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Reive
May 21, 2009

I've seen some pretty strange SOTN glitches, but this is ridiculous:
http://www.twitch.tv/speeddemosarchivesda/b/436695774?t=06h09m20s

That's from the end of Romscout's SOTN pacifist run during Summer Games Done Quick.

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ThatPazuzu
Sep 8, 2011

I'm so depressed, I can't even blink.
In Arkham City, I glided awkwardly and hit the ground at a weird angle. The game freaked out and I was Smooth Criminal leaning my way through beating up Mr Freeze.

Stare-Out
Mar 11, 2010

ThatPazuzu posted:

In Arkham City, I glided awkwardly and hit the ground at a weird angle. The game freaked out and I was Smooth Criminal leaning my way through beating up Mr Freeze.
That exact thing happened to me in Just Cause 2 (Smooth Criminal leaning indeed) but I can't recall the exact circumstances.

Highly Unnecessary
Dec 24, 2009

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2

HIGHLY UNNECESSARY, officer.

SavTargaryen
Sep 11, 2011
The other day, while playing DayZ Origins, some friends of mine and I set up a tent. I had never actually gotten close enough to a tent to see the 'sleep' option before, so I was slightly curious as to what it would do. The answer is kill me. The screen went to a splash 'Sweet dreams!' screen, then I heard the crunch of breaking bone, my blood dropped to zero and it spat my body under the ground. While I know that this was a glitch (and a goddamn hilarious one at the time), part of me believes in the Murdertent. The tent hungers.

ScreamingNinja
Oct 2, 2004
An Awesome Dude

SavTargaryen posted:

The other day, while playing DayZ Origins, some friends of mine and I set up a tent. I had never actually gotten close enough to a tent to see the 'sleep' option before, so I was slightly curious as to what it would do. The answer is kill me. The screen went to a splash 'Sweet dreams!' screen, then I heard the crunch of breaking bone, my blood dropped to zero and it spat my body under the ground. While I know that this was a glitch (and a goddamn hilarious one at the time), part of me believes in the Murdertent. The tent hungers.

Death Tent: The Tent That Eats

Tony Phillips
Feb 9, 2006
Just a little issue while playing Witcher.

Action-Bastard
Jan 1, 2008

Sleeping Dogs, this game has trouble loading scripts sometimes, nothing game crashing though. At the scene where you bust Tiffany for cheating on you there's supposed to be a conversation between your character Wei Shen, Tiffany, and the dude she's banging. Except yesterday when I reached that scene all I got was: "Wei Shen motherfucker who are you?" and then it ended.

Landerig
Oct 27, 2008

by Fistgrrl
Not many people know this, but back during WWII, a young woman by the name of Manon Batiste single handedly took on platoons of Germans by herself.



Look at the sky. Also, she was the first woman suffering from Parkinsons to ever enter combat.




That's not how you're supposed to hold your gun, Manon!


Unfortunately, Manon's career was cut short, not due to a Nazi bullet striking her down, but because an alien mothership decided to abduct her for reasons unknown.

Mildly Amusing
May 2, 2012

room temperature
Saint's Row IV released a patch for some minor fixes the other day, and my save started having a few glitches with weapons.


Then, because of my notoriety, I started getting attacked by Zin. As I was stepping out of Friendly Fire one of those big annoying robot things stomped me right in the doorway, which caused me to clip through the floor.


At first I was frozen in place, but after some messing around I managed to start flying underneath the city.


Eventually I fell into the endless abyss, where the game respawned me onto the street. The building I found myself next to had this sign on it, which I had never previously seen:


Unfortunately this patch somehow caused my save to get rid of most of my special weapons, but at least I got a laugh out of it.

bawk
Mar 31, 2013

That patch also lets you dual wield dub step guns

davidspackage
May 16, 2007

Nap Ghost

Beatnik-Filmstar posted:

Just a little issue while playing Witcher.



Oh God. Silver sword, strong style. Quick!

Phlegmish
Jul 2, 2011



Beatnik-Filmstar posted:

Just a little issue while playing Witcher.



Holy poo poo, it's Droopy.

Astrobastard
Dec 31, 2008



Winky Face

Phlegmish posted:

Holy poo poo, it's Droopy.

https://www.youtube.com/watch?v=axxYFDBs1zQ

Easily my favourite visual glitch, I wish it happened during my playthrough

Primetime
Jul 3, 2009

Beatnik-Filmstar posted:

Just a little issue while playing Witcher.



