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Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!
First one fires and reloads slightly faster but does a bit less damage I believe.

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Llyranor
Jun 24, 2013
The 2nd one (type-99) also unlocks a monopod at some point (improves stability when prone). Not sure if the first one has that unlock.

SanitysEdge
Jul 28, 2005

Llyranor posted:

The 2nd one (type-99) also unlocks a monopod at some point (improves stability when prone). Not sure if the first one has that unlock.

The type 38 doesnt get the monopod. The monopod makes your gun rested (icon on the bottom of the screen) when prone regardless of where you look, without it if you look up too far your gun becomes unrested. It also seems to let it rest on more things when crouched.

Does anyone else wish there were more classic servers? Now that lots of people are high level its changing the game into a twitch shooter. I cant suppress people anymore. I get killed very easily from people that a very far away due to less sway.

Classic mode gets rid of the leveling system which means more weapon sway, suppression, ect. This allows you to use Find, Fix, Flank, Finish tactics more effectively.

An Enormous Boner
Jul 12, 2009

I've had voice chat muted for the past week or so and I've stopped reading the text chat for the most part. I have way more fun and I'm actually more effective than ever. I can't play Commander, though, because I don't feel right playing that without voice.

Really, nobody ever says anything worthwhile. It's all stuff that could be easily rephrased as "OK guys, let's win the game" or vague references to single players who are probably dead by the time the message finishes transmitting. I can see where arty is, I look at my map all the time and monitor where the team is, I get warnings for recon....

Ularg
Mar 2, 2010

Just tell me I'm exotic.

An Enormous Boner posted:

I've had voice chat muted for the past week or so and I've stopped reading the text chat for the most part. I have way more fun and I'm actually more effective than ever. I can't play Commander, though, because I don't feel right playing that without voice.

Really, nobody ever says anything worthwhile. It's all stuff that could be easily rephrased as "OK guys, let's win the game" or vague references to single players who are probably dead by the time the message finishes transmitting. I can see where arty is, I look at my map all the time and monitor where the team is, I get warnings for recon....

I don't know what games you are playing but I regularly get into games where the command and Squad Leaders are communicating together and giving orders. Even if they are simple like "Wait for our arty to finish and then push B"

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.
You are also missing out on a lot of grown men yelling at each other and calling each other homosexual when arguments over important video game matters break out.

Rhandhali
Sep 7, 2003

This is Free Trader Beowulf, calling anyone...
Grimey Drawer

SquadronROE posted:

You are also missing out on a lot of grown men yelling at each other and calling each other homosexual when arguments over important video game matters break out.

That's why I like the TWB servers. They keep a pretty tight lid on the bullshit and the voice chat is usually the commander speaking asking for artillery spots, telling us when recon planes are going up and the like. It's pretty sweet.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

An Enormous Boner posted:

You're right about it being difficult to set up the MG in a lot of good spots.

You have to treat the Allied MG as a rifle on that map. There are a few really good spots on the right side at the beginning, and then close to C on the second/third points. Don't even bother trying to fire blind (through smoke, I mean) or suppress because you'll get insta-sniped from 150+m. If you set up properly, you can get enormous numbers of kills.

Really the overall rule with attacking MGs is to hit people from the side, but that doesn't work on Iwo.

I little late, but as allies on IWO the FAR right hill from where you spawn is a great place to setup as a MG. That hill has some really strange characteristics that make it very difficult to hit someone who sets up there.

An Enormous Boner
Jul 12, 2009

Ularg posted:

I don't know what games you are playing but I regularly get into games where the command and Squad Leaders are communicating together and giving orders. Even if they are simple like "Wait for our arty to finish and then push B"

I hear a lot of that too, but it does basically nothing for me. At the very best, there's a lot of faux-military jargon (gotta have those dudes that refer to the one single objective as "alpha" instead of "a" or "the cap" because it's MILITARY) and playtime baby strategy but a vanishingly small amount of actually useful information. At the worst, you get people doing racist voices and blabbering about WWII history. There's not much that's worth communicating in the first place, so the overwhelming majority of what is even ostensibly team play chat is just penis-stroking babble.

edit: to clarify, what I mean is that most stuff is just self-evident if you have experience with the series, or it's information that is useful for like a split second or maybe even not useful at all. Then you get guys that have some great plan and think that their weird armchair commander sense of purpose is somehow altering the performance of the team, when they're really just dopes that want to feel like they're controlling something.

