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ahobday
Apr 19, 2007

I added spoiler tags to the wiki!

But I don't want to trawl through every page and look for spoilers (Especially for those games I haven't played yet).

So I'll put out a general and ongoing request: If you notice spoilers on the tips page for a game, please post in this thread and let me know? Or better yet, email me! My address is on the "Help" page of the wiki.

On that note, here's the address for the wiki, if anyone isn't aware:

http://www.beforeiplay.com

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MockingQuantum
Jan 20, 2012



Centipeed posted:

I added spoiler tags to the wiki!

But I don't want to trawl through every page and look for spoilers (Especially for those games I haven't played yet).

So I'll put out a general and ongoing request: If you notice spoilers on the tips page for a game, please post in this thread and let me know? Or better yet, email me! My address is on the "Help" page of the wiki.

On that note, here's the address for the wiki, if anyone isn't aware:

http://www.beforeiplay.com

Do you ever want people to help you "curate" the wiki? Like general combing through the thread, formatting, and posting stuff?

Heavy Lobster
Oct 24, 2010

:gowron::m10:
What should I know about Risen? I got it ages ago, played through a little bit of the intro, and got my face owned off by some tall bird. Are there any skills that are totally worthless, or for that matter, any that are really overpowered? Any general tips are greatly appreciated as well.

ahobday
Apr 19, 2007

MockingQuantum posted:

Do you ever want people to help you "curate" the wiki? Like general combing through the thread, formatting, and posting stuff?

Sure! If you want to contribute to the wiki, just send me an email (Address is on the help page).

I've had offers in the past, but it doesn't tend to last long. Which isn't a complaint! Any help means a lot.

To be honest my current method of adding to the wiki is:

1) Has someone posted a large number of tips?

2) Is it formatted in such a way that I can just copy and paste it into the wiki?

Then I add it to the wiki.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Heavy Lobster posted:

What should I know about Risen? I got it ages ago, played through a little bit of the intro, and got my face owned off by some tall bird. Are there any skills that are totally worthless, or for that matter, any that are really overpowered? Any general tips are greatly appreciated as well.

What's most important is your faction choice as different factions will allow training different weapons/magic.
Rebels - only cast spells from single use scrolls
Inquisitors - get crystal magic(unlimited shooting type magic)
Mages - get both crystal and rune magic(actual spells)
Weapon skill trainers are opposite, so mages can only train staffs to 10(not that they even need them to 10). Although you could get maximum sword training from rebels and then join mage faction for magic. Mage path probably has the most quests too, so I'd go with that.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
I have never once played D&D in my life and have no idea how any of it works.

Given that, what do I need to know for Neverwinter Nights 2? The GOG version if that matters.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Head Hit Keyboard posted:

I have never once played D&D in my life and have no idea how any of it works.

Given that, what do I need to know for Neverwinter Nights 2? The GOG version if that matters.

NWN 1 and 2 are great games, but they pretty much assume you know D&D already. The manual that comes with them is very comprehensive, but still, if you know nothing about D&D, this isn't the best place to start. Fortunately, there are a gajillion resources on the net; my personal fave is the D&D Wiki. Bear in mind that NWN uses D&D 3.5, while the latest version is 4.0, which is very, very different.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Head Hit Keyboard posted:

I have never once played D&D in my life and have no idea how any of it works.

Given that, what do I need to know for Neverwinter Nights 2? The GOG version if that matters.
Fake edit: I see you played KOTOR before. KOTOR is based on a straight conversion of D&D for the Star Wars settings, so you should find NWN2 to be extremely familiar in that regard.


Now, here's two words to solve every problem you may ever encounter in the game: spellcasters and resting.

D&D balances spellcasters (clerics/druids, wizards/sorcerers) by giving them only a limited amount of spellcasting per day, then they must rest 8 hours to recharge, while fighter-type characters can fight forever. This was already a massive failure at balance on its own right as you can imagine, but in NWN2 it's even worse because "resting" almost always requires nothing more than pushing a button while out of combat, so you can be extremely prodigal with your wizards' and clerics' strongest spells, and you can also load up on specialised spells tuned to the particular fights you expect.

