|
Oi, the new patch also broke my resolution again, and this time editing the config file doesn't work... sigh...
|
# ? Jul 11, 2013 01:27 |
|
|
# ? Apr 28, 2024 22:31 |
|
Yup got a chance to play this finally. My biggest foe right now is visibility and controls. The fog and map edge barrier are really annoying about covering up things you want to be able to see. Likewise I'd rather the unit icons never disappear even when zooming in, it's kind of jarring to see icons suddenly disappear because a unit moved closer to the camera. Edit: Moving this part to a new post. Game seems kind of cool so far though, gonna need to sink a LOT of time into it before I can get any sort of feel on it though. Gwyrgyn Blood fucked around with this message at 05:48 on Jul 11, 2013 |
# ? Jul 11, 2013 01:33 |
|
Phlegmish posted:It's all good as long as you don't forget your promise () to co-op D:OS with Bacter. I don't think we are remembering this in the same way!
|
# ? Jul 11, 2013 01:39 |
|
Ainsley McTree posted:Do these beta keys give you access to anything that you wouldn't have access to if you pre-ordered the game on steam? No. The public beta keys from any source (giveaway, kickstarter, pre-orders) are all the same. lethial posted:Oi, the new patch also broke my resolution again, and this time editing the config file doesn't work... sigh... So your edit is just ignored? Delete / rename the graphicsettings.lsx file to get the game to recreate it the next time it is started. Maybe temporarily lower your desktop resolution before restarting the game, and see if that makes it easier for it to auto-detect proper settings, and provide a resolution you can use/change (though I don't know if it takes the desktop resolution into account when checking system specs).
|
# ? Jul 11, 2013 04:22 |
|
Played a little more and have a few more thoughts. Had the camera issue backwards in my last post. It's the WASD controls that work differently depending on if you have the middle mouse button down or not. Normally WASD just pans around, but if you are holding MMB, it behaves like a free camera so W/S can zoom in/out, which is really weird. I'd rather have WASD behave the same, or at least have the option for it to work like that. And on the subject of panning, it is really too slow for how much you need to pan around at times, what might be a good solution is that since Spacebar is the jetpack in Dragon Mode (and does nothing in command mode), they could make Spacebar make your pan speed faster while you hold it. Some other notes on the controls, it seems like the default key layout for the Dragon Skills is kinda iffy, since it's pretty hard to hit 6/7/8/9 in the middle of everything. I'll probably end up using Z/X/C/V instead for those keys myself, seems like a good idea seeing as those keys don't do anything in dragon mode anyway. Actually on that note, it bothers me that the E key does not seem to be used at all, that's just weird. Maybe the button to switch to dragon mode could be moved to E from R. I feel like the unit selection tools could be a bit better too. I love the double-click to select all units of a type thing, but is there a way to do a 'localized' version of that? Meaning, I just want to select all of that unit type in the area I'm working with currently, or maybe only the ones that are on screen. Or maybe instead, could I box select a group and then filter it to a specific unit type somehow? I'm not asking for AI Wars levels of unit selecting power, but I feel like it's a little hard to get exactly what I want in how chaotic the game already is. Figured out that you can double tap ` to lock the game to always show unit icons. The problem is, I want the game to always show unit icons AND show the units. Hope this will be possible later on, or at least some other solution to the jarring step between icon and 3d unit model. Last thing while I'm thinking about it, I've got a weird ground texture issue. http://cloud.steampowered.com/ugc/884113422030801744/40F48EEF43004138CDCC80A93FF09E9E691F2FAA/ Right in the center of the screen. Looks like it might be a Moire pattern issue of some sort? Anyone else have this issue? Oh yeah, is there a list describing what the Dragons' skills do? Most are pretty obvious but others not so much. Gwyrgyn Blood fucked around with this message at 06:43 on Jul 11, 2013 |
# ? Jul 11, 2013 06:37 |
|
Gwyrgyn Blood posted:Right in the center of the screen. Looks like it might be a Moire pattern issue of some sort? Anyone else have this issue? Could you be more specific on the texture issue? Maybe I'm blind, but I don't see a problem... There is a list of dragon skills starting on page 29 in the manual (in the folder ..\steamapps\common\dragon commander\data).