An Enormous Boner fucked around with this message at 00:45 on Jun 25, 2013

Microsoft Weird
Sep 11, 2007

The commander is a glorified radio man. Commanders really just time the artillery and recon for both teams, (paying extra attention to the battle to read/time enemy artillery is useful) and coordinate squad leaders to prevent spawn congestion. One extra thing a commander might do is to very generally direct Machine Gunner fire to cover particular angles. But anything more is, at best, flavor. Some people think they're boosting morale by strongarming their microphone. It is mostly ego, yes. I'd rather have a commander play an active role in capturing objectives by shooting his gun, over an ubermensch sitting in back, pretending. Throwing double smoke grenades helps a lot, too. :kiddo: But try playing commander in a truly useful way and suddenly you're starring in the radio drama version of There Will Be Bronies, as idiots flood the free voice comms with :catbert: whining, until they get a new TL to jerk everyone around with ineffectual macromanagement.

I don't think commanders win games at this stage, though that may not have been the case a month ago. The maps are just a bit stale, and TWI maps don't ever get out of their ruts without developer meddling.

Microsoft Weird fucked around with this message at 04:55 on Jun 25, 2013

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

An Enormous Boner posted:

gotta have those dudes that refer to the one single objective as "alpha" instead of "a" or "the cap" because it's MILITARY

I use alpha and bravo because it's clearer over voip and I'm less likely to get asked to repeat it. I did have a commander who kept saying danger close today though which made me chuckle.

An Enormous Boner
Jul 12, 2009

Mega Comrade posted:

I use alpha and bravo because it's clearer over voip and I'm less likely to get asked to repeat it. I did have a commander who kept saying danger close today though which made me chuckle.

Does A sound like B when you say it? I can sort of understand C and D or D and E but A and B?

An Enormous Boner
Jul 12, 2009

Here's a PSA: you should type 'gamma 5' into the console and set your brightness high on Guadalcanal. It looks more or less like a day map at that point.

Looking at a pitch black screen with little blips of light isn't even remotely what it looks like to be in a dark but sparsely-illuminated place in real life. I hate video game darkness.

Ularg
Mar 2, 2010

Just tell me I'm exotic.

Mega Comrade posted:

I use alpha and bravo because it's clearer over voip and I'm less likely to get asked to repeat it. I did have a commander who kept saying danger close today though which made me chuckle.

I gotta admit I get hardons when everyone is going full on military jargon. But I chuckle when they use jargon from the last decade of war instead of what was used in WW2.

An Enormous Boner
Jul 12, 2009

Ularg posted:

I gotta admit I get hardons when everyone is going full on military jargon. But I chuckle when they use jargon from the last decade of war instead of what was used in WW2.

Yes but you don't 'gotta admit' poo poo when you are already a self-admitted horrible chat spamming awful game ruining ding dong. Please do not play this game. You're the exact kind of person that makes it pointless to bother with voice or text communication.

Ularg
Mar 2, 2010

Just tell me I'm exotic.

An Enormous Boner posted:

Yes but you don't 'gotta admit' poo poo when you are already a self-admitted horrible chat spamming awful game ruining ding dong. Please do not play this game. You're the exact kind of person that makes it pointless to bother with voice or text communication.

I'm sure one game full of drunk gamers got cancer from that. I guess I should just do what everyone else does over voice and yell out awful racist jokes.

An Enormous Boner
Jul 12, 2009

Ularg posted:

I'm sure one game full of drunk gamers got cancer from that. I guess I should just do what everyone else does over voice and yell out awful racist jokes.

What you should do is just play and not ruin the game for everyone else.

edit: did you forget the part where you admitted you guys were being racist? You also shouldn't be racist like you said you were being.

Ularg posted:

I had a wonderful experience in a server last night with my friends. We had a very patriotic (and sometimes racist) Allies team. We all sang the Star Spangled Banner in sync over public voice then I played country music and classic rock over public. It was a good night.

