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Accordion Man
Nov 7, 2012


Buglord
The 24th Journal exists and it has finally be found.

Meow meow meow

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exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Can't wait until it's revealed that there is a huge subterranean Lovecraftian city hidden underneath the Arbor Hill estate.

Just Burgs
Jan 15, 2011

Gravy Boat 2k

Accordion Man posted:

The 24th Journal exists and it has finally be found.

Meow meow meow

Nabbed it! This game is making me paranoid. I can never trust it to be completely over, and apparently found a forgotten dev-feature/testing thing in the process of looking for this last journal.

One of the boards on the deck is not quite so sturdy. Removing it reveals just a weird space, that disposes of any item you throw into it.

CuddleCryptid
Jan 11, 2013

Things could be going better

exquisite tea posted:

Can't wait until it's revealed that there is a huge subterranean Lovecraftian city hidden underneath the Arbor Hill estate.

The girls never finished the ritual. Take the syringe and letter from the safe and finish it to unlock the Real Game

Revins
Nov 2, 2007





tune the FM in to static and pretend that its the sea
I was really enjoying this until, to my dismay, I was unable to look through Terry's massive and indubitably bitchin' record collection.

Immersion broken 2/10

Really though looking forward to finishing this, and getting Dear Esther immediately after. Then finally finishing the Penumbra series.

Maphis
Apr 22, 2012
The 24th journal stream was frustrating to watch... I asked the chat a few times if anyone knew where a basketball was. Are there any other cool easter eggs people are only just finding?

Pick
Jul 19, 2009
Nap Ghost
Actually, I think the moment that really got to me was seeing that Sam kept their dead kitty's collar as a memento :smith:.

angerbot
Mar 23, 2004

plob

Pick posted:

Actually, I think the moment that really got to me was seeing that Sam kept their dead kitty's collar as a memento :smith:.

That's... what you do.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:

angerbot posted:

That's... what you do.

My favorite thing about Gone Home so far has been exposing how many people on the Internet are secret robot spies.

a kitten
Aug 5, 2006

I was surprised to find that somewhere between when they were ubiquitous and now, I finally developed the ability to easily see those stupid Magic Eye images.

Al!
Apr 2, 2010

:coolspot::coolspot::coolspot::coolspot::coolspot:
The angriest I got playing Gone Home was seeing those loving posters in my life again.

OrangeKing
Dec 5, 2002

They do play in October!

a kitten posted:

I was surprised to find that somewhere between when they were ubiquitous and now, I finally developed the ability to easily see those stupid Magic Eye images.

I was hoping someone would say the ones in the game didn't work. I used to be able to do them. I'll have to go back and try again...

angerbot
Mar 23, 2004

plob
Heart and dolphin.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


To make it fully authentic, there should have been some of these randomly scribbled on notebooks and other things.



edit: My one talent in life is being something of a magic eye pro.

Orthogonalus
Feb 26, 2008
Right angles ONLY
Welcome home, dad. (spoilers?)

Springfield Fatts
May 24, 2010
Pillbug
I had been interested in this game for a while. Just finished it, and I've played plenty of horror / survival horror games and never had more of a sense of dread than the last part climbing the stairs to the attic. The fact I actually felt relieved was a testament to the developers making such an emotionally engaging narrative.

Really enjoyed it.

Accordion Man
Nov 7, 2012


Buglord
You had me going thinking that this game had another Christmas duck thing, but it doesn't work. Nice screenshot anyway.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Accordion Man posted:

You had me going thinking that this game had another Christmas duck thing, but it doesn't work. Nice screenshot anyway.

I think that the toy he presumably played with during the years he was molested and a picture of the man who did it sitting on his desk would work pretty well on the dad.

Accordion Man
Nov 7, 2012


Buglord

Sankis posted:

I think that the toy he presumably played with during the years he was molested and a picture of the man who did it sitting on his desk would work pretty well on the dad.
I meant working as in actually being able to place those items on the desk like you can set down the duck in the attic.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Oh, that makes sense.

Man, it would be pretty hosed if the game let you place it there!

Republicans
Oct 14, 2003

- More money for us

- Fuck you


I could only ever make out really simple objects like spheres in magic eye pictures.

Anyway, this was a neat little thing but not $18 worth of neat. I agree with Eurogamer in that if this was part of some larger game with a grander narrative it would have been amazing but on its own it just feels lacking. I'll heartily recommend it when it is available for $5 or less, though.

bobservo
Jul 24, 2003

Corin Tucker's Stalker posted:

One of the biggest strengths of literature and film is the ability to place the audience in an unfamiliar point of view. You don't need to be exactly like a character to click with their story, you just need to grasp basic human emotions and be capable of empathy.

Gone Home is getting a lot of hype in part because it actually asks the audience to see things from others' perspectives. You have to put in the effort to not just absorb a laundry list of things that happened, but to consider why they happened and think about the possible outcomes before you discover what came next.

I think Gone Home is so effective because we have to fill in the blanks ourselves, making the characters much more personal because we are, in part, constructing them (even visually). Other games try to bring forth the same kind of emotions, but it's hard to feel as connected when you're staring at a photorealistic, motion-captured guy drinking orange juice in slow motion.