|
# ? Jul 11, 2013 07:03 |
|
Raze_Larian posted:No. The public beta keys from any source (giveaway, kickstarter, pre-orders) are all the same. Thanks much Raze. I managed to get things working by changing the display mode from full screen to windowed (btw, is it intended that the window mode adjust the resolution of the game to account for the windows title bar?), and finally to "fake fullwindowed" mode. I still cannot select resolution from within the game though. I have submitted reports about it I hope Larian is at least aware of the issue.
|
# ? Jul 11, 2013 13:28 |
|
Raze_Larian posted:Could you be more specific on the texture issue? Maybe I'm blind, but I don't see a problem... Look right in the middle of the image, on the ground in front of where the starting base is. The ground looks like it has a canvas-like texture, almost like it's denim. You can see this all over the image if you look close enough, including the tops of the build spots. The effect disappears if you get too close or too far from the ground. I took that screenshot on Ultra settings, but the effect sort of goes away on Very Low, and is even more noticeable on Medium: http://cloud-2.steampowered.com/ugc/884113422037151120/31E4ECFEBA40DDEE40A20755A6813AFA3976A02B/ With a little testing I found it appears like it's a bug related to Shadow Quality. But on top of that, the effect didn't seem to happen (or at least I couldn't manage to see it) when the time of day was Dusk either. So definitely a lighting/shadow bug of some sort. Also, there is no manual in that folder, or in any other folder, for me. Gwyrgyn Blood fucked around with this message at 15:55 on Jul 11, 2013 |
# ? Jul 11, 2013 14:19 |
|
Octaaf vs. Lorean rematch starting right now. Link here.
|
# ? Jul 11, 2013 22:03 |
|
Does getting a beta key give you the game full stop, or is it just available till the beta ends? Considering the fun I had with Divine Divinity and the info posted so far this seems like one of those rare games I actually want to pay full price for. Crazy, I know.
|
# ? Jul 11, 2013 22:58 |
|
King Doom posted:Does getting a beta key give you the game full stop, or is it just available till the beta ends? Considering the fun I had with Divine Divinity and the info posted so far this seems like one of those rare games I actually want to pay full price for. The beta from something like the key giveaway is just the beta, which is a separate entity on Steam from the final release of the game. Right now, the best deals for buying it seem to be the Larian Vault (which gives you a DRM-free copy, a Steam copy, and the beta) or GOG.com (which gives you a DRM-free copy, and a copy of Divine Divinity and Master of Magic). Though if you've got Steam and Divinity 2, you get a Steam copy and the beta for $36 instead of $40.
|
# ? Jul 11, 2013 23:43 |
|
Gwyrgyn Blood posted:Look right in the middle of the image, on the ground in front of where the starting base is. Thank you. That effect is much more noticeable in the new screenshot, and I was a little blind last night (now that I know what to look for I can see it in the first one, as well, though it is very subtle). There was a pdf in the '..\dragon commander\data' folder, but it is no longer there in the latest beta version. It may have been removed while they update it. There should hopefully be a beta update tomorrow, which may or may not restore the manual. In the meantime, I made a copy from an early beta (to read on a different computer); here is a temporary download link (8.4MB). Also, there is a Divinity Dragon Commander Wiki. Raze_Larian fucked around with this message at 06:29 on Jul 12, 2013 |
# ? Jul 12, 2013 04:06 |
|
So people have mentioned that the maps have day/night variants or whatever, but I'm not seeing any of that in my game. Is there a way to set that, or is it not in the beta yet?
|
# ? Jul 12, 2013 22:26 |
|
It seems to just be random for me, when doing Skirmish maps. It'll probably be in the advanced options panel whenever they put that in.
|
# ? Jul 12, 2013 22:33 |
|
Octaff versus Lorean - Rematch. That was a great rematch, really interesting. A lot of back and forth, but it looked like Lorean was hitting his stride again towards the end. Too bad the game desynched on the island map. Some more details from the Q&A at the end of the second twitch stream.
