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Roxors posted:I REALLY hope that by magic mods he means we will be able to do heists as wizards, throwing fire balls instead of shotgun blasts, using a magic carpet instead of a getaway chopper, maybe stealing a philosopher stone instead of a silly fusion engine. Sorry to say, magic mods refers to Magic Johnson as Payday crosses over with Barkley Shut Up and Jam Gaiden.
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# ? Sep 23, 2013 19:24 |
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# ? May 26, 2024 23:16 |
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It's really nice to see them keep adjusting experience. And all the other stuff of course. I just don't want people to have a need to play as long as I did to reach 100. Crazy skill combos be fun, yo.
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# ? Sep 23, 2013 19:25 |
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Caufman posted:Sorry to say, magic mods refers to Magic Johnson as Payday crosses over with Barkley Shut Up and Jam Gaiden. I chaos dunked a dozer and the game crashed!
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# ? Sep 23, 2013 19:26 |
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Caufman posted:Sorry to say, magic mods refers to Magic Johnson as Payday crosses over with Barkley Shut Up and Jam Gaiden. "Is that... GET OUT OF THERE GUYS IT'S THE CHAOS DUNK!"
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# ? Sep 23, 2013 19:26 |
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"When can we expect the lady heister to be released? Is sometime in the next 4-6 weeks at all realistic?" @locust9: "no" @locust9: "new tweak for loco is 8m full dmg 14m falloff" "cool. think you could add rate of fire and reload time to the stats too? I see they're not listed on your preview screenshots" @locust9: "will talk. To Karl. Probably not for patch tho." @locust9: "we will never go back to the 40m shotgun."
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# ? Sep 23, 2013 19:36 |
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Not getting a patch today was fine, but then I find out that the woman heister isn't even going to be in the next patch, or in the next month.
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# ? Sep 23, 2013 19:47 |
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King Vidiot posted:Not getting a patch today was fine, but then I find out that the woman heister isn't even going to be in the next patch, or in the next month. Not really sure what you were expecting, they have to do new mocap and VO work for it and it's not something they can do in a week when they're trying to maintain the ridiculous patching pace they've got going on.
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# ? Sep 23, 2013 19:49 |
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King Vidiot posted:Not getting a patch today was fine, but then I find out that the woman heister isn't even going to be in the next patch, or in the next month. Its probably a pretty significant addition to the game (depending on how the characters are coded), not to mention mocap, VA (not just her, everyone, which means scheduling time for at least 6 different voice actors), fixing the animations, etc. Everything they've done up to this point seems to be simple code changes, except for the new heist which a single designer probably did.
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# ? Sep 23, 2013 19:52 |
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Then again she's probably a thing that's been in the works for *quite* awhile, if not outright stated in the design docs for the game. It's not like Overkill wake up in the morning and just go "let's add a new heister, that seems like a popular thing! Also, let's throw in a new heist while we are at it".
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# ? Sep 23, 2013 19:55 |
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I want them to do that new heister right, not fast. But that should be pretty obvious thing to say.
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# ? Sep 23, 2013 19:55 |
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Feeble posted:Just got word from Goldfarb, no lady heister in the next 4-6 weeks, apparently it'll take longer than that. There is a strip club right across from their office. I want to get the team a stripper gram or a gift card.
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# ? Sep 23, 2013 19:57 |
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Rapdawg posted:There is a strip club right across from their office. I want to get the team a stripper gram or a gift card.
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# ? Sep 23, 2013 20:01 |
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Pimpmust posted:Then again she's probably a thing that's been in the works for *quite* awhile, if not outright stated in the design docs for the game. It's not like Overkill wake up in the morning and just go "let's add a new heister, that seems like a popular thing! Also, let's throw in a new heist while we are at it". I could almost believe it with their frenetic patch schedule.
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# ? Sep 23, 2013 20:01 |
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Irish Taxi Driver posted:Its probably a pretty significant addition to the game (depending on how the characters are coded), not to mention mocap, VA (not just her, everyone, which means scheduling time for at least 6 different voice actors), fixing the animations, etc. Everything they've done up to this point seems to be simple code changes, except for the new heist which a single designer probably did. They could say she's Hoxton's sister or something so they wouldn't have to record VA for anyone except her.
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# ? Sep 23, 2013 20:02 |
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Every character has lines for interacting with every other character. Bare minimum you'd need to record Chains/Hoxton/Wolf/Dallas saying "Hey, Nikita, come on!" or whatever. It's really quite a bit when you look at it.
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# ? Sep 23, 2013 20:03 |
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TheChad posted:I could almost believe it with their frenetic patch schedule. Same. Especially because their lead dev is usually all "That sounds like a great idea, we'll have it modded into the game within a few weeks"
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# ? Sep 23, 2013 20:07 |
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Deviant posted:Every character has lines for interacting with every other character. Bare minimum you'd need to record Chains/Hoxton/Wolf/Dallas saying "Hey, Nikita, come on!" or whatever. Also Bain saying specific character lines, like when they get knocked down or are taken into custody.
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# ? Sep 23, 2013 20:08 |
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fennesz posted:Same. Especially because their lead dev is usually all "That sounds like a great idea, we'll have it modded into the game within a few weeks" Then half the time they do. I'm pretty sure they are staffed by robots or coke addicts.