An Enormous Boner fucked around with this message at 05:13 on Jun 25, 2013

CuddleCryptid
Jan 11, 2013

Things could be going better

Mega Comrade posted:

I use alpha and bravo because it's clearer over voip and I'm less likely to get asked to repeat it. I did have a commander who kept saying danger close today though which made me chuckle.

I blame the schools radio chatter for calling things in. I think RO2 more than RS, but still present here when you can understand it.

"Company calling platoon commander! Artilery request follows, zero, niner, xray, six! High altitude, high explosive! Fire when ready, over to you!"

Then I have to fight the urge to get on voice coms, "ROGER BREAKER ZERO NINER XRAY ARTILLERY DANGER CLOSE IN THE DANGER ZOOOOONE'

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy
I just ran into Baby Finland in a game. Always liked his posts. But I swear we were the only two people on the server trying to hit the caps (on Stalingrad).

We never made it past the first cap.

:cry:

An Enormous Boner posted:

I've had voice chat muted for the past week or so and I've stopped reading the text chat for the most part. I have way more fun and I'm actually more effective than ever. I can't play Commander, though, because I don't feel right playing that without voice.

Really, nobody ever says anything worthwhile. It's all stuff that could be easily rephrased as "OK guys, let's win the game" or vague references to single players who are probably dead by the time the message finishes transmitting. I can see where arty is, I look at my map all the time and monitor where the team is, I get warnings for recon....
I should do this. Mostly because all the hate and vitriol that people spew make the game pretty unpleasant sometimes. Count me as a contrarian though because I think positive encouragement is a good thing. I've seen some teams absolutely wreck the other side with a nice, encouraging commander. (They tend to be Aussies for some reason.) But I'm not sure it's worth it.

Also do this:

https://www.youtube.com/watch?v=rFZ1t727-uM

BrutalistMcDonalds fucked around with this message at 05:36 on Jun 25, 2013

An Enormous Boner
Jul 12, 2009

Omi-Polari posted:

But I swear we were the only two people on the server trying to hit the caps (on Stalingrad).

:cry:

What? That's not a map.

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy

An Enormous Boner posted:

What? That's not a map.
Stalingrad Kessel, I think. A remake from the original RO.

An Enormous Boner
Jul 12, 2009

Omi-Polari posted:

Stalingrad Kessel, I think. A remake from the original RO.

Oh, cool. I haven't been able to wrench up the strength to play RO2 again... I keep quitting whenever mixed servers load RO2 maps. The worst was when there was a map vote between Iwo and Apartments -- I thought I was going to have a heart attack.

:shepface:

Microsoft Weird
Sep 11, 2007

My favorite sack-this-commander experiences are like Tim O'Brien novels... I carry them with me. :911:. Imagine a teenager fresh out of CoD leading his troops to the defense by asserting, in the spirit of a bigshot lobbyist or grizzled daytrader, "Alright, if you're good at shooting just hang back. You lovely ones should push to the front as fodder for the good ones." In a game where most of the players are supposedly cowering in fear or acting as mindless automatons, something about that kind of flippant, self-satisfied attitude in a commander will floor the team. We already think you're banally evil if you're trying to command, you don't need to fecklessly explain just how you derive enjoyment from being a literal shitlord. It reminds me of a line from (Louis De Berniéres') Corelli's Mandolin. Imagine Nicholas Cage reading this, thanks:

quote:

The soldier also always has the fear that the authorities know more than he does and that he does not know what is really happening. He knows that sometimes the High Command will sacrifice him for some greater interest without informing him of the fact, and this makes him contemptuous and suspicious of authority. It also augments his fear.

The uncertainty of outcome makes him superstitious and he will cross himself continually or kiss his lucky charm, or put his cigarette case in his breast pocket in order to deflect bullets.


Honorable mention to the commander who destroys his own team as they move in to assault the last point by calling hellacious :siren: DANGER CLOSE :siren: artillery directly on them, decimating what few tickets remain. I'll never understand why he rejoined right after the autoboot to bitch everyone out for "standing right on the artillery marker!" when he killed 10+ on his first salvo!:downs:


An Enormous Boner posted:

Oh, cool. I haven't been able to wrench up the strength to play RO2 again... I keep quitting whenever mixed servers load RO2 maps. The worst was when there was a map vote between Iwo and Apartments -- I thought I was going to have a heart attack.