I'd like to know what causes this glitch. I don't have a screenshot of it, but my career mode coach in the new Madden has his face melt every couple games and he gets stuck like that until the next week of the season.

Rujo King
Jun 28, 2007

I say old chap have you any of the good sort of catnip if you know what I mean... harrumphaarmaammhhhmm

Astrobastard posted:

https://www.youtube.com/watch?v=axxYFDBs1zQ

Easily my favourite visual glitch, I wish it happened during my playthrough

Metanaut
Oct 9, 2006

Honey it's tight like that.
College Slice
DayZ does interesting stuff with the player models occasionally if you're hurt or dying, since it seems to lack proper animations :



He's alive and riding that bike.

UWBW
Aug 3, 2013

Permanently banned from the Alamo
https://www.youtube.com/watch?v=ETtNFKhFEoE

Deus Ex had so many bugs, the second one here being my personal favorite.
Basically, if you get him off of his path, he stands still. I locked him in the closet. That's probably what he wanted. After all, he had "important things to attend to."

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar
I just remembered a couple from Thief: Deadly Shadows. Now that game had a lot of problems as the PC version was a pretty lovely console port, but one thing which stood out was that guards could occasionally accidentally kill themselves with their own swords.

Now, this idea isn't new to the Thief games. In the original series you could make archers shoot themselves in the face by quickly running behind them as they drew their arrows back.

In the 3rd game they used a new engine and it came with a whole new slew of bugs. The swords had cutting damage along the blade (as you'd expect) which would activate with surprisingly little effort.

Unalerted guards would often "sheath" their blades as they walked along, but really they just glued the naked blade to their hip. Normally that was all fine, but sometimes they would bug out and sheath it upside down or even sideways. This meant that they were constantly gently stabbing themselves as they moved.

You'd think this would upset them and cause them to go on alert and draw their blades. But as they weren't getting the "Player/AI is attacking you" signal, they'd just keep walking along, occasionally screaming in pain and then falling over dead.

The real fun was when you got several alerted guards running around, either in a small area, or chasing you. They'd wave their swords as they ran and sometimes hit each other which, if there was more than one faction involved, could cause chaos.

Megillah Gorilla has a new favorite as of 04:47 on Sep 2, 2013

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

Gorilla Salad posted:

I just remembered a couple from Thief: Deadly Shadows. Now that game had a lot of problems as the PC version was a pretty lovely console port, but one thing which stood out was that guards could occasionally accidentally kill themselves with their own swords.

Now, this idea isn't new to the Thief games. In the original series you could make archers shoot themselves in the face by quickly running behind them as they drew their arrows back.

In the 3rd game they used a new engine and it came with a whole new slew of bugs. The swords had cutting damage along the blade (as you'd expect) which would activate with surprisingly little effort.

Unalerted guards would often "sheath" their blades as they walked along, but really they just glued the naked blade to their hip. Normally that was all fine, but sometimes they would bug out and sheath it upside down or even sideways. This meant that they were constantly gently stabbing themselves as they moved.

You'd think this would upset them and cause them to go on alert and draw their blades. But as they weren't getting the "Player/AI is attacking you" signal, they'd just keep walking along, occasionally screaming in pain and then falling over dead.

The real fun was when you got several alerted guards running around, either in a small area, or chasing you. They'd wave their swords as they ran and sometimes hit each other which, if there was more than one faction involved, could cause chaos.

Since you weren't actually causing the damage, did those deaths count against you and your rating?

Drunken_Pirate
May 7, 2007

Gorilla Salad posted:

I just remembered a couple from Thief: Deadly Shadows. Now that game had a lot of problems as the PC version was a pretty lovely console port, but one thing which stood out was that guards could occasionally accidentally kill themselves with their own swords.

Now, this idea isn't new to the Thief games. In the original series you could make archers shoot themselves in the face by quickly running behind them as they drew their arrows back.

In the 3rd game they used a new engine and it came with a whole new slew of bugs. The swords had cutting damage along the blade (as you'd expect) which would activate with surprisingly little effort.

Unalerted guards would often "sheath" their blades as they walked along, but really they just glued the naked blade to their hip. Normally that was all fine, but sometimes they would bug out and sheath it upside down or even sideways. This meant that they were constantly gently stabbing themselves as they moved.

