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Keeshhound posted:If you're playing on PC there's a mod that let's you have one companion for every 2 points of Cha you have, but without it you're stuck with just one human, and either ED-E or Rex.
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# ? Aug 30, 2013 16:22 |
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# ? Apr 26, 2024 21:22 |
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Bobfly posted:Max charisma makes your companions hilariously powerful though, right? Correct. I had a high CHA character, and rolling with Boone meant that enemies basically didn't have a chance to attack me. The second they'd go hostile, Boone would start shooting and I'd never even have to fight.
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# ? Aug 30, 2013 16:26 |
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Luisfe posted:Gamersgate's got the ultimate edition for five dollars. http://www.gamersgate.com/DD-FNVUE/fallout-new-vegas-ultimate-edition Does Gamersgate give you Steam keys? The individual DLCs are still $5 each (for the big ones, anyway) so this looks like a great way to get them.
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# ? Aug 30, 2013 16:32 |
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Walrus Pete posted:Does Gamersgate give you Steam keys? The individual DLCs are still $5 each (for the big ones, anyway) so this looks like a great way to get them. All Fallout: New Vegas keys are Steam keys.
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# ? Aug 30, 2013 16:40 |
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Bobfly posted:Max charisma makes your companions hilariously powerful though, right? If you want to see them get REALLY powerful, get 10 Cha, and Ferocious Loyalty, then step on a landmine.
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# ? Aug 30, 2013 16:55 |
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I feel like the Black Widow-type perks should have a moderate Charisma requirement. One point higher than Child at Hearts's CHA 4, to account for the damage boost. In my eyes, Fight the Power and Sneering Imperialist could also be given small Charisma requirements for in fiction reasons, but they'd probably be so small as to make no difference for most builds. I like THEORYCRAFTING.
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# ? Aug 30, 2013 17:19 |
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HitTheTargets posted:I feel like the Black Widow-type perks should have a moderate Charisma requirement. One point higher than Child at Hearts's CHA 4, to account for the damage boost. You know, even just seeing the name of the Child at Heart perk caused me to well up in anger a little. Forget the nonsensical Megaton quest or the Brotherhood of Steel: the fact that Bethesda thought having an entire town full of incredibly annoying children for whom you had to run fetch and escort quests as an unavoidable part of the critical path is what makes me respond to any positive comment about Fallout 3's writing or design with, "Are you kidding me?"
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# ? Aug 30, 2013 18:20 |
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CharlieFoxtrot posted:You know, even just seeing the name of the Child at Heart perk caused me to well up in anger a little. Forget the nonsensical Megaton quest or the Brotherhood of Steel: the fact that Bethesda thought having an entire town full of incredibly annoying children for whom you had to run fetch and escort quests as an unavoidable part of the critical path is what makes me respond to any positive comment about Fallout 3's writing or design with, "Are you kidding me?" And in the dark of the night a voice whispers "Little Lamplight" and CharlieFoxtrot wakes up in a cold sweat, an inexplicable fury rising in his heart. Really, the best part was having a perk that seemed to exist solely for skipping that part of the game. It's like they knew!
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# ? Aug 30, 2013 18:23 |
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My intention for this playthrough was to play it straight and down the middle and not get involved with any of NCR or Legion and let them sort it out: someone tried to kill me and I wanted to kill them right back. Then I took a trip down to Cottonwood Cove and finally broke down and admitted, "man, these guys are dicks" and blew off the pedant Aurelius of Phoenix's head and cleared the entire settlement out. Its like the Legion is so comically evil I always feel compelled to join up with the NCR fairly early in the game.
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# ? Aug 30, 2013 20:11 |
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I was going to try that route too, but, well, I picked up Boone and he decided to kill some Legion from a mile off, and then they were sending assassins. Oh well.
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# ? Aug 30, 2013 20:34 |
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Is it at all possible to do the quests for both and get both safehouses? I've never done the Legion quests before but the NCR ones are too fun and ubiquitous to not do them as well.
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# ? Aug 30, 2013 20:49 |
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You can, you have to play it a bit carefully though. And you'll stop getting drop boxes from Caesar once you ally yourself with another faction; I think you still have access to the safehouse though.
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# ? Aug 30, 2013 20:57 |
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DeathChicken posted:I was going to try that route too, but, well, I picked up Boone and he decided to kill some Legion from a mile off, and then they were sending assassins. Oh well. It just really became hard for my female courier to even pretend to ignore team PATRIARCHY RAPE SLAVERY VIOLENCE after the dozenth crucified wastelander.
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# ? Aug 30, 2013 22:54 |
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Berke Negri posted:It just really became hard for my female courier to even pretend to ignore team PATRIARCHY RAPE SLAVERY VIOLENCE after the dozenth crucified wastelander. Pretty much this. I keep trying to do a legion playthrough, but the idea that I'm working for a group with rape camps makes me sick. The smallest suggestion of sexual assault/rape is enough to throw me into an uncontrollable rage. I always make sure that Cook-Cook's body is totally dismembered, and I always murder everyone involved in the Gomorrah casino.