Other than that, the in-game prologue/tutorial is excellent so you should have plenty of time to get a rough grasp of the game mechanics, and the trick above means mistakes aren't very punishing at all. The only part where you'll really need to avoid a few traps is character creation, some tips:

  • Don't play a rogue, because they're situational and not even indispensable, and there are multiple rogue NPCs in the game if you want one
  • Bards can be really good but only with very optimised builds, otherwise it's easy to gimp them. If you want to make one, check a character-building FAQ like this for one such build. Actually, read the index of that FAQ regardless and see if any of the listed build names appeals to you.
  • Don't play a sorcerer because they have to pick a fixed selection of spells with (almost) no respec options if they choose bad ones. If you want to throw around fireballs, play a wizard.
  • Warlocks are fine but they require spamming one 'base' attack over and over and over, and it's not automatic like a fighter swinging a sword. There are mods to make that automatic and you should get one (you'll get a mandatory warlock in your party later in the game).
  • If you play a druid, you MUST pick the Natural Spell feat as soon as possible (level 6 iirc)
  • If you play a fighter-type character, don't specialise in bows, the options available in both crafting and treasure are kinda weak
  • Make sure your main character has high skill in at least one of Diplomacy, Bluff or Intimidate (Diplomacy is arguably best, but the others are a ton of fun)

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

I think Monks are maybe the best class for a beginner (and one of the best in general) -- not much need to manage spells since while they have limited cast spell-type things, they aren't reliant on them. They resist many status effects so you don't need to worry overmuch about them especially as you level. They are great fighters. Not terribly reliant on equipment.

A levelled monk can tank as well as any class in the game due to dodging and such, and are even better vs spellcasters. Just one of the best all around, easy to play classes.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
The most important thing to know about NWN2 is that the early game is the dullest part and you'll probably be sick of orc caves by the time you're done. But if you otherwise like the game you shouldn't give up since it keeps improving and the Mask of The Betrayer expansion is still widely considered one of the best RPG experiences in video games.

Arcanen
Dec 19, 2005

So I'm trying to get through my backlog of RPGs. I'm about to start the PS2 Shadow Hearts games. Should I be reading a summary of Koudelka? Anyone have a link to one? Are the Shadow Hearts games self-contained enough that I don't need to bother? Any other general tips? The wiki has Shadow Hearts: Covenant, but not the first Shadow Hearts.

Stelas
Sep 6, 2010

Shakugan posted:

Should I be reading a summary of Koudelka?

You don't really need to, no. They're very much their own series, and all you'll really miss is a couple of references that don't mean a lot to the plot as a whole. The games themselves are fairly easy to play, just be aware there's a ton of sidequests and bits and pieces.

Arcanen
Dec 19, 2005

Stelas posted:

You don't really need to, no. They're very much their own series, and all you'll really miss is a couple of references that don't mean a lot to the plot as a whole. The games themselves are fairly easy to play, just be aware there's a ton of sidequests and bits and pieces.

Sidequests one can find by thoroughly exploring areas? Or Tales style "Go back 5 towns and talk to specific person in this very narrow window of opportunity" type sidequests? I love Tales, but I swear it's not possible to get experience anywhere close to the full game without a guide.

I'd prefer to play without a guide, but I've just read that there are different endings. Will I need to follow a guide to get the best ending?

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

regulargonzalez posted:

I think Monks are maybe the best class for a beginner (and one of the best in general) -- not much need to manage spells since while they have limited cast spell-type things, they aren't reliant on them. They resist many status effects so you don't need to worry overmuch about them especially as you level. They are great fighters. Not terribly reliant on equipment.

