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Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.

Andre Banzai posted:

The whole question is... why the hell 2 different new insignias?

One for MECs, one for MELDed soldiers. Though the bioagumentation one mostly being a BIOHAZARD symbol does raise some concerns.


Welmu fucked around with this message at 18:56 on Aug 21, 2013

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Christian Knudsen
Oct 13, 2012

Edgecase posted:

No, just a whole new endgame, which is probably a good thing. Once you beat the satellite coverage portion of the game, it makes more sense to introduce a new challenge than to try and squeeze more life out of the same mechanic.

Consider also, if you were allowed to play and collect resources infinitely, you WOULD be able to go down both tech trees at some point. If you can't... why not? Something must be either blocking you from doing it, or pressuring you to end the game.

Adding a new faction that competes for council funding and sabotages your process isn't just a simple new mechanic. That's a drastic overhaul of the game. That's not what this is.

It could simply be research holding you back from going all the way down both tech trees. You capture a device that the scientists can either use to research gene mods or augmentations.

Andre Banzai
Jan 2, 2012

Welmu posted:

One for MECs, one for MELDED soldiers. Though the bioagumentation one mostly being a BIOHAZARD symbol does raise some concerns.



I didn't make myself clear, I apologize. Does that mean that XCOM will adopt 2 new insignias beside Vigilo Confido? That seems a bit weird, doesn't it? Will it have separate insignias for different soldiers? I don't know, it just seems a bit weird.

Also, in the Council Message teaser for EW, one of the insignias (the biohazard one) flashes in the background. And the transmission is being actively tampered with. It's all really weird.


Interestingly, this seems to break down advancement between "Vahlen's path" and "Shen's path". But of course, Shen would never agree with mutilating XCOM's own soldiers.

Anyway, all these new technologies place XCOM treading firmly down the Ethereal path.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
Alternatively, using too many of one modification type on one trooper might make them incompatible with the other type.

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Cythereal posted:

Alternatively, using too many of one modification type on one trooper might make them incompatible with the other type.

Mech troopers are completely incompatible with the gene mods and vice versa.

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.

Andre Banzai posted:

I didn't make myself clear, I apologize. Does that mean that XCOM will adopt 2 new insignias beside Vigilo Confido? That seems a bit weird, doesn't it? Will it have separate insignias for different soldiers? I don't know, it just seems a bit weird.

Different branches of armed forces usually have differing insignia, just like you color you classes differently. Don't you? :colbert:

Andre Banzai posted:

Also, in the Council Message teaser for EW, one of the insignias (the biohazard one) flashes in the background. And the transmission is being actively tampered with. It's all really weird.

It's not the BIOHAZARD symbol:

It's probably the logo of whatever faction/cult was loony enough to welcome the enslaving ethereals with open arms. Think of the people welcoming aliens in Independence Day, but replace slow-mo explosions with psionics and infiltration: Church of Scientology, turned up to 11.

Welmu fucked around with this message at 18:42 on Aug 21, 2013

Christian Knudsen
Oct 13, 2012

Cythereal posted:

Alternatively, using too many of one modification type on one trooper might make them incompatible with the other type.

Yeah, they could just be talking about a single unit when saying that you can't go all the way with both -- and not the overall research.

teethgrinder
Oct 9, 2002

Mokinokaro posted:

Mech troopers are completely incompatible with the gene mods and vice versa.
They specifically said in that first interview that they're not, just that you'd be unlikely to get far in both paths.

Icon Of Sin
Dec 26, 2008



I always thought "Vigilo, Confido" meant something like "Vigilant, Secret (Confidential)". Anyways, they need to open up a pre-order so I can throw money at them :shepspends:

fspades
Jun 3, 2013

by R. Guyovich

Christian Knudsen posted:

Yeah, they could just be talking about a single unit when saying that you can't go all the way with both -- and not the overall research.

I'd be disappointed if that was true. I want to spend all of my MELD or whatever on a single super-soldier. All my tactics will revolve around that soldier.

The rest of the team are expendable and only used in the purpose of getting more MELD.

Cosmic Afro
May 23, 2011
From what I understand from the video, it seems to be more, 'well, you're replacing your legs with metal, you can't gene-mod /metal/' sort of deal. You can do both, but it limits just how far you can customise people in either branch -- which is fine by me. What I wonder is how this is going to work with Psionics.

Andre Banzai
Jan 2, 2012

Welmu posted:

It's not the BIOHAZARD symbol:

Holy poo poo, that is completely incredible. Thanks for that. Wow, an actual infiltration force by the aliens or a "Cult of Sirius", that sounds really cool.

