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peer
Jan 17, 2004

this is not what I wanted
I think it's a pretty common opinion that swords, bows, cavalry and spears allow for more interesting gameplay than gun lines. I felt FotS handled gunpowder weapons pretty well, though.

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SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
I disagree. Musket warfare can be just as fun, but you have to actually make an effort instead of just replacing bows with guns and hoping for the best.

SHISHKABOB
Nov 30, 2012

Fun Shoe

SeanBeansShako posted:

I disagree. Musket warfare can be just as fun, but you have to actually make an effort instead of just replacing bows with guns and hoping for the best.

Well, you have to be interested in it and want to do it too ;)

toasterwarrior
Nov 11, 2011

Someguy posted:

Am I the only person that really does not like gun power weapons in Total War games? I'm replaying MTW2 with Stainless Steel and made an audible groan when the 'discovered gun power' event rolled around. Same reason I'm not really interested in the expansion for Shogun 2 that focuses on that stuff, maybe I'm just weird like that.

I'm not even sure about gunpowder being a game changer in M2TW since gunpowder units apart from the higher level artillery and maybe musketeers usually paled in effectiveness to getting more knights/foot knights. Hell, I remember a Scottish game in vanilla where my armies were either knights, foot knights, or pikemen, and they pretty much just rolled over everything in a tide of steel and blood.

Grand Prize Winner
Feb 19, 2007


I wonder how you do it, though. I enjoyed Empire for all its warts but all its fights turned out pretty samey in my run throughs until I went nuts and built entire armies of swordguys as the Ottomans.

edit: M2 question. If you're playing as an Italian state (Sicily, Milan, or Venice) how much difference does having a Caroccio Standard make in a fight?

toasterwarrior
Nov 11, 2011

Grand Prize Winner posted:

edit: M2 question. If you're playing as an Italian state (Sicily, Milan, or Venice) how much difference does having a Caroccio Standard make in a fight?

In Stainless Steel, I found them really useful since militia units would usually have lower morale than professional men-at-arms, and militia is pretty much your bread-and-butter as one of the Italian merchant states.

Dunno about vanilla, though I'm under the impression that it'd probably be better to use the slot for more knights instead.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Someguy posted:

Am I the only person that really does not like gun power weapons in Total War games? I'm replaying MTW2 with Stainless Steel and made an audible groan when the 'discovered gun power' event rolled around. Same reason I'm not really interested in the expansion for Shogun 2 that focuses on that stuff, maybe I'm just weird like that.

You're not. I play these games to have giant units of guys with pointy weapons roll into each other ala Gladiator/Braveheart etc. I'm not at all interested in playing a TW game with gunpowder which is probably why the only TW game I've skipped since Rome is Empire and Napoleon.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Ice Fist posted:

You're not. I play these games to have giant units of guys with pointy weapons roll into each other ala Gladiator/Braveheart etc. I'm not at all interested in playing a TW game with gunpowder which is probably why the only TW game I've skipped since Rome is Empire and Napoleon.

I hope Rome 2 satisfies you enough then so the series can try a new direction without loving up in the process. I'm kind of bored of that now.

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

Ice Fist posted:

You're not. I play these games to have giant units of guys with pointy weapons roll into each other ala Gladiator/Braveheart etc. I'm not at all interested in playing a TW game with gunpowder which is probably why the only TW game I've skipped since Rome is Empire and Napoleon.

Same here, the moment guns get involved I lose a ton of interest.

Kyphie
Mar 26, 2010
Just think of them as 'spears with tricks'

Panzeh
Nov 27, 2006

"..The high ground"
Honestly, I feel like the "melee centric" total wars end up feeling kinda dumb, like, mash blob of man into other man, and I guess i'm just not there for the aesthetics. That being said, I can enjoy just about any of them, though. I really wouldn't like to see shot and pike total war yet because CA hasn't found a way to have units actually interact well or work in deep formations adequately.

dogstile
May 1, 2012

fucking clocks
how do they work?
I liked guns, but only because they were so useless early on and it stopped just shy of them being really effective. I remember one game when I was using the arquebus unit and placing it on a hill. As a support unit firing over guys fighting with swords and pikes its really really cool.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT
Untrue, hand cannoneers were pretty drat effective. Not at the actual shooting bit, but they were best used like even more melee-centric line infantry. Make an army of several units of them, fire off a volley as the enemy closes, then charge in to use their awesome melee stats to break the enemy.

