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I've seen some pretty strange SOTN glitches, but this is ridiculous: http://www.twitch.tv/speeddemosarchivesda/b/436695774?t=06h09m20s That's from the end of Romscout's SOTN pacifist run during Summer Games Done Quick.
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# ? Aug 23, 2013 12:14 |
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# ? Apr 28, 2024 08:13 |
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In Arkham City, I glided awkwardly and hit the ground at a weird angle. The game freaked out and I was Smooth Criminal leaning my way through beating up Mr Freeze.
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# ? Aug 23, 2013 14:19 |
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ThatPazuzu posted:In Arkham City, I glided awkwardly and hit the ground at a weird angle. The game freaked out and I was Smooth Criminal leaning my way through beating up Mr Freeze.
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# ? Aug 23, 2013 14:25 |
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# ? Aug 23, 2013 16:49 |
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HIGHLY UNNECESSARY, officer.
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# ? Aug 23, 2013 17:52 |
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The other day, while playing DayZ Origins, some friends of mine and I set up a tent. I had never actually gotten close enough to a tent to see the 'sleep' option before, so I was slightly curious as to what it would do. The answer is kill me. The screen went to a splash 'Sweet dreams!' screen, then I heard the crunch of breaking bone, my blood dropped to zero and it spat my body under the ground. While I know that this was a glitch (and a goddamn hilarious one at the time), part of me believes in the Murdertent. The tent hungers.
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# ? Aug 23, 2013 20:41 |
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SavTargaryen posted:The other day, while playing DayZ Origins, some friends of mine and I set up a tent. I had never actually gotten close enough to a tent to see the 'sleep' option before, so I was slightly curious as to what it would do. The answer is kill me. The screen went to a splash 'Sweet dreams!' screen, then I heard the crunch of breaking bone, my blood dropped to zero and it spat my body under the ground. While I know that this was a glitch (and a goddamn hilarious one at the time), part of me believes in the Murdertent. The tent hungers. Death Tent: The Tent That Eats
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# ? Aug 24, 2013 01:12 |
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Just a little issue while playing Witcher.
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# ? Aug 28, 2013 04:30 |
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Sleeping Dogs, this game has trouble loading scripts sometimes, nothing game crashing though. At the scene where you bust Tiffany for cheating on you there's supposed to be a conversation between your character Wei Shen, Tiffany, and the dude she's banging. Except yesterday when I reached that scene all I got was: "Wei Shen motherfucker who are you?" and then it ended.
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# ? Aug 28, 2013 07:30 |
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Not many people know this, but back during WWII, a young woman by the name of Manon Batiste single handedly took on platoons of Germans by herself. Look at the sky. Also, she was the first woman suffering from Parkinsons to ever enter combat. That's not how you're supposed to hold your gun, Manon! Unfortunately, Manon's career was cut short, not due to a Nazi bullet striking her down, but because an alien mothership decided to abduct her for reasons unknown.
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# ? Aug 29, 2013 01:23 |
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Saint's Row IV released a patch for some minor fixes the other day, and my save started having a few glitches with weapons. Then, because of my notoriety, I started getting attacked by Zin. As I was stepping out of Friendly Fire one of those big annoying robot things stomped me right in the doorway, which caused me to clip through the floor. At first I was frozen in place, but after some messing around I managed to start flying underneath the city. Eventually I fell into the endless abyss, where the game respawned me onto the street. The building I found myself next to had this sign on it, which I had never previously seen: Unfortunately this patch somehow caused my save to get rid of most of my special weapons, but at least I got a laugh out of it.
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# ? Aug 29, 2013 23:51 |
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That patch also lets you dual wield dub step guns
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# ? Aug 30, 2013 20:29 |
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Beatnik-Filmstar posted:Just a little issue while playing Witcher. Oh God. Silver sword, strong style. Quick!
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# ? Aug 30, 2013 21:43 |
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Beatnik-Filmstar posted:Just a little issue while playing Witcher. Holy poo poo, it's Droopy.
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# ? Aug 31, 2013 16:44 |
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Phlegmish posted:Holy poo poo, it's Droopy. https://www.youtube.com/watch?v=axxYFDBs1zQ Easily my favourite visual glitch, I wish it happened during my playthrough
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# ? Sep 1, 2013 16:39 |
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Beatnik-Filmstar posted:Just a little issue while playing Witcher. I'd like to know what causes this glitch. I don't have a screenshot of it, but my career mode coach in the new Madden has his face melt every couple games and he gets stuck like that until the next week of the season.
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# ? Sep 1, 2013 18:16 |
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Astrobastard posted:https://www.youtube.com/watch?v=axxYFDBs1zQ
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# ? Sep 1, 2013 18:45 |
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DayZ does interesting stuff with the player models occasionally if you're hurt or dying, since it seems to lack proper animations : He's alive and riding that bike.
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# ? Sep 1, 2013 19:25 |
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https://www.youtube.com/watch?v=ETtNFKhFEoE Deus Ex had so many bugs, the second one here being my personal favorite. Basically, if you get him off of his path, he stands still. I locked him in the closet. That's probably what he wanted. After all, he had "important things to attend to."
