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Welcome to the wretched hive of scum and villainy that is the Minecraft Modding Thread! The modding community has a nasty reputation of being both unpleasant and stupid, but don't worry, we can help you find the gems in the hellhole that is Minecraft Modding. What kind of mods are there for Minecraft you ask? Well, the better question is really, What kind of mods aren't there. From total conversion RPG mods to ones that add poop armor or assless chaps, you can do anything with Minecraft mods. Helpful Tools & Links MCF Mod List - A gigantic centralized repository of what mods are updated for what version. MultiMC - The single best Minecraft profiler out there. OptiFine Minecraft Forge's File Server - Click the *s to skip ad.fly Wylker's Youtube Channel - Similar to Direwolf in that he does mod spotlights and an LP. Different in that he is a goon who is in possession of a silky smooth tenor voice and his videos don't make you fall asleep. Owlcraft - Sharktamer and co. make an LP. With video editing! Pretty good. DireWolf20's Youtube Channel - Like it or not this is the first and/or only source of information for many mods. Plus + GIS Pictures of Trains Pack + Portal Gun & Also Chocobos & A Crab Tattoo v.1.2 Modded Goon Servers SA Toast Server OMP Servers - Go here to get support for OMP stuff FoxForge Luddite Thaumcraft Goonsquare Insert Coin(s) Communist Craft PM me if you have a modded server you'd like to see in the OP Launchers are programs that automatically download and install any mod packs that are distributed through them. Additionally, many launchers have additional features such as allowing automated distribution of custom mod packs, texture packs, or maps. Here are a couple of the most popular launchers: The Technic Platform is a new mod(pack/map/config/cake) distribution service that is based out of the brand-new Technic Launcher. The Technic Launcher has historically pioneered the development of mod pack launchers, dragging the Minecraft Modding community kicking and screaming (literally) into a new era of not-forcing-users-to-manually-install-every-mod. With the introduction of the Technic Platform, anybody can create their own custom modpack and easily distribute it. Look for all the best modpacks such as Tekkit, Hexxit, Big Dig, the OMP series, or Toast here. All your dreams. Wiki #technic on irc.synirc.net The FTB Launcher is a launcher originally developed as a simple means to distribute the very popular FTB map. In reality, it was made as a "legal" successor to the "illegal" Technic Launcher (also for the head dude to stream), and is generally not quite as good. A variety of mod packs are distributed through the FTB launcher, most of which are pretty similar, plus or minus a couple mods. The people behind this launcher have called the Technic team a "bunch of web developers" as an insult. Link Mod Packs are simply compilations of mods that have been configured to work properly together and can be downloaded as one package. Some mod packs are just that, everything working together, while others go the extra mile and configure everything to work well as a mod pack, or add in special mods specific to the pack. Many mod packs are distributed through launchers, while many require users to install the contents to an appropriate Minecraft directory (this is fairly rare nowadays). It seems there are as many mod packs as there are people who play Minecraft, so here are some of the most popular ones (all of which are distributed through the Technic launcher, and all of which come with dedicated server packages): The Technic suite of mod packs are carefully cultivated collections of awesome mods that massively expand what you can do in Minecraft. They are designed to showcase the best of the best while at the same time being rock-solid in performance and reliability. Tekkit is the current flagship modpack, using Minecraft version 1.5 with all the new goodies it brings (*cough* spaceships *cough*). Tekkit Lite is for Minecraft version 1.4.7, and Tekkit Classic is for the ancient Minecraft version 1.2.5. Mods get phased in and out with time and relevance, so each modpack has a different collection of great mods. Big Dig is another tech-based modpack that's specifically configured for abundant resources, in order to cut