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Brasseye
Feb 13, 2009


This is great. Reading that though, I think I'll probably just aim for completing the main story and a lot of sidequests rather than trying for 100%. Theres a hell of a lot of stuff in the game that isnt explained at all! Speaking of which I don't imagine its important but I'm curious, what do the extra stats do? The goofy ones that are different for each person (Love, Bravery, etc)


If you want to be a help in spartan ops, keep your eyes peeled for vehicles and use them whenever you can. Headshot grunts and jackals with the DMR if you can find one, and focus fire on the scariest things as they appear. It's not too hard for the most part if you avoid charging in, as long as one of you can get away the other will respawn. Also charged plasma pistol shots will disable enemy vehicles for a short time.

Edit: got to disagree with the other guy about the gauss rifle. Its a lot of fun to use and definitely worth picking up especially if you have a lackluster or easily replaceable weapon in either slot. A clean shot with it will send anything weaker than a knight flying on most difficulties, and getting a long range shot with it is satisfying as hell.

Brasseye fucked around with this message at 11:50 on Aug 23, 2013

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Overminty
Mar 16, 2010

You may wonder what I am doing while reading your posts..

Brasseye posted:

This is great. Reading that though, I think I'll probably just aim for completing the main story and a lot of sidequests rather than trying for 100%. Theres a hell of a lot of stuff in the game that isnt explained at all! Speaking of which I don't imagine its important but I'm curious, what do the extra stats do? The goofy ones that are different for each person (Love, Bravery, etc)

No idea how true it is but one of the things (I believe) I read on the wiki is that it's used to determine what action to do when a unit decides to change it. You know how sometimes your unit will be lined up to attack but when it comes to their turn to use a combat art instead? That kind of thing. All in all I wouldn't worry too much about it.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Brasseye posted:

Edit: got to disagree with the other guy about the gauss rifle. Its a lot of fun to use and definitely worth picking up especially if you have a lackluster or easily replaceable weapon in either slot. A clean shot with it will send anything weaker than a knight flying on most difficulties, and getting a long range shot with it is satisfying as hell.

This is the problem with it - anything weaker than a Knight will go down just as easily to almost any other gun with a little effort, and it has horrible ammo capacity. It'll most likely see you through a single room, and then you're not going to see another one for several entire levels (not to mention leave you scrounging whatever's lying on the ground as a replacement).

AMooseDoesStuff
Dec 20, 2012

Neddy Seagoon posted:


Also, it's not stated anywhere but you can hijack Scarab tanks. Kill the gunner, jump aboard if you dare when the prompt appears (careful that it doesn't ram you down), then ignore the prompt to plant a grenade and start pressing the Melee button instead. Even odds that the pilot dies before the Scarab does. If you can pull it off, get in and enjoy the best vehicle in the game.


I'm not trying to snipe on this for MAJOR EPEEN POINTS but, are you sure you mean Scarab?
Scarabs are the massive, four legged walker things that you have to blow the core up for.
Wraiths are the Covenant equivalent of tanks. The things with the plasma mortars and the little dude in the gun on the front.

I mean, if you actually could hijack the Scrab that'd be pretty loving cool but I don't even remember if one was in the game.

Brasseye
Feb 13, 2009

Neddy Seagoon posted:

This is the problem with it - anything weaker than a Knight will go down just as easily to almost any other gun with a little effort, and it has horrible ammo capacity. It'll most likely see you through a single room, and then you're not going to see another one for several entire levels (not to mention leave you scrounging whatever's lying on the ground as a replacement).

This is true and while I wouldn't advise picking it up with a view to keeping hold of it for longer than a couple of minutes, if you have a bad weapon in one slot or say youre carrying a plasma pistol to get rid of shields, generally you might as well grab the gauss rifle and quickly empty it into whatever youre fighting at the time for quick kills against elites and other stuff.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

AMooseDoesStuff posted:

I'm not trying to snipe on this for MAJOR EPEEN POINTS but, are you sure you mean Scarab?
Scarabs are the massive, four legged walker things that you have to blow the core up for.
Wraiths are the Covenant equivalent of tanks. The things with the plasma mortars and the little dude in the gun on the front.