Perestroika
Apr 8, 2010

I think Napoleon might have been somewhat more fun (though I enjoy it plenty the way it is) if they'd "gamified" the units just a little more. In Shogun 2 you have a fairly clear-cut and intuitive stone/scissors/papers system where each weapon has a clear role and each unit "type" (ashigaru, samurai, monks) has distinct strengths and weaknesses. In Napoleon the distinctions between units tend to be somewhat more blurry, most of the time it seems like "shoots dudes", "shoots dudes better", "shoots dudes more better" and "shoots dudes and also punches dudes". Maybe something in the vein of: grenadiers kill line inf through charge -> skirmishers kill grenadiers through skirmishing -> line inf kills skirmishers through massed fire. Though of course with the setting you can stretch things only so far in that regard before it becomes just too artificial.

Perestroika fucked around with this message at 22:04 on Jul 23, 2013

dogstile
May 1, 2012

fucking clocks
how do they work?

Tarezax posted:

Untrue, hand cannoneers were pretty drat effective. Not at the actual shooting bit, but they were best used like even more melee-centric line infantry. Make an army of several units of them, fire off a volley as the enemy closes, then charge in to use their awesome melee stats to break the enemy.

Well that's my point, the guns themselves were still a bit eh. I like how FOTS has done it though, because even my melee armies can benefit from a couple of gun lines and vice verse.

Panzeh
Nov 27, 2006

"..The high ground"

Perestroika posted:

I think Napoleon might have been somewhat more fun (though I enjoy it plenty the way it is) if they'd "gamified" the units just a little more. In Shogun 2 you have a fairly clear-cut and intuitive stone/scissors/papers system where each weapon has a clear role and each unit "type" (ashigaru, samurai, monks) has distinct strenghts and weaknesses. In Napoleon the distinctions between units tend to be somewhat more blurry, most of the time it seems like "shoots dudes", "shoots dudes better", "shoots dudes more better" and "shoots dudes and also punches dudes". Maybe something in the vein of: grenadiers kill line inf through charge -> skirmishers kill grenadiers through skirmishing -> Line Inf kills skirmishers through massed fire. Though of course with the setting you can stretch things only so far in that regard before it becomes just too artificial.

I wouldn't mind seeing unit roles in Napoleon being a lot more gamey and distinct. The addition of 'sword' units in Shogun, for example, is hella gamey, but it makes sense and adds more to the gameplay. I'm probably in the minority, though, because I don't like what people do with TW mods most of the time.

In fact, units armed primarily with swords were also a rarity in the medieval era but you see people roll out the dismounted knights all the time, but it's cool. Let the modders do the sperging.

dogstile
May 1, 2012

fucking clocks
how do they work?

Panzeh posted:

I wouldn't mind seeing unit roles in Napoleon being a lot more gamey and distinct. The addition of 'sword' units in Shogun, for example, is hella gamey, but it makes sense and adds more to the gameplay. I'm probably in the minority, though, because I don't like what people do with TW mods most of the time.

In fact, units armed primarily with swords were also a rarity in the medieval era but you see people roll out the dismounted knights all the time, but it's cool. Let the modders do the sperging.

Skirmishers were OP as hell in napoleon because the enemy AI just didn't know how to take them out. Two experienced units could break a line infantry before they get into position to attack you and I remember using my main army to just hold their line and use my skirmished to sort of shoot their way up the line. They were so drat accurate.

bobtheconqueror
May 10, 2005

dogstile posted:

Skirmishers were OP as hell in napoleon because the enemy AI just didn't know how to take them out. Two experienced units could break a line infantry before they get into position to attack you and I remember using my main army to just hold their line and use my skirmished to sort of shoot their way up the line. They were so drat accurate.

Weren't they like that in Empire, too? I remember going all minutemen tactics once I unlocked riflemen with the one time I finished the campaign in that game.

Panzeh
Nov 27, 2006

"..The high ground"

dogstile posted:

Skirmishers were OP as hell in napoleon because the enemy AI just didn't know how to take them out. Two experienced units could break a line infantry before they get into position to attack you and I remember using my main army to just hold their line and use my skirmished to sort of shoot their way up the line. They were so drat accurate.