down on the tedium of collecting the 32 stacks of iron you need for your ultra-pig-robotizing machine or whatever. Big Dig was originally started as an experiment to see what it took to get explicit or implicit permission to use each mod included, and was largely successful. Sensing an opportunity, the Technic team brought the creator aboard and foisted all pack-making duties onto him. Hack/Mine is a total conversion mod distributed through the Technic launcher that changes Minecraft into some sort of awesome Roguelike, dungeon crawler. Sprawling dungeons, mob variety, spells, classes, and stats are all things to explore in Hack/Mine. Multiplayer is fully supported, but the mod is on an older version of Minecraft, is inpependent of Forge, and is very much an alpha. Everything you Need to Know OMP ((Formerly FTB+)Formerly Plus+) originally started as a simple pack that consisted of every mod Rutibex could conceivably add to Minecraft without it crashing and burning. Later, a different team picked up the idea, refined it, and maintained it. If you want a mod pack with as many mods as possible that is still as stable as you can get in Minecraft, then the OMP series is for you. Website #plusplus on irc.synirc.net Toast is another (very large) goon-made modpack that aims to collect together all the best mods, similar to the the Plus and OMP series. Has a fast update schedule and so far has been very stable for such a large pack. Platform Link SA Thread #toast on irc.synirc.net Mods add or change the base Minecraft game in a variety of cool ways. From simple quality-of-life changes, to adding whole spell systems, resource tiers, or tech trees, if you can think of something, there's probably a mod out there that does it. There are thousands of mods out there, most of which are poo poo, however, here are some of the best ones available: Applied Energistics - Store your billions of items in a server rack Audiotori - Add, replace, or remove sounds and music with cascading sound packs. Backpacks - Storage on the go Balkon's Weapon Mod - Lots of new weapons Better Storage - Chests and crates and more Bibliocraft - Stands and shelves and desks, oh my! Buildcraft - Ye Olde Buildcraft. Old, unreliable, and used by everyone and their mother. Chest Transporter - Move. Chests. ChickenBone's Mods - Lots of essential mods including NEI Clay Soldiers - Make soldiers and make them fight! ComputerCraft - Adds computers and turtles that can be programmed in LUA Craft and Enchant - Craft enchanting scrolls Dimensional Doors - Open doorways to pockets in spacetime! Ender Storage - Link chests between dimensions. See Ender Tanks for liquids. Equivalent Exchange 3 - Still in early alpha, but is looking pretty good. Very divergent from EE2 in a good way, making many goons mad ExtraBiomesXL - Adds in lots of extra biomes, screws with most mods that interact with biomes such as Forestry Factorization - BARRELS Forestry - Not really that good, but some people swear by its spergy Bee Breeding system Galacticraft - Spaceships. Spaceships in the vacuum of space. GLSL Shaders - Adds a variety of post-processing effects to Minecraft. Can murder your fps but the end result is Some friendly goons have made an awesome preconfigured shader pack GregTech - Expansion for IC2, somewhat akin to wearing mittens woven full of bullet ants. Made by a jerk. Immibis Mods - A chunk loader, RP2 addons, and more neat things IndustrialCraft 2 - Giant Tech Mod (TM), electricity, nukes, the works Inventory Tweaks - Adds inventory sorting, auto-replacing, and more Iron Chests - Series of upgradeable, progressively larger chests Liquid Metal - Melt down metal and put it into tanks. Vats of molten iron Logistics Pipes - Pipes that craft items, supply machines, and more Mapwriter - A very nice minimap mod with a scrollable map Matmos - Adds nice ambient sounds. CONFIGURE IT BEFORE COMPLAINING MFFS - Really fantastic forcefield mod Millenaire - Really buggy, massive memory hog. Adds NPC villages that grow and trade and poo poo. MineChem 3 - Break down materials, make new materials. Really cool. Mo' Creatures - Ever felt Minecraft needed 12 varieties of songbirds? (Vanilla horses are snagged from this mod) Modular Powersuits - Make power armor and slot tech into it. Goon-made and . Check out the addons as well for lots of extra