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# ? Aug 30, 2013 23:06 |
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I was surprised at the lack of a difference in the Legion endgame with a female character. I guess Caesar's more pragmatic than he looks?
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# ? Aug 31, 2013 01:46 |
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Pope Guilty posted:I was surprised at the lack of a difference in the Legion endgame with a female character. I guess Caesar's more pragmatic than he looks? The Legion's sexism was intended to be pragmatic, in the sense that women are required to make more Legionnaires, but wasn't communicated well-enough, according to JES.
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# ? Aug 31, 2013 01:49 |
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So like, is Lily's second quest requirement (taking her drugs, not reducing her health) totally random or what? I swear I got it to happen the first time I played, and have never been able to make her take her stupid pills since.
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# ? Aug 31, 2013 01:51 |
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Fag Boy Jim posted:The Legion's sexism was intended to be pragmatic, in the sense that women are required to make more Legionnaires, but wasn't communicated well-enough, according to JES. Yeah, the impression is supposed to be something like "the Legion is just Caesar's short term war party to organize all the different warring tribes into one big faction, then once they reach [end point] an actual civilization can emerge that isn't just one big rape party" but this just feels kind of off by the 2280s or whatever when the NCR has managed to re-establish civilization already, I guess. Either way, I don't really mind if the Legion is this big ol' force of evil. You get your shades of grey from House and the NCR.
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# ? Aug 31, 2013 04:42 |
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Where is the dialog about "rape camps" that everyone talks about W/R/T the Legion? I mean, it's a logical inference, but I don't quite recall anything explicitly mentioned about it. Of course, I tend to scroll quickly through Legion dialog so I can get on with shooting them to crap...
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# ? Aug 31, 2013 05:02 |
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Nothing jumps to my mind from my current playthrough, but it is repeated pretty often that women are just chattel for breeding and domestic work. edit: I think Cass might specifically make reference to rape. For a group whose M.O. is roll into town, murder everyone and make off with women of age who can give babies, it's safe to say all the female slaves are going to be used for one thing.
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# ? Aug 31, 2013 05:09 |
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Cass brings it up. Something like "I could tolerate the Legion, except I know what they do to women in those camps of theirs."
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# ? Aug 31, 2013 05:11 |
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Berke Negri posted:For a group whose M.O. is roll into town, murder everyone and make off with women of age who can give babies, it's safe to say all the female slaves are going to be used for one thing. Aw come on. The women at Fortification Hill are used as pack mules, not just breeding slaves! Give the Legion some credit.
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# ? Aug 31, 2013 05:27 |
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The honestly terrifying part of the Legion is that Arizona was worse before Sallow came.
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# ? Aug 31, 2013 05:40 |
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The first time I ran into the Legion was at Nipton, like most of you. I listened to Vulpes Inculta for a bit, decided he was crazy, waited until he and the rest of the legionaries had their backs turned, and barbecued them alive with a flamer I had picked up at the NCR Correctional Facility. I was really low level at the time, and Vulpes nearly managed to kill me despite being engulfed in flame, but they just seemed too evil for me to let them live. Then the constant assassin train started and I regretted that a bit, but a quick trip to Vault 34 (which was so stocked with loot that I thought it was a bug at first) solved that problem right quick. If I remember correctly, you pick up a missile launcher, minigun, sniper rifle, riot shotgun, assault carbine, and the All-American from the vault's security storeroom, which changed my playthrough from "hope I can make it to an NCR outpost before the Legion sends more assassins after me" to "wipe out Cottonwood Cove almost by accident after stumbling across it".
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# ? Aug 31, 2013 05:56 |
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Byzantine posted:The honestly terrifying part of the Legion is that Arizona was worse before Sallow came. Arizona is pretty inhospitable as is, it'd stand to reason it'd be pretty grim after a nuclear apocalypse. If one assumes Arizona was as resource starved in the Fallout universe as now there wouldn't even be water for people to fight over. Northern Arizona would be pretty Zion Canyon-like but anything south of that eeeeeh.
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# ? Aug 31, 2013 07:52 |
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DeathChicken posted:So like, is Lily's second quest requirement (taking her drugs, not reducing her health) totally random or what? I swear I got it to happen the first time I played, and have never been able to make her take her stupid pills since. As far as I'm aware, getting Lily to offer the choice to change her pill taking habits requires fully exploring her dialog (including some that only open after you've explored others), getting her to go berserk in combat, talking to her about it, then waiting for it to be available.
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# ? Aug 31, 2013 18:22 |
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Thumbs down, you son of a bitch I've sided with House this time, and I'm at the point of wiping out the Brotherhood. I have not yet recruited Veronica. Is it best to recruit her first, then kill them all? Or destroy the bunker first, either by killing them all or by blowing it up? Edit: I had never noticed the Legion babbys before:
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# ? Aug 31, 2013 19:26 |
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Pham Nuwen posted:
If you blow up the bunker without doing her quest and making her tell the brotherhood to gently caress off she won't join you.