A levelled monk can tank as well as any class in the game due to dodging and such, and are even better vs spellcasters. Just one of the best all around, easy to play classes.
"Easy to play" is irrelevant unless he makes his whole party easy to play, which is a great way to make the game really hard. If he's going to have wizards and clerics in his party, which he should, it doesn't matter if they're NPCs or PCs, he'll have to manage their spells either way.

The only thing that separates the main character is that he has to build it himself, so it's more important that he picks a class that's hard to screw up: wizards are actually a good example since "high Intelligence, put points in magic-related skills and magic-related feats" guarantees a half-decent build. A monk by comparison is quite easy to screw up, what with needing to balance four different useful stats, and it's not obvious which feats are good either.

Stelas
Sep 6, 2010

Shakugan posted:

I'd prefer to play without a guide, but I've just read that there are different endings. Will I need to follow a guide to get the best ending?

Both games are reasonably kind on cutoff points - I remember a couple of fairly obvious 'okay go do everything you can' moments, especially in the first game. The good endings are also fairly obvious to work out... but if you're dealing with a backlog, I'd honestly suggest using a guide anyway so you don't miss anything. The sidequests, especially in Covenant, have some of the best moments of character interaction.

Infinity Gaia
Feb 27, 2011

a storm is coming...

NihilCredo posted:

[*]Don't play a rogue, because they're situational and not even indispensable, and there are multiple rogue NPCs in the game if you want one

Screw you man, I played through all NWN2 campaigns as a rogue. I'm pretty sure every single class is viable in NWN2 so long as you build them properly. It's kind of annoying in the endgame of the NWN2 campaign due to all the undead everywhere but I felt vindicated in MotB when I gained the ability to backstab the unbackstabbable.

Heavy Lobster posted:

What should I know about Risen? I got it ages ago, played through a little bit of the intro, and got my face owned off by some tall bird. Are there any skills that are totally worthless, or for that matter, any that are really overpowered? Any general tips are greatly appreciated as well.

It's important to note that Risen has what's very much an inverse difficulty curve. You'll start out dying to any old boar and being scared for your life, to basically having no fun at all because you can just facemash everything. It's also somewhat recommended that you get up to the point where you open up the big door in chapter 2, then make up an ending yourself. The game nosedives in quality super hard after that point.

Infinity Gaia fucked around with this message at 04:29 on Jun 30, 2013

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
F1 2012

I don't know poo poo about F1. Help me out.

Arcanen
Dec 19, 2005

Stelas posted:

Both games are reasonably kind on cutoff points - I remember a couple of fairly obvious 'okay go do everything you can' moments, especially in the first game. The good endings are also fairly obvious to work out... but if you're dealing with a backlog, I'd honestly suggest using a guide anyway so you don't miss anything. The sidequests, especially in Covenant, have some of the best moments of character interaction.

I used to be a total completionist. But I now find it really difficult to truly enjoy a game if I'm using a guide. I end up playing the game in a mad quest to "get everything" and finish the checklist rather than to actually enjoy the game. This goes doubly now that I'm trying to get through my backlog and each game itself becomes an item on the checklist. If I'm not using a guide I'll still tend to be very thorough, but then also get feelings of accomplishment from finding hidden things. So if there are obvious cutoff points and the good endings are not super obscure to figure out, I think I'll go it without a guide.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
You can't miss anything important in any of the games before the big point of no return, and the Shadow Hearts games are really good at signalling sidequests. Just play normally, and glance at a guide to make sure you didn't miss anything before heading off to the final dungeons.

GhostBoy
Aug 7, 2010

Head Hit Keyboard posted:

I have never once played D&D in my life and have no idea how any of it works.

Given that, what do I need to know for Neverwinter Nights 2? The GOG version if that matters.

In addition to the other advice:

When it comes to spellcasters, be they wizards or creatures with natural abilities, keep this in mind: Stuns come in various forms (paralyze, daze, charm etc), and if the enemy gets one off on your casters, it can easily mean the difference between a cake-walk and a wipe. They are, bar none, the deadliest status effects you will find. Keep that in mind when you select spells and gear: Always have some dispels handy on more than one character, pick gear that improves saves or grants immunity and put up wards against enemy spells in every fight that features a spellcaster. It might be overkill, but like the others pointed out, resting is simple and doesn't carry a penalty.