modules. Mystcraft - A whole dimension-hopping system, loosely based off of the Myst games OmniTools - Wrenches that work on everything, convert copper ingots into other copper ingots Portal Gun - Faithful adaptation of the portal gun into Minecraft. Put a portal on the moon. PowerCrystal's Mods GOON MODDER - Machines to convert between power systems, ores in the nether, farming tech, redstone cables Project Bench - Crafting bench combined with a chest Project Zulu - Ever felt Minecraft needed 12000 squirrels in 1 block? Railcraft - Complete overhaul of the vanilla rail system, also has tanks and is made by a crazy jerk Redpower 2 - Sensible redstone wiring, frames that move blocks, cool machines. Is updated about once a year. Maybe. THIS MOD IS DEAD Redstone in Motion - Move blocks, move pigs, move the world Rei's Minimap - Adds a minimap with waypoints and all that jazz Runic Dust - Place dust on the ground to cast a bunch of neat spells Steve's Carts - Wait 12 hours to get a dumb-looking cart that can do a bunch of poo poo. In my opinion rather ugly. TerraFirmaCraft - TOTAL CONVERSION MOD that makes Minecraft more Dwarf Fortress-ey Thaumcraft 3 - Alchemy, golem workers, wisps, cool stuff Thermal Expansion - Another big tech mod that can pretty much replace IC2, really really good machine options. Goon-made. Tinker's Construct - Make custom tools, also has a neat ore smelting system. A bit rough around the edges. Treecapitator - Cut down trees in one fell swoop tukmc - Alternate UI which looks pretty nice, but it's not for everyone. Inspired by tukui for WoW. Twilight Forest - A new dimension with bosses and puzzles and other awesome poo poo Universal Electricity - A whole suite of mods all using the UE mod API, lots of potential. Be forewarned, extremely buggy. Xeno's Reliquary - Made by the author of EE2, adds in a huge variety of miscellaneous useful things. For a more comprehensive listing, I refer again to the MCF Mod List. Texture Packs are something you'll probably use even if you don't use any mods at all. However, finding one that supports whatever mods you're currently using can be tricky. Here are some popular texture packs that have good (or maybe just some) mod support: Sphax is a cell-shaded cartoony style pack. Several sizes are available, probably has the most comprehensive mod support out there. Site Mod Patches Soartex also has quite a bit of mod support. It goes for a more realistic look than Sphax. Forum Thread John Smith Technician's Remix is another pack with fairly good mod support. It's a very clean and nice-looking pack that won't kill your computer with massive textures. Site Dokucraft is another very nice low-resolution texture pack with great mod support. Site Sharktamer's patch compilation Many cool Maps are available that rely heavily on mods. These can sometimes be distributed through a launcher, but often rely on the user to install them properly. Here are a couple cool ones: Skyden is an interesting map that combines skyblock survival, FtB, and NPC interaction with quests. Vib Rib posted:
Plus Block is a more open-ended kind of map in the style of FtB maps. Rutibex posted:http://www.mediafire.com/?hcfscrvbwdkuq7u Modding Minecraft, or even just installing some mods can seem like a daunting affair, but is really quite simple when you understand the basics. I'll walk you through these basics. How to Manually Install Mods https://www.youtube.com/watch?v=6-rQa-MPYuE Navigate to your minecraft folder. For Windows this is in C:\Users\[YourNameHere]\AppData\Roaming\.minecraft (or .technic) while for Macs this is C:/Users/[YourNameHere]/Library/Application Support/minecraft Place the mod in either the mods or coremods folder, as the instructions direct. If the folder doesn't exist, make it. DO NOT EXTRACT ANYTHING UNLESS EXPLICITLY TOLD TO. On first run the mod should generate a config file (or multiple) in the config folder, or sometimes somewhere else. Edit this to change settings and IDs. The process for installing mods on a server is identical, except for the path. Take care not to install a client-only mod such as Rei's Minimap onto a server. If you need to install Forge, all you need to do is open up minecraft.jar in you bin folder, delete the META-INF folder inside, and extract the appropriate Forge version into the jar. A quick guide to making a