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# ? Aug 31, 2013 19:54 |
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There's a unique bit of dialogue with Veronica if you blow them up before you even meet her, and I want to tell you to go for that, but I can't bear the thought of not doing her companion quest
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# ? Aug 31, 2013 19:56 |
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Pham Nuwen posted:I've sided with House this time, and I'm at the point of wiping out the Brotherhood. I have not yet recruited Veronica. Is it best to recruit her first, then kill them all? Or destroy the bunker first, either by killing them all or by blowing it up? Split the difference; Recruit her, then leave her in the bunker while blowing it up, IMO.
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# ? Aug 31, 2013 20:32 |
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Fag Boy Jim posted:Split the difference; Recruit her, then leave her in the bunker while blowing it up, IMO. Or to be less of a dick: recruit her, complete her follower quest, THEN blow up the bunker.
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# ? Aug 31, 2013 20:34 |
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Ugh, I'm having a really obnoxious issue with Honest Hearts- the Survivalist's Rifle and accompanying ammunition is missing. And I can't find it on any dead White Legs nearby, after two tries from a pretty old quicksave. Basically what I think happened is this: yesterday or the day before I had passed that area of the map and a White Leg dude picked that stuff up, and later in that session Follows-Chalk died in combat. Shortly before or after (I think after) loading an earlier save, my game crashed. Anyway, I'd been playing from the earlier save, but maybe the fact that the rifle was missing from the pack somehow carried over?
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# ? Aug 31, 2013 22:08 |
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StandardVC10 posted:Ugh, I'm having a really obnoxious issue with Honest Hearts- the Survivalist's Rifle and accompanying ammunition is missing. And I can't find it on any dead White Legs nearby, after two tries from a pretty old quicksave. Basically what I think happened is this: yesterday or the day before I had passed that area of the map and a White Leg dude picked that stuff up, and later in that session Follows-Chalk died in combat. Shortly before or after (I think after) loading an earlier save, my game crashed. Anyway, I'd been playing from the earlier save, but maybe the fact that the rifle was missing from the pack somehow carried over? Last time I played Honest Hearts, Walking Cloud picked the Survivalist's Rifle up and I didn't realize until almost the end of the DLC.
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# ? Sep 1, 2013 05:10 |
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What's the best order for doing DLC, story arc wise? I remember last time I kind of just dived into them at random and it seemed like I was missing a lot. I'm guessing by order of release? I just...I just really don't want to have to do Dead Money.
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# ? Sep 1, 2013 05:57 |
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I'd say order of release is probably best. What's most important is saving Lonesome Road for last. Maybe you'll like Dead Money more the second time around?
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# ? Sep 1, 2013 06:08 |
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I like to go Honest Hearts > Dead Money > Old World Blues > Lonesome Road. But as long as you do Lonesome Road last you can't really go wrong. Honest Hearts isn't really related to the others, except for a minor connection to LR. I like to save OWB until after Dead Money because at that point you need a laugh.
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# ? Sep 1, 2013 06:10 |
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I'm having way too much fun walking into the rushing water at the Hoover Dam and watching my character fall over. edit: Also, the first time I played Dead Money, I just wanted the whole thing to be over, but for some reason reading this thread really makes me want to go back and play it again. cuntman.net fucked around with this message at 06:16 on Sep 1, 2013 |
# ? Sep 1, 2013 06:10 |
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Pwnstar posted:It's really not hard to avoid pissing off Dean at all, if you actually READ the skill checks they are obviously overly aggressive and confrontational. Er, like the one where you tell him that if he goes through with his plan to blow you up, he'll kill himself, too? The collars not-withstanding, there's an explosives skill check where you tell him that his chair-bomb isn't set up properly to kill you without killing him.
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# ? Sep 1, 2013 06:10 |
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thehumandignity posted:Er, like the one where you tell him that if he goes through with his plan to blow you up, he'll kill himself, too? The collars not-withstanding, there's an explosives skill check where you tell him that his chair-bomb isn't set up properly to kill you without killing him. So... pointing out blatant flaws in his plan and making him look like an idiot isn't going to piss him off? In what world wouldn't that piss somebody off?
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# ? Sep 1, 2013 06:31 |
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# ? Apr 26, 2024 21:22 |
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Head Hit Keyboard posted:So... pointing out blatant flaws in his plan and making him look like an idiot isn't going to piss him off? In what world wouldn't that piss somebody off? Video game world. What skill checks should I keep in mind for Dead Money? I'm still only like level 14 so probably wont tackle it for another ten levels at most so I'd like to be prepared if I'm going to suffer through this.
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# ? Sep 1, 2013 06:35 |