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ol qwerty bastard posted:now it gets turbulent flow (that currently builds up and makes it go all hosed eventually because i haven't written any sort of proper planet-spin-is-imparting-momentum-to-atmosphere stuff each post gets cooler coriolis acceleration should only take a moment to implement, if you're interested: taking the x axis to be pointing east and the y axis to be pointing north, you want a point with velocity (u,v) to experience an acceleration 4*Pi*R*sin(L)/T (v, -u) where R is the radius of the planet T is the length of its day L is the latitude of the point this might produce some weird behaviour because the geometry you've got in that vid is of a cylinder rather than a sphere, but try it and see coffeetable fucked around with this message at 20:34 on Aug 30, 2013 |
# ? Aug 30, 2013 20:26 |
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# ? Apr 27, 2024 03:07 |
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coffeetable posted:each post gets cooler if u calculate the rossby number for your flow you might get away with the geostrophic approx and save some calculating at the poles rule #1 of fluid dynamics is to ignore as many terms as you can
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# ? Aug 30, 2013 20:45 |
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ol qwerty bastard posted:i went back to my cloud whatever simulator thing and rewrote it using actual navier-stokes this time gj would you say you are pretty navier-stoked right now?
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# ? Aug 30, 2013 20:50 |
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i changed the colour of the vectors in hopes that something else would compress better than red (gently caress red forever) and rendered a 1080p version which looks a bit better https://www.youtube.com/watch?v=mUJQnR1_oNU i'm still playing around with the acceleration thing eventually i'll stop using a cylinder and use something actually shaped like a planet
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# ? Aug 30, 2013 21:27 |
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ol qwerty bastard posted:i went back to my cloud whatever simulator thing and rewrote it using actual navier-stokes this time gat drat, good poo poo
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# ? Aug 30, 2013 21:31 |
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there's this guy on youtube who renders his nes or snes games out to 4k resolution and uploads them that way because he says it renders them more correctly or some poo poo. more codec sperg than pagancow.
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# ? Aug 30, 2013 22:10 |
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https://www.youtube.com/watch?v=RESnZ8woNZI tasvideos, dudes who use hacking tools to do stupid fast (often game breaking) speedruns. the 4k uploads are the least of it. plus even the lower quality versions look decent so they may be on to something trap sprung i guess
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# ? Aug 31, 2013 01:38 |
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Detroit Q. Spider posted:https://www.youtube.com/watch?v=RESnZ8woNZI tases are designed to be repeatable on real platforms and great care is taken to ensure it to the point that people have modified n64 controllers to precisely play back the control inputs used in the emulator stage to a real n64 and then record that whole thing for verification it mostly only matters when new glitches are discovered to verify that they are game glitches and not emulator glitches
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# ? Aug 31, 2013 02:00 |
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is that done with other game systems as well? i had not suspected the depth and breadth of the spergery...so beautiful, should have sent a poet
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# ? Aug 31, 2013 02:17 |
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Detroit Q. Spider posted:is that done with other game systems as well? yes, at least systems for which tasing happens. basically anything n64 and older.
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# ? Aug 31, 2013 02:42 |
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i barely GNU her! posted:i also hooked up buttbot to twitter and it hasn't been reported/blocked/whatever for nearly 3 years now I guess twitter changed the rules since then. with what you said in mind these days I tried manually following people who followed the account and it got suspended again but this time it's not coming back anymore no butts
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# ? Aug 31, 2013 03:28 |
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spankmeister posted:more codec sperg than pagancow. impossible
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# ? Aug 31, 2013 03:47 |
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Detroit Q. Spider posted:https://www.youtube.com/watch?v=RESnZ8woNZI drat, 240p of that vid looks almost as good as 480p renders do uploaded normally
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# ? Aug 31, 2013 04:25 |
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https://www.youtube.com/watch?v=BFBGWrGT1E8 here's an example of the verification thing on the n64
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# ? Aug 31, 2013 04:31 |
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check this its ksp but for me :/ https://trac.princeton.edu/Athena/
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# ? Aug 31, 2013 07:08 |
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i've been working on this game evngine on and off since like 2007. porting it to java now. ehre's a procedurally generated building that makes sure every room is accessible
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# ? Sep 1, 2013 17:57 |
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but how do you access the building?