Platform Pack Installing Forge and MCP Forge and MCP are the two essential tools you'll need in order to create or modify Minecraft mods. Luckily, their installation is almost completely automated at this point. Simply grab the desired Forge version from the Forge File Server and extract it somewhere. Now navigate into the 'forge' folder and run the appropriate install script. Forge will now automatically download MCP as well as all other required files, and automatically decompile and deobfuscate. It will even prepare a workspace in forge/mcp/eclipse for you to plug into your IDE. Grab a cup of coffee while this happens. Decompiling Mods To decompile a mod and view its underlying code, use the fantastic JD-GUI program. Simply extract it somewhere and drag the mod onto the icon. However, mods needs to be obfuscated in order to work with the base game, so any vanilla classes, methods, or variables in the mod will be gibberish. If you just need to know a handful of unobfuscated names from a mod for a current Minecraft version, make use of the fantastic MCPBot to look them up. If you would like to deobfuscate an entire mod, first install the appropriate Forge source version along with the MCP, run the recompile script, then install BON. Open up BON, specify the correct Forge source directory, then enter in the obfuscated mod path, as well as an output path, then run it. At this point you should be able to open up the outputted deobfuscated mod with JD-GUI. Making a Mod The best way to learn the ins and outs of Minecraft modding is to check out the code of other existing mods, and just dive right in. Here are some good places to start: https://github.com/skyboy/MineFactoryReloaded/ https://github.com/Shukaro/Artifice https://github.com/pahimar/Equivalent-Exchange-3 https://github.com/cpw/ironchest https://github.com/BuildCraft/BuildCraft https://github.com/Deadrik/TFCraft https://github.com/Rushmead/MineChem https://github.com/RebelKeithy/Metallurgy3 https://github.com/erogenousbeef/BigReactors https://github.com/StevenRS11/DimDoors/ https://github.com/KingLemming/CoFHLib https://github.com/micdoodle8/Galacticraft https://github.com/RS485/LogisticsPipes https://github.com/Andrew2448/Andrew2448PowersuitAddons https://github.com/Kobata/inventory-tweaks If you ever have any questions, there are always people (and/or goons) who are happy to answer them: #technic on irc.synirc.net #powercrystalsmods on irc.esper.net #mps on irc.esper.net #minecraftforge on irc.esper.net Many goons mod minecraft, and there are many neat upcoming projects. If you are currently working on something, please shoot me a PM so I can feature you here! Jenkins The Technic team hosts a Jenkins build server for many different projects. It can be found here. Goon Modders AKA Neckbeard-Havers power crystals - Made the fantastic MFR (now maintained by skyboy here) mod among others. Clairetic - Otherwise known as MachineMuse, makes the kickass Modular Powersuits mod. KingLemming - Maker of the awesome Thermal Expansion. Culinary Craft CulinaryCraft is a mod being developed by sct which focuses on food, farming, and cooking. (On hiatus) http://build.technicpack.net/job/CulinaryCraft/ Big Reactors Erogenous Beef's baby, adds multiblock nuclear power generation. https://github.com/erogenousbeef/BigReactors Site Artifice Artifice is my project. It adds some cool stuff like blocks, check it out! Gallery http://build.technicpack.net/job/Artifice/ Forum Thread Ender Ore Ender Ore is a small mod originally made for the Big Dig pack which simply adds an ore which when mined drops Ender Dust, which can be crafted into Ender Pearls. http://build.technicpack.net/job/EnderOre/ Hexxit Gear Hexxit Gear is another mod by sct which adds in different armor sets which give buffs. As you might guess, made explicitly for the Hexxit mod pack. https://github.com/sct/HexxitGear Syenite fucked around with this message at 04:43 on Jan 25, 2014 |
# ? Jul 26, 2013 19:07 |
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# ? Apr 23, 2024 23:14 |
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Reserved
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# ? Jul 26, 2013 19:08 |
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I do not get the reference of the thread title. e: Also, my posting rank slipped to #33 in the last thread.