:shepface:
For some reason, Pavlov's House is way better on RS/HoS mix servers. Ofc, I actually enjoy Station and Barracks, so my opinion is moot... still, I think most of the pixel snipers and tank gunners forgot their angles. I've had 2 or 3 back and forth fights without Stalemate & Spawn Queue Simulator 2013 kicking in.

Microsoft Weird fucked around with this message at 13:12 on Jun 25, 2013

Zuhzuhzombie!!
Apr 17, 2008
FACTS ARE A CONSPIRACY BY THE CAPITALIST OPRESSOR
Depending on the server I usually have luck playing Commander and, if he's competent, will usually help the guy out/follow strategy.

turn it up TURN ME ON
Mar 19, 2012

In the Grim Darkness of the Future, there is only war.

...and delicious ice cream.
My favorite use of the voice chat was when there was little organization and people were just running around shooting each other, and a dude started reading "50 Shades of Gray" audiobook style. It was amazing.

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

An Enormous Boner posted:

Does A sound like B when you say it? I can sort of understand C and D or D and E but A and B?

It isn't that they sound the same but that they are very shot words that people often don't catch with artillery and grenades going off around them. Not everyone plays with headphones.

Jakeman52
May 26, 2013

No I don't have a folder of underaged squid porn, why do you ask?
Wouldn't every artillery bombardment in the game be considered Danger close? It's anything under 600 meters from the friendly forces.

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy

Jakeman52 posted:

Wouldn't every artillery bombardment in the game be considered Danger close? It's anything under 600 meters from the friendly forces.
I take it to mean "watch out because this bombardment is close enough that it might kill some of our own dudes" and not in an isolated way, like where one friendly gets a hair up his rear end and decides to charge into his commander's own artillery fire for reasons unbeknownst to everyone. I've seen the tactic used in defense when a cap is about to fall so you drop artillery right in front of it in the vain hope that it will stave off the enemy team. (And usually in desperation because you can't get a good mark. Though in these instances it might be better to just save the strike until after the enemy team takes the cap, and then you hit them with it.)

On attack, it really doesn't make any sense. You want to drop artillery behind the cap to cut off the enemy team's lines of approach. Though I admit to being commander on Hanto when the entire team was flanking left, and most of the enemy team was clustered in a ball in front-center of the cap and had already been pretty much bypassed. I hit the cluster with mortars and killed what felt like half the enemy team, though it probably was less than that. (Still a lot.) That was "danger close" to a few of my teammates as well, but it was worth it.

An Enormous Boner
Jul 12, 2009

It drives me crazy when the attacking TL drops artillery on the front of the cap. It means that the person playing the role has only thought as far as "ooh, this will get me a lot of kills!".

All it does is knock off a few guys in the front. The attacking team is then forced to stay back and the defending team can actually comfortably set up in the rear of the cap. Even dropping arty on the cap makes no sense, because then it's just a mad dash for both sides to get in that's only going to barely tip the scales in the attacking team's favor (at best).

The other day I saw a guy who was playing TL and kept dropping naval barrages on the front of the cap. Think about that for a second.

schizopol posted:

Honorable mention to the commander who destroys his own team as they move in to assault the last point by calling hellacious :siren: DANGER CLOSE :siren: artillery directly on them, decimating what few tickets remain. I'll never understand why he rejoined right after the autoboot to bitch everyone out for "standing right on the artillery marker!" when he killed 10+ on his first salvo!:downs:

This is the best. It's even better when the commander drops some horrible, useless, team-killing artillery and then somehow the team still manages to cap the point like 3 minutes later and the commander says something along the lines of "oh my arty didn't work huh?".

