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Odobenidae posted:Using skirmish mode in R:TW ends up like this: That kind of makes me think it's realistic. I just imagine a bunch of 18 year old Velites thinking they're hot poo poo and that they can totally throw "that last decisive javelin" against the light cavalry that's coming their way and suddenly realizing they're hosed. The secondary line of legionaries that throw their Pilum at the necks of the line in front of them can gently caress right off though.
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# ? Jun 27, 2013 15:23 |
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# ? Apr 23, 2024 22:25 |
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Odobenidae posted:-Entire unit engages due to a single straggler being brushed by a passing enemy This is true for pretty much every unit in TW games. If 1 guy gets caught the entire unit will slow down. It's how I kill a lot of retreating general units.
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# ? Jun 27, 2013 17:30 |
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Enable guard mode and they'll leave their buddies behind.
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# ? Jun 27, 2013 17:31 |
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Vargs posted:I've never trusted skirmish mode in any TW game. The AI seems really unreliable at retreating when it needs to. Skirmish mode works fine if your archers are stationed on a wall and you want them to fall back and move melee up into their place as the enemy begins to scale ladders. I don't know that I've ever used it otherwise.
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# ? Jun 27, 2013 17:33 |
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When I first started playing Shogun 2 online, which was right after release, I found skirmish actually pretty useful for both retreating your bow infantry once your enemy started to commit and also to harass his line with bow cav without getting caught. That was a long time ago though, I have no idea if the game plays like that anymore, especially with FOTS units and such. It wasn't always perfect, but it was reliable enough.
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# ? Jun 27, 2013 18:23 |
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Come to think of it that's the only scenario where I've actually used skirmish mode, to retreat archers to the back of a line of infantry who are standing immediately behind them.
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# ? Jun 27, 2013 18:24 |
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I use skirmish mode on cavalry archer dudes to sort of let them do their thing automatically. I tell them "run right next to those bad guys" and they try to but then run away, and then they run right back. They are also shooting the whole time. It's a nice way to "macromanage" your missile cavalry. I do this in M2TW, by the way. I've never played with missile cav in any of the other games.
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# ? Jun 27, 2013 18:28 |
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It works well for cavalry since they can shoot while moving. If the foot skirmishers could do that too, it would work pretty great as well. The real issue is that animation where they ready their weapons and throw/shoot them. Obviously dudes running could not throw a javelins behind themselves, but it would be more realistic then the current way it works.
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# ? Jun 27, 2013 18:43 |
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Is there any reason why armstrong guns are practically laser accurate? Literally every game that I am against them, they have killed at least half a unit before I even give orders, and usually rout/devastate at least two more before the armies even meet. I mean my dudes are going in the fight at 60% strength and shaken morale because the guns just killed my sniped my general. How is a unit even balanced if the only thing that can counter/deal with it is another of the same unit? I mean, artillery hard counters cavalry from what I have seen. Cavalry can't even get halfway across a map by the time its dead/routed. Its not even like I have artillery available to strike back because of the straight up avatar mode. (half the problem is that the maps were designed by someone with downs I think, they favor one side a ridiculous amount (giving one side terrain advantage and easy access to combos like shrine/farm that are incontestable because of how far away they are.) I guess just wanted to play straight up 1v1 multiplayer battles and all I got was frustration from a horribly broken-unbalanced system where gimmick armies are top tier, and units get leveled up to the point of complete retard-ville. I really wish someone would have warned me that the multiplayer was such a horrible mess. Don't even get me started on the naval battles, they are literally the most unfun I have ever had in any of the total war games (Empire's naval battles were better, at least it wasn't always one unit that had more range than everyone else and was able to blow ships up in a couple of hits). At least the single player mode was good because the AI doesn't know how to abuse all the broken units. twig1919 fucked around with this message at 21:32 on Jun 28, 2013 |
# ? Jun 28, 2013 21:28 |
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DEALS SON! %25 off the PREORDER for Rome II on Greenmangaming (steam code) this weekend! (also civ 5 brave new world) http://blog.playfire.com/2013/06/are-you-keane-for-new-code.html
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# ? Jun 28, 2013 21:50 |
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brocretin posted:DEALS SON! Argh. This is why I should wait to pre-order things.
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# ? Jun 28, 2013 21:56 |
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brocretin posted:DEALS SON! Thanks for the heads up!
