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Preordered and sold. Skill resetting AND I can play as a kicking focused acrobatic character yes yes yes please.
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# ? Jul 24, 2013 02:20 |
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# ? May 31, 2024 04:57 |
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Policenaut posted:Additionally, some players were a little disgruntled by the fact that the Elf’s arrow shots are actually limited. To these players, Atlus says that there’s a skill called “Arrow Stock” which increases the maximum amounts of arrow she can carry. In addition, there’s another skill called “Dagger Option” that allows you to play her as a “Dagger Elf,” and another skill called “Enhance Boots” that allows her to use powerful kicking attacks. Man, gamers will bitch about absolutely anything.
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# ? Jul 24, 2013 02:23 |
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Every character is the best character and each new video makes it harder to choose. I wrote the dwarf and elf off initially and now they're what I want to play.The Moon Monster posted:Man, gamers will bitch about absolutely anything. I can see it as a valid concern if you just watch a few videos. Hey, here's a cool character with a lot of cool bow attacks... but you can only do them 10 (or whatever) times in a level and then you're either screwed solo or dead weight in multi. I just made the assumption early on that there would be a way to specialize or otherwise mitigate the arrow limitation.
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# ? Jul 24, 2013 02:30 |
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_jink posted:The animation looks that way because theyre warping 2d art without actually redrawing anything. It's a necessary budget compromise, because hand animation is absurdly time consuming in a way thats hard to even imagine if you've never been exposed to it Budget compromises are one thing, but making the whole game unwatchable is another. It's a shame, because the core gameplay looks pretty fun.
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# ? Jul 24, 2013 02:30 |
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quote:Furthermore, Atlus shares that there’s a little more challenge in the Labyrinth of Chaos, an automatically generated dungeon that appears upon beating the game, especially in Inferno Mode.
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# ? Jul 24, 2013 02:45 |
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Mailer posted:Every character is the best character and each new video makes it harder to choose. I wrote the dwarf and elf off initially and now they're what I want to play. Except this character has way cooler attacks that send her and the enemies flying all over the screen instead of just sitting still and charging up arrows to shoot from afar. So far every character appears to have many different options that make them entirely the opposite of deadweight in every sense of the word. It's like they are continuing the tradition of the Elf being objectively The Best Class Everrrrrrr (in a game where apparently everyone is capable of being The Best Class Everrrrrrr. Seriously that DWARF )
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# ? Jul 24, 2013 02:55 |
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Bovineicide posted:Budget compromises are one thing, but making the whole game unwatchable is another. It's a shame, because the core gameplay looks pretty fun. I dunno dude, if the videos of the game alone are making you motion sick, there's a decent chance it has something to do with your eyeball/brain configuration and not some animation voodoo.
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# ? Jul 24, 2013 03:01 |
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Did I misinterpret something or do they mean that if I join a friends game I don't get to bring my own personal character? Edit: Ohhh, for co-op LOCAL play.
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# ? Jul 24, 2013 03:33 |
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PVP demonstration. https://www.youtube.com/watch?v=GsyhFY-uDXA a cock shaped fruit posted:Did I misinterpret something or do they mean that if I join a friends game I don't get to bring my own personal character? You can't bring your own personal character to a local multiplayer game unless you're playing the Vita version. Online shouldn't be affected I'm guessing?
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# ? Jul 24, 2013 03:34 |
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Mailer posted:I can see it as a valid concern if you just watch a few videos. Hey, here's a cool character with a lot of cool bow attacks... but you can only do them 10 (or whatever) times in a level and then you're either screwed solo or dead weight in multi. I just made the assumption early on that there would be a way to specialize or otherwise mitigate the arrow limitation. In the demo I played at Evo the arrow count didn't even seem to matter because I was picking them up all of the drat time.
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# ? Jul 24, 2013 03:43 |
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Lord Chumley posted:In the demo I played at Evo the arrow count didn't even seem to matter because I was picking them up all of the drat time. That seems to be the thing, it's a -limited- stopgate on the Elf spamming way too much ranged damage much in the way that the Sorceress or Wizard consume mana that can be replenished. Policenaut posted:You can't bring your own personal character to a local multiplayer game unless you're playing the Vita version. Online shouldn't be affected I'm guessing? I read that as not being able to use your own characters' progress data. I'm wondering if character cross-save is going to be somehow locked to one PS3 console and one Vita only? The questions only pile up.
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# ? Jul 24, 2013 13:10 |
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There are a bunch of Twitch streams going on right now. http://twitch.tv/directory/game/Dragon%27s%20Crown
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# ? Jul 24, 2013 15:18 |
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Gyoru posted:There are a bunch of Twitch streams going on right now. Is it me or are all of them but one Chinese streamers?