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# ? Jul 26, 2013 19:23 |
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The new OP is very clean and comprehensive. A+ editing and maintenance! If I could make a little request as to Sky Den's already generous inclusion, the download link should reflect the new version 1.1 , which now fixes the Hennepin glitch, so that can be removed. For people who've already started, the Cosmic Patch will implement the rebalances and fixes without mucking up too much of your progress, only reverting anything built near the Sky Den itself.
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# ? Jul 26, 2013 19:33 |
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Vib Rib posted:The new OP is very clean and comprehensive. A+ editing and maintenance! Updated to reflect the fix. Also thanks!
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# ? Jul 26, 2013 19:39 |
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So if I wanted to move away from MCPC+ to a Forge-only based server, what options do I have to replace WorldEdit/Perms. Only ForgeEssentials (their code base seems a bit messy)? Or are there alternatives I don't know about? ps: To clarify: I want to move away from MCPC+ because their extensive changes to the base code make it nearly impossible to debug where our chunkloading issues come from.
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# ? Jul 26, 2013 20:14 |
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Great OP. I had no idea Wylker was a goon. I learn something new every day.
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# ? Jul 26, 2013 20:48 |
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You made artifice? loving awesome, thanks for allowing me to fancy up my floors. No more boring spruce planks for my base!
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# ? Jul 26, 2013 21:02 |
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Do you guys think that MPS will have horse armor when it upgrades to 1.6.x?
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# ? Jul 26, 2013 21:05 |
Have there been any updates on Culinary Craft? It looks cool as hell.
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# ? Jul 26, 2013 21:08 |
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Okay, gotta ask this time. Why create a new thread when the old one was fine?
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# ? Jul 26, 2013 21:09 |
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HardDisk posted:Okay, gotta ask this time. Why create a new thread when the old one was fine? Because wading through that many pages to see if your modding problem has already been solved is a giant pain. Minecraft modding threads are half discussion and half help desk.
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# ? Jul 26, 2013 21:13 |
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SirDan3k posted:Because wading through that many pages to see if your modding problem has already been solved is a giant pain. Minecraft modding threads are half discussion and half help desk. Plus you get to see how much time you spend in this thread writing frivolous posts like myself! I don't get the context of the last MOD DRAMA entry. I was going to ask about that in the other thread but I was too late it seems.
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# ? Jul 26, 2013 21:18 |
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Sage Grimm posted:Plus you get to see how much time you spend in this thread writing frivolous posts like myself! Yah no poo poo, also you fokes need to up your game if I have made it into the top 20 in both of these last two threads.
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# ? Jul 26, 2013 21:32 |
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Hagop posted:Yah no poo poo, also you fokes need to up your game if I have made it into the top 20 in both of these last two threads. No kidding, I jumped from 60 to 28 Also, update on my skyden world. I think someone last thread asked about my spawner. I took the design from somewhere (these forums most likely). Internal shot with some skylights punched in. Next is my spider pen. Spiders, and ONLY spider will spawn here since it has a 1 height clearance, glass celling is for appearance, if you make it stone they will spawn all the time, however since they are in the dark they will agro on you as soon as you go near it and that noise can be obnoxious. Stand in the entrance and lure them to the it with a bow, they will run at the 1-wide opening that they cannot enter, kill them how you please and collect your precious spider eyes. Also, goon opinions needed, which looks better, glass panes or glass covers?
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# ? Jul 26, 2013 22:19 |
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axelsoar posted:Also, goon opinions needed, which looks better, glass panes or glass covers? Of those two, I prefer the covers. The half-block of glass sticking out the sides looks wrong. It might work better if it was not grass on the edges there... My Skyden attempt is far far less attractive than the others posted here. Too ugly to share at the moment!
