|
Unormal posted:Hey, look I found some screenshots of some new tile sets in a mysterious goon's possession. It's still more adorable than any game involving stabbing things to death with a pitchfork has the right to be! Edit for content: You can't really go wrong with DoomRL for something that's pretty easy to pick up and put down. It even has pretty decent tiles now, if staring at the Matrix isn't your thing. I wish more roguelikes made use of sound, though.
|
# ? Aug 8, 2013 10:17 |
|
|
# ? Apr 17, 2024 22:29 |
|
Some years ago I played ChessRogue, which has an interesting twist on it. Every enemy moves and captures like a chess piece (or at least a made-up fairy chess piece), and if you capture enough enemy pieces of a certain type, you get more and more powers based on theirs.
|
# ? Aug 8, 2013 10:38 |
|
So after giving up on ToME for the hundredth time because, after finally throwing in the towel and playing it with the lives system instead of the one life because the many straight-up bullshit reasons to die are innumerable and persistent unlocks are too few and far between, I went through something like five lives in one instance because every time I stepped out of cover I could expect to be gibbed by four or five lightning bolts, and the last straw was when the Sandworm Queen KO'd me twice without ever seeing her face. Moving onto Dungeons of Dredmor, it took me a while to warm up to it, on account of there only being two sprites, everything is there for you at the word "go" and it's incredibly easy to gimp yourself from the start, the only way to rest is spam the gently caress out of your spacebar, and every time I've died, it's either because my initial character was like a baby with progeria (hope you didn't make a spellcaster-only!), or I pull a switch/step on a teleporter pad and suddenly I'm stuck in Thunderdome with multiple enemies, all of which are absurdly stronger than I am at that point. My latest and greatest character died, admittedly, to a stupid mistake on my part; I used Rocket Jump and forgot the loving thing takes a third of your health off every time you use it. I'm having a hard time with Roguelikes, guys.
|
# ? Aug 8, 2013 12:33 |
|
Protagorean posted:I'm having a hard time with Roguelikes, guys. Try Crawl, it's tough but fair and based on your criticisms of the other games it might be right up your alley.
|
# ? Aug 8, 2013 12:50 |
|
Anticheese posted:It's still more adorable than any game involving stabbing things to death with a pitchfork has the right to be! IIRC, Crawl has the ability to map just about any event to a sound, but last I checked no one bothered to.
|
# ? Aug 8, 2013 19:18 |
|
People who play DoomRL without the tiles are weird and wrong.
|
# ? Aug 8, 2013 19:23 |
|
Agent Kool-Aid posted:People who play DoomRL without the tiles are weird and wrong. No way. DoomRL has the most readable and purposefully colorful tiles of any roguelike I've ever played. Every ASCII roguelike should learn from its example.
|
# ? Aug 8, 2013 19:24 |
|
doctorfrog posted:IIRC, Crawl has the ability to map just about any event to a sound, but last I checked no one bothered to. I made a mini-soundpack back when I used to play it but I think I lost it now.
|
# ? Aug 8, 2013 19:28 |
|
My brain is never going to recognize/differentiate a some guy's vision of a goblin versus his vision of a kobold anywhere near as fast as a "g" versus a "K". I know this means I have to manually check monster equipment, but I can't ever switch to tiles.
|
# ? Aug 8, 2013 19:32 |
|
Does anyone know of any games similar to Spelunky, binding of isaac, etc? Love games with random potential for OP items early on... Also other than realm of the mad god, are there any multiplayer roguelikes?
|
# ? Aug 8, 2013 19:37 |
|
Try Rogue Legacy or Risk of Rain!
|
# ? Aug 8, 2013 20:02 |
|
Nevz posted:
There's a multiplayer Angband, MAngband or the variant PWMAngband.
|
# ? Aug 8, 2013 20:33 |
|
Hey OP, nice first posts, and I get that you don't like ASCII much, but how about listing some telnet/ssh servers for those that do and like to play online? Here's a few off the top of my head: Crawl: crawl.develz.org (EU) crawl.akrasiac.org (US) Nethack: nethack.alt.org slashem.crash-override.net (variant) grunthack.org (variant) un.nethack.nu (variant) ADOM: ancardia.us.to (US) ancardia.uk.to (UK) I'm sure pretty much any roguelike with an ASCII UI has a public server running somewhere, it's pretty nice being able to continue playing the same game from any internet connection - there are telnet/ssh clients for smartphones too. I use connectbot-pslib on android, since it supports unicode (which e.g. Crawl uses by default).