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# ? Jul 24, 2013 15:32 |
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edit:nvm
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# ? Jul 24, 2013 17:20 |
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toasterwarrior posted:Is it me or are all of them but one Chinese streamers? 2/6 are Japanese. It must have broken street date in China, I guess. My copy is on way, can't wait.
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# ? Jul 24, 2013 18:15 |
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That cooking minigame looks pretty intense. I didn't see how they were getting/storing ingredients, though. Were they just regular item drops? Is there limited bag space for them? Inventory space management was the biggest drag on Odin Sphere and I'm really hoping they learned their lesson.
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# ? Jul 24, 2013 18:58 |
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This game used to look very, very different.
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# ? Jul 24, 2013 19:02 |
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Good Citizen posted:That cooking minigame looks pretty intense. I didn't see how they were getting/storing ingredients, though. Were they just regular item drops? Is there limited bag space for them? Inventory space management was the biggest drag on Odin Sphere and I'm really hoping they learned their lesson. From what I can tell (from watching gameplay video), it looks like you don't even get to see what you've picked up until you finish the dungeon, and that it's all carried by your thief dude, so I'd be willing to be you don't have to stop to mess with inventory at all. Can't tell when the cooking minigame would come into play, though.
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# ? Jul 24, 2013 19:03 |
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blat blat blat posted:From what I can tell (from watching gameplay video), it looks like you don't even get to see what you've picked up until you finish the dungeon, and that it's all carried by your thief dude, so I'd be willing to be you don't have to stop to mess with inventory at all. Can't tell when the cooking minigame would come into play, though. Between levels it looked like. There were piles of ingredients and like 5 or 6 different frying pans/pots/whatever to put them in and stir/flip/etc. It looked kind of involved.
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# ? Jul 24, 2013 19:08 |
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Wow. It's been in development that long? Kamitani has really been trying to make this game since '98? That's some dedication.
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# ? Jul 24, 2013 19:16 |
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Lotish posted:Wow. It's been in development that long? Kamitani has really been trying to make this game since '98? That's some dedication. There was an interview posted earlier in this thread, I'm just paraphrasing but basically whoever is behind this, wanted to make this game for ages. He put the team together and worked on various contracts to get money (some mmo?), and got enough respect to be able to propose this project and get it greenlighted. So they've worked on it for a normal amount of time, but it's been in some dude's mind for years. http://en.wikipedia.org/wiki/Princess_Crown
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# ? Jul 24, 2013 19:31 |
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Good Citizen posted:Between levels it looked like. There were piles of ingredients and like 5 or 6 different frying pans/pots/whatever to put them in and stir/flip/etc. It looked kind of involved. I don't think it had anything to do with items you gained in the stage at all. It's just a thing for minor bonuses every time. Also loot you gain during a stage you will never have to worry about until after everything when you decide on appraising/selling/keeping them. redreader posted:There was an interview posted earlier in this thread, I'm just paraphrasing but basically whoever is behind this, wanted to make this game for ages. He put the team together and worked on various contracts to get money (some mmo?) The MMO in question is Fantasy Earth Zero. It got a one-year run in English but that was the end of it in localization. It's still played a good bit in Japan depsite having graphics and design akin to something one would see in very very early PS2 games. You can see Kamitani's attempts at 3D art design in it, there's a lot being done with very little to work with. Sidesaddle Cavalry fucked around with this message at 19:42 on Jul 24, 2013 |
# ? Jul 24, 2013 19:34 |
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Some of these boss attacks look nearly impossible to dodge without a block skill. That wraith is just tearing these streaming dudes up.
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# ? Jul 24, 2013 19:40 |
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Those are way more Princess Crown than their modern style. I have no idea what the gently caress is going on with the knight's middle-region though. It's like "Welp, got sensible armor. Everything's going gr... poo poo, I forgot my pants!"
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# ? Jul 24, 2013 19:51 |
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blat blat blat posted:I dunno dude, if the videos of the game alone are making you motion sick, there's a decent chance it has something to do with your eyeball/brain configuration and not some animation voodoo. If you can look at the chimera or the dragon fights and not understand how that could give somebody a loving headache, I don't know what to tell you. I'm not even the only person in this thread who's saying that
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# ? Jul 24, 2013 19:58 |
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ImpAtom posted:Those are way more Princess Crown than their modern style. I have no idea what the gently caress is going on with the knight's middle-region though. It's like "Welp, got sensible armor. Everything's going gr... poo poo, I forgot my pants!" Behold, the child of the Fighter and Amazon.