I mean, if you actually could hijack the Scrab that'd be pretty loving cool but I don't even remember if one was in the game.

No you're right, I always get those two mixed up. Fixed it now :ninja:.


Brasseye posted:

This is true and while I wouldn't advise picking it up with a view to keeping hold of it for longer than a couple of minutes, if you have a bad weapon in one slot or say youre carrying a plasma pistol to get rid of shields, generally you might as well grab the gauss rifle and quickly empty it into whatever youre fighting at the time for quick kills against elites and other stuff.

Yeah, I'd agree with that. No point letting it sit there if you've got a Hunter in your face, etc.

Neddy Seagoon fucked around with this message at 16:35 on Aug 23, 2013

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

mcvey posted:

Really old but anything for Shining Force?

If your main character dies, you lose the battle. The AI knows this and will pile on him at every opportunity. That said, do not make the mistake I did as a kid and use this as a reason to keep him in the back at all times. It works fine until one of the very last battles of the game, which features flying mages who will swoop in and nuke him on their first turn. I ended up having to start the entire game over because there was no way for him to gain experience and no way for him to survive that battle. :smith:

Instead, give him as much EXP as you can manage. Properly leveled, you can use him to safely draw fire from your healers and mages, as the AI will prefer to rush forward and poke him rather than finish off a critical squishy unit. I'm talking about the Genesis version, but I assume they didn't change the AI for the GBA release.

Early on, heal whenever you can. Your healers have plenty of MP, and a healer gets 10 EXP for healing even 1 HP. Never, ever turn down an opportunity to give your healer EXP, as they're by far the hardest units to level up.

limp_cheese
Sep 10, 2007


Nothing to see here. Move along.

pentyne posted:

2- Every character has an influence level with you that if you raise high enough you unlock more dialogue options and other things. It's pretty easy to figure out for most, and can be easily unlocked through regular dialogue, but some of the NPC's have to be present during specific moments when you give a response in order to get enough influence points for them to progress. If you really want to see everything it's better to just play the game once and then use an influence editor to see the extra content.

I'm pretty sure with influence it doesn't matter whether you have a lot of negative or positive influence with a character, as long as you have enough of it. There is at least one character that responds better to negative influence then positive.

Pneub
Mar 12, 2007

I'M THE DEVIL, AND I WILL WASH OVER THE EARTH AND THE SEAS WILL RUN RED WITH THE BLOOD OF ALL THE SINNERS

I AM REBORN

opaopa13 posted:

If your main character dies, you lose the battle. The AI knows this and will pile on him at every opportunity. That said, do not make the mistake I did as a kid and use this as a reason to keep him in the back at all times. It works fine until one of the very last battles of the game, which features flying mages who will swoop in and nuke him on their first turn. I ended up having to start the entire game over because there was no way for him to gain experience and no way for him to survive that battle. :smith:

I did this in Shining force 2, up until "Than One Goddamn Boss". Luckily, some of the battles in that game respawn, so I could spend a couple hours catching him up to the rest of the team.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.
Anything in particular I should know for Don't Starve? Or should I just stumble into it on my own?

Heavy Lobster
Oct 24, 2010

:gowron::m10:

McCoy Pauley posted:

Anything in particular I should know for Don't Starve? Or should I just stumble into it on my own?

Definitely spend a lot of stumbling and discovery time, but know that you get more crafting options once you build the science machine, and more again once you build the next step up. What you can make seems kind of underwhelming at first, but pretty soon you won't really know what to do next, given you survive long enough to start making things.