Yeah, the ability to micro, also, really busts up the AI, too. I'm kinda sad that nobody came out with games with battle systems like Spartan after that game, because that battle system made a lot of sense and was a lot more fun in the sense of a campaign. Basically, you set up your formation at the start and some basic orders and aside from a flee command, you had no control over the battle, which makes a lot more sense in an ancient battle than the stuff you could pull off in Rome.

dogstile
May 1, 2012

fucking clocks
how do they work?

bobtheconqueror posted:

Weren't they like that in Empire, too? I remember going all minutemen tactics once I unlocked riflemen with the one time I finished the campaign in that game.

I actually have no idea, i've always wanted to play empire but every time I have the money someone tells me its crap and I spend more money on world of tanks :blush:

Unzip and Attack
Mar 3, 2008

USPOL May
Is anyone intending on making a dedicated Rome 2 thread? If not I may give it a shot.

Frijolero
Jan 24, 2009

by Nyc_Tattoo
There's a poo poo ton of information and unanswered questions about Rome II so it might be a good idea to start one. We're six weeks away and I'm sure newer and cooler info is about to roll out.

bobtheconqueror
May 10, 2005

dogstile posted:

I actually have no idea, i've always wanted to play empire but every time I have the money someone tells me its crap and I spend more money on world of tanks :blush:

Riflemen were really good, and used skirmish tactics, but were fewer in number. 25 compared to, like, 60 or 100. The only issue is that rifles were essentially the end-game gun tech, so you don't have access to them for way too long. By the time you get them, you'll have already learned how to use standard muskets and artillery effectively.

dogstile
May 1, 2012

fucking clocks
how do they work?

bobtheconqueror posted:

Riflemen were really good, and used skirmish tactics, but were fewer in number. 25 compared to, like, 60 or 100. The only issue is that rifles were essentially the end-game gun tech, so you don't have access to them for way too long. By the time you get them, you'll have already learned how to use standard muskets and artillery effectively.

Yeah, I only ever used one unit of riflemen ever. The single unit I used fought in spain, france, across italy and into russia when I got there. Once I had that unit I became death. I was trying to limit myself after seeing how overpowered they were, but a single unit is amazing enough as it is.

Slim Jim Pickens
Jan 16, 2012
Cavalry is still good in Napoleon and I think you would all have more fun in that game if you used it more.

Captain Beans
Aug 5, 2004

Whar be the beans?
Hair Elf

Panzeh posted:

Yeah, the ability to micro, also, really busts up the AI, too. I'm kinda sad that nobody came out with games with battle systems like Spartan after that game, because that battle system made a lot of sense and was a lot more fun in the sense of a campaign. Basically, you set up your formation at the start and some basic orders and aside from a flee command, you had no control over the battle, which makes a lot more sense in an ancient battle than the stuff you could pull off in Rome.

In Rome 2 they are bringing back the 'Place units under AI command' ability which could be kind of like what you are looking for.

SHISHKABOB
Nov 30, 2012

Fun Shoe
Why would you ever want to put your precious units under the control of the AI :stonk:

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

Captain Beans posted:

In Rome 2 they are bringing back the 'Place units under AI command' ability which could be kind of like what you are looking for.

It already exists in Shogun 2. Simply put the units into a control group, select them and click the buttons that pop up on the edge of the screen.

No idea why you would do it though :p

Panzeh
Nov 27, 2006

"..The high ground"

Captain Beans posted:

In Rome 2 they are bringing back the 'Place units under AI command' ability which could be kind of like what you are looking for.

It ain't, really. I mean Spartan's commands were fairly precise, they just weren't adjustable when the battle begun.

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
After reading this thread I think I may be the only person who enjoyed Empire. I bought Shogun 2 on the steam sale but can't get used to the rock/paper/scissors gameplay. You pick the counter to whomever you are wanting to kill and bam, you have routed the unit pretty much in a few seconds.

MadJackMcJack
Jun 10, 2009

Tarezax posted:

Untrue, hand cannoneers were pretty drat effective. Not at the actual shooting bit, but they were best used like even more melee-centric line infantry. Make an army of several units of them, fire off a volley as the enemy closes, then charge in to use their awesome melee stats to break the enemy.