I wish this was referring to a specific incident but I've seen it happen many times. :geno:

An Enormous Boner fucked around with this message at 20:06 on Jun 25, 2013

BrutalistMcDonalds
Oct 4, 2012


Lipstick Apathy

An Enormous Boner posted:

The other day I saw a guy who was playing TL and kept dropping naval barrages on the front of the cap. Think about that for a second.
I enjoy the commander role for my own perverted reasons, but even naval and rocket barrages scare me. If I use them at all (because they can be a bit of a wash if you aren't careful, and they don't serve to deter people from an area), is in the closing few minutes of the round. I'll use it to just blast the enemy really good, or if there's less than a minute left and we've already lost, and the bombardment clock just ticked down to 0.00, I'll just nuke the map and drat the consequences. Kill everything; like the climax of Platoon when they drop the napalm. The lengthy cooldown otherwise isn't really worth it mid-game.

Changing gears for a second. One of the frustrating things about this game is that, unlike a lot of other first-person online shooters I've played (which isn't a lot and I'm just guessing), is that RO2/RS is very ... tightly wound. If your team isn't coordinated or isn't playing with a common goal in mind, then you're dog chow. The game wouldn't really work any other way, granted, though it could work a lot better. It's worse than RO in this respect because everyone now has the equivalent of laser weapons. There is very rarely anything approaching a firefight in this game. MGs are also much less effective.

And the players. Oh God the players. I took advice from this thread and muted the in-game voice and now I feel so much better. Another thing: I now see a lot less Neo-Nazi and Balkans Eurofascism in RS than I did in RO/RO2, but a lot more "casual" Reddit racism and homophobia. Which actually bothers me more because those guys scream it into the microphone. The Ustashe guys and so on are pretty well-behaved in comparison.

BrutalistMcDonalds fucked around with this message at 20:25 on Jun 25, 2013

Captain Diarrhoea
Apr 16, 2011

Omi-Polari posted:

There is very rarely anything approaching a firefight in this game.

I disagree, I think joining a server where a point is being hotly contested is a great experience! In fairness steamrolling is as common if not slightly more frequent than a good fight.

Zuhzuhzombie!!
Apr 17, 2008
FACTS ARE A CONSPIRACY BY THE CAPITALIST OPRESSOR
Saipan is one of my favorite maps because of the great firefights that can develop. Especially at A and F.

When a flamer finally manages to get into the second floor at F it's pretty intense.

An Enormous Boner
Jul 12, 2009

Saipan as Axis MG is a total slaughter at both of those points. Upstairs at F facing east through/over the big door is berserk. It's even better with the American .30 cal.

Le0
Mar 18, 2009

Rotten investigator!
Since I decided to only play on the 40-1 server I haven't seen much racism lately. Also usually there is team play going on and a few people on the comm being mildly useful.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
The Japanese hero looks loving badass. I can't NOT follow him in a banzai charge every time i see him.

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!

Le0 posted:

Since I decided to only play on the 40-1 server I haven't seen much racism lately. Also usually there is team play going on and a few people on the comm being mildly useful.

What name do you use? I'm on that server all the time recently. It's a good server.

Ishwoo
Dec 27, 2007
*Amusing Text*

Le0 posted:

Since I decided to only play on the 40-1 server I haven't seen much racism lately. Also usually there is team play going on and a few people on the comm being mildly useful.

i still see a "SHAMFUR DISPRAY AMERICAN" every now and then, at least its not as bad as it was in the beta with all the 'slanty eyed gook' poo poo people were spewing out

turnways
Jun 22, 2004

A fan shows his appreciation of the game through song:

https://www.youtube.com/watch?v=aWOCMZA4NFs

An Enormous Boner
Jul 12, 2009

Le0 posted:

Since I decided to only play on the 40-1 server I haven't seen much racism lately. Also usually there is team play going on and a few people on the comm being mildly useful.

I play there a lot, too. The admins actually force people who are playing TL or SL to do their jobs, and won't hesitate to kick people for poor performance.

One time a guy said "there's a dirty chink in my armor" and an admin said it wasn't racist, it was a "pun on words". You might still find a little racism in there, I'm afraid, but it's way better than most other places on the whole.

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Squeezy Farm
Jun 16, 2009
Some of the menu text in RS is broken (http://i.imgur.com/RCE77JL.png) and parts of the spawn menu are in German. Validating files didn't help. Anyone know a fix?

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