|
# ? Aug 8, 2013 20:38 |
|
..btt posted:Hey OP, nice first posts, and I get that you don't like ASCII much, but how about listing some telnet/ssh servers for those that do and like to play online? Here's a few off the top of my head: Jeffrey of YOSPOS fucked around with this message at 20:42 on Aug 8, 2013 |
# ? Aug 8, 2013 20:40 |
|
Bongo Bill posted:Some years ago I played ChessRogue, which has an interesting twist on it. Every enemy moves and captures like a chess piece (or at least a made-up fairy chess piece), and if you capture enough enemy pieces of a certain type, you get more and more powers based on theirs.
|
# ? Aug 8, 2013 21:19 |
|
Agent Kool-Aid posted:People who play DoomRL without the tiles are weird and wrong. The tiles are definitely very good, but I prefer ASCII just because I can see the whole map at once, without panning around everywhere. There are a few downsides to textmode, though: Half the time I can't make out the dark blue text (that's probably my problem, though), and the monochrome color scheme when berserk or invincible loses a lot of information. It's not that uncommon to take a swim in a river of acid or lava because you entered the level berserk and they look the same as water...
|
# ? Aug 8, 2013 22:53 |
|
RPATDO_LAMD posted:The tiles are definitely very good, but I prefer ASCII just because I can see the whole map at once, without panning around everywhere. You need a bigger monitor. For roguelikes.
|
# ? Aug 8, 2013 23:01 |
|
I've played a few roguelikes many times, primarily DCSS and Dungeons of Dredmore. I never get super far in these games though because the way I want to play - moving through things quickly - doesn't mesh with the slow, methodical play style the games require. I'd like a roguelike that I can complete in an hour or so. Any suggestions?
|
# ? Aug 8, 2013 23:05 |
|
Jon Joe posted:I've played a few roguelikes many times, primarily DCSS and Dungeons of Dredmore. I never get super far in these games though because the way I want to play - moving through things quickly - doesn't mesh with the slow, methodical play style the games require. I'd like a roguelike that I can complete in an hour or so. Any suggestions? DoomRL on the easiest difficulty. Really though, you're asking for essential a non-roguelike. Mindless playing doesn't jibe very well with the genre.
|
# ? Aug 8, 2013 23:10 |
|
Bouchacha posted:DoomRL on the easiest difficulty. Really though, you're asking for essential a non-roguelike. Mindless playing doesn't jibe very well with the genre. Well I enjoy the roguelike-likes that can be completed relatively quickly, such as FTL and Binding of Isaac. I was just wondering if any roguelikes came close to this.
|
# ? Aug 8, 2013 23:12 |
|
Spelunky, Transcendence? There's that music-based roguelike coming out, maybe that one can be played more thoughtlessly?
|
# ? Aug 8, 2013 23:14 |
|
Tryign to find an old roguelike I kind of enjoyed/hated. You started in a small room, it's action based, the world is randomly generated room with power ups, your primary attack is this charging bar that when you press, expends the bar and launches a circle attack out from your character destroying whatevers around. The goal is to take out these shrines I think? There's endings for clearing every room instead. Very coolish atmosphere. Whenever I hear the name Transe- Meritous nevermind. That game is pretty messed up.
|
# ? Aug 8, 2013 23:39 |
|
Jon Joe posted:I've played a few roguelikes many times, primarily DCSS and Dungeons of Dredmore. I never get super far in these games though because the way I want to play - moving through things quickly - doesn't mesh with the slow, methodical play style the games require. I'd like a roguelike that I can complete in an hour or so. Any suggestions? In an hour you could play through Desktop Dungeons like, ten times.
|
# ? Aug 8, 2013 23:48 |
|
Jon Joe posted:I've played a few roguelikes many times, primarily DCSS and Dungeons of Dredmore. I never get super far in these games though because the way I want to play - moving through things quickly - doesn't mesh with the slow, methodical play style the games require. I'd like a roguelike that I can complete in an hour or so. Any suggestions? Though people argue it isn't really a roguelike, Cardinal Quest fits the bill.
