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ShineDog
May 21, 2007
It is inevitable!

botany posted:

How does this game actually determine the terror score for council member countries? It seems strange to me that I can do everything right, not lose a soldier ever, and still some countries will panick and leave me hanging. I mean, I get that this might just not be the game for me, but to me, that's negative reinforcement, as in, the game telling me "you did something wrong". Only it still happens when I did everything right, rushed for satellites, etc. -- that just seems unfun to me. Is there something I can do to make sure I don't lose countries?

If you're playing on classic, and even if you are playing on normal and don't really know your stuff, you are expected to lose countries. It's part of the game. Just remember that panic increases across every country on the continent you don't respond to abductions in, so remember to look at whats going on in every country before choosing an abduction.

A country leaving doesn't really hurt you beyond "can't put a satellite in it and thus can't get the money/continent bonus" Not nice, but something you can manage without. Average funding bonus is, what, 100? You'll manage.

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Underwhelmed
Mar 7, 2004


Nap Ghost

1stGear posted:

So MEC's are going to be less Adam Jensen and more Robocop. That's a little, uh, grim.

They should allow the "recruits" to come from KIAs, though that lessens the cost somewhat.

Injun Greenberg
Sep 14, 2011
So I just finished the assault on the alien battlecruiser or whatever it was and the inability of my heavies to hit anything is starting to aggravate me. Getting 75% chance of a hit while standing right next to a muton berserker ain't fun. Am I using my heavies wrong if I just use them to shoot at everything? Should they just be suppressing and using rocket launchers? This is further exacerbated by Heavy Colonel panicking due to a slight breeze. Should I just ditch him or is there some way of increasing a soldier's will?

Hellburger99
Jan 24, 2006

"I don't like that mooch...
or her pooch!
"

p.crestmont posted:

Haha I should've known they already did it in a manga. Is this series as badass as it looks?

Without getting too off topic, yes. Battle Angel Alita is goddamn amazing. One of the few titles I have continued to love long after I out grew my high school manga phase.

NotALizardman
Jun 5, 2011

ShineDog posted:

If you're playing on classic, and even if you are playing on normal and don't really know your stuff, you are expected to lose countries. It's part of the game. Just remember that panic increases across every country on the continent you don't respond to abductions in, so remember to look at whats going on in every country before choosing an abduction.

A country leaving doesn't really hurt you beyond "can't put a satellite in it and thus can't get the money/continent bonus" Not nice, but something you can manage without. Average funding bonus is, what, 100? You'll manage.

Except it's totally possible to beat Classic without losing a single country. I mean, as long as you're rushing satellites and carefully managing which abduction mission you're taking, it's actually pretty easy and consistent.

Ravenfood
Nov 4, 2011

NotALizardman posted:

Except it's totally possible to beat Classic without losing a single country. I mean, as long as you're rushing satellites and carefully managing which abduction mission you're taking, it's actually pretty easy and consistent.
True, but on your first go, you're definitely expected to lose a country or 3 and still be able to complete it without a problem.

amanasleep
May 21, 2008

Wardende posted:

I can't figure it out either :downs: someone help

OK, what problems are you having? It was easy for me.

I think the major thing that can trip you up is you need to put Steam in offline mode. That and repair your install 2 times in a row so you know it's properly updated to full vanilla.

WarpedNaba
Feb 8, 2012

Being social makes me swell!

Underwhelmed posted:

They should allow the "recruits" to come from KIAs, though that lessens the cost somewhat.

Nah, make it more for the critically wounded rather than the KIA. 'You were totally gonna die, honest!'

Yureina
Apr 28, 2013

Yeap. I found this out recently. Really turns me off the Palestinian cause to find out they basically consist entirely of raging racists.
Well I just beat the game on Impossible, proving that my strategy of whacking the final boss with two snipers before the aliens even get a turn in the final room is a viable strategy on all difficulty levels.

Guess now i'll play other stuff until Enemy Within shows up and I can create these armored cybernetic soldiers. Maybe i'll name one JC Denton. :cool:

p.crestmont
Feb 17, 2012

Hellburger99 posted:

Without getting too off topic, yes. Battle Angel Alita is goddamn amazing. One of the few titles I have continued to love long after I out grew my high school manga phase.

Cool, thanks!