Al! posted:

My favorite thing about Gone Home so far has been exposing how many people on the Internet are secret robot spies.

"Gone Home doesn't make any sense to me."

"Of course not. You're a robot."


bobservo fucked around with this message at 05:11 on Aug 19, 2013

aherdofpenguins
Mar 18, 2006

The main reason I loved this game was because everything seemed so familiar to me. The house felt exactly like a gigantic version of the house I grew up in. The labelled tapes, the binders, the checkbooks kind of sitting around in the junk drawer.... That was jr high for me. I remember writing down Guile's movelist on a piece of paper exactly like that when I first saw Street Fighter 2 in the arcade.

I'm turning 30 soon...for the people who liked it, how old are you? I can imagine this game hits home with a certain age range, and a lot of it would be lost on others.

aherdofpenguins fucked around with this message at 04:59 on Aug 19, 2013

Retroblique
Oct 16, 2002

Now the wild world is lost, in a desert of smoke and straight lines.

greatBigJerk posted:

Some of it is actually worthwhile though. Certain object highlight descriptions are actually from your character's opinion. Simple stuff like "Ew dad" when finding his hidden porn mag, but it adds flavor.
Aha, if I'd known it added "flavor" text I might have kept it on. Having it turned on in the foyer made it look like it was just a mundane acknowledgement of discoverable objects, so I turned it off for the rest of my play through. I turned it on just now and tried looking around Sam's room and it additionally provides a lot of extra "commentary" on the proceedings. Hmm, perhaps they should have separated the basic text highlighting and flavor text on the menu. Oh well, something for me to try next time I do a play through.

Retroblique fucked around with this message at 05:22 on Aug 19, 2013

Flashing Twelve
Mar 20, 2007

aherdofpenguins posted:

I'm turning 30 soon...for the people who liked it, how old are you? I can imagine this game hits home with a certain age range, and a lot of it would be lost on others.

I was 4 in 1995 but I really enjoyed it. There's a kind of romanticism to the 90s that the game channels well, the handwritten notes instead of text messages, answering machines and VCRs and super nintendo and all.

subroc
Jun 5, 2004

exquisite tea posted:

Can't wait until it's revealed that there is a huge subterranean Lovecraftian city hidden underneath the Arbor Hill estate.

The truth: http://steamcommunity.com/sharedfiles/filedetails/?id=170542282

Dr. Stab
Sep 12, 2010
👨🏻‍⚕️🩺🔪🙀😱🙀

Sonance posted:

Aha, if I'd known it added "flavor" text I might have kept it on. Having it turned on in the foyer made it look like it was just a mundane acknowledgement of discoverable objects, so I turned it off for the rest of my play through. I turned it on just now and tried looking around Sam's room and it additionally provides a lot of extra "commentary" on the proceedings. Hmm, perhaps they should have separated the basic text highlighting and flavor text on the menu. Oh well, something for me to try next time I do a play through.

They're not really separable. Each item has a unique frob text, and there isn't really a hard line between which ones are interesting and which ones are plain.

Calipark
Feb 1, 2008

That's cool.

Pattonesque posted:

Just finished this. Love how much it made me care about my fictional sister -- when I got to the attic suicide fakeout, I flat-out sprinted upstairs.

I did an weird LP like thing of the game that I put on youtube and had this exact thing happen. But I didn't see the note on the sleeping bag, and instead just went right to the credits. Cementing the suicide fake-out as real to me and everyone who watches my LP. I went back after I was dumped to the menu and saw the note but the damage was done.

I'm glad I decided to record myself playing this game cold because now I can relive me just audibly dreading the trek up to the attic, knowing what awaited me.

John Charity Spring
Nov 4, 2009

SCREEEEE
I don't think there's any truth at all to the idea that you somehow had to have been a teenager in the mid 90s or living in Oregon or into riot grrl or struggling to come to terms with your sexuality in order to enjoy Gone Home or be affected by it. None of that applies to me and I still found it to be an enthralling game with an affecting storyline.

Mondlicht
Oct 13, 2011

if history could set you free

Accordion Man posted:

The 24th Journal exists and it has finally be found.

Meow meow meow

My boyfriend and I sat here at the computer for so long trying to find it, we had to look up a video of someone that found it. I don't think we would've figured it out.

We went to the bells in the servant's quarters and tried to figure out what that had to do with it. The library had a bell missing, but what about Mitten? We went between Sam's room and the parents' room, the only rooms with Mitten evidence. Nothing. Their Twitter urged to look in the 'warmer direction' so we went to all the radiators and in the basement with the furnace. We were all over the place, never would've found that drat basketball. At least that explains the thanks to all the cats in the ending credits.

Tolth
Mar 16, 2008

PÄDOPHILIE MACHT FREI

John Charity Spring posted:

I don't think there's any truth at all to the idea that you somehow had to have been a teenager in the mid 90s or living in Oregon or into riot grrl or struggling to come to terms with your sexuality in order to enjoy Gone Home or be affected by it. None of that applies to me and I still found it to be an enthralling game with an affecting storyline.