You'd think this would upset them and cause them to go on alert and draw their blades. But as they weren't getting the "Player/AI is attacking you" signal, they'd just keep walking along, occasionally screaming in pain and then falling over dead.

The real fun was when you got several alerted guards running around, either in a small area, or chasing you. They'd wave their swords as they ran and sometimes hit each other which, if there was more than one faction involved, could cause chaos.

I remember a bug from Deadly Shadows involving the end of game boss, who would chase you around the open world hubs and was invincible- once she passed a damage threshold, she'd go transparent and regenerate all of her health until you did whatever mcguffin made her killable.

There were a couple of issues, however, both involving oil jars. You could throw oil jars to create a slippery patch on the ground- guards would slip on them comically and fall over which allowed you to escape. If you threw an oil jar at a ramp, however, and lured the 'invincible' end boss down the ramp, she'd slip, ragdoll hilariously, and die permanently (which might've broken the whole game in the process).

Similarly, you could make her slip into the ocean, where she'd go through a permanent cycle of drowning to near death, regenerating, then drowning again.

I wish I'd recorded it at the time, it was hilarious to have this giant monster ragdoll and collapse dead at your feet because she fell down a ramp.

haveblue
Aug 15, 2005



Toilet Rascal
Deus Ex Invisible War used the same engine, and had its own share of hilarious bugs. In the first level, you were given no weapons, so upon your first meeting with a certain plot-critical NPC you had no way to directly harm her. However, you could move her around by walking into her, which meant that you could gradually push her down the hall and into the shower in your dormitory. For some reason, taking a shower did her a very small amount of damage, so you could kill her with the shower ahead of schedule. This was funny as hell until a few levels later, when her absence made the game scripts completely poo poo themselves and now your save is useless.

Croccers
Jun 15, 2012
Putting anyone into a shower in that game killed them.
Sure you could reach out and say sticking an unconscious person in the shower might drown them but if you herd a living person into one it would do the same.
Jeez, and people complain about the water now.

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar

CzarChasm posted:

Since you weren't actually causing the damage, did those deaths count against you and your rating?

Not as far as I can remember. Which is good, because sometimes you'd get to a section of the city and there'd be a full scale war going on between otherwise friendly factions for no apparent reason.

The sword sheath bug didn't just make guards stab themselves, if the sword was sticking straight out, the guards would casually stab passersby as they walked along. Sometimes that passerby was a Pagan with a magic wand and a bad attitude.

Parts Kit
Jun 9, 2006

durr
i have a hole in my head
durr
In Thief 2, and possibly Thief 1, you could cheat your rear end off by opening the level editor, making a blank room, running the test level function, and immediately hitting esc to go to the menu and loading one of your saves. In this way all enemy AI was 100% shut off and you could blackjack or murder with impunity regardless of mission rules. This was particularly helpful for a much younger me when I got to Casing The Joint -- even though you weren't allowed to even be seen much less hurt enemies if you ran the level through the editor you could kill or knock out everything, save + reload back into the real game and surprise! They're all stuck in the default position and no mission failure.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
I was playing coop on Saint's Row 4 with a random guy on Live. When I got out of the simulation one of those sphere-type droids spawned in the ship and stunlocked Shaundi with its laser for three minutes until it despawned.
I really wish I had a capture card to post it. :negative:

miscellaneous14
Mar 27, 2010

neat
Another Vinesauce corruption, this time of Donkey Kong 64. I remember watching the steam when this stuff was happening, and it crashing like every 10 seconds.

https://www.youtube.com/watch?v=BgnsY-qHT1M

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Gorilla Salad posted:


The sword sheath bug didn't just make guards stab themselves, if the sword was sticking straight out, the guards would casually stab passersby as they walked along. Sometimes that passerby was a Pagan with a magic wand and a bad attitude.
I'm pretty sure Pagans fight the guards on sight, so that's probably not the case.

Haruharuharuko
Mar 24, 2008

Yeah I lied; so what is the truth?

Does anyone have a link to the video of someone playing through Deus Ex and proceeding to take the flagpole outside UNATCO around with him the whole game.