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# ? Sep 23, 2013 20:09 |
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Irish Taxi Driver posted:Also Bain saying specific character lines, like when they get knocked down or are taken into custody. I think Bain is just voice acted by a guy who works at Overkill, so at least they have easy access to him. EDIT: It's Simon Viklund, who is apparently the audio director and composer at Starbreeze. IAmUnaware fucked around with this message at 20:12 on Sep 23, 2013 |
# ? Sep 23, 2013 20:10 |
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I dunno about anyone else but I really wish we got more heist-specific lines. I miss GET THE BAGS OUT, GET THE MONEY! so bad.
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# ? Sep 23, 2013 20:14 |
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Pimpmust posted:It's not like Overkill wake up in the morning and just go "let's add a new heister, that seems like a popular thing! Also, let's throw in a new heist while we are at it". Given the implementation of some things within this game, it wouldn't surprise me in the least if the lady heister's genesis was exactly that.
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# ? Sep 23, 2013 20:14 |
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TheChad posted:Then half the time they do. So basically I'm saying it's coke. I'm willing to bet there's more lines going on in that office building than a referee convention, a zebra slaughterhouse and a game of tetris combined. How else do you explain Goldfarb's day long twitter answering and enthusiasm? He's taking a little snort for each tweet he answers, it's his skinner box-esque reward system.
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# ? Sep 23, 2013 20:15 |
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So I've heard some excellent stuff about this game and I'm considering picking it up on Steam (or just waiting for a sale.) Is it still pretty accessible coming in fresh or has the playerbase kind of advanced to more speedy runthroughs?
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# ? Sep 23, 2013 20:16 |
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ImpAtom posted:So I've heard some excellent stuff about this game and I'm considering picking it up on Steam (or just waiting for a sale.) Very accessible. Just get in the goon group and mumble, and hook up with some goons. The game is a lot of fun, don't let the complaints fool you. Pubs are a mixed bag, but I have had great experiences with the goons.
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# ? Sep 23, 2013 20:21 |
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Feeble posted:I like this idea... Do swedish strippers take euros? And could we pay them extra to wear a clown mask for added fan creepiness? No, but after looking at their site I've found some options and think this would be a funny thing to do- if done well.
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# ? Sep 23, 2013 20:23 |
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ImpAtom posted:So I've heard some excellent stuff about this game and I'm considering picking it up on Steam (or just waiting for a sale.) If you see me online (I usually idle on chat), I can start a group for speedruns and get you filthy rich and with shitloads of XP in no time. Just get mumble, get on Steam's group and you'll find people to play with.
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# ? Sep 23, 2013 20:23 |
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I think David Goldfarb is mad at me on twitter. He reallllly doesn't seem to like the idea of shotguns being useful past 12m. I don't even use shotties, I didn't even when they were the uberweapons 90% of the playerbase was using, I just want my enforcer buddy to be able to hit things ten feet away and actually hurt them.
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# ? Sep 23, 2013 20:33 |
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Isaacs Alter Ego posted:I think David Goldfarb is mad at me on twitter. He reallllly doesn't seem to like the idea of shotguns being useful past 12m. I don't even use shotties, I didn't even when they were the uberweapons 90% of the playerbase was using, I just want my enforcer buddy to be able to hit things ten feet away and actually hurt them. I took a week and a half break, came back to the game and spec'd back into Enforcer from whatever strange build I had set up before I stopped playing. Enforcer is pretty not good right now. The damage from all the shotguns is just pitiful, even close up. The saw and the heavy armor are the only good things about enforcer right now. I think I'm just going to spec back to Tech. You can still get 1-shot-kill headshots with the 308, right? Not only that, but trip mines are much more useful now that specials travel in packs.
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# ? Sep 23, 2013 20:48 |
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ten_twentyfour posted:I took a week and a half break, came back to the game and spec'd back into Enforcer from whatever strange build I had set up before I stopped playing. Enforcer is pretty not good right now. The damage from all the shotguns is just pitiful, even close up. The saw and the heavy armor are the only good things about enforcer right now. I think I'm just going to spec back to Tech. You can still get 1-shot-kill headshots with the 308, right? Not only that, but trip mines are much more useful now that specials travel in packs. Yeah, Tech bonus grants 1-shot kills with M308, and trips are way better for killing Dozers than shotguns are or ever will be. The saw is still pretty good but I see absolutely no reason anyone should bring a shotgun anymore, and from my limited experience the community agrees with me as I don't really see shotties anymore.
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# ? Sep 23, 2013 20:52 |
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Isaacs Alter Ego posted:I think David Goldfarb is mad at me on twitter. He reallllly doesn't seem to like the idea of shotguns being useful past 12m. I don't even use shotties, I didn't even when they were the uberweapons 90% of the playerbase was using, I just want my enforcer buddy to be able to hit things ten feet away and actually hurt them. Well obviously he is. Probably furious even. You know what I think would cheer him up? Strippers. Pay some strippers to show up at overkill on friday bearing cards that read Long range shotguns not OP. I think he'll get the message. Rapdawg posted:No, but after looking at their site I've found some options and think this would be a funny thing to do- if done well. Edit: Contemplating tweeting Goldfarb asking if he prefers blondes, brunettes or redheads. Do we know if Overkill has any female or gay employees? Maybe we should get a few male dancers as well, just to cover our bases? InequalityGodzilla fucked around with this message at 20:54 on Sep 23, 2013 |
# ? Sep 23, 2013 20:52 |
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You can be a murder machine as enforcer with assault rifles and SMGs. Pre patch #11 I was a shotgun tech and hell if I don't miss the old shotguns (the reinfeld is pitiful now and looks like people only care about the loco) but I adapted and tasted