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!
Anything on Expeditions: Conquistador? I played the tutorial and it seems to be an SRPG of sorts so I think I have a decent bearing on it, but any long-term tips or stuff that isn't very obvious would be appreciated.

Evil Mastermind
Apr 28, 2008

McCoy Pauley posted:

Anything in particular I should know for Don't Starve? Or should I just stumble into it on my own?

One thing that will make your early life easier: you can use traps to catch spiders. You can't harvest them like you do rabbits, but it'll keep them out of your hair so you can deal with them one at a time.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Evil Mastermind posted:

One thing that will make your early life easier: you can use traps to catch spiders. You can't harvest them like you do rabbits, but it'll keep them out of your hair so you can deal with them one at a time.

Thanks, that's helpful.

One general question about Don't Starve -- is there anything cumulative between games other than if I gain enough EXP to go up a level? Or is each game a completely fresh start, with nothing built up or gained from the prior games?

Evil Mastermind
Apr 28, 2008

McCoy Pauley posted:

Thanks, that's helpful.

One general question about Don't Starve -- is there anything cumulative between games other than if I gain enough EXP to go up a level? Or is each game a completely fresh start, with nothing built up or gained from the prior games?

Nope. XP is just used to unlock new characters; each game is a completely fresh start.

Flame112
Apr 21, 2011

Artix posted:

Anything on Expeditions: Conquistador? I played the tutorial and it seems to be an SRPG of sorts so I think I have a decent bearing on it, but any long-term tips or stuff that isn't very obvious would be appreciated.

Don't bother with bringing hunters into combat, melee is much more powerful than ranged. My combat crew was 2 soldiers, 2 scouts, and 2 doctors which ended up working pretty well. You should still have a couple hunters in your party though, for catching food.

If you want to be nice to natives, try not to recruit too many racist dudes, because their morale will go down every time you don't slaughter a village of women and children.

PokeCrysis
Apr 15, 2013

I've just got Kagero: Deception II for the PS1.

Anything I should know before I start playing?

President Ark
May 16, 2010

:iiam:

McCoy Pauley posted:

Anything in particular I should know for Don't Starve? Or should I just stumble into it on my own?

The most important non-obvious thing in the game: You get charcoal by lighting live trees on fire, then cutting them down once the fire dies out. You do something similar with smaller items to get ash.

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.

PokeCrysis posted:

I've just got Kagero: Deception II for the PS1.

Anything I should know before I start playing?

The sequel of a very obscure game that was released 15 years ago?

Might be tricky to find someone for that one :v:

GOTTA STAY FAI
Mar 24, 2005

~no glitter in the gutter~
~no twilight galaxy~
College Slice

PokeCrysis posted:

I've just got Kagero: Deception II for the PS1.

Anything I should know before I start playing?

Eh, it's been a while, but I remember this being an enjoyable game.

There are already traps in some rooms--make sure you use them, too.

Some traps will throw enemies in certain directions when they go off. Rack up points by having your traps throw bad guys into other traps, which throw them into other traps, and so on.

Try and carry a variety of traps with you for problem-solving.

Oh, and when you set up a trap, it's not immediately ready--it takes a few seconds to "warm up" before it can be activated. Plan ahead and get them set before the bad guys approach.

PokeCrysis
Apr 15, 2013

Oh wow, after what the other guy said I honestly wasn't expecting a response. Thanks, I'll keep in mind what you have said.

Hannibal Rex
Feb 13, 2010
Knights of the Old Republic 2

pentyne posted:


2- Every character has an influence level with you that if you raise high enough you unlock more dialogue options and other things. It's pretty easy to figure out for most, and can be easily unlocked through regular dialogue, but some of the NPC's have to be present during specific moments when you give a response in order to get enough influence points for them to progress. If you really want to see everything it's better to just play the game once and then use an influence editor to see the extra content.

What a lot of people seem to forget is that low influence will also unlock the advanced dialogue options and stuff. There's no need to please everyone. You can piss off people and still advance their personal stories.