EDIT: New patch dropped: quote:Hi everybody, The multiplayer campaign dragons are different, they start out with a couple different abilities pre-researched, and each gets one unit already researched. They probably have different health as well, but I haven't checked them all. Dragon adjustments, as far as I can tell. I have not fully tested or quantified the overheat or damage, so some of this is rough. Mountain Dragon (Combat Dragon)
Zephyr Dragon (Support Dragon)
Sabre Dragon (Generalist Dragon)
Stabbey_the_Clown fucked around with this message at 19:44 on Jul 16, 2013 |
# ? Jul 15, 2013 23:53 |
|
Stabbey_the_Clown posted:[*]The co-op mode where one player controls the RTS mode and the other the Dragon is fun to play, they hope to get it in the game, but it might not be ready for release. That's awesome, that was something I was talking about that could be a fun little bonus mode for the game. On that note, I keep thinking there should be a mode, for skirmishes, where your dragon starts at level 1 and can level up and gain new skills by killing enemies, ala a MOBA or whatever. I wonder if they ever played with or thought about something like that?
|
# ? Jul 16, 2013 05:51 |
|
Gwyrgyn Blood posted:That's awesome, that was something I was talking about that could be a fun little bonus mode for the game. That would be a game more along the lines of Dragon Legionnaire, no?
|
# ? Jul 16, 2013 06:40 |
|
Are people interested in me posting the beta patch changelogs here, or is it just clutter/a waste of time? -The big thing about this patch is that you can do a lot more in Dragon form now: Yo ucan make control groups and build units, which you could not do before. -Warlock and Shaman cast range is doubled -Warlock's cloak is back to a self-target -Anti-air turrets can detect invisible units -The AI now has names that are not AI_1 and such. -Saved games are enabled for multiplayer campaigns (finally!) -build times are slightly increased - The Campaign world map now has a unit limit. Your unit limit is the total population of all your countries divided by 100, so if you have 1 country of 5000 people, your unit limit is 50. If you have a country of 5000, another of 1300 and a third of 2200, your unit limit is 85. I haven't fully explored this, but all Tier 1 units count as 1 unit, I think higher tier units will probably count as more. quote:Hiya! Stabbey_the_Clown fucked around with this message at 00:59 on Jul 18, 2013 |
# ? Jul 18, 2013 00:16 |
|
Nah, it's fine. It keeps the thread popping up every now and again, which is always good. Thanks. I wish since the turrets still detect invisible units there'd be some sort of small damage reduction when they hit the invisible targets. Unless that's already the case? Otherwise what's the point of invisibility?
|
# ? Jul 18, 2013 00:26 |
|
It helps. I don't play too often, but I still like seeing what's new/changed.
|
# ? Jul 18, 2013 00:27 |
|
I appreciate seeing the patch notes. They're interesting and remind me of how hyped I am for the game to launch.
|
# ? Jul 18, 2013 00:31 |
|
Your updates help for sure! Though I'd love to have more indepth guide on how to get going with the game. I keep on getting destroyed by AI... :P
|
# ? Jul 18, 2013 00:33 |
|
lethial posted:Your updates help for sure! Though I'd love to have more indepth guide on how to get going with the game. I keep on getting destroyed by AI... :P From that professional clickfest worthy of a starcraft game that the devs did earlier, it just seems the best way to set yourself up is to use those fast travel units to convert as many bases as possible initially as you can. After that it's anybody's guess. I'm having a hard time too.
|
# ? Jul 18, 2013 00:38 |
|
I like seeing the patch notes too, it keeps me abreast of progress. How do you form new control groups in Dragon Mode, exactly? Can you select units somehow?