TEAYCHES
Jun 23, 2002

Yureina posted:

Well I just beat the game on Impossible, proving that my strategy of whacking the final boss with two snipers before the aliens even get a turn in the final room is a viable strategy on all difficulty levels.

Guess now i'll play other stuff until Enemy Within shows up and I can create these armored cybernetic soldiers. Maybe i'll name one JC Denton. :cool:

Has he asked for this?

Humboldt Squid
Jan 21, 2006

Torrannor posted:

I loved TFTD so much more than the original X-Com. People can talk about dangerous Chrysalids all they want, but Tentaculats did the same and could basically FLY!

Crossing fingers that the next X-Com scenario will have gorgeous underwater levels and terrifying Lobstermen.

The cruise ship levels in TFTD are no-joke likely the least fun I've ever had in a videogame.

The new dlc looks great, but not Thirty freaking bucks great. Xcom:EU's dlc seems way, way overpriced in general actually. I mean five bucks for the elite soldier pack? Really?

ChronoReverse
Oct 1, 2009

Humboldt squid posted:

The cruise ship levels in TFTD are no-joke likely the least fun I've ever had in a videogame.

The cruise ships were bad enough on their own without the bugs

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

THS posted:

Has he asked for this?

That's the wrong guy :rolleyes:

JC Denton is just immune to panic, instead responding to everything with a 1000-yard "What a shame".

Alucard
Mar 11, 2002
Pillbug

Yureina posted:

Well I just beat the game on Impossible, proving that my strategy of whacking the final boss with two snipers before the aliens even get a turn in the final room is a viable strategy on all difficulty levels.

Guess now i'll play other stuff until Enemy Within shows up and I can create these armored cybernetic soldiers. Maybe i'll name one JC Denton. :cool:

I thought they were doing away with the bomb disposal missions...

Hellburger99
Jan 24, 2006

"I don't like that mooch...
or her pooch!
"

Humboldt squid posted:

The cruise ship levels in TFTD are no-joke likely the least fun I've ever had in a videogame.

The new dlc looks great, but not Thirty freaking bucks great. Xcom:EU's dlc seems way, way overpriced in general actually. I mean five bucks for the elite soldier pack? Really?

The previous DLC price is pretty crazy (even though I paid for it), but this looks more like a proper expansion than just DLC. I guess I might change my mind when they reveal all the new features, but between what they've shown and what has been hinted at, I feel like this looks like $30 worth of content.


Kinda-sorta related, I'm also assuming that the $40 for consoles price and the claims that it will be "standalone" means that it will be a sort of GOTY edition that will ship with all of the game data thus far already on disc. I mean, I might be completely wrong about that, but unless they offer it as a digital download-only on the consoles, what else could they do?

Fantastic Alice
Jan 23, 2012





Chryssalids suck. Picked the game back up after a few months and started a new game on Normal. First terror mission. It killed a civy at some point barely off screen, next turn the zombie sprints out of nowhere, chows down on my sniper and the Chryssalid eats my support.

Least the 2 were clustered and in range of my 2 heavies and died in a hail of rockets.

And woah Google Image search for Xcom Chryssalid. The few it shows in the normal search page included porn. Da hell. First page of images also had the Ranma 1/2 cast as X-com solders??

Fantastic Alice fucked around with this message at 01:52 on Aug 23, 2013

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

xanthan posted:

Chryssalids suck. Picked the game back up after a few months and started a new game on Normal. First terror mission. It killed a civy at some point barely off screen, next turn the zombie sprints out of nowhere, chows down on my sniper and the Chryssalid eats my support.

Least the 2 were clustered and in range of my 2 heavies and died in a hail of rockets.

And woah Google Image search for Xcom Chryssalid. The few it shows in the normal search page included porn. Da hell. First page of images also had the Ranma 1/2 cast as X-com solders??

Try playing on Impossible and giving a poo poo about saving civies to know the true meaning of terror.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I'm watching Robocop 3 and if these new mech soldiers end up having memories of their former selves, this is going to be dark as poo poo. Somebody said "get them for me" and Robocop started having flashbacks of his dead wife, so I can only imagine what will happen the moment that idiot Bradford starts yammering about "Our next mission..."

The forests. Endless forests.

Mech soldier has flashback attack and kills rest of crew; Skyranger crashes into ocean.