Frankston
Jul 27, 2010


miscellaneous14 posted:

Another Vinesauce corruption, this time of Donkey Kong 64. I remember watching the steam when this stuff was happening, and it crashing like every 10 seconds.

https://www.youtube.com/watch?v=BgnsY-qHT1M

What's the deal with this Vinesauce thing? Are these genuine in-game bugs or does he manipulate the game code with a game genie or something like that?

SkySteak
Sep 9, 2010

Frankston posted:

What's the deal with this Vinesauce thing? Are these genuine in-game bugs or does he manipulate the game code with a game genie or something like that?

He manipulates the game using a software that generally fiddles with the code.

SkySteak has a new favorite as of 12:30 on Sep 4, 2013

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

Frankston posted:

What's the deal with this Vinesauce thing? Are these genuine in-game bugs or does he manipulate the game code with a game genie or something like that?

It's basically a program that you can use to screw with bits of code to simulate cartridge tilting.

Frankston
Jul 27, 2010


SkySteak posted:

He manipulates the game using a software that generally fiddles with the code.

Lumberjack Bonanza posted:

It's basically a program that you can use to screw with bits of code to simulate cartridge tilting.

That sucks, it makes it a whole lot less interesting.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

Frankston posted:

That sucks, it makes it a whole lot less interesting.

You can do the same thing with cartridge-based games by manually tilting them. It just takes a lot more loving around and produces a smaller variety of crazy glitches.

e: If you want to see more of the insane analog techno-wizardry side of game corruption, check out some circuit bending videos. That poo poo can get pretty nuts, and it's all done by bastardizing the poo poo out of the console's inner workings.

Angry Diplomat has a new favorite as of 12:56 on Sep 4, 2013

Arsonist Daria
Feb 27, 2011

Requiescat in pace.

Angry Diplomat posted:

You can do the same thing with cartridge-based games by manually tilting them. It just takes a lot more loving around and produces a smaller variety of crazy glitches.

e: If you want to see more of the insane analog techno-wizardry side of game corruption, check out some circuit bending videos. That poo poo can get pretty nuts, and it's all done by bastardizing the poo poo out of the console's inner workings.

Yeah, used properly it's actually pretty drat close to the results you'd get from actually tilting a cart, just without the hassle of capturing from a console and risking damage to your copy of the game.

I'm sure this was posted here before, but just to demonstrate how similar the glitches are to the DK64 one:
https://www.youtube.com/watch?v=ZXTAK9BR_qk

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.
I think that this is less a glitch and more a cheat, but what the hell. Read about it in the SR4 thread.

In Saints Row 4, there is an achievement to jump from the roof of the Three Count Casino (Southwest part of the map) to the Power Plant building (Northwest corner), without touching the ground or a different rooftop.

It's not too hard to do normally if you've maxed out your running, jumping, gliding abilities, because wall running is A-ok. But, in this game you have the ability to call in vehicles from thin air, including hovercraft.

So, apparently, you can jump, pause in midair to call in a VTOL (which you spawn inside immediately), fly it over to the power plant and then get out and have it count for the achievement.

miscellaneous14
Mar 27, 2010

neat
The only problem with using corruption programs is that it takes a ton of trial-and-error to find a combination of code alterations that doesn't result in either a) the game not even starting up or b) it crashing almost instantly. I tried messing around with the program that Vinesauce guy uses, and even with NES games it takes a while to get any funny results.

Chamale
Jul 11, 2010

I'm helping!



Maximum Tomfoolery posted:

There's an lp in the archive of Chorocojo thoroughly breaking Pokemon Blue in every way possible. It's a pretty fun read. He uses tools to speed up the process, but supposedly most of what he does can be reproduced with an undamaged copy of the game.

Everything I did in my TAS segment is possible to do on an unmodified copy of the game, such as catching a glitch, fighting the gyms in (almost) reverse order, and fighting Professor Oak's team of level 111 Pokémon. Lots of the glitches exist because the early Pokémon games strained the Gameboy hardware and shuffled around data to handle everything with only 8 kilobytes of RAM.

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King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

miscellaneous14 posted:

The only problem with using corruption programs is that it takes a ton of trial-and-error to find a combination of code alterations that doesn't result in either a) the game not even starting up or b) it crashing almost instantly. I tried messing around with the program that Vinesauce guy uses, and even with NES games it takes a while to get any funny results.

That's probably why his videos are about 5 minutes long apiece. Those are the highlights, and the rest of the stream is probably Vinny just getting crash after crash or the emulator failing to start.

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