomp it. I think I might slot in Twilight Shepherd over Devout Invocation since it gives me another Restoration Angel target.
|
# ? Jun 28, 2013 17:34 |
|
My first sealed slot ended up being a Golgari ramp deck which breezed through the challenges. It helps that I had some decent black fliers to ramp into and some combat tricks with the green splash. I find it interesting that no one else has reported going black/green in their sealed pool yet. Black seems like such a good color in sealed if you get enough murders/assassinates.
|
# ? Jun 28, 2013 17:41 |
|
Ok I'm an idiot. The "reset sealed" button I saw was to reset the sealed tips, not the decks you got :/
|
# ? Jun 28, 2013 17:45 |
|
Just had a guy ragequit on me after trying to make an illusion of my Legendary because it didn't kill them. He got mad and got all "Stainless doesn't know the rules" on me. It was highly ironic.
|
# ? Jun 28, 2013 17:46 |
|
precision posted:Deadwalkers, Mind Maze, Sliver Hive all deal with Avacyn's Glory pretty well. Actually surprised by this. I haven't unlocked every card in it but when I tried it out I always felt one post-blocking declaration Path/Unsummon/Murder away from total blowout. Kanfy posted:Just had a guy ragequit on me after trying to make an illusion of my Legendary because it didn't kill them. He got mad and got all "Stainless doesn't know the rules" on me. To be fair, it's not the rule until July.
|
# ? Jun 28, 2013 17:54 |
|
THE AWESOME GHOST posted:Ok I'm an idiot. The "reset sealed" button I saw was to reset the sealed tips, not the decks you got :/ On everything except Steam, (Steam too?) though, you get unlimited free slots, don't you? Certainly on Playstation you do, and I imagine IOS is the same with the way Game Center works. Funso Banjo fucked around with this message at 18:04 on Jun 28, 2013 |
# ? Jun 28, 2013 17:57 |
|
Starting hand with Lord of the Unreal, Phantasmal Image, and Chronozoa just feels so dirty. And then I ripped another Image. My opponent was lucky enough to survive just long enough to see Chronozoa replicate.
|
# ? Jun 28, 2013 17:57 |
|
Oh god I bought this game, was so excited for sealed, then I went to make a 3rd deck and realized that you can't delete your old decks and you have to buy microtransactions to get more. Seriously? If I do the campaign vs AI will it do something to let me get more cards or anything at all to mitigate this? I just wanted to play online!
|
# ? Jun 28, 2013 18:03 |
|
You can unlock 3 more boosters per deck by playing in the Sealed campaign.
|
# ? Jun 28, 2013 18:10 |
|
In a sense I can sort of see why they did it that way; without a limited number of tries you'd have 's re-making new decks over and over until they got some super-stompy set of cards, making the mode un-fun for people who don't want to spend hours on end rolling the dice. I'd just have removed microtransactions and made it three decks, no more.
|
# ? Jun 28, 2013 18:10 |
|
Nehru the Damaja posted:To be fair, it's not the rule until July. Well the thing I read it from said it comes with the Magic 2014 set and this game is literally called Magic 2014 with Magic 2014 set cards so there. Nah, I get that most people don't know about it but it was pretty funny. It's not like he had lost the game either, he just got that upset.
|
# ? Jun 28, 2013 18:16 |
|
Already finding bugs. Digging your opponent's creatures out of their graveyard to control them does not count as controlling their creature for the purposes of trophies or titles or whatever. Jace's Mindseeker ignores the top card of your opponent's library if it's revealed by Oracle of Mul Daya.
|
# ? Jun 28, 2013 18:18 |
|
Heavy neutrino posted:In a sense I can sort of see why they did it that way; without a limited number of tries you'd have 's re-making new decks over and over until they got some super-stompy set of cards, making the mode un-fun for people who don't want to spend hours on end rolling the dice. Now it's just people with money to spare who get to be overpowered. That is obviously much better. The whole point of sealed for me is building the decks and that being restricted just means I will never play sealed after the first few days.
|
# ? Jun 28, 2013 18:24 |
|
Andrast posted:Now it's just people with money to spare who get to be overpowered. That is obviously much better. The whole point of sealed for me is building the decks and that being restricted just means I will never play sealed after the first few days. So what would you suggest? Completely unrestricted would really mean that everyone'd play the exact same decks they looked up online which would completely remove the point. I'm quite certain the majority of people aren't going to pay money until they get an overpowered one anyway. And it being even more restricted clearly isn't what you want either. No snark meant, I'm just curious.
|
# ? Jun 28, 2013 18:28 |
|
Wrong Thread
Filthy Monkey fucked around with this message at 18:33 on Jun 28, 2013 |
# ? Jun 28, 2013 18:31 |
|
Andrast posted:Now it's just people with money to spare who get to be overpowered. That is obviously much better. Well, yes, it is. It's the difference between literally every deck being mono-Black with 9 Vampire Nighthawk and Distress, and only running into decks like that rarely.
|
# ? Jun 28, 2013 18:31 |
|
So, how are people building the Dimir deck? I've been working on unlocking it, and it is fun as poo poo, but seems to be too slow to deal with everyone and their mother playing AG.
|
# ? Jun 28, 2013 18:31 |
|
They could have made it so that you can only reset your decks once a week or something. That would have kept it fresh without powergamers grinding until they get an insane sealed pool. Making it cost money just ruins the whole mode for me. Can't you reset your decks anyway in most versions with some fiddling?
|
# ? Jun 28, 2013 18:36 |
|
Andrast posted:They could have made it so that you can only reset your decks once a week or something. That would have kept it fresh without powergamers grinding until they get an insane sealed pool. Making it cost money just ruins the whole mode for me. Can't you reset your decks anyway in most versions with some fiddling? You can get infinite slots by making new profiles on PS3, and deleting them if you don't like the slot. I haven't done this so I'm not sure if it has to be a "real" (ie online-capable) profile every time or not. I have a few profiles for my wife and roommates so I've used those, though. e: I think a weekly reset would be awesome and the best way to do it, but I think the vast majority of players would hate that.
|
# ? Jun 28, 2013 18:47 |
|
Andrast posted:Now it's just people with money to spare who get to be overpowered. That is obviously much better. The whole point of sealed for me is building the decks and that being restricted just means I will never play sealed after the first few days. What platform are you on? On consoles you get an unlimited amount of slots, for free, by just using different accounts. Bit of a pain, but free slots are free slots. e:beaten.
|
# ? Jun 28, 2013 18:52 |
|
|
# ? Apr 29, 2024 15:36 |
|
I imagine PC will eventually get a huge double edged sword with regards to modding in Sealed. On the one hand, the possibilities are exciting because I'm sure that your Sealed pool is stored locally, meaning that you could either: A) Delete your pool and get a new one. B) Edit your pool to have the closest thing we'll get to regular old deck building (assuming that the game can theoretically handle absolutely any card that's in the base game in some form being in Sealed). C) Find some flag(s) or other method to allow you to draw more boosters making the limit trivial. So in a perfect world this is great. What's equally (and maybe even a bit more) likely is that you'll run in to guys who thought it'd be fun to make an entire deck of some abusable card. Guess we'll find out in time, but Sealed mode seems like it has a lot of potential.
|
# ? Jun 28, 2013 18:57 |