|
# ? Jul 18, 2013 01:05 |
|
Thanks, everyone. Just found a new change: - The Campaign world map now has a unit limit. Your unit limit is the total population of all your countries divided by 100, so if you have 1 country of 5000 people, your unit limit is 50. If you have a country of 5000, another of 1300 and a third of 2200, your unit limit is 85. I haven't fully explored this, but it seems that all units count as 1 unit, but I have not gotten to research many T2,3,4 units yet. I haven't played much with the new patch (133), but being able to use control groups and build with the Dragon is HUGE. You can group all your units and buildings together into their own control groups, tab to switch between them, and give orders for the specific type of unit. Even if you lump all your units into one group, you can give each group different orders and send them to attack different targets. It makes a world of difference. I didn't really use control groups before, for some reason, but now I definitely will. The cast range for Shamans and Warlocks is gigantic. They can be well, well, outside of the range of the front-line fighting and still buff or annoy the enemy units. Even the debuff for Warlocks to take their cloak back to personal-only isn't so bad with yesterday's huge buff to cloak time. Warlocks can cover a huge distance completely invisible, making them a potentially nasty strike team if you buy their Rain of Fire skill. Yesterday's patch (130) Here are some changes from yesterday's patch, I didn't post the notes for that one, but there are some important things to note -The Dragon button on the lower HUD displays the time left until you can summon your Dragon. -Build times slightly increased for some units -Build times for recruitment centers increased from 30 to 37 seconds -Research Costs for Tier 3 units/upgrades increased from 15 Research Points (RP) to 20 RP. -Research Costs for Tier 4 units/upgrades increased from 20 RP to 40 RP. -The duration of the Cloak has been increased to 2 or 3 minutes. Yesderday's patch notes: Octaaf posted:Changelist version 1.0.130.9727
|
# ? Jul 18, 2013 01:19 |
|
Another patch will drop later today. It's updating so fast that it's getting to the point where it's not really worthwhile for me to go into skirmish mode and individually check each and every unit for changes. In the meantime, some actual news: A beta preview of Total Biscuit. This build is already outdated. https://www.youtube.com/watch?v=bQqs0Vr0eUs And an article from PCGMedia (who seem to like Larian a lot): Why Dragon Commander Isn’t All About Blobs – All the Units, Skills, and Abilities. (Don't let the facebook connection pop-up thing deter you, just close it and it will go away.) Larian Facebook posted:Michael from PCGMedia weighs in on the macro/micro debate surrounding Dragon Commander in this new article. His motivation seems to be Total Biscuit saying that he'd like Dragon Commander to be more micro (which tbh is but a matter of changing values in an excel file for us) PCG Media RPG Elements preview Penny Arcade Report beta preview: I came for the jetpack dragons, but stayed for the political intrigue Destructoid beta preview: A day in the life of a jetpack-wearing dragon monarch *** I haven't really been using control groups myself, but that is my own fault - I've been playing the beta a long time (104 hours so far - my 5th most played game on Steam), and I think I got used to the earlier versions where you had to move fast fast fast and units abilities didn't matter much. I should slow down and take the time at the start of matches to form well-balanced control groups, instead of succumbing to the temptation to move units as a blob. Stabbey_the_Clown fucked around with this message at 13:58 on Jul 18, 2013 |
# ? Jul 18, 2013 13:56 |
|
I haven't been at it in a while, but one of the things that HAD turned me off about the gameplay was the sheer amount of zerg rush and key tapping that seemed to be the key to winning. From what I am hearing, it's slowly pulling away from that into more manageable pieces (allowing, of course, the option to still micro the poo poo out of things if that's your wont). Which is fantastic. I haven't been able to play the beta for a while now, but reading all these slight changes I am even more looking forward to playing the thing.
|
# ? Jul 18, 2013 14:31 |
|
Yeah, it seems that they're really taking all of the feedback to heart and implementing changes at breakneck speed. I'm still more stoked for D:OS, for the simple reason that I'm an RPG fan, but it looks like DC is going to be a very polished and entertaining game at launch. Compare this to developers like Paradox, who routinely release half-broken games.