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# ? Jul 26, 2013 22:37 |
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Not sure if you have any specific criteria for mods to get added to the list, but the only one I'm fond of that isn't there is Bibliocraft, it adds fancy bookshelves and display shelves and lets you pretend you're decorating your house in Oblivion. I think it's in Hexxit by default.
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# ? Jul 26, 2013 22:41 |
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Don't forget to get a detailed timeline/history of CJ drama Shukaro!
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# ? Jul 26, 2013 23:01 |
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wylker posted:Don't forget to get a detailed timeline/history of CJ drama Shukaro! There's only so far down the rabbit hole I'm willing to go man! counterfeitsaint posted:Not sure if you have any specific criteria for mods to get added to the list, but the only one I'm fond of that isn't there is Bibliocraft, it adds fancy bookshelves and display shelves and lets you pretend you're decorating your house in Oblivion. I think it's in Hexxit by default. I just finished updating the recommended mods list in the OP as well (it's the most annoying part, so it came later).
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# ? Jul 26, 2013 23:44 |
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Vib Rib posted:The new OP is very clean and comprehensive. A+ editing and maintenance! Nice, I assume the more open version of the skyden is the 1.1 version? Good for me I haven't built much in that direction. What's the Hennepin glitch?
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# ? Jul 27, 2013 02:24 |
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Glory of Arioch posted:I do not get the reference of the thread title. I was fired from Technic Inc. Corp. Enterprises! Sage Grimm posted:I don't get the context of the last MOD DRAMA entry. I was going to ask about that in the other thread but I was too late it seems. My rear end is getting sued off, gosh it's like nobody talks about the real important things anymore. Like my rear end.
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# ? Jul 27, 2013 02:42 |
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KakerMix posted:I was fired from Technic Inc. Corp. Enterprises! When's the court date or however this is handled and can you tape them being laughed out? Also what's the best way to handle growing Gyshal Greens in Hexxit? Just plant a field of the stuff as usual or does it have any items that help with that?
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# ? Jul 27, 2013 03:09 |
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Is there a mod that makes oceans deeper? I am attempting to make a good underwater base, but am having difficulties with keeping it all under water, and after a point digging down just means I am building a regular underground base. I want to make biodomes underwater, not little rooms.
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# ? Jul 27, 2013 04:06 |
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Zebrin posted:Is there a mod that makes oceans deeper? I am attempting to make a good underwater base, but am having difficulties with keeping it all under water, and after a point digging down just means I am building a regular underground base. I want to make biodomes underwater, not little rooms. You could actually have an excuse to use buildcraft quarries to empty out the ocean down to bedrock where you want to build?
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# ? Jul 27, 2013 04:17 |
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Nah, that just leads to a boring flat landscape. If I wanted that I would build on a superflat world. I kinda like to build to the contours of the landscape. Leads to some interesting base designs.
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# ? Jul 27, 2013 04:26 |
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Pidmon posted:You could actually have an excuse to use buildcraft quarries to empty out the ocean down to bedrock where you want to build? Pretty much this. If you clear out a 300x300 area down to bedrock in the ocean, it should give you a good starting area, and then you can just quarry out additional space as needed. I'm currently in the process of quarrying out the inside of a volcano for my next base which I will be building almost entirely using the filler. The bottom of the ocean seems like a good next project.
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# ? Jul 27, 2013 04:27 |
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Pidmon posted:Nice, I assume the more open version of the skyden is the 1.1 version? Good for me I haven't built much in that direction. 1. A lot of trades are rebalanced for convenience and to reduce tedium. For instance, cactus now returns 16 sand instead of 1, drastically cutting down on the most boring part of the game (cactus growing). One of the later shops is almost completely rebalanced to reward farming. Yet others are just to increase speed; instead of trading 1 smoothstone for 1 dirt, it's 32 smoothstone for 32 dirt. Saves time since you can't shift-click, requiring only two trades for a full stack instead of needing to sit there and click like crazy. Lots of rebalance fixes. 2. One of the late game quests involving Hennepin is bugged and usually doesn't work. There's a small in-game workaround but this time I just bypassed the whole mess and used a more direct method.