Slashrat
Jun 6, 2011

YOSPOS

teethgrinder posted:

They specifically said in that first interview that they're not, just that you'd be unlikely to get far in both paths.

Mech troopers cannot get genetic upgrades, but the rest of your troops can get them even if you got mechs on the roster.

Edit: Also, the logo for the Cult of Sirius in Apocalypse if anyone who didn't play it was wondering:

Slashrat fucked around with this message at 18:50 on Aug 21, 2013

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.

fspades posted:

I'd be disappointed if that was true. I want to spend all of my MELD or whatever on a single super-soldier. All my tactics will revolve around that soldier.

Here's a teaser on MELD upgrades:


You can Catch Them All!™, like skill perks, but you'll probably run out of MELD at some point: it's basically another highly valuable resource, like Elerium.

fspades posted:

The rest of the team are expendable and only used in the purpose of getting more MELD.

In the interview both devs mention their eager anticipation of fans instituting redshirt-rookies whose job it is to find MELD pinatas before they self-destruct. Dash forward into the unknown, you brave, poor bastard.

Welmu fucked around with this message at 21:47 on Aug 21, 2013

Zudrag
Oct 7, 2009
Really liking what I've seen from this. The fact that they add in options to add in replayability but don't force those options is a really good design. People who play and save scum even get options to help them playing. The angle of fire thing sounds like a great option, cover was a system that I didn't quite fully like with how binary it was in EU. I'm I am excited to hear more about EW, and of course play it!

The only real concerns I have are power creep, which I'm sure they'll handle well, and the fact that a lot of players didn't like bomb missions for the fact that they forced you to move in an unsafe way. I think with the fact that MELD is a bonus rather than a pass/fail state will alleviate that.

If this has steam workshop support (which I am pretty sure if it's not in this DLC, it'll happen eventually), I can see this XCOM series being played for a very long time by many people.

Zudrag fucked around with this message at 18:51 on Aug 21, 2013

Edgecase
Dec 7, 2009

Welmu posted:

It's not the BIOHAZARD symbol

Definitely yes on it being a different symbol (XCOM and the two new ones are pentagons, the one in the transmission appears to be a hexagon).

I could see the single-device explanation working out too. Give the super special alien artifact to Vahlen, get a Research Bonus on gene enhancement that makes them feasible to research. Give it to Shen, get a Research bonus on cybernetic augmentation technologies that makes them reasonable. You can still research the other tree, but it'll take forever.

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.

Edgecase posted:

Definitely yes on it being a different symbol (XCOM and the two new ones are pentagons, the one in the transmission appears to be a hexagon).

I could see the single-device explanation working out too. Give the super special alien artifact to Vahlen, get a Research Bonus on gene enhancement that makes them feasible to research. Give it to Shen, get a Research bonus on cybernetic augmentation technologies that makes them reasonable. You can still research the other tree, but it'll take forever.

In the interview, they mention that MECs and MELD stuff is available from very near the beginning: research & build a cybernetics or (and) genetics lab, respectively.

Welmu fucked around with this message at 21:48 on Aug 21, 2013

White Noise Marine
Apr 14, 2010

Welmu posted:

Here's a teaser on MELD upgrades:


You can Catch Them All!™, like skill points, but you'll probably run out of MELD at some point: it's basically another highly valuable resource, like Elerium.

My guess is the Mech, and Gene implants will have the same body slots, so you can either have robot legs, or gene enhanced legs, or say lasers shooting from your eyes, or gene enhanced 10/10 vision.

Jolan
Feb 5, 2007

Bizarre Echo posted:

I'm a little worried that I haven't seen Jake ":xcom:" Solomon in any of the interviews for EW so far. His undercover advertising was what first sold me on EU.

That's brilliant. "It's like chess with big guns against aliens. Which isn't like chess at all when I think about it..."

I think I have a crush on Jake Solomon now.

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.

Theparker posted:

My guess is the Mech, and Gene implants will have the same body slots, so you can either have robot legs, or gene enhanced legs, or say lasers shooting from your eyes, or gene enhanced 10/10 vision.

Unlikely, given than becoming a MEC is a clearance sale in body parts: everything must go! MECs seem to only retain their head, and possibly their torso or parts thereof. It's not an À la carte choice like in Shadowrun of an arm here and a leg there, but a straight up Deus EX: HR replacement of the vast majority of your body.