|
# ? Jul 18, 2013 16:43 |
|
Drifter posted:I haven't been at it in a while, but one of the things that HAD turned me off about the gameplay was the sheer amount of zerg rush and key tapping that seemed to be the key to winning. From what I am hearing, it's slowly pulling away from that into more manageable pieces (allowing, of course, the option to still micro the poo poo out of things if that's your wont). It's definitely better now, in large part thanks to the longer durations for skills. The Warlock's self-only cloak was pretty useless at the start, because it didn't last long enough for the slow-moving Warlock to go anywhere helpful on attack or retreat. Now, with it being able to cross water, and the duration up to 2 minutes, AND the giant casting range of 2600 (same as a Devastator, I tested) ... that cloak can make the Warlock a not-too bad unit at sneak attacking enemy bases, if you spend the points on the Death From Above skill. The Warlock's range means that it can surprisingly counter Devastators if you use them right. Swen Vincke posted:A small but very significant update Also of note from the few minutes I poked at it: - Troopers Damage decreased from 90 to 85 - Troopers Range increased from 625 to 645 - Grenadiers Range increased from 715 to 720 - Hunters Damage decreased from 52 to 41 - Armours Damage increased from 245 to 265 - Armours armor increased from 16 to 32 - Devastator's Damage increased from 295 to 318 - Devastator's armor increased from 12 to 28 - Bomber Balloon's Health decreased from 4120 to 3920 - Grenadier's "Chemical Warfare" is now a "stance", not a targeted ability. That means you hit the button and their next shot is automatically one of those. Stabbey_the_Clown fucked around with this message at 00:35 on Jul 19, 2013 |
# ? Jul 19, 2013 00:10 |
|
God drat. They better implement a good story-based optional tutorial in the beginning or I am going to be so loving dazed and confused.
|
# ? Jul 19, 2013 00:31 |
|
Drifter posted:God drat. They better implement a good story-based optional tutorial in the beginning or I am going to be so loving dazed and confused. This post prompted me to suggest such a thing on the Larian forums. Swen said THAT post inspired him to decide to add little movies demonstrating what all the unit's skills do on the research menus. So I hope that helps. Anyway, a new patch has dropped. Comments on the forums were leaning towards making the Strategy Map units count for a lot more, so they're trying that in this patch. Campaign Recruit costs are now a lot more expensive, but you tend to get more units for that expense. quote:We've made quite some changes on the balancing as we are trying something out. Goldcost on Strategymap has been upped. Recruitment costs in Combat have changed across the board to reflect this. In case it’s unclear, what this means is that all ground units from Troopers to Devastators go from 1 on the strategy map to 3 on the RTS map. With two exceptions, all Air and Naval units go from 1 on the strategy map to 2 on the RTS map. The exceptions are the Zeppelin and Transport, which remain as 1:1. - Trooper Armor reduced from 2 to 1 - Grenadier Armor increased from 3 to 6 - Warlock Recruit cost increased from 6 to 7 - Devastator Recruit Cost decreased from 35 to 18 - Hunter Range increased from 800 to 825 - Imp Fighter Range increased from 850 to 875 - Imp Fighter Recruit Cost increased from 12 to 14 - Bomber Balloon Recruit Cost decreased from 24 to 33 - Zeppelin Recruit Cost decreased from 14 to 12 - Transport Support Cost decreased from 10 to 0 - Ironclad Recruit cost decreased from 18 to 16 - Juggernaut Damage increased from 280 to 282 Campaign - Trooper Gold Cost increased from 2 to 3 - Grenadier Gold Cost increased from 3 to 5 - Shaman Gold Cost increased from to 3 to 6 - Warlock Gold Cost increased from to 3 to 7 - Hunter Gold Cost increased from 4 to 9 - Armour Gold Cost increased from 5 to 14 - Devastator Gold Cost increased from 14 to 18 - Imp Fighter Gold Cost increased from 12 to 14 - Bomber Balloon Gold Cost increased from 20 to 22 - Zeppelin Gold Cost increased from 6 to 8 - Ironclad Gold Cost increased from 14 to 16 - Juggernaut Gold Cost decreased from 28 to 25 Stabbey_the_Clown fucked around with this message at 20:40 on Jul 20, 2013 |
# ? Jul 20, 2013 02:22 |
|
I must say that the frequency with which they're releasing these patches is inspiring. They're clearly working pretty drat hard on getting this game right, I like to see that.