Jokymi
Jan 31, 2003

Sweet Sassy Molassy
One more Kotor 2 tip: I'd recommend visiting Nar Shadda first when you have the option. You'll pick up a couple of new party members there.

Also, just a heads up, most of Telos is pretty dull and easily the worst part of the game. If you're getting bored, power through it. Once you get through the military base, the story will get much more interesting and the game will start to open up.

Enjoy it! Almost a decade later, it's still one of my favorite games.

Zeron
Oct 23, 2010

Hannibal Smith posted:

One more Kotor 2 tip: I'd recommend visiting Nar Shadda first when you have the option. You'll pick up a couple of new party members there.

Also, just a heads up, most of Telos is pretty dull and easily the worst part of the game. If you're getting bored, power through it. Once you get through the military base, the story will get much more interesting and the game will start to open up.

Enjoy it! Almost a decade later, it's still one of my favorite games.

Beware this advice if using the Restored Content mod however. Nar Shaddaa is a perfect example of why you shouldn't restore every single bit of cut content. With the restored content there's a specific section of the planet that's absolutely torturous to play through.

Kennel
May 1, 2008

BAWWW-UNH!

McCoy Pauley posted:

Any tips for NBA2K13, particularly the mode where I create my own player, how not to have my guy be a total scrub? Assume I have only a passing knowledge of basketball.

I've played only few hours but I can tell that your position and attributes have a huge influence. I managed to accomplish next to nothing as a center but then I created a 3-point specialist Shooting Guard and was able to get 20 points in every game.

Reading this might help: http://en.wikipedia.org/wiki/Basketball_positions

FluxFaun
Apr 7, 2010


Fortune Summoners, anyone? I've read the wiki entry, but wondered if amyone had other hints.

J.A.B.C.
Jul 2, 2007

There's no need to rush to be an adult.


Sociopastry posted:

Fortune Summoners, anyone? I've read the wiki entry, but wondered if amyone had other hints.

Learn your combos and how their hitboxes work. This becomes vital for keeping enemies away from your character later on, or closing in on an attacker to get a first strike.

Don't be afraid to switch to your party members if you need to apply magic on a specific enemy. The AI for your main handles itself well, so you don't have to worry too much about being chewed up.

Also, try to find a map online. The layout can get confusing on the overworld, though you'll probably hit 'gates' you can't pass/are to weak to survive to keep you in the right direction.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Anything on Crysis 3?

e: I'd like to know about easily missed content or useless/"noob trap" upgrades. Tactics, playstyles, weapons etc. I'll just figure out along the way.

NihilCredo fucked around with this message at 05:25 on Aug 28, 2013

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

NihilCredo posted:

Anything on Crysis 3?

e: I'd like to know about easily missed content or useless/"noob trap" upgrades. Tactics, playstyles, weapons etc. I'll just figure out along the way.

Special Ammo is plentiful. Don't be afraid to lug around a Typhoon or Grenade Launcher, unlike in the previous games. Same for arrows - go nuts with the special arrowhead types, you'll find arrow stockpiles pretty regularly. That and you can retrieve the regular arrows from walls/floors/corpses. The Airburst arrows aren't your typical explosive weapon - they're essentially proximity grenades. You only have to aim near a Ceph or soldier to cause them to detonate as they pass by.

Brasseye
Feb 13, 2009

You could probably use the bow for the whole game if you wanted to. As far as I remember theres nothing thats too easy to miss unless youre a hardcore completionist, all the interesting weapons should appear multiple times in any playthrough. Remember to set the bow torque to maximum so you can stick your enemies to the walls and ceiling.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.
Anyone have anything for Tokyo Jungle? I managed to figure out on my own that you only unlock Story mode missions by finding USB sticks in gift boxes on Survival. I am finding the herbivore route much easier as well. Other than that some tips would be appreciated.