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# ? Jul 24, 2013 20:00 |
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Bovineicide posted:If you can look at the chimera or the dragon fights and not understand how that could give somebody a loving headache, I don't know what to tell you. I'm not even the only person in this thread who's saying that You may have spotted some Tigtone sprite manipulation, yes, but you're imagining it applying too much to the entire game. If there's an important expression that would look better with new frames animated into it, they'll usually be there in Vanillaware games. You'll never see an cut where a guy's face is only one single frame smeared all over the place to make it look like
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# ? Jul 24, 2013 21:19 |
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The trophy list is out, apparently PS3 and Vita share the same list so no doubling up for you. Some really neat ones here.
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# ? Jul 25, 2013 03:12 |
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Has there been any announcement about possible future DLC? I know about the narrator DLC but I'm wondering if I might miss out on something more substantial if I import the game from the US.
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# ? Jul 25, 2013 03:14 |
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I'm watching a stream and there's a pretty blatant Monty Python reference. This game is weird.
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# ? Jul 25, 2013 03:34 |
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There's an English subtitled stream going on now: http://www.twitch.tv/mish11 Obviously, don't click if you don't want spoilers and all that jazz.
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# ? Jul 25, 2013 08:01 |
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I'm about 5 hours in on the Vita version, as an elf; my only beef with it so far is that it gets a little choppy when you have multiple spellcasters on screen simultaneously casting skills (in my case, a wizard + sorc in my party).
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# ? Jul 25, 2013 12:25 |
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scissorman posted:Has there been any announcement about possible future DLC? I'll say this-they'll get a sale from me if I can get a Kenshiro-looking and styled monk/martial artist in the game to use. I'd finally have a character whose fighting style AND appearance I really like at that point. Wonder if characters would be possible as DLC?
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# ? Jul 25, 2013 13:24 |
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GlenQuagmire posted:I'm about 5 hours in on the Vita version, as an elf; my only beef with it so far is that it gets a little choppy when you have multiple spellcasters on screen simultaneously casting skills (in my case, a wizard + sorc in my party). Is it weird that this makes me happy? I feel like a game that's as much of a love letter to the classic arcade D&D games needs slowdown. I wish it was an unlockable thing to toggle on and off, though.
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# ? Jul 25, 2013 15:38 |
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Lotish posted:Wow. It's been in development that long? Kamitani has really been trying to make this game since '98? That's some dedication. Didn't they just put Princess Crown out on the Saturn in 1998? The designs aren't that shocking: http://www.youtube.com/watch?v=gMDGlAbFyuk
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# ? Jul 25, 2013 15:44 |
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Neo Rasa posted:Didn't they just put Princess Crown out on the Saturn in 1998? The designs aren't that shocking: I gotta say: even in 1998 Kamitani sure loved to put detail in his work. It's not the painterly stuff that began with Grim Grimoire, but he does some great stuff with how limbs and armor pieces move.
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# ? Jul 25, 2013 16:31 |
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Azaael posted:I'll say this-they'll get a sale from me if I can get a Kenshiro-looking and styled monk/martial artist in the game to use. I'd finally have a character whose fighting style AND appearance I really like at that point. Wonder if characters would be possible as DLC? Dwarf punches and throws things and people, he goes barehanded for a set time after hammer smash. You can choose his red color scheme to give him a black beard and more orangish skin tone. Is he too short for you?
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# ? Jul 25, 2013 17:17 |
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toasterwarrior posted:I gotta say: even in 1998 Kamitani sure loved to put detail in his work. It's not the painterly stuff that began with Grim Grimoire, but he does some great stuff with how limbs and armor pieces move. It seems his love of loading screens is also from 1998. I hope dragon's crown is fast loading...
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# ? Jul 26, 2013 00:44 |
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Watching more streams and this game is beautiful and even the soundtrack is great I'm seriously excited for a beat 'em up.
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# ? Jul 26, 2013 01:26 |
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# ? May 31, 2024 04:57 |
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Overbite posted:Watching more streams and this game is beautiful and even the soundtrack is great I'm seriously excited for a beat 'em up. Not only that, but it looks like a good challenge too. Been watching streams and videos on Youtube of people that have beat the initial difficulty and are on hard mode. The beginning stage looks really easy, but the later dungeons look like they should offer a hell of a challenge. The randomized dungeon that you unlock after you complete the main story for a difficulty looks really good too. The character building also looks awesome. Apparently there's enough variety in the skills you can pick up for each character class that two different characters of the same type can play with a fair amount of difference. Saw some dwarf last night that every time he slammed his hammers into the ground he called down several lightning bolts that did massive amounts of AoE damage.
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# ? Jul 26, 2013 21:03 |