|
# ? Jul 20, 2013 02:26 |
|
Yeah. It made me really happy to see them succeed with their kickstarter, as well, since they clearly enjoy and care about their products. Not to mention they actually have a positive track record with their games. I hope they see solid amounts of success once they release the game, finally. Also, Stabbey, I suppose that makes me a co-executive producer for Dragon Commander now.
|
# ? Jul 20, 2013 02:34 |
|
I'm going to update the OP with a preliminary spoiler policy and the units post with more detail on the roles and counters of units.Drifter posted:Also, Stabbey, I suppose that makes me a co-executive producer for Dragon Commander now. And it seems like I'm co-lead QA too Dragon Commander seems to have all the functionality of a modern RTS, which includes lots of nice convenient features to help you control units better. Most are not actually documented, you need to discover them for yourself. Let's make a nice list of these functions in one place:
Any others I'm forgetting?
|
# ? Jul 20, 2013 15:43 |
|
Some more news: First, more personalities have been revealed (and added to the Personalities post on page 3): Ophelia - Princess, Undead Race The undead are in essence immortal creatures, trapped as they are in an eternal state of 'semi-being' that touches the boundaries of both life and death while crossing neither. Some of them though, eventually do traverse the lien and die, either by being destroyed in combat or of disease. This last instance happens very rarely indeed, but unfortunately for Ophelia, she is one such exception, afflicted as she is by a cancer that is eating away her marrow. She is withering away and nothing can be done about it, at least, that's what the other undead say, who believe this disease is a punishment from the gods. Ophelia though, doesn't want to give up without a fight and she is determined to find a cure or any sort of alternative that may keep her alive, even if it goes against her own faction. Trinculo Shortfuse - Councillor, Imp Race If one wants to sum up the impish spirit with one word, it is unpredictability. Trinculo may often surprise with his meandering points of view, but like all imps he is as clever as he is fickle. Science and progression are his bywords; for gods, men (or anything else really) he has little to no use. Scarlett - General (Human) Scarlett is an upbeat young woman with a passion for combat, liquor and all the pleasures of life. There is another side to her though, one she keeps strictly secret, though in time she'll reveal this secret to you. Next, Dragon Commander will have Steam Trading cards and badges and that stuff on release. Finally, today there should be a patch that changes some things up. Swen posted this yesterday: Lar_q posted:First of all, thank you for all your feedback on this - it has quite a big impact on what we do, though you sometimes may be surprised by exactly what it impacts I'll try and get the Units section updated as well today with new information on the roles of units and their counters, that kind of thing. There must be more people in the DC Beta, maybe some who would be interested in playing games or testing out unit matchups, that kind of thing, so add me. I could use more people who are in North America to play against or with. http://steamcommunity.com/id/stabbey_the_clown SA doesn't have a Steam Group for DC (what would we call it anyway, Dragoon Commander? That could be confused with all kinds of actual Dragoon games.) I don't really want to run or admin a Steam group myself in any case.
|
# ? Jul 23, 2013 18:30 |
|
You could just use a capital, DraGoon Commanders.
|
# ? Jul 23, 2013 19:03 |
|
Swen posted on his blog a new post titled "On last minute changes & media" about sending out review code when you're changing code literally up until the day it's released. (Also he seems to have some infection going on, so I hope he gets better )Swen posted:Stacked neatly in a corner where normally producer & video boy jack in, stood twenty thousand carton boxes filled with German retail editions of Divinity: Dragon Commander. It took my dulled senses a few moments to understand what these boxes were doing in my office and why David was indulging himself in a bit of hydraulic trolley play.