The Duchess Smackarse
May 8, 2012

by Lowtax

xanthan posted:

And woah Google Image search for Xcom Chryssalid. The few it shows in the normal search page included porn. Da hell. First page of images also had the Ranma 1/2 cast as X-com solders??

Both these things is pretty standard for basically any google search. Porn and Anime.

Mr. Pumroy
May 20, 2001

Demiurge4 posted:

I thought Apocalypse wasn't considered canon by XCOM fans on account of it's story being a gutted piece of garbage? Why go there for a sequel and not, I dunno, Alliance? Not an FPS of course, but the idea of flying around a ship, modifying it and raiding alien bases for materials as you strike deeper into alien occupied territory and investigate the homeworlds of the enslaved races is just too good to pass up.

People who dislike Apocalypse are proof that anyone who cares about XCOM canon are probably terrible people. Even with all the grievous cuts to features in the game it was still a fantastic XCOM game. It had a great aesthetic owing to the retro-future Jetsons look and the biological aliens that were so different from the previous games. And the gameplay was still as merciless and unforgiving. Even moreso with the brainsuckers being one of the first enemies you encounter and their ability to thoroughly gently caress you up. The factions included in the game had so much potential, but even as it was it was still nice to see different factions like the androids and the hybrids adding to your roster of soldiers. And the idea of focusing all the action in a single city gave the overworld map a lot more personality than a simple globe of Earth.

The only complaint I have with the game is that once you're high up on the tech tree the aliens pose little threat to you, and the most exciting time in the game is the early/mid-game where you're just barely hanging on for dear life. But that's a problem that plagues all XCOM games.

I seriously hope that an Apocalypse remake that realizes the ideas in the original gets made one day.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I would be seriously happy if they just added brainsuckers and poppers to EU.

Ireland Sucks
May 16, 2004

Mr. Pumroy posted:

People who dislike Apocalypse are proof that anyone who cares about XCOM canon are probably terrible people. Even with all the grievous cuts to features in the game it was still a fantastic XCOM game. It had a great aesthetic owing to the retro-future Jetsons look and the biological aliens that were so different from the previous games. And the gameplay was still as merciless and unforgiving. Even moreso with the brainsuckers being one of the first enemies you encounter and their ability to thoroughly gently caress you up. The factions included in the game had so much potential, but even as it was it was still nice to see different factions like the androids and the hybrids adding to your roster of soldiers. And the idea of focusing all the action in a single city gave the overworld map a lot more personality than a simple globe of Earth.

The only complaint I have with the game is that once you're high up on the tech tree the aliens pose little threat to you, and the most exciting time in the game is the early/mid-game where you're just barely hanging on for dear life. But that's a problem that plagues all XCOM games.

I seriously hope that an Apocalypse remake that realizes the ideas in the original gets made one day.

I adored Apocalypse, just scrolling around the cityscape watching factories deliver arms to police and drugs gangs raiding each other and illegal flyers getting shot down and everyone going about their business was great. Yes it is sad knowing how much more it could have been, but that doesn't make the game we have bad at all.

Metallic flying saucers for life though.

Ernie Muppari
Aug 4, 2012

Keep this up G'Bert, and soon you won't have a pigeon to protect!

Mr. Pumroy posted:

People who dislike Apocalypse are proof that anyone who cares about XCOM canon are probably terrible people. Even with all the grievous cuts to features in the game it was still a fantastic XCOM game. It had a great aesthetic owing to the retro-future Jetsons look and the biological aliens that were so different from the previous games. And the gameplay was still as merciless and unforgiving. Even moreso with the brainsuckers being one of the first enemies you encounter and their ability to thoroughly gently caress you up. The factions included in the game had so much potential, but even as it was it was still nice to see different factions like the androids and the hybrids adding to your roster of soldiers. And the idea of focusing all the action in a single city gave the overworld map a lot more personality than a simple globe of Earth.

I seriously hope that an Apocalypse remake that realizes the ideas in the original gets made one day.

I still think an Apocalypse remake with a lovingly rendered Captain Scarlet/Thunderbirds aesthetic would look amazing. (bonus points if it had a matching soundtrack)

dud root
Mar 30, 2008
Any recommended mods for apocolypse? Pretty sure I've got it on Steam but I've never tried it

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Oooh oooh! I just had a thought.