|
# ? Aug 9, 2013 01:59 |
|
Good thread, great OP. I'd suggest adding a post filled with generic survival advice that applies to roguelikes in general - permadeath can be a hard concept to swallow without something like Rogue Legacy's system in place. Some quick examples:
edit: I forgot 'Roguelikes is the worst genre name in history', but I guess that's not a tip :< victrix fucked around with this message at 02:47 on Aug 9, 2013 |
# ? Aug 9, 2013 02:27 |
|
BKPR posted:Though people argue it isn't really a roguelike, Cardinal Quest fits the bill. What? Those people are crazy. Cardinal Quest isn't just a roguelike, its a good (though also easy) roguelike. It's maybe the best mobile roguelike (I don't have iOS, dunno about 100 rogues, and am not counting Powder). Anyway you can play most roguelikes with a very aggressive style if you like. Especially if you pick an easier combo, games like Crawl can essentially be tabbed though. You can't quite win in an hour, but you can get pretty close. Try playing a traditional roguelike with the mindset of "dive, dive, dive" and you'll find a totally different play experience. I really like the tips idea. I'll try to figure a way to incorporate it into the OP. I also want to do a bit on bots. I think to avoid bloat in the OP (it's gonna get bad with all the games) I'll just have a bit where I link to other posts for more detailed info. On the note of bots, anyone know of games that have had bots developed for them other than Angband and Crawl?
|
# ? Aug 9, 2013 02:41 |
|
victrix posted:
Shmups.
|
# ? Aug 9, 2013 02:42 |
|
Potsticker posted:Shmups. Ok fair point. But that's only because shooters usurped their proper title
|
# ? Aug 9, 2013 02:44 |
|
Jordan7hm posted:What? Those people are crazy. Cardinal Quest isn't just a roguelike, its a good (though also easy) roguelike. It's maybe the best mobile roguelike (I don't have iOS, dunno about 100 rogues, and am not counting Powder). Yeah, diving is possible in a lot of traditional roguelikes but it requires a very well developed sense of when a situation is going to get ugly so it's pretty difficult for anyone who hasn't previously won to pull it off. It's great fun once you do know what you're doing though! Also there's a few nethack bots out there, TAEB (http://taeb.github.io/) is the main one I know of. Apparently its back under active development too (imagine I made a joke about 'nethack' and 'active development' here).
|
# ? Aug 9, 2013 03:01 |
|
Obviously Roguelikes needs to be replaced with a painfully contrived acronym like Risk-based Organically Generated User Experience
|
# ? Aug 9, 2013 03:15 |
|
Singleplayer Offline Dungeon Arena
|
# ? Aug 9, 2013 03:17 |
|
quiggy posted:Singleplayer Offline Dungeon Arena What if you can play it online too?
|
# ? Aug 9, 2013 03:22 |
|
victrix posted:Good thread, great OP. I'd put "play the odds and/or always take the sure thing" to that too. I've died quite a few times in these games when I've taken a route that should work instead of a route that always works (i.e. trying to clear one more easy room before going to a merchant for healing, and somehow dying there)
|
# ? Aug 9, 2013 03:23 |
|
Anything is better than the term MOBA, which is quite possibly one of the most loving generic and non-descriptive terms ever made for something in existence.
|
# ? Aug 9, 2013 04:21 |
|
C-Euro posted:I'd put "play the odds and/or always take the sure thing" to that too. I've died quite a few times in these games when I've taken a route that should work instead of a route that always works (i.e. trying to clear one more easy room before going to a merchant for healing, and somehow dying there) The # 1 rule is probably "If something works 99% of the time, but kills you 1% of the time, doing it all the time means you'll never win a roguelike."
|
# ? Aug 9, 2013 04:28 |
|
Potsticker posted:Shmups. MOBAs. e:f,b
|
# ? Aug 9, 2013 04:49 |
Spelunky HD appears to have arrived on Steam today. Now, you can argue this isn't a true roguelike, or you can go and play it, because it's awesome.
|
|
# ? Aug 9, 2013 06:55 |
|
victrix posted:Ok fair point. But that's only because shooters usurped their proper title They had their own genre name too. It was "First Person Shooters" Agent Kool-Aid posted:Anything is better than the term MOBA, which is quite possibly one of the most loving generic and non-descriptive terms ever made for something in existence. MOBA is really bad too. Certainly worse than roguelike.
|
# ? Aug 9, 2013 07:41 |
|
...
colonp fucked around with this message at 18:13 on Mar 8, 2014 |
# ? Aug 9, 2013 07:54 |
|
|
# ? Apr 17, 2024 22:29 |
|
That reminds me, Fuel was a 7DRL that was pretty quick, simple, and intriguing. It won't last you more than a week, if that, but it's a good, tight game. http://roguebasin.roguelikedevelopment.org/index.php?title=Fuel It doesn't really belong in the OP, but it was kinda fun.
|
# ? Aug 9, 2013 08:11 |