|
# ? Jul 23, 2013 23:00 |
|
Patch 149 has dropped.Swen posted:Hello everybody, Detail: - Shaman Speed increased from 100 to 105 - Warlock Damage increased from 75 to 76 - Hunter Health increased from 1850 to 1940 - Hunter Damage increased from 41 to 42 - Armour Health increased from 2400 to 2440 - Devastator Damage increased from 318 to 324 - Transport Health decreased from 4500 to 4000 - Juggernaut Health increased from 6400 to 6500 (from patch 142) - Imp Fighter Damage increased from 136 to 138 Skill Rebalances: - Grenadier “Enhanced Explosives” Radius increased from 70 to 75 - Grenadier “Chemical Warfare” Damage increased from 3.0% to 3.5% - Warlock “Death from Above” Damage decreased from 375 to 365 - Warlocks can now fire while cloaked, but using abilities decloaks them. - Devastator “Besiege” Range decreased from +100% (2600m) to + 40% (1820m) - Ironclad's "On Guard" duration increased from 6 to 14 seconds. - Imp Fighter “War of Attrition” effect duration increased from 2.5 to 3 seconds - Zeppelin “Fly my Flaming Pretties” Damage increased from 245 to 248 - Zeppelin "Mustard Gas" damage decreased from 186/second to 155/second - Zeppelin "Mustard Gas" duration decreased from 18 to 15 seconds - Units can now fire while cloaked by the Zeppelin's "Fog of War", but using abilities decloaks them. Campaign: - Trooper Gold cost decreased from 4 to 3 - Warlock Gold cost decreased from 7 to 6 - Hunter Gold cost decreased from 9 to 7 - Armour Gold cost decreased from 14 to 7 - Devastator Gold cost decreased from 14 to 9 - Ironclad Gold cost decreased from 16 to 12 - Juggernaut Gold cost decreased from 25 to 20 - Imp Fighter Gold cost decreased from 14 to 10 - Bomber Balloon Gold cost decreased from 22 to 16 - Zeppelin Gold cost increased from 6 to 7 I might have missed some stuff, I'll check back later. Also, note that once the map's population drops to zero, you can spawn only once as a Dragon, REGARDLESS of how many recruits you have in the bank. You could have 3000 recruits in the bank, but if the map's population is zero, you can only spawn as a Dragon once. Hooray for new maps! I have not had a chance to test the new gameplay, but I like the new range indicators in Devastators and turrets - although they did nerf the Devastator's range, it's now only a 40% increase in siege mode instead of 100%. Stabbey_the_Clown fucked around with this message at 16:05 on Jul 24, 2013 |
# ? Jul 24, 2013 00:59 |
|
Stabbey_the_Clown posted:Also, note that once the map's population drops to zero, you can spawn only once as a Dragon, REGARDLESS of how many recruits you have in the bank. You could have 3000 recruits in the bank, but if the map's population is zero, you can only spawn as a Dragon once. Why this? I would think as the map shifts from larger strategy to smaller-scale tactics the dragon would become more important, not less.
|
# ? Jul 24, 2013 01:45 |
|
|
# ? Apr 28, 2024 22:31 |
|
Mzbundifund posted:Why this? I would think as the map shifts from larger strategy to smaller-scale tactics the dragon would become more important, not less. Honestly, I hope it's just a "duh we did that wrong" oversight, because really, even if you're playing properly, there's a good chance that the map can run out of recruits right about the time you're making your final push. That happened to me, and despite having 600+ recruits left, I was not able to respawn as a Dragon. That seems to go against the stated reason to "help resolve stalemates", because it can actually interfere with non-stalemate gameplay. EDIT: The AI is really good now. It's really great at countering my moves and responding quickly. I really need to be thinking and planning ahead at all times now, because it will aggressively be sneaky and nasty. It's finally using Naval units - and correctly, too! EDIT: Warlocks can now shoot their weapons while cloaked. Nasty. That seems to be deliberate, because their Cloak description no longer mentions "firing weapons", only using abilities. The Zepplin's cloak ability explicitly says that units cloaked by the Zeppelin can also fire while cloaked, as long as they don't use abilities. Stabbey_the_Clown fucked around with this message at 15:25 on Jul 24, 2013 |
# ? Jul 24, 2013 03:10 |