That's why I still think MEC and MELD upgrades to be mutually exclusive on a single soldier. MECs get their own skill tree along with railguns and flamers lovingly crafted by Shen, meatbags get alien bio-goop directly injected into their brain by Vahlen. who probably has a rather unnerving grin and a massive syringe

Welmu fucked around with this message at 19:13 on Aug 21, 2013

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

quote:

There's no way said tech in your soldiers brains can go wrong when psionic aliens arrive.

Note the shot of an upgrade that prevents Panic and Mind Control(Stun is bad, but not as bad as Mind Control). It'll be interesting to see how compatible these mods and mechanisation is with the Psi upgrades. Could be these bar you somehow.

euphronius
Feb 18, 2009

The Race to the Meld is going to cause so much heartache and gnashings of teeth. What a beautiful mechanic they threw in. I'm already getting anxiety about plunging into the fog of war.

SlothfulCobra
Mar 27, 2011

Maybe the doctors at XCOM just slice off the soldier's bodyparts and keep their limbs in cryogenic storage so that they can be reattatched when the war is over/the soldier retires/they need to send off the soldier's body for a funeral and don't want too many questions asked by the family. Mutated soldiers would be harder to decommission.

I guess it may be too much to ask to be able to retrieve robotic limbs for reuse whenever a mech soldier gets killed, but I hope you can at least recover weapon fragments and alloys.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Bloodly posted:

Note the shot of an upgrade that prevents Panic and Mind Control(Stun is bad, but not as bad as Mind Control). It'll be interesting to see how compatible these mods and mechanisation is with the Psi upgrades. Could be these bar you somehow.

speaking of which, if you can have a psi-Mech, that is the new sacrifice. Since clearly he's got nothing to look forward too after war. What with basically having traded all his human parts to be a war machine, and laws not really being designed to cover that poo poo.

Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Welmu posted:

Different branches of armed forces usually have differing insignia, just like you color you classes differently. Don't you? :colbert:


It's not the BIOHAZARD symbol:


It's probably the logo of whatever faction/cult was loony enough to welcome the enslaving ethereals with open arms. Think of the people welcoming aliens in Independence Day, but replace slow-mo explosions with psionics and infiltration: Church of Scientology, turned up to 11.

Yeah, thinking about it now, that emblem (assuming that the teaser isn't 100% apocryphal at this point) is probably from some sort of mirror mirror version of XCom run by people who either took whatever offer the aliens may have made to "help" humanity "better itself". It would make a certain amount of sense if the new toys the player gets to use are slightly less limited version of what the Dark Rangers you periodically encounter have (because the aliens are really big on trying to slot entire species into specific roles). This would also open up some interesting new possibilities for council missions if you were eventually trying to say, save a VIP from not-XCom. The in-game explanation for the meld canisters on the maps they show up on might be that they're supply drops for not-XCom (who might be doing the whole secret base thing just like XCom to ensure that a council nation doesn't just fire an ICBM to eliminate them?). If that's part of what they're doing with the exo-suit and eugenics-monster stuff then I'm pretty down with that.

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.

Bloodly posted:

Note the shot of an upgrade that prevents Panic and Mind Control(Stun is bad, but not as bad as Mind Control).

Why, I seem to have inadvertently, and completely by accident, contradicted myself :monocle:

Bloodly posted:

It'll be interesting to see how compatible these mods and mechanisation is with the Psi upgrades. Could be these bar you somehow.

The Star Wars approach: the less limbs Darth Vader has, the less midichlorians he has, leading to a lower Force stat.

Andre Banzai
Jan 2, 2012

Onmi posted:

speaking of which, if you can have a psi-Mech, that is the new sacrifice. Since clearly he's got nothing to look forward too after war. What with basically having traded all his human parts to be a war machine, and laws not really being designed to cover that poo poo.

Which speaks volumes about just how screwed up it is to mutilate your own soldiers and turn them into Robocops.

euphronius
Feb 18, 2009

That's why I was hoping only grievously wounded soldiers could become mechs.

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.
Maybe all the televions in front of the treadmills run these
https://www.youtube.com/watch?v=Fl_Wd_vAQIU
in a non-stop loop
https://www.youtube.com/watch?v=3SDoHUKBlHw

Welmu fucked around with this message at 19:29 on Aug 21, 2013

Demiurge4
Aug 10, 2011

Man, I just got the Slingshot DLC and figured I'd try out another classic ironman game. My assault dies because I forgot that one thinman was on overwatch and he got a crit in. Then my heavy panics and shoots the Triad guy, sigh. I guess I'll have to turn ironman off if I want to see it.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

euphronius posted:

That's why I was hoping only grievously wounded soldiers could become mechs.

http://www.youtube.com/watch?v=Z7h2IZQetVU

"Legally they're dead. We can pretty much do what we want."

