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MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Wasn't there talk of a game company making a Fallout like game set in post war Moscow?

Did that turn out to be Metro?

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Fair Bear Maiden
Jun 17, 2013

MariusLecter posted:

Wasn't there talk of a game company making a Fallout like game set in post war Moscow?

Did that turn out to be Metro?


Maybe you were talking about Nuclear Union? Still in development though I haven't seen much news about it recently.

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".
I forget, where does Russia/Soviet Union fit into the Fallout universe? China is featured heavily but not much is said about the ruskies.

computer parts
Nov 18, 2010

PLEASE CLAP

LogisticEarth posted:

I forget, where does Russia/Soviet Union fit into the Fallout universe? China is featured heavily but not much is said about the ruskies.

The Soviets I think were supposed to have collapsed/not been a factor past the 90s.

Sheen Sheen
Nov 18, 2002

Bloody Pom posted:

Isn't most of the wildlife in the Everglades giant murder-reptiles now?

Radigators. :gonk:

IIRC, the studio that made Fallout Tactics briefly began working on a sequel (that was abandoned rather quickly) that would have taken place in the Everglades and it would have included mutant (possibly humanoid?) alligators. I think I read that on one of the Fallout wikis somewhere.

Byzantine
Sep 1, 2007

LogisticEarth posted:

I forget, where does Russia/Soviet Union fit into the Fallout universe? China is featured heavily but not much is said about the ruskies.

The Soviet Union never collapsed, and it seems like relations were good between the US and USSR - a Soviet diplomat was able to get into Vault 13.

Ledgy
Aug 1, 2013

Up against the wall
I'm about to start a Legion-sided F:NV playthrough using only the weapons compatible with the Cowboy perk (except for the start of Dead Money)
Shotguns and Revolvers galore :hist101:

Also, I wouldn't have survived Lonesome Road without my Hunting Shotgun + the And Stay Back perk. Am I really that bad ?

Bilal
Feb 20, 2012

Sheen Sheen posted:

IIRC, the studio that made Fallout Tactics briefly began working on a sequel (that was abandoned rather quickly) that would have taken place in the Everglades and it would have included mutant (possibly humanoid?) alligators. I think I read that on one of the Fallout wikis somewhere.

As long as we're on "Fallout game should take place in X" chat, I really would enjoy a Fallout game set in Florida. The Fallout games have taken place in locales that are unmistakably, uniquely American- Southern California, DC, and Las Vegas- and Disney fits right in. Walt Disney himself had the sort of futurist world-of-tomorrow vision that fits perfectly in the universe. Also, one of the most notable post-nuclear novels, Alas Babylon, takes place in Florida. Bethesda/Obsidian/whoever could scatter literary references to it throughout the game and make players feel smart and well-read. It'd be easy to set up the sort of real-world geography journey that New Vegas sets you on- maybe the player could start in Miami and work their way north, or vice versa. You've got your varied swampland locales, you've got Cape Canaveral for your Hubologist shuttle launch, there's all kinds of Air Force bases, you've got your hurricane weather effects, none of this is ever going to happen I am such a Fallout sperg.

BodineWilson
Dec 21, 2009

I'm sure I've seen this mentioned before, but I think it would be interesting to set it before/during/after the apocalypse. I think it would be interesting to see how things change during the cataclysm. Plenty of opportinities to showcase that fantastic Fallout(R) brand humor as well.

Byzantine
Sep 1, 2007

BodineWilson posted:

I'm sure I've seen this mentioned before, but I think it would be interesting to set it before/during/after the apocalypse. I think it would be interesting to see how things change during the cataclysm. Plenty of opportinities to showcase that fantastic Fallout(R) brand humor as well.

Wouldn't it pretty much be "hide in a cave for about a year-plus or get cooked from rads"?

Maybe if you could play as a robot.