Honestly, I know it's kind of a generalisation but I can't help but feel that the people talking about how this game 'did nothing for them' are just loving stupid and incapable of appreciating anything with half-intelligent writing.

The REAL Goobusters
Apr 25, 2008
Been thinking about this game all day today and will probably do another playthrough of it tomorrow as well. Its crazy how good I felt seeing Katie's dad story unfold. The dude had a rough loving time and you could tell from all the stuff left behind. I mean he had manuscripts for a book he didn't want to complete, with a note from the mom saying to keep at it. Not only that he started to I guess drink a lot more heavily and his wife either had or almost had an affair. But then at the end you find out he goes to a couples counciling thing AND his books got reprinted. Plus it gave him way more motivation to start writing again. I felt so happy reading that last letter, it was loving amazing the game made me feel so much about a character we frankly never hear speak or see other than from a couple of pictures.

Game owns.

Gotta Wear Shades
Jul 25, 2013

Learn to hoist a jack,
Learn to lay a track
Learn to pick and shovel too
And take my hammer, it'll do anything you tell it to

Tolth posted:

Honestly, I know it's kind of a generalisation but I can't help but feel that the people talking about how this game 'did nothing for them' are just loving stupid and incapable of appreciating anything with half-intelligent writing.

Don't do this. Someone else not liking the thing you do does not mean they're stupid.

Tolth
Mar 16, 2008

PÄDOPHILIE MACHT FREI

Gotta Wear Shades posted:

Don't do this. Someone else not liking the thing you do =/= they're stupid.

I didn't say that was the case at all. I just think this game is of such fantastic quality that I have a lack of respect for anyone who is into videogames and doesn't appreciate it! I am allowed to hold strong opinions thank you, especially as I've yet to hear a single serious criticism of this game that wasn't hilariously badly thought out.

paint dry
Feb 8, 2005

PonchAxis posted:

Been thinking about this game all day today and will probably do another playthrough of it tomorrow as well. Its crazy how good I felt seeing Katie's dad story unfold. The dude had a rough loving time and you could tell from all the stuff left behind. I mean he had manuscripts for a book he didn't want to complete, with a note from the mom saying to keep at it. Not only that he started to I guess drink a lot more heavily and his wife either had or almost had an affair. But then at the end you find out he goes to a couples counciling thing AND his books got reprinted. Plus it gave him way more motivation to start writing again. I felt so happy reading that last letter, it was loving amazing the game made me feel so much about a character we frankly never hear speak or see other than from a couple of pictures.

Game owns.

Don't forget that he was abused by his uncle in the very house where he now lives.

The REAL Goobusters
Apr 25, 2008

paint dry posted:

Don't forget that he was abused by his uncle in the very house where he now lives.

I actually didn't pick up on this too much when I played it! It was only after reading the thread, but now I really need to pay a bit more attention to that stuff tomorrow or whenever I play again.

Gotta Wear Shades
Jul 25, 2013

Learn to hoist a jack,
Learn to lay a track
Learn to pick and shovel too
And take my hammer, it'll do anything you tell it to

Tolth posted:

I didn't say that was the case at all. I just think this game is of such fantastic quality that I have a lack of respect for anyone who is into videogames and doesn't appreciate it! I am allowed to hold strong opinions thank you, especially as I've yet to hear a single serious criticism of this game that wasn't hilariously badly thought out.

Except quality is subjective. I think the game's amazing, but it's a very particular interactive style, it's short especially for how much it currently costs, and it features a story that simply isn't going to mean something to everyone.

I think the game's good. You think the game's good. High five! If someone else doesn't like it that's their reaction. No need to call them out for not liking it.

Veotax
May 16, 2006


Mondlicht posted:

My boyfriend and I sat here at the computer for so long trying to find it, we had to look up a video of someone that found it. I don't think we would've figured it out.

We went to the bells in the servant's quarters and tried to figure out what that had to do with it. The library had a bell missing, but what about Mitten? We went between Sam's room and the parents' room, the only rooms with Mitten evidence. Nothing. Their Twitter urged to look in the 'warmer direction' so we went to all the radiators and in the basement with the furnace. We were all over the place, never would've found that drat basketball. At least that explains the thanks to all the cats in the ending credits.

Could you just post where it is?

BattleCake
Mar 12, 2012

Veotax posted:

Could you just post where it is?

In the rafters of the garage, near the doorway. Throw something to dislodge the purple basketball there. Go to the little basketball net on the door of Sam's room and DUNK IT!!!!

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Dreadwroth
Dec 12, 2009

by R. Guyovich

aherdofpenguins posted:

I'm turning 30 soon...for the people who liked it, how old are you? I can imagine this game hits home with a certain age range, and a lot of it would be lost on others.
I really enjoyed this game, and I'm turning 39 this year. I played Bikini Kill and other Grrrl bands in college radio, the vcr collection looked exactly like my parents' boxes of pirated videos, and Sam reminds me of people I know. You could say this game seems pretty familiar to me.

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