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# ? Sep 2, 2013 04:25 |
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I just remembered a couple from Thief: Deadly Shadows. Now that game had a lot of problems as the PC version was a pretty lovely console port, but one thing which stood out was that guards could occasionally accidentally kill themselves with their own swords. Now, this idea isn't new to the Thief games. In the original series you could make archers shoot themselves in the face by quickly running behind them as they drew their arrows back. In the 3rd game they used a new engine and it came with a whole new slew of bugs. The swords had cutting damage along the blade (as you'd expect) which would activate with surprisingly little effort. Unalerted guards would often "sheath" their blades as they walked along, but really they just glued the naked blade to their hip. Normally that was all fine, but sometimes they would bug out and sheath it upside down or even sideways. This meant that they were constantly gently stabbing themselves as they moved. You'd think this would upset them and cause them to go on alert and draw their blades. But as they weren't getting the "Player/AI is attacking you" signal, they'd just keep walking along, occasionally screaming in pain and then falling over dead. The real fun was when you got several alerted guards running around, either in a small area, or chasing you. They'd wave their swords as they ran and sometimes hit each other which, if there was more than one faction involved, could cause chaos. Megillah Gorilla has a new favorite as of 04:47 on Sep 2, 2013 |
# ? Sep 2, 2013 04:43 |
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Gorilla Salad posted:I just remembered a couple from Thief: Deadly Shadows. Now that game had a lot of problems as the PC version was a pretty lovely console port, but one thing which stood out was that guards could occasionally accidentally kill themselves with their own swords. Since you weren't actually causing the damage, did those deaths count against you and your rating?
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# ? Sep 3, 2013 16:41 |
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Gorilla Salad posted:I just remembered a couple from Thief: Deadly Shadows. Now that game had a lot of problems as the PC version was a pretty lovely console port, but one thing which stood out was that guards could occasionally accidentally kill themselves with their own swords. I remember a bug from Deadly Shadows involving the end of game boss, who would chase you around the open world hubs and was invincible- once she passed a damage threshold, she'd go transparent and regenerate all of her health until you did whatever mcguffin made her killable. There were a couple of issues, however, both involving oil jars. You could throw oil jars to create a slippery patch on the ground- guards would slip on them comically and fall over which allowed you to escape. If you threw an oil jar at a ramp, however, and lured the 'invincible' end boss down the ramp, she'd slip, ragdoll hilariously, and die permanently (which might've broken the whole game in the process). Similarly, you could make her slip into the ocean, where she'd go through a permanent cycle of drowning to near death, regenerating, then drowning again. I wish I'd recorded it at the time, it was hilarious to have this giant monster ragdoll and collapse dead at your feet because she fell down a ramp.
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# ? Sep 3, 2013 16:49 |
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Deus Ex Invisible War used the same engine, and had its own share of hilarious bugs. In the first level, you were given no weapons, so upon your first meeting with a certain plot-critical NPC you had no way to directly harm her. However, you could move her around by walking into her, which meant that you could gradually push her down the hall and into the shower in your dormitory. For some reason, taking a shower did her a very small amount of damage, so you could kill her with the shower ahead of schedule. This was funny as hell until a few levels later, when her absence made the game scripts completely poo poo themselves and now your save is useless.
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# ? Sep 3, 2013 17:19 |
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Putting anyone into a shower in that game killed them. Sure you could reach out and say sticking an unconscious person in the shower might drown them but if you herd a living person into one it would do the same. Jeez, and people complain about the water now.
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# ? Sep 3, 2013 18:25 |
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CzarChasm posted:Since you weren't actually causing the damage, did those deaths count against you and your rating? Not as far as I can remember. Which is good, because sometimes you'd get to a section of the city and there'd be a full scale war going on between otherwise friendly factions for no apparent reason. The sword sheath bug didn't just make guards stab themselves, if the sword was sticking straight out, the guards would casually stab passersby as they walked along. Sometimes that passerby was a Pagan with a magic wand and a bad attitude.
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# ? Sep 4, 2013 04:19 |
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In Thief 2, and possibly Thief 1, you could cheat your rear end off by opening the level editor, making a blank room, running the test level function, and immediately hitting esc to go to the menu and loading one of your saves. In this way all enemy AI was 100% shut off and you could blackjack or murder with impunity regardless of mission rules. This was particularly helpful for a much younger me when I got to Casing The Joint -- even though you weren't allowed to even be seen much less hurt enemies if you ran the level through the editor you could kill or knock out everything, save + reload back into the real game and surprise! They're all stuck in the default position and no mission failure.
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# ? Sep 4, 2013 05:00 |
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I was playing coop on Saint's Row 4 with a random guy on Live. When I got out of the simulation one of those sphere-type droids spawned in the ship and stunlocked Shaundi with its laser for three minutes until it despawned. I really wish I had a capture card to post it.