Sex Beef 2.0
Jan 14, 2012

BodineWilson posted:

I'm sure I've seen this mentioned before, but I think it would be interesting to set it before/during/after the apocalypse. I think it would be interesting to see how things change during the cataclysm. Plenty of opportinities to showcase that fantastic Fallout(R) brand humor as well.

Yeah, I'd love to see a game set before the apocalypse, since Fallout is probably the only apocalyptic canon, where, arguably, things actually got better after the bombs fall.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Byzantine posted:

Wouldn't it pretty much be "hide in a cave for about a year-plus or get cooked from rads"?

Maybe if you could play as a robot.

I dunno, the survivalists' life was pretty loving badass. Not funny at all, though.

CJacobs
Apr 17, 2011

Reach for the moon!
The opening of Fallout 3 is pretty much how a Fallout that takes place during the actual apocalypse itself would canonically go. Otherwise you'd be dead, super duper radioactive, or in some rare cases a very angry mutant.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

Bilal posted:

As long as we're on "Fallout game should take place in X" chat, I really would enjoy a Fallout game set in Florida. The Fallout games have taken place in locales that are unmistakably, uniquely American- Southern California, DC, and Las Vegas- and Disney fits right in. Walt Disney himself had the sort of futurist world-of-tomorrow vision that fits perfectly in the universe. Also, one of the most notable post-nuclear novels, Alas Babylon, takes place in Florida. Bethesda/Obsidian/whoever could scatter literary references to it throughout the game and make players feel smart and well-read. It'd be easy to set up the sort of real-world geography journey that New Vegas sets you on- maybe the player could start in Miami and work their way north, or vice versa. You've got your varied swampland locales, you've got Cape Canaveral for your Hubologist shuttle launch, there's all kinds of Air Force bases, you've got your hurricane weather effects, none of this is ever going to happen I am such a Fallout sperg.
Now I kind of want a Fallout in New York City that is like the short story "By the Waters of Bablyon" which is a post apocalyptic story that kind of predicts Nuclear War hellscape and tribals.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

CJacobs posted:

The opening of Fallout 3 is pretty much how a Fallout that takes place during the actual apocalypse itself would canonically go. Otherwise you'd be dead, super duper radioactive, or in some rare cases a very angry mutant.

As long as we're fantasizing here, I would legit love an option in Fallout 4 where you can choose to play as a ghoul or super mutant. I'm well aware that, much like playing an Argonian in Skyrim, it would result in maybe three or four people mentioning it and the rest dumping quests on you as per usual, but I would simply enjoy the novelty of it.

Sex Beef 2.0
Jan 14, 2012

Wolfsheim posted:

As long as we're fantasizing here, I would legit love an option in Fallout 4 where you can choose to play as a ghoul or super mutant. I'm well aware that, much like playing an Argonian in Skyrim, it would result in maybe three or four people mentioning it and the rest dumping quests on you as per usual, but I would simply enjoy the novelty of it.

Well you can play as both of those in Fallout Tactics.

socialsecurity
Aug 30, 2003

Wolfsheim posted:

As long as we're fantasizing here, I would legit love an option in Fallout 4 where you can choose to play as a ghoul or super mutant. I'm well aware that, much like playing an Argonian in Skyrim, it would result in maybe three or four people mentioning it and the rest dumping quests on you as per usual, but I would simply enjoy the novelty of it.

I just did a New Vegas run using a mod to run as a Ghoul and killed every last human in the game, they had their chance it's time for the Ghouls/Supermutants/Robots to run things now.

Pham Nuwen
Oct 30, 2010



socialsecurity posted:

I just did a New Vegas run using a mod to run as a Ghoul and killed every last human in the game, they had their chance it's time for the Ghouls/Supermutants/Robots to run things now.

Three "races" which can only exist when created (through radiation, FEV, or factories) by humans :v:

Fellwenner
Oct 21, 2005
Don't make me kill you.

The stealth suit voice sounds like the motorcycle from Warrior of the Lost World.

The Colonel
Jun 8, 2013


I commute by bike!