I did want to know something about "store" items specifically: I found my first one as a deer, and when I ended that session I went to the store and saw that it was now available with a "1" next to it. I bought it, thinking I had to in order to unlock, and now I have 2. Are hats etc. consumable then? How? There are some difficulties in translation/assumptions with this title.

Stelas
Sep 6, 2010

Kenny Logins posted:

Anyone have anything for Tokyo Jungle?

Know when to cut and run. Sleeping (without a mate) has a chance to cycle weather - this can be very useful if you're stuck in a pollution zone. A dirty mate is almost entirely useless, as you won't bank any stats and you'll have a litter of two, maybe three animals.

Half of the stats you gain when you change generation are saved to the creature type permanently, so if you play one specific animal a lot you'll find them getting stronger over time. There's a cap as to how far above base you can go, but it's pretty huge.

quote:

Are hats etc. consumable then? How?

All gear gets damaged very slowly over time and takes a durability hit whenever you use it i.e. clothing and armor-y stuff when you get hit, fangs and weapon-like things when you attack.

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

Stelas posted:

Half of the stats you gain when you change generation are saved to the creature type permanently, so if you play one specific animal a lot you'll find them getting stronger over time. There's a cap as to how far above base you can go, but it's pretty huge.
Cool. I just did some digging on Gamefaqs and this wasn't even mentioned. I had totally not realized that some part of generation stat gains are permanently banked. If I understand you correctly, there's a cap to how much your stats can be raised by mating, but if you mate with only primes, you'll hit it much faster?

quote:

All gear gets damaged very slowly over time and takes a durability hit whenever you use it i.e. clothing and armor-y stuff when you get hit, fangs and weapon-like things when you attack.
Also nowhere in the faq-digging I've done so thank you for this, now I don't feel too much like I wasted the currency on the second one (it was a decent first hat, the Antenna).

So far this is my favorite roguelike I've played in a while.

Stelas
Sep 6, 2010

Kenny Logins posted:

If I understand you correctly, there's a cap to how much your stats can be raised by mating, but if you mate with only primes, you'll hit it much faster?

To explain better, since I hosed up the first time:

The stats gained from challenges apply fully to the current game, so HP +10 gives your dog and all descendants that game an extra 10 HP.

When you mate, you permanently bank a percentage of the stats you gained that generation. Prime mates will bank 50% of the stats earnt from challenges, normal ones 25%, dirty ones 10%. If you mate that +10 HP dog with a prime mate, the base stats of that breed are going to end up 5 HP higher.

Each breed can bank up to +300 Health, +200 Stamina, +200 Attack, +20 Defence, +20 Hunger. I think you're limited to 99 generations per breed, though.

And yeah, gear is most useful for when you're starting out, to give you a decent power boost.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
Anything for Tactics Ogre: Let us Cling Together for the PSP?

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Head Hit Keyboard posted:

Anything for Tactics Ogre: Let us Cling Together for the PSP?
CHEAT THE GOD drat CRAFTING SYSTEM DO IT

e: otherwise http://www.beforeiplay.com/index.php?title=Tactics_Ogre:_Let_Us_Cling_Together_%28PSP%29 is pretty good and it's worth reiterating that Archers are insanely, ridiculously good and the more Archers you use the easier the game is. Also give Canopus a 2-handed Crossbow, it's better for him than shortbows overall.

zombieman
Aug 8, 2003

That's one happy fucking egg!
I've just started Infamous 2, having never played the first one. Anything in particular I should know?

Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.

zombieman posted:

I've just started Infamous 2, having never played the first one. Anything in particular I should know?
Since it's your first playthrough, when the time comes, pick ice powers. They make the game more fun. This is what I was told before playing and it's all I needed to know.

Also don't bother with community-designed content, it's not really worthwhile when you could be playing the main game (through a second time with different powers).

Elendil004
Mar 22, 2003

The prognosis
is not good.