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# ? Jun 28, 2013 21:57 |
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twig1919 posted:Is there any reason why armstrong guns are practically laser accurate? Literally every game that I am against them, they have killed at least half a unit before I even give orders, and usually rout/devastate at least two more before the armies even meet. I mean my dudes are going in the fight at 60% strength and shaken morale because the guns just killed my sniped my general. How is a unit even balanced if the only thing that can counter/deal with it is another of the same unit? I mean, artillery hard counters cavalry from what I have seen. Cavalry can't even get halfway across a map by the time its dead/routed. Its not even like I have artillery available to strike back because of the straight up avatar mode. (half the problem is that the maps were designed by someone with downs I think, they favor one side a ridiculous amount (giving one side terrain advantage and easy access to combos like shrine/farm that are incontestable because of how far away they are.) The avatar system was fun when the game was first released and everyone was leveling up together and trying new things. But yeah once the game has been out for a while it's pretty loving awful and just deters new players. Meme Poker Party fucked around with this message at 22:21 on Jun 28, 2013 |
# ? Jun 28, 2013 22:09 |
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twig1919 posted:Is there any reason why armstrong guns are practically laser accurate? Literally every game that I am against them, they have killed at least half a unit before I even give orders, and usually rout/devastate at least two more before the armies even meet. I mean my dudes are going in the fight at 60% strength and shaken morale because the guns just killed my sniped my general. How is a unit even balanced if the only thing that can counter/deal with it is another of the same unit? I mean, artillery hard counters cavalry from what I have seen. Cavalry can't even get halfway across a map by the time its dead/routed. Its not even like I have artillery available to strike back because of the straight up avatar mode. (half the problem is that the maps were designed by someone with downs I think, they favor one side a ridiculous amount (giving one side terrain advantage and easy access to combos like shrine/farm that are incontestable because of how far away they are.) This is the sad part. There's nothing quite like it in the market, but the MP is just stupid silly. Hell, playing against a friend, I get a random hat and he gets the loving Clausewitz's Book retainer. Next game, he gets Wax Cartridges.
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# ? Jun 28, 2013 22:19 |
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Official update on Rome 2 was posted with some screens. The big, gimmicky panorama screens are pretty . A lot of attention to detail on the artwork that I noticed on the painted ships and elephant barding. But the big update is Rome 2 recommended system requirements quote:Here we have the minimum and recommended specifications for Total War: ROME II. Please make sure your PC meets the requirements before purchase and if you have any questions, be sure to head on over to the official forums. Boy, they're tooting the Intel horn hard with the co-branding. And that's a whole lot of assets to fill up 35 GB. (Steam tells me my Shogun 2 install takes up 23 GB) Why they're even supporting an OS that will be 12 years old at the time of release (XP) is beyond me. canyoneer fucked around with this message at 23:49 on Jun 28, 2013 |
# ? Jun 28, 2013 23:45 |
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brocretin posted:DEALS SON!
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# ? Jun 28, 2013 23:51 |
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Arujei posted:Quick question before I hit this like an asteroid - will this still unlock the TF2 items? I play pyro every now and again, and I was going to exclusively run around in the armor after preordering. Only preorders on Steam get TF2 items.
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# ? Jun 29, 2013 00:03 |
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canyoneer posted:Why they're even supporting an OS that will be 12 years old at the time of release (XP) is beyond me. Don't know, but I'm pretty glad. Didn't expect XP compatibility but now I'll be able to play R2 on release instead of five or six years from now.
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# ? Jun 29, 2013 00:35 |
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Ragingsheep posted:Only preorders on Steam get TF2 items.
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# ? Jun 29, 2013 00:39 |
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35gb is insane. Knew I should have bought a bigger SSD.
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# ? Jun 29, 2013 00:41 |
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Space Pussy posted:35gb is insane. Knew I should have bought a bigger SSD. I have a 250gb SSD. With formatting, page files, Windows 8 (~20gb), Battlefield 3 (34gb), and a handful of other games it's pretty close to full these days.
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# ? Jun 29, 2013 01:14 |
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Grabbed that deal happily, but only just found out they don't give out a product key for the game till it has actually released.
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# ? Jun 29, 2013 01:25 |
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Those panorama shots are sweet but they are cheating big time on the unit count. I know originally they said Rome 2 would support 40 units per side but didn't they recently walk that back to the standard 20?
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# ? Jun 29, 2013 01:31 |
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Jerusalem posted:Grabbed that deal happily, but only just found out they don't give out a product key for the game till it has actually released.
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# ? Jun 29, 2013 01:58 |
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You should get all preorder bonuses except for TF2 items.
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# ? Jun 29, 2013 02:19 |
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That panorama made by browser freeze just trying to load it.
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# ? Jun 29, 2013 02:22 |
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Captain Beans posted:Those panorama shots are sweet but they are cheating big time on the unit count. I know originally they said Rome 2 would support 40 units per side but didn't they recently walk that back to the standard 20? 20 units per army, but you can control two armies in a battle (against presumably a max of 2 AI armies) so 40 units.
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# ? Jun 29, 2013 06:56 |
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I may be misremembering this, but doesn't Steam require double the amount of free space for pre-loads because of the decrypting part?