We've all kind of wanted some sort of evil analogue to X-com, right? Well, what if this rival agency only starts running missions and interfering with us because the countries that leave the X-com project fund it instead. The more countries you lose, the less money you have, and the more money they have, so you face them more often and they have better resources. When they win operations, they advance another step. When the Doom tracker fills up, it's not just the aliens taking over the council, it your rivals raiding your base.

If you lost countries, then they're best and brightest will face you in the Mothership. Fight for the right to determine the future!

Frankly, I kind of want the option to "go alone" after the council drops you; try to beat the game without any more money. Pretend the Commander is Marshall Stacker in Pacific Rim.

marshmallow creep fucked around with this message at 03:06 on Aug 23, 2013

Handsome Ralph
Sep 3, 2004

Oh boy, posting!
That's where I'm a Viking!


I've started and then restarted a classic ironman game like 6 times in the past two days. Clearly, not playing this game for six months has done me in.

My last game was going fantastic, till the teleport bug hit and I had three groups of aliens wipe my squad (two sergeants, three corporals) in early April.

It's my goal to get the classic ironman achievement before the expansion releases. I'll get there, I'm sure of it :shepicide:

Away all Goats
Jul 5, 2005

Goose's rebellion

Mr. Pumroy posted:

People who dislike Apocalypse are proof that anyone who cares about XCOM canon are probably terrible people. Even with all the grievous cuts to features in the game it was still a fantastic XCOM game. It had a great aesthetic owing to the retro-future Jetsons look and the biological aliens that were so different from the previous games. And the gameplay was still as merciless and unforgiving. Even moreso with the brainsuckers being one of the first enemies you encounter and their ability to thoroughly gently caress you up. The factions included in the game had so much potential, but even as it was it was still nice to see different factions like the androids and the hybrids adding to your roster of soldiers. And the idea of focusing all the action in a single city gave the overworld map a lot more personality than a simple globe of Earth.

The only complaint I have with the game is that once you're high up on the tech tree the aliens pose little threat to you, and the most exciting time in the game is the early/mid-game where you're just barely hanging on for dear life. But that's a problem that plagues all XCOM games.

I seriously hope that an Apocalypse remake that realizes the ideas in the original gets made one day.

Apocalypse remains one of my favorite games I've ever played, and it was like one of the first PC games I ever really sat down and played. I loved how you could wipe out the aliens UFO fleet, then the next incursion would be like scouts and other lightly-armed ships since you wiped out their more advanced fleet. Definitely made you feel more like you were fighting a war with resources, instead of a game that just conjures up enemies for you to fight.

Jabor posted:

I would be seriously happy if they just added brainsuckers and poppers to EU.
No, gently caress poppers :cry:

They actually weren't that bad, its just apocalypse's level design is FILLED with tiny corridors and blindspots for poppers to rush up on your guys and explode the floor and ceilings. So even if your agents had personal shields and the best armor, the building collapsing on them (or falling down a hole) was instant death

Away all Goats fucked around with this message at 03:35 on Aug 23, 2013

Uncle Jam
Aug 20, 2005

Perfect
Before today I've never played the Murder Street map, and always wondered what map it referred to.

Today I played a terror mission there. loving 2 berserker groups and a chys group pop at the same time? loving murder man. There was a lot of murder.

1stGear
Jan 16, 2010

Here's to the new us.

Uncle Jam posted:

Before today I've never played the Murder Street map, and always wondered what map it referred to.

Today I played a terror mission there. loving 2 berserker groups and a chys group pop at the same time? loving murder man. There was a lot of murder.

I don't think Murder Street spawns for terror missions? If it does, holy poo poo.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

1stGear posted:

I don't think Murder Street spawns for terror missions? If it does, holy poo poo.

I thought Terror Mission and abduction maps were completely different by design. Abduction maps tend to look more or less normal but with green goo all over bodies littering the streets, while terror missions are usually on fire.

Synthbuttrange
May 6, 2007

Away all Goats posted:

No, gently caress poppers :cry:

They actually weren't that bad, its just apocalypse's level design is FILLED with tiny corridors and blindspots for poppers to rush up on your guys and explode the floor and ceilings. So even if your agents had personal shields and the best armor, the building collapsing on them (or falling down a hole) was instant death

Poppers and headcrabs are why my team always had two troopers in front, machine guns in both hands while scouting. Oh god something moved! Fill the area with lead!