Anything for Shogun 2? I played some single player and did ok. Then I jumped into coop and within 10 turns, Everyone is at war with me. Last turn we survived I had a full army (still just the two basic units, no time to get anything else) in my base, plus my allies full army and we had 4 full stack armies from different clans attack us. Why is the coop so drat hard? Any strats?

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canyoneer
Sep 13, 2005


I only have canyoneyes for you

Elendil004 posted:

Anything for Shogun 2? I played some single player and did ok. Then I jumped into coop and within 10 turns, Everyone is at war with me. Last turn we survived I had a full army (still just the two basic units, no time to get anything else) in my base, plus my allies full army and we had 4 full stack armies from different clans attack us. Why is the coop so drat hard? Any strats?

Here's a few tips:

The two basic units, do you mean yari ashigaru and bow ashigaru? Those dudes are weaksauce, and have pretty lousy morale. Equip some samurai, those guys will fight almost to the last man :black101: You should be moving past the peasants and eventually samurai will be the core of your army. Introduce them gradually as soon as they begin to be affordable.

:siren:In Shogun 2, if you're not winning the economy game, you will not win the campaign.:siren: It's that important, without a huge war chest you can't keep order in your empire or field and maintain a sufficient army :smaug:
Your first tech item should be a bee-line towards is the terrace farming tech on the far right of the Chi tree. Upgrading your farms to terrace farms is totally necessary. You get diminishing returns with the next level farm upgrade (Land Consolidation?), but that's still worth it if you're doing so on Fertile or Very Fertile soil.
Send trade ships like crazy to the little trade circles in the ocean. Set up trade agreements with every clan that will accept them. It's free money.
A decent 'rule of thumb' is to ensure your tax income is greater than your army/navy upkeep. Otherwise, when you eventually lose trade routes and trade partners, you'll go broke.
Build metsuke. Parking them in your highest income provinces to "administer" the province provides an enormous income boost. Spending 500 koku to build them pays for themselves in 3-4 turns with a big enough province. I never bother with using them for other functions like arresting agents, because ninjas are a better fit for that anyway.

In fighting the AI, if you can coax them into sieging you, you can wreck them. Castles are an enormous force multiplier. With careful tactics, you can beat back 2:1 odds even if they bring higher quality troops. If they're attacking with a bunch of crappy ashigaru units, you can do 4:1 odds.
The AI just looooves to climb the walls instead of burning down the gate, and you get some pretty serious bonuses on defense against a unit that just climbed 30 feet up a wall.

Focus fire from your bows onto ashigaru units and cavalry. The dirty ashigaru peasants are poorly armored and go down easily. With mounted units, an arrow connecting to the horse is a kill, so they're essentially larger targets. Samurai units are much better armored, especially naginata samurai. Those guys are incredible at standing up to arrow fire and holding the line in melee.

Fix and flank is the name of the game in the tactical battles. Engage melee units with your own units, and bring shock troops around the back or sides to hammer/anvil the enemies. Katana samurai or no-dachi samurai are really good as flanking units due to their high kill rates.
Charge bonuses get multiplied when attacking downhill. So, attack downhill when possible and avoid attacking uphill at all costs.
No-dachi are pretty cool units. Treat them like cavalry that can't run very fast. They have crazy good charge bonuses and high kill rates, but their lack of armor starts to show in extended combat.
As far as cavalry goes, they're not super helpful. The cheap, default yari ashigaru are a hard counter to cavalry, and because they're everywhere cavalry get killed quickly.
Use and abuse your clan's special unit/ability. If you're Shimazu, you should be building tons and tons of their special elite katana samurai.
If you decide to use matchlock units, they are fantastic castle defenders, ignore armor, and demoralize the enemy enormously.

For a more hands-on tactical approach, youtube user Heir of Carthage has some really good Shogun 2 tactical battle walkthroughs. He's a pretty good player, and is not a total weirdo and makes very watchable tutorials.

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