It's no 'better'.

euphronius
Feb 18, 2009

I mean the choice of a short life-time as a wounded near corpse in incredible pain vs mechanized demigodhood sounds somewhat more moral than just chopping off the arms and legs of a perfectly healthy woman.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Bloodly posted:

http://www.youtube.com/watch?v=Z7h2IZQetVU

"Legally they're dead. We can pretty much do what we want."

It's no 'better'.

I think it's more like "You lost your legs, if you want we can replace them with cybernetics but there's no backing out of the procedure" at that point, said soldier doesn't really have much left to go on to do anyway.

Of course that's talking about tackling limb loss in an X-Com game and... yeah.

Andre Banzai
Jan 2, 2012

Morally speaking, the genetic path seems to be less terrible. Not only will the modified soldier still be able to feel the caress of another human being when the invasion ends, genetic changes like that should only affect the specimen on a phenotypical level, right? It wouldn't change his/her gametes. At least in theory, right?

And well, the Bone Marrow modification seems actually good for the person. Unless it causes cancer in the long run.

Oh well, I don't know what's worse.

Demiurge4
Aug 10, 2011

euphronius posted:

I mean the choice of a short life-time as a wounded near corpse in incredible pain vs mechanized demigodhood sounds somewhat more moral than just chopping off the arms and legs of a perfectly healthy woman.

Consider how easily veterans are damaged by war and how many suffer from PTSD. Then imagine how a guy in an enormously powerful mechanized weapon, that he was put in after he almost died, might possibly react to that situaton.

door Door door
Feb 26, 2006

Fugee Face

It just makes us wonder how much we're willing to exploit soldiers to protect the earth. :getin:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Andre Banzai posted:

Which speaks volumes about just how screwed up it is to mutilate your own soldiers and turn them into Robocops.

Their own fault for not reading amendment B468.42 on page 467 of the revised XCOM personnel contract. What are they gonna do, go on strike? Plenty more volunteers out there. :colbert:

Fangz fucked around with this message at 19:38 on Aug 21, 2013

Welmu
Oct 9, 2007
Metri. Piiri. Sekunti.

euphronius posted:

I mean the choice of a short life-time as a wounded near corpse in incredible pain vs mechanized demigodhood sounds somewhat more moral than just chopping off the arms and legs of a perfectly healthy woman.

A special operations soldier, tasked with defending the entire planet from alien incursion, might look more favourably on augments that enable them to run faster, weather enemy fire, and hit :fuckoff: harder. And, hey, no more worrying about things like exercise, fashion, or showering!

Sure, the long-term effects are unknown, but that hasn't stopped people before. Being a mechanized demigod is probably a better option than mental enslavement by ethereals.

Demiurge4 posted:

Consider how easily veterans are damaged by war and how many suffer from PTSD. Then imagine how a guy in an enormously powerful mechanized weapon, that he was put in after he almost died, might possibly react to that situaton.
It'd probably go down something like this:

Welmu fucked around with this message at 19:40 on Aug 21, 2013

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Welmu posted:

A special operations soldier, tasked with defending the entire planet from alien incursion, might look more favourably on augments that enable them to run faster, weather enemy fire, and hit :fuckoff: harder. And, hey, no more worrying about things like exercise, fashion, or showering!

Sure, the long-term effects are unknown, but that's rarely stopped people before.

This is going to lead to an apocalypse style sequel where we have the bio-augmented humans descendants who have just been utterly hosed because WHAT DID YOU EXPECT WOULD HAPPEN WHEN YOU WENT loving AROUND WITH SOMEONES BIOLOGY?! And the augmented cyborg soldiers who are currently looking at being unable to find meaningful employment and a sudden lack of rights since hey, the line between human just got real loving blurred.

So the new 'I-forget-the-mutant-activist-group' and S.E.L.F. to match our Cult of Sirius that seems to be popping up.

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Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Welmu posted:

Sure, the long-term effects are unknown, but that hasn't stopped people before. Being a mechanized demigod is probably a better option than mental enslavement by ethereals.

And to be quite honest, I don't think X-COM attracts the most mentally stable soldiers who hope to die in bed surrounded by friends and family. I think the moment Dr. Vahlen starts talking about experimental genetic and cybernetic modifications that offer short-term power but unknown long term side effects, troopers will start lining up outside her door.

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