Hand Cannoneers were basically Roman Legionaries with guns instead of javelins. They were for softening the enemy up before a charge, not mowing them down from range.

Nash posted:

After reading this thread I think I may be the only person who enjoyed Empire. I bought Shogun 2 on the steam sale but can't get used to the rock/paper/scissors gameplay. You pick the counter to whomever you are wanting to kill and bam, you have routed the unit pretty much in a few seconds.

I really enjoyed Empire. It had it's flaws but I've never come across anything so bad to deserve the vitriol it gets.

Grand Prize Winner
Feb 19, 2007


MadJackMcJack posted:

I really enjoyed Empire. It had it's flaws but I've never come across anything so bad to deserve the vitriol it gets.

It doesn't deserve all the vitriol it gets but it deserves at least a little. It's the only game I ever preordered and that's still a decision I regret. Only $60 worth of regret but that money could have got me a different game or something.

We're only on Rome 2, but my money's on Medieval 3 after Total Warhammer. I'm hoping the either start if off in 1300 or so and let you play 'til 1700 or they run it from 600-1200 ad.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
I kind of prefer gunpowder over otherwise, as armies in Medevil and such tend to turn into vague blobs of "Hurty units" "Flanking units" and "Ponies" pretty quickly, with a basic repeatable stragey for them. That's not entirely true, of course, but the nature of the terrain and so on didn't mean so much.

Empire and Napoleon you had to set up your lines well, which took a bit more tactical grace then ye usual right click enemy. However, in those games it was also almost entirely those lines, which kind of got a little stale. Shogun 2 did it outstandingly well in my opinion, with muskets (Or matchlocks, rather) being available and a option, as well as a extremely potent one, though still having plenty of melee to work with. I was hella pissed off when I found out that they nerfed the amount of Matchlock Monks you could bring for multiplayer. Out ranged by bows, but never out done by anything else.

Fall of the Samurai also did it better, though more because it was much more fast paced and with melee. Naval combat was also much more interesting. (And much more bullshit.)

I am kind of disappointed the series went back to Rome as a result, but I'll live. With Elephants. :getin:

Pump it up! Do it!
Oct 3, 2012
New Screenshot from what looks like the tutorial battle.
https://www.youtube.com/watch?v=zJJPce-e_zU

Pump it up! Do it! fucked around with this message at 12:28 on Jul 24, 2013

Frijolero
Jan 24, 2009

by Nyc_Tattoo
I really loathe that every single movie, TV show, or video game about Ancient Rome is voiced/played by British actors. I realize that CA is British, but even if they weren't we'd likely get British accents on our Romans. I also know why that is. There's a certain amount of pride that the British have for being part of Ancient Rome. But jesus christ, would it kill them to use an Italian accent or someone who actually knows how to speak Latin?

(And I do realize that Romans =/= Italians, but it would certainly feel more authentic)

Frijolero fucked around with this message at 13:03 on Jul 24, 2013

Rabhadh
Aug 26, 2007
Once you remove the English accents though you get a lot of people confused, remember what happened to that movie Alexander with all the Irish accents (even though I felt they justified it well enough)

Qubee
May 31, 2013




I don't know, I really dig the rugged voice acting they use. It doesn't come across as overly British. If CA used a Latin voice-actor, it'd sound pretty silly, seeing as Latin pronounced so many consonants differently (v is w, and a bunch of other stuff).

EDIT: I do hope they polish up that cutscene in the "Lend Me Your Ears" video (the bit where it shows Mark Strong voice acting). I'd love to have a brilliant opening cutscene like in N:TW.

Qubee fucked around with this message at 14:26 on Jul 24, 2013

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY
I was under the impression that no one even knows for sure what Latin was actually intended to sound like.

Frijolero
Jan 24, 2009

by Nyc_Tattoo
There are ancient written accounts on pronunciation. And we can safely assume that it sounded more Italic than Germanic.


So I found this interesting, it looks like they are still working on the unit cards:

This was from E3


And this is the most recent screenshot

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toasterwarrior
Nov 11, 2011

Frijolero posted:

And this is the most recent screenshot


Apart from the centered unit archetype icon, I'm hoping that being able to see your units' mugs when you select them means you can click on them repeatedly to piss them off :3:

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