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# ? Sep 1, 2013 18:00 |
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put an entrance anywhere since all rooms are accessible, any entrance into the building is a valid entrance
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# ? Sep 1, 2013 19:47 |
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:2bongs:
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# ? Sep 1, 2013 20:07 |
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what's the generator trying to optimize/what're the constraints other than "all rooms must be accessible?"
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# ? Sep 1, 2013 20:11 |
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coffeetable posted:what's the generator trying to optimize/what're the constraints other than "all rooms must be accessible?" optimal buttcrack shaped rooms
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# ? Sep 1, 2013 20:16 |
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you spent that long on a simple caving algorithm?
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# ? Sep 1, 2013 20:19 |
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sports posted:you spent that long on a simple caving algorithm? no, i spent today on it the original engine did a shitload more, including a quad-tree rendering graph, scene graph, tetris-style inventory and minimap guis, a* pathfinding, npc state-machine ai, procedurally generated quests, paperdoll-style animation overlays for npcs, etc etc but i coded myself into a corner so now i'm starting from scratch
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# ? Sep 1, 2013 21:00 |
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why not make a game people actually want to play? instead of "lovely rougelike #2347"
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# ? Sep 1, 2013 21:19 |
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Sweevo posted:why not make a game people actually want to play? instead of "lovely rougelike #2347" why not be a not-jerk and not judge other people's spare time projects
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# ? Sep 1, 2013 21:28 |
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Sweevo posted:why not make a game people actually want to play? instead of "lovely rougelike #2347" what the gently caress, how is my post the only post in this entire thread that gets poo poo on fine, gently caress it, gently caress you, gently caress this
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# ? Sep 1, 2013 21:33 |
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i liked your diagram, horse man
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# ? Sep 1, 2013 21:36 |
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chill out maybe his spare time project is making GBS threads on rogue likes, this is the idiot spare time projects thread
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# ? Sep 1, 2013 21:37 |
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i honestly wasn't trying to be a jerk (it does read that way though). it just seems sort of pointless that people keep reinventing such a boring type of game.
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# ? Sep 1, 2013 21:57 |
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seems like a cool spare time project to me, and a fun way to learn some stuff my spare time projects these days mainly consist of playing civ 4 and drinking
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# ? Sep 1, 2013 22:41 |
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going to use the screen printing poo poo at tech shop to make that shirt that says "helvetica" but with one of the "e"s in arial next week
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# ? Sep 1, 2013 22:46 |
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gently caress yes i drew this triangle yesterday
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# ? Sep 1, 2013 22:54 |
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lol wtf happened to the title bar
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# ? Sep 1, 2013 22:54 |
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my stepdads beer posted:lol wtf happened to the title bar owned
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# ? Sep 1, 2013 23:02 |
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kwinkles posted:going to use the screen printing poo poo at tech shop to make that shirt that says "helvetica" but with one of the "e"s in arial next week ahh that's gonna be the best hipster vs. actual designer shibboleth
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# ? Sep 1, 2013 23:07 |
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i'm sure i heard someone say helveesha once
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# ? Sep 1, 2013 23:10 |
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kwinkles posted:going to use the screen printing poo poo at tech shop to make that shirt that says "helvetica" but with one of the "e"s in arial next week u monster
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# ? Sep 1, 2013 23:29 |
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p sure I wouldn't notice this unless someone told me to look for something wrong
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# ? Sep 1, 2013 23:34 |
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Moist von Lipwig posted:p sure I wouldn't notice this unless someone told me to look for something wrong do it with the e, c, and a. the a especially is horrendous.
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# ? Sep 2, 2013 00:12 |
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# ? Apr 27, 2024 03:07 |
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spongeh posted:do it with the e, c, and a. the a especially is horrendous. that is the arial a
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# ? Sep 2, 2013 00:15 |