I really liked the organic spaceships. They just look nice and different. Plus the scout was literally an alien space turd.

Cosmic Afro
May 23, 2011
So I've been playing the Long War Mod, too, and here are some of my early thought. I played on Classic Ironman at first, but then I decided it was best to poke at it with Normal, instead, as I have some issues with it.

I like a lot of the ideas! I'm not so hot on the Fatigue system, but it's relatively easy to manage with the amount of soldiers you've got. In classic, it was 100% of the time, in a new mission, that I take a few steps forward and I already stumble on one, or two patrols at the same time, sometimes three at once, at that. It's definitively harder, but I'm not sure about THAT.

I restarted in Normal where things are more sedate, but still ... strange. I'm not sure what it was precisely, but in the first month I've met a Large UFO. It might have been a Supply Barge, but it easily three-shoted my Interceptors. That's quite fine, I just let that drat bastard go, despite the problems.

What is more puzzling, however, is that unless they've added Infiltrator ships again in this mod from the original game, but an abduction and UFO shot down mission later, Japan retreated from the XCOM project.

At 1 Panic. With a Sattelite over it. I'm based in Asia.

Now, I've read that's because they have an Alien base over there, now, if I read the MOD documentation right, but that still strikes me as kind of wholly /too/ random. Argentina and Nigeria are the ones at 4 panic, after all. It may be because of that Large UFo that I had to allow let go, more due to the fact I couldn't SCRATCH the fucker, mind you now that I think about it. Still.

Cosmic Afro fucked around with this message at 04:09 on Aug 23, 2013

Uncle Jam
Aug 20, 2005

Perfect

1stGear posted:

I don't think Murder Street spawns for terror missions? If it does, holy poo poo.


Lotish posted:

I thought Terror Mission and abduction maps were completely different by design. Abduction maps tend to look more or less normal but with green goo all over bodies littering the streets, while terror missions are usually on fire.

Yeah, it was this map:
https://www.youtube.com/watch?v=-2ighuZOpTc

Except some of the cars were already burnt out and on fire, and the edges of the map were glowing and red.

One of the berserkers put a man down to one pip by busting through a bus stop, another guy got killed, most of the civs died, and there was another berserker group at the end of the map that was so loving hard to kill because most of the cover on the way to them wasn't there anymore and they were loving around in one of those box trucks.

The Duchess Smackarse
May 8, 2012

by Lowtax
Guys murder street is the easiest mission in the world, what is the issue here?

The real worst map ever is the final one for Slingshot... I was completely unprepared for that shite. Went in shortly after the beginning of my second month, feeling pretty good because I had a 6 man squad and a bunch of Lt ranked dudes. And then a cyberdisc appeared. And my double shotgun blast randomized to 2 and 3 dmg, then everybody except for my sniper died. And, of course, I have red mist on so my Sniper took 1 dmg from a stray sectoid shot and lost a bunch of accuracy.

But she still proceeded to finish off the cyberdisc, a full hp muton, 3 sectoids, and 2 thin men, a partridge in a pear tree, AND complete the mission. :xcom:

Space Hamlet
Aug 24, 2009

not listening
not listening
I hope IGN wasn't lying about the new Second Wave option which randomizes every solider's skill tree after the squaddie rank because that sounds perfect

Second thing on wishlist: complete redesign of council missions

wolfman101
Feb 8, 2004

PCXL Fanboy
I think my biggest hope is that they release a map editor. I am so sick of UFOs in forests.

dud root
Mar 30, 2008

Space Hamlet posted:

I hope IGN wasn't lying about the new Second Wave option which randomizes every solider's skill tree after the squaddie rank because that sounds perfect

Bulletswarm Double Tap
Rapid Shot Double Tap

edit: Rapid Shot Bulletswarm Double Tap Assault :stonk:

Coolguye
Jul 6, 2011

Required by his programming!
Murder street's difficulty is inversely proportional to how many explosives you have on the scene.

The same could be said about the game at large though, so take that with a grain of salt.

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Demiurge4
Aug 10, 2011

I just installed the long war mod and what the gently caress? I only get one shot per magazine? And maps have like twice the number of aliens?

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