Enemy wizards also have a set amount of spells (and it is much less than what your own would have fully rested) they will cast in a fight, after which they will move in to melee (and thus cease to be a threat). They can mess you up before that happens, but it is possible to outlast them if you can soak the damage. Still, try to focus fire them down, or lock them down with your own stuns before that.

pentyne
Nov 7, 2012

Head Hit Keyboard posted:

I have never once played D&D in my life and have no idea how any of it works.

Given that, what do I need to know for Neverwinter Nights 2? The GOG version if that matters.

First, to avoid the most annoying bug I've ever seen, create a new save file each time you save. Sometimes, if a save file is overwritten X number of times when you try to access the map screen no locations are available and you're stuck. There's probably a debug mode workaround but I just created a new save each time.

http://nwn2.wikia.com/wiki/Category:Character_builds

Unless you know the ins and outs of the class system it can get really confusing with the multi leveling aspect. You pretty much have to know from the start what direction to go if you want a specific prestige class or player build. Ignore anything on that chart that focuses on PVP, and skills like parry, disarm aren't useful for the regular game unless as pre-reqs for future skills.

Play the game for a bit, try to figure out the basic mechanics, then head over to the games NWN thread. There are a lot of bugs in NWN2 and one optional part (you get a run down castle and can expand and manage it) so hosed up by game design that most people suggest you just follow a step by step guide to optimize it and unlock everything while avoiding the game breaking bugs.

http://forums.somethingawful.com/showthread.php?threadid=3548991

pentyne fucked around with this message at 08:04 on Jun 30, 2013

OxMan
May 13, 2006

COME SEE
GRAVE DIGGER
LIVE AT MONSTER TRUCK JAM 2KXX



A note on koudelka -> Shadow Hearts. In the very beginning of SH you'll meet a character who you'd know not to be that character from koudelka, and an endgame reveal is 10 times better having played it. Not a huge deal but it may matter to you.

I'd also add for metal gear solid 1 that holding x while pressing square allows you to shoot and run at the same time. Guards also always spawn and patrol the same spots when you enter an area. Useful for running through when backtracking.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
The first two Shadow Hearts games are magnificently messed up at times (especially enemy-design wise) and they're some of my favorite JRPGs.

And they do tie in to Koudelka somewhat. There is a fairly short LP of it in the archives so, while not critical to enjoy the SH games, it might be interesting to check it out beforehand if you have the time. That game's gameplay is flawed but the voice acting and atmosphere are great and worth seeing.


E: The first game also features the greatest music theme names, featuring tracks such as Ghosts Jogging, Coffee With Bullet, God Knows Bad News, Coffin Fetish, But-Dad-Dead-Bed, Callback From Jesus, Bacon's Juice and my favorite, Sicking loving.

Kanfy fucked around with this message at 11:44 on Jun 30, 2013

Arcanen
Dec 19, 2005

Kanfy posted:

And they do tie in to Koudelka somewhat. There is a fairly short LP of it in the archives so, while not critical to enjoy the SH games, it might be interesting to check it out beforehand if you have the time. That game's gameplay is flawed but the voice acting and atmosphere are great and worth seeing.

Wow, thanks for this. I've never watched an LP before because I assumed they were painful videotapes of every second of a playthrough. I'm a couple of hours into Shadow Hearts, but I think I'm going to watch all of this first.

PRL412
Sep 11, 2007

... ... MINE

OxMan posted:

I'd also add for metal gear solid 1 that holding x while pressing square allows you to shoot and run at the same time. Guards also always spawn and patrol the same spots when you enter an area. Useful for running through when backtracking.

It should be noted that MGS1 never tells you this. It was revealed in the VR missions game disc but it made playing MGS1 a lot more fun.