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# ? Sep 4, 2013 06:52 |
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Another Vinesauce corruption, this time of Donkey Kong 64. I remember watching the steam when this stuff was happening, and it crashing like every 10 seconds. https://www.youtube.com/watch?v=BgnsY-qHT1M
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# ? Sep 4, 2013 07:19 |
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Gorilla Salad posted:
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# ? Sep 4, 2013 08:29 |
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Does anyone have a link to the video of someone playing through Deus Ex and proceeding to take the flagpole outside UNATCO around with him the whole game.
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# ? Sep 4, 2013 08:52 |
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miscellaneous14 posted:Another Vinesauce corruption, this time of Donkey Kong 64. I remember watching the steam when this stuff was happening, and it crashing like every 10 seconds. What's the deal with this Vinesauce thing? Are these genuine in-game bugs or does he manipulate the game code with a game genie or something like that?
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# ? Sep 4, 2013 12:07 |
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Frankston posted:What's the deal with this Vinesauce thing? Are these genuine in-game bugs or does he manipulate the game code with a game genie or something like that? He manipulates the game using a software that generally fiddles with the code. SkySteak has a new favorite as of 12:30 on Sep 4, 2013 |
# ? Sep 4, 2013 12:24 |
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Frankston posted:What's the deal with this Vinesauce thing? Are these genuine in-game bugs or does he manipulate the game code with a game genie or something like that? It's basically a program that you can use to screw with bits of code to simulate cartridge tilting.
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# ? Sep 4, 2013 12:27 |
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SkySteak posted:He manipulates the game using a software that generally fiddles with the code. Lumberjack Bonanza posted:It's basically a program that you can use to screw with bits of code to simulate cartridge tilting. That sucks, it makes it a whole lot less interesting.
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# ? Sep 4, 2013 12:45 |
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Frankston posted:That sucks, it makes it a whole lot less interesting. You can do the same thing with cartridge-based games by manually tilting them. It just takes a lot more loving around and produces a smaller variety of crazy glitches. e: If you want to see more of the insane analog techno-wizardry side of game corruption, check out some circuit bending videos. That poo poo can get pretty nuts, and it's all done by bastardizing the poo poo out of the console's inner workings. Angry Diplomat has a new favorite as of 12:56 on Sep 4, 2013 |
# ? Sep 4, 2013 12:51 |
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Angry Diplomat posted:You can do the same thing with cartridge-based games by manually tilting them. It just takes a lot more loving around and produces a smaller variety of crazy glitches. Yeah, used properly it's actually pretty drat close to the results you'd get from actually tilting a cart, just without the hassle of capturing from a console and risking damage to your copy of the game. I'm sure this was posted here before, but just to demonstrate how similar the glitches are to the DK64 one: https://www.youtube.com/watch?v=ZXTAK9BR_qk
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# ? Sep 4, 2013 13:08 |
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I think that this is less a glitch and more a cheat, but what the hell. Read about it in the SR4 thread. In Saints Row 4, there is an achievement to jump from the roof of the Three Count Casino (Southwest part of the map) to the Power Plant building (Northwest corner), without touching the ground or a different rooftop. It's not too hard to do normally if you've maxed out your running, jumping, gliding abilities, because wall running is A-ok. But, in this game you have the ability to call in vehicles from thin air, including hovercraft. So, apparently, you can jump, pause in midair to call in a VTOL (which you spawn inside immediately), fly it over to the power plant and then get out and have it count for the achievement.
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# ? Sep 4, 2013 18:30 |
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The only problem with using corruption programs is that it takes a ton of trial-and-error to find a combination of code alterations that doesn't result in either a) the game not even starting up or b) it crashing almost instantly. I tried messing around with the program that Vinesauce guy uses, and even with NES games it takes a while to get any funny results.
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# ? Sep 5, 2013 04:33 |
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Maximum Tomfoolery posted:There's an lp in the archive of Chorocojo thoroughly breaking Pokemon Blue in every way possible. It's a pretty fun read. He uses tools to speed up the process, but supposedly most of what he does can be reproduced with an undamaged copy of the game. Everything I did in my TAS segment is possible to do on an unmodified copy of the game, such as catching a glitch, fighting the gyms in (almost) reverse order, and fighting Professor Oak's team of level 111 Pokémon. Lots of the glitches exist because the early Pokémon games strained the Gameboy hardware and shuffled around data to handle everything with only 8 kilobytes of RAM.
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# ? Sep 5, 2013 19:18 |
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# ? Apr 28, 2024 08:13 |
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miscellaneous14 posted:The only problem with using corruption programs is that it takes a ton of trial-and-error to find a combination of code alterations that doesn't result in either a) the game not even starting up or b) it crashing almost instantly. I tried messing around with the program that Vinesauce guy uses, and even with NES games it takes a while to get any funny results. That's probably why his videos are about 5 minutes long apiece. Those are the highlights, and the rest of the stream is probably Vinny just getting crash after crash or the emulator failing to start.
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# ? Sep 5, 2013 19:44 |