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# ? Jun 29, 2013 16:26 |
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Vodos posted:I may be misremembering this, but doesn't Steam require double the amount of free space for pre-loads because of the decrypting part? Napoleon was around 20 gigs all together, so it doesn't seem that farfetched.
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# ? Jun 29, 2013 17:06 |
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Fork of Unknown Origins posted:20 units per army, but you can control two armies in a battle (against presumably a max of 2 AI armies) so 40 units. Have they said anything about control scheme changes? 16 v 16 is already a fucker for me, I'm too stressed out microing things to enjoy myself. Are there plans to bring things back under control?
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# ? Jun 29, 2013 20:07 |
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They're bringing in that bird's eye view function for battle maps. It'll let you zoom out in to an overhead view of your battlefield and get a fairly decent overview of what's happening where. Other than that, I don't think they've made much noise about other changes I think.
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# ? Jun 30, 2013 16:29 |
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Vodos posted:I may be misremembering this, but doesn't Steam require double the amount of free space for pre-loads because of the decrypting part?
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# ? Jun 30, 2013 16:40 |
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Sober posted:Oh I definitely remember times when Shogun 2 was downloading a tiny patch of maybe 10MB only I didn't have enough for space so it just ate up my hard drive trying to make a copy of the game's folder, patch it, then delete itself. If you don't have 10MB free then you really need to clean up your drat hard drive. You should never be below 10GB free unless you're on some ancient machine with no capacity. But I guess if you were on an ancient machine you wouldn't be playing Shogun 2. What I'm saying is clean up your drat hard drive.
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# ? Jun 30, 2013 18:10 |
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Chomp8645 posted:If you don't have 10MB free then you really need to clean up your drat hard drive. You should never be below 10GB free unless you're on some ancient machine with no capacity. But I guess if you were on an ancient machine you wouldn't be playing Shogun 2. You misunderstand. Steam's patching system duplicates the affected files until it applies the update fully, and when games like Shogun 2 use compressed pack files it results in the game's installation folder doubling in size for all but the smallest and least extensive of patches. The worst for this has been The Secret World, for me. 40 gig install suddenly needs 80 gig when a patch starts downloading.
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# ? Jun 30, 2013 18:16 |
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Haha, ok I didn't know that. That sounds kind of ridiculous but I'm no programmer so my opinion on the matter is worth nothing.
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# ? Jun 30, 2013 18:21 |
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trashcangammy posted:Have they said anything about control scheme changes? 16 v 16 is already a fucker for me, I'm too stressed out microing things to enjoy myself. Are there plans to bring things back under control? You know you can pause and issue orders right?
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# ? Jun 30, 2013 18:27 |
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Chomp8645 posted:Haha, ok I didn't know that. That sounds kind of ridiculous but I'm no programmer so my opinion on the matter is worth nothing. Yeah, the real solution would be to separate the game into more Packs, but that is the devs problem and not a steam problem, quite frankly. Captain Beans posted:You know you can pause and issue orders right? The problem I have is that Shogun is really bad with unit selection. Sometimes it takes 3-4 clicks/drags to select a unit, and sometimes a unit gets deselected and an old one gets reselected, or the sound for selection plays but the unit doesn't get selected. Next thing you know everything got hosed up/ your units are all out of position. Imo, pausing is unfun since it breaks the flow of the game. It would be nice to see units respond to orders faster/control their pathing more, but CA has always put fancy toys over a more polished experience. twig1919 fucked around with this message at 19:49 on Jun 30, 2013 |
# ? Jun 30, 2013 19:46 |
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twig1919 posted:Yeah, the real solution would be to separate the game into more Packs, but that is the devs problem and not a steam problem, quite frankly. FYI this could be your computer's performance. Shogun 2 suffers interface lag/unresponsiveness if the system is overtaxed. I experienced the same problems in a lot of multiplayer games (to my immense frustration) before realizing that my setting were to high for my machine. One I lowered them I never had those problems. Then I got a new machine and starting playing the game maxed out
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# ? Jun 30, 2013 20:03 |
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brocretin posted:DEALS SON! Thanks for that. Preordered 2 copies (one for my co-op buddy too). I'm really looking forward to Rome 2. Never played the first one, but I absolutely loved Shogun 2 co-op campaign. Their implementation of co-op was pretty spot-on. Independant allies on the strategic map, but freely-splittable units during combat. Was really appreciated; not enough strategy games do co-op right. I'm building a new PC this August in anticipation for this. Larger shogun2 battles made my PC crawl, heh.
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# ? Jun 30, 2013 20:23 |
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# ? Apr 23, 2024 22:25 |
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Captain Beans posted:You know you can pause and issue orders right? Yeah, I prefer not to do it too much though, since like the other guy said, it breaks the flow of the game up and feels cheesy.
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# ? Jun 30, 2013 20:29 |