-Since you won't fire your weapon until you let go of the shoot button (square), you can keep it held down and slide your thumb over crouch (X) as well. This lets you move and aim.

-To shoot while moving and aiming, keep your thumb on X and only let go of square to fire. If you let go of X, you will return to stationary aiming.

-Related, you can put your aimed gun away without firing if you press the unequip button (R1).

al-azad
May 28, 2009



Muramasa came out on Vita recently so I'm just going to repost this.

al-azad posted:

And since Muramasa: Rebirth is due soon, the same thing applies. Muso is "normal" but both you and enemies deal less damage. Shura is "hard" and enemies go down in a couple shots but the same applies to you. The argument that the game is repetitive is definitely true on Muso but Shura turns it into a really intense action experience forcing you to constantly switch weapons and use items.

Muso is now legendary and shura is chaos. Don't play on legendary, it's garbage. I just tested the first boss and he goes from 4 health bars in chaos to 6 in legendary. It makes the game piss easy while also making the battles take longer than they should, I don't know why they didn't fix this.

Kalenden
Oct 30, 2012
I've gotten Alpha Centauri and Alpha Centauri Crossfire recently. Any reason why I wouldn't want to play Crossfire immediately? Some kind of campaign or something?

Continuing in that theme, what is the recommended start for a new player? In terms of choice of map, scenario, faction, etc. Any must-know information is also appreciated.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Kalenden posted:

I've gotten Alpha Centauri and Alpha Centauri Crossfire recently. Any reason why I wouldn't want to play Crossfire immediately? Some kind of campaign or something?

Continuing in that theme, what is the recommended start for a new player? In terms of choice of map, scenario, faction, etc. Any must-know information is also appreciated.

For a new player, go with a big map so you'll have some breathing room, and sparse native live forms because they're a pain in the rear end. Good faction choices for a beginner are the Hive (turtle up and build) or the Spartans (KILL EVERYONE). Don't play the Morgans, they suck.

As for must-have information, I think the only thing the game doesn't really make clear is the difference between citizen types. All citizens are either Workers or Specialists. Each worker works one tile, producing Food, Minerals, and Energy. Food sustains and grows the base's population, Minerals = production, Energy gives you money and research. Specialists directly produce research, Psych, and economy.

Base size and other factors will cause some workers to become Drones (red faces), while Psych and other factors will make some wokers into Talents. If a base's Drones exceeds it's talents, the base experiences Drone Riots, paralyzing it until the situation is resolved. What the game doesn't come out and tell you is that Drones and Talents are still workers. They still work a piece of land. Therefore, unlike Civ where you walk a tightrope between protesters and Elvises (Elvii?), it's ok to have a few drones as long as you have more talents.

Also, when fighting, you compare the attackers offense rating with the defender's armor, modified by experience and a few other factors. The attacker's Defence and the defenders Offense do not matter at all. The cost of a unit is roughly equal to it's offense multiplied by it's armor; therefore it's best to have mobile attackers with good weapons and no armor, and defenders with basic weapons and high armor.

Go ahead and play Alien Crossfire, it's the same game with a few new techs and seven new races. The two alien races are hilariously overpowered, don't play them if you want any semblance of a challenge.

Gynovore fucked around with this message at 23:03 on Jun 30, 2013

Ogmius815
Aug 25, 2005
centrism is a hell of a drug

I just started playing Deus Ex: Human Revolution and I feel that everyone who plays it should know that at the beginning when David Serif tells you to get on a helicopter and go out on a mission RIGHT NOW he isn't kidding and you should go right away instead of lollygagging around the office for 40 minutes which if you are anything like me was your first instinct.

Burning Mustache
Sep 4, 2006

Zaeed got stories.
Kasumi got loot.
All I got was a hole in my suit.

Ogmius815 posted:

I just started playing Deus Ex: Human Revolution and I feel that everyone who plays it should know that at the beginning when David Serif tells you to get on a helicopter and go out on a mission RIGHT NOW he isn't kidding and you should go right away instead of lollygagging around the office for 40 minutes which if you are anything like me was your first instinct.