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# ? Jul 27, 2013 04:32 |
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KakerMix posted:My rear end is getting sued off, gosh it's like nobody talks about the real important things anymore. Like my rear end. Is this about the Coke letter, or some other ridiculous modding drama?
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# ? Jul 27, 2013 05:44 |
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xanthan posted:When's the court date or however this is handled and can you tape them being laughed out? Just plant a field yeah. They grow pretty quickly anyway.
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# ? Jul 27, 2013 06:27 |
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Tekkit chat... I thought I'd try using as much of the MFR mod as I can and started with conveyors to move stuff around and I've hit a snag pretty much right out of the box. Without RedPower, whats the most efficient way to get a redstone pulse to fire an ejector so I can get the stuff onto the conveyors from the mining turtle chest? I'm about to test out a redstone engine to see if that will work but I'm wondering if there's something buried in a mod there that will let me make the equivalent of a RedPower pulsing timer circuit? Thanks! Edit: Nope looks like a redstone engine won't work. Hurroo. Fazana fucked around with this message at 07:28 on Jul 27, 2013 |
# ? Jul 27, 2013 07:22 |
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Fazana posted:Tekkit chat... I thought I'd try using as much of the MFR mod as I can and started with conveyors to move stuff around and I've hit a snag pretty much right out of the box. Without RedPower, whats the most efficient way to get a redstone pulse to fire an ejector so I can get the stuff onto the conveyors from the mining turtle chest? Learn the PRC. Love the PRC. Live the PRC.
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# ? Jul 27, 2013 07:27 |
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Fazana posted:Tekkit chat... I thought I'd try using as much of the MFR mod as I can and started with conveyors to move stuff around and I've hit a snag pretty much right out of the box. Without RedPower, whats the most efficient way to get a redstone pulse to fire an ejector so I can get the stuff onto the conveyors from the mining turtle chest? Could write a computer craft program to emit a pulse every X seconds/ticks.
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# ? Jul 27, 2013 07:28 |
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Those are both good answers thanks and will be something I'll look into eventually, it's just we are quite early into the world building stage and doing either of those compared to knocking up a single block RP stone circuit is quite an undertaking. I think for now I'll stick with ye olde piping with a redstone engine and take some time to read up on both those options when I have some free time.
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# ? Jul 27, 2013 07:44 |
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Fazana posted:Those are both good answers thanks and will be something I'll look into eventually, it's just we are quite early into the world building stage and doing either of those compared to knocking up a single block RP stone circuit is quite an undertaking. Do note that wood pipes connect to conveners, super convenient.
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# ? Jul 27, 2013 07:47 |
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If I'm hosting a Hexxit server with MCPC+, what's my best option for disabling things like fire-spread and creeper block damage?
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# ? Jul 27, 2013 07:54 |
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axelsoar posted:Do note that wood pipes connect to conveners, super convenient. Wish I had read this 10 minutes earlier, I just ripped up the entire conveyor network and piped it all. Cheers though, that's useful info for chumps like me who didn't know that for future reference.
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# ? Jul 27, 2013 07:56 |
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Switched.on posted:If I'm hosting a Hexxit server with MCPC+, what's my best option for disabling things like fire-spread and creeper block damage? Disable creeper damage with '/gamerule mobgriefing false'. It's a vanilla Minecraft command. Can't help you with fire spread though.
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# ? Jul 27, 2013 08:33 |
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Sunblood posted:Disable creeper damage with '/gamerule mobgriefing false'. It's a vanilla Minecraft command. Same solution! '/gamerule doFireTick false' will supposedly stop fire from spreading.
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# ? Jul 27, 2013 08:39 |
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# ? Apr 23, 2024 23:14 |
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Jedi425 posted:Same solution! '/gamerule doFireTick false' will supposedly stop fire from spreading. But also from going out on its own, keep that in mind.
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# ? Jul 27, 2013 08:41 |