Wolfsheim posted:

As long as we're fantasizing here, I would legit love an option in Fallout 4 where you can choose to play as a ghoul or super mutant. I'm well aware that, much like playing an Argonian in Skyrim, it would result in maybe three or four people mentioning it and the rest dumping quests on you as per usual, but I would simply enjoy the novelty of it.

I would love the option to be a super mutant as long as they finally decided to rework the combat, otherwise running around smashing humans and getting into fist fights with other mutants just wouldn't be satisfying.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

TheWorldIsSquare posted:

Well you can play as both of those in Fallout Tactics.

C'mon, son.

The Colonel posted:

I would love the option to be a super mutant as long as they finally decided to rework the combat, otherwise running around smashing humans and getting into fist fights with other mutants just wouldn't be satisfying.

What do you mean, just add a few feet to the POV height, auto-check all the stupid dialogue options and call it a day :haw:

I dunno, I've always liked the general idea of super mutants even if they basically started out as reskinned orcs. If you think about it, the Master's plan wasn't that bad. He just went about it the wrong way; consider if he'd amassed a sizable army and instead of forcibly attacking the denizens of the wastes, drove out the raiders and just kept the peace. And then, after establishing something like a society kept safe under a vigilant military presence (think the Legion without the rape camps and the blanket ban on chems) you explain to people that if they want to continue enjoying the protections a bunch of hulking mutants with big fuckoff plasma rifles provide, they willingly submit to being dipped only when their life is all but over, from old age or disease. Hell, some people might even want it; a hulking, ageless body with super-strength at the expense of sexlessness and possible retardation? When last week your life consisted of eating rats and dying slowly of dehydration, maybe it wouldn't look so bad in comparison.

The Master's Army: good idea, bad execution.

The Colonel
Jun 8, 2013


I commute by bike!

Wolfsheim posted:

What do you mean, just add a few feet to the POV height, auto-check all the stupid dialogue options and call it a day :haw:

Yeah, but the weird melee combat would take away all of the fun of smashing puny humans because it would feel just like being a regular guy running around punching people, with people not really reacting to the fact that they just got clocked in the face by a giant muscly green man.

Hometown Slime Queen
Oct 26, 2004

the GOAT

Fellwenner posted:

The stealth suit voice sounds like the motorcycle from Warrior of the Lost World.

Like. What wall. Man.

Farferello
Jun 12, 2013
Does anyone know what could cause Dead Money to bug out? I'm trying to escape the Vault, at this point I don't care about the Gold. I've tried the various sneak methods, glitch methods, and even going the long way around but every time I get to the Elevator I can't access it. I've tried killing Elijah outright, and I've tried locking him in the vault but I still can't use the Elevator. Have I screwed something up somewhere? Selected some option on a Terminal I shouldn't have? After trying a couple of hours I'm about ready to go back to a save before starting this DLC.

Lone Goat
Apr 16, 2003

When life gives you lemons, suplex those lemons.




Farferello posted:

Does anyone know what could cause Dead Money to bug out? I'm trying to escape the Vault, at this point I don't care about the Gold. I've tried the various sneak methods, glitch methods, and even going the long way around but every time I get to the Elevator I can't access it. I've tried killing Elijah outright, and I've tried locking him in the vault but I still can't use the Elevator. Have I screwed something up somewhere? Selected some option on a Terminal I shouldn't have? After trying a couple of hours I'm about ready to go back to a save before starting this DLC.

You didn't take anything from the Vault or read the Sinclair Files did you? Also the computer in the vault that doesn't control the turrets can be locked or unlocked, maybe that has something to do with it.

I really didn't enjoy Dead Money. The constant lifedrain outside combined with the obnoxious stealth/pixel hunt elements and bullet scarcity made it feel like a completely different game than the main game. It got to the point where I was just consulting a walkthrough the entire time. Is there anything unique in there I should get before leaving?