To be fair, that's the only spot in the game where this will happen.
After that, you're free to just stick to the classic game mechanic of "go everywhere but your designated objective first to explore and loot everything in the level before the story progresses".

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Ogmius815 posted:

I just started playing Deus Ex: Human Revolution and I feel that everyone who plays it should know that at the beginning when David Serif tells you to get on a helicopter and go out on a mission RIGHT NOW he isn't kidding and you should go right away instead of lollygagging around the office for 40 minutes which if you are anything like me was your first instinct.

Also, be sure to visit the ladies' restroom before talking to Pritchard. :stare:

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Gynovore posted:

Also, be sure to visit the ladies' restroom before talking to Pritchard. :stare:

That's a new one for me. What's the reason?

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

Neddy Seagoon posted:

That's a new one for me. What's the reason?

If you do, Pritchard mentions it, a reference to the original Deus Ex.

(You have played the original, right???)

Lord Lambeth
Dec 7, 2011


This might be a better question for the fighting thread, but what should I know before playing Super Street Fight IV: Arcade Edition for the first time?

Mayor McCheese
Sep 20, 2004

Everyone is a mayor... Someday..
Lipstick Apathy
You may want to clarify if you are playing against the computer or other people. I had a similar question with Mortal Kombat, but I was more interested in dicking around with CPU bouts.

Smirking_Serpent
Aug 27, 2009

Any advice for Kid Icarus: Uprising?

Barudak
May 7, 2007

Lord Lambeth posted:

This might be a better question for the fighting thread, but what should I know before playing Super Street Fight IV: Arcade Edition for the first time?

Mayor McCheese posted:

You may want to clarify if you are playing against the computer or other people. I had a similar question with Mortal Kombat, but I was more interested in dicking around with CPU bouts.

McCheese is dead on. If you only plan to fight the CPU (don't, sweet god don't) in SFIV you'll get very different advice than if you plan to fight your friends and different than if you plan to try and play competitively.

SFIV:AE
  • SFIV uses a frame-link system to build its combos. This means it demands precision for even basic combos and until you have the timing down incredibly well expect to drop simple 2 and 3 hit combos.
  • Despite being the 3rd major revision for SFIV the game has very little singleplayer content that isn't practicing combos
  • To further drat the single player, most of those combos aren't a characters best standard combo and often are very difficult and deal worse damage than ones it doesn't teach
  • Compounding this the AI for the final boss, Seth, cheats. All AI cheats yes, which is why if you want to play competitively you shouldn't touch it, but he's designed to be a difficulty higher than the singleplayer you're on and to automatically counter certain moves with frame-perfect punishes. Every character has a move that he can't handle that's really basic, like jump back and kick over and over again. Alternately you can just slam your face into him until the AI tones itself down to a level where you can beat it.
  • Its a very defensive fighting game due to having few gap-closing options, strong zoning play, and the ability to give yourself temporary super-armor by using a bar of the special meter. Nothing will kill you faster than getting greedy, ESPECIALY BY JUMPING IN.
  • Until you know what you're doing, don't jump in. Expect to eat pain on your jump ins until you learn when it is a good idea to do so.
  • Everyone left online is going to shovel your poo poo in very, very hard until you have a solid grasp of most characters movesets, how to reliably do your characters standard combos, and practice like crazy.

Barudak fucked around with this message at 06:40 on Jul 1, 2013

Kalenden
Oct 30, 2012

Thanks, exactly what I was looking for! Time to experience this classic for the first time.

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
Carmageddon is free for iOS now. What do I need to know?

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al-azad
May 28, 2009



Smirking_Serpent posted:

Any advice for Kid Icarus: Uprising?

Unless you're comfortable with the controls and challenge, keep the intensity around 4-5. The game will always increase the intensity for the next stage and this is a game where the difficulty can get super frustrating with even a single point bump in intensity.

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