I'm in my first play through of the game, and finally getting around to doing the DLC. I already beat it with the NCR ending not knowing that I couldn't continue playing after beating the game, like you could in FO3. I'm going to do all the DLC and then try a couple different endings. What's the consensus best order for playing through the DLC? Chronological by release date?

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

Lone Goat posted:

I'm in my first play through of the game, and finally getting around to doing the DLC. I already beat it with the NCR ending not knowing that I couldn't continue playing after beating the game, like you could in FO3. I'm going to do all the DLC and then try a couple different endings. What's the consensus best order for playing through the DLC? Chronological by release date?

Release date is usual recommendation although Honest Hearts could be done at any point in the order really. Lonesome road is best saved for last since the story hooks in the DLC all lead up to that one.

The Crotch
Oct 16, 2012

by Nyc_Tattoo

Lone Goat posted:

You didn't take anything from the Vault or read the Sinclair Files did you? Also the computer in the vault that doesn't control the turrets can be locked or unlocked, maybe that has something to do with it.

I really didn't enjoy Dead Money. The constant lifedrain outside combined with the obnoxious stealth/pixel hunt elements and bullet scarcity made it feel like a completely different game than the main game. It got to the point where I was just consulting a walkthrough the entire time. Is there anything unique in there I should get before leaving?

I'm in my first play through of the game, and finally getting around to doing the DLC. I already beat it with the NCR ending not knowing that I couldn't continue playing after beating the game, like you could in FO3. I'm going to do all the DLC and then try a couple different endings. What's the consensus best order for playing through the DLC? Chronological by release date?
I favour Honest Hearts -> Dead Money -> Old World Blues -> Lonesome Road. At the very least, everyone agrees that Lonesome Road comes last.

Also, the draining health thing in Dead Money is only if you have Hardcore enabled.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
I like to do Dead Money after Honest Hearts and OWB. It has some of the highest skill checks in all of the DLCs, and it's a lot easier if you can make them. (The 75-locked computer in the police station, a repair bypass and some doors in Christine's switching station, many of the hologram emitters need 75 or 100 repair, a bunch of speech and medicine checks that I can't remember too well right now...) High levels and more perks also take the edge off some of the worst of the environmental and combat issues.

I also like to do Honest Hearts early, because depending on the ending path you take you might not need such high skills, and once you get to around level 25 or so the White Legs start getting a bit ridiculous with their weapons (riot shotguns, 12.7 SMGs, anti-material rifles) though IIRC someone made a mod that reduced that a bit.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

StandardVC10 posted:

many of the hologram emitters need 75 or 100 repair
Not if you have a gun!

Sex Beef 2.0
Jan 14, 2012

Wolfsheim posted:

C'mon, son.

Hey, it technically counts :shrug:

Friar Zucchini
Aug 6, 2010

2house2fly posted:

Not if you have a gun!
"If" I have a gun? :cawg: What is this, Dead Mone


...oh. :smith:

Horace Kinch
Aug 15, 2007

Lone Goat posted:



I really didn't enjoy Dead Money. The constant lifedrain outside combined with the obnoxious stealth/pixel hunt elements and bullet scarcity made it feel like a completely different game than the main game. It got to the point where I was just consulting a walkthrough the entire time. Is there anything unique in there I should get before leaving?


Find the Snowglobe, get banned from gambling at the Casino, and get the Weapon Repair and (Super) Stimpack mods for the dispenser. Then blow all your Sierra Chips on virtually infinite health/repairs!

pr0p
Dec 8, 2011
Running back from setting up the opening of the Casino in Dead Money is one of the single most miserable experiences I've had in a video game. I pretty much had to iterate on every movement from room to room due to deaths. Everything else in the other DLC and base game feels like a fresh breath compared to that craphole. The last part of the DLC is much better although the creepy starlet in the penthouse 'scare' is annoying after a minute and infuriating for the amount of time you spend there.

The only other DLC related complain I can think of is X8 repetition. I'm surprised I didn't have to do it a third time with legendary deathclaws. It's all minor compared to everything in Dead Money. That was the Mothership Zeta of this game.

Raygereio
Nov 12, 2012

pr0p posted:

Running back from setting up the opening of the Casino in Dead Money is one of the single most miserable experiences I've had in a video game. I pretty much had to iterate on every movement from room to room due to deaths.
I'm curious: What sort of build were you. What weapons were you using? Did you have trouble with the combat in Dead Money before? And did you try simply running past everything?

I honestly don't recal that section being that terrible. It throws more enemies at you then before, but the enemies themselves aren't tougher. I had no trouble going through them with the Automatic Rifle and a couple of frag grenades.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
There were a few parts of the mad dash from the belltower where it seemed like the arrows that were there to point out speakers and the graffiti that says stuff like RUN RUN RUN were also strategically placed to help guide the player back to the Villa. It might just be coincidence though, like of course you'd see graffiti on your way back to the Villa, there's graffiti everywhere.

Maguro
Apr 24, 2006

Why is the sun always bullying me?

pr0p posted:


The only other DLC related complain I can think of is X8 repetition.

I can play this game a dozen times and this is always the worst. I think OWB actually has the worst quests of the DLCs, which is a shame because the dialog and some of the set pieces are so fun.

Zeerust
May 1, 2008

They must have guessed, once or twice - guessed and refused to believe - that everything, always, collectively, had been moving toward that purified shape latent in the sky, that shape of no surprise, no second chance, no return.
The run from the belltower was one of my favourite sequences in the entire game the first time I did it. My first character to hit Dead Money was a Science/Energy Weapons guy who was already low on ammo, health and supplies, and I had to make a couple of shortcuts off balconies that ended up shattering a leg and seeing me limping away from the waves of Ghost People chasing me. There was a real sense of desperation that I hadn't felt since the start of the main game and for me that was a lot of fun.

Vargrym
Aug 15, 2012

Yeah, the atmosphere in Dead Money is what makes it my favourite Fallout New Vegas DLC. That and mountains of caps and gold! I think my worst enemy in that DLC is trying to convince myself I don't need to attempt dragging 500lbs of gold out of that vault at the end and wasting a lot of time and effort before I convince myself I'm being a moron and that money is never a problem in these games.

The other DLCs were fine but they really didn't stand out to me as anything special and just felt like more of the same.

pr0p
Dec 8, 2011

Raygereio posted:

I'm curious: What sort of build were you. What weapons were you using? Did you have trouble with the combat in Dead Money before? And did you try simply running past everything?

I honestly don't recal that section being that terrible. It throws more enemies at you then before, but the enemies themselves aren't tougher. I had no trouble going through them with the Automatic Rifle and a couple of frag grenades.

I was gun focused, first run through with dlc. So blind. My problem was I reached that desperate, limb broke, barely making it stage before I set off the display. It took my several real life days to stomache trying to run past all the stupid dead ghost assholes intact. I had nothing but the crappy 308 machine gun I got earlier and dwindling ammo supplies I bought in lieu of stimpacks.

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

pr0p posted:

I was gun focused, first run through with dlc. So blind. My problem was I reached that desperate, limb broke, barely making it stage before I set off the display. It took my several real life days to stomache trying to run past all the stupid dead ghost assholes intact. I had nothing but the crappy 308 machine gun I got earlier and dwindling ammo supplies I bought in lieu of stimpacks.

The same thing happened to me the first time, except it completely ruled. Getting to the casino with two broken legs and a sliver of health left was one of the most exciting parts of the game, especially as I was around Level 25ish and hadn't actually been threatened by anything in the base game for quite awhile up to that point. Dead Money is so good because it takes your power fantasy away. Let go, pr0p. :smug:

There actually is still a way to dominate it though, and it's not even that difficult. Just go in with a decent-to-high energy weapons skill and find all the upgrades for the holorifles. You can pretty much casually stroll from the belltower to the casino at that point, though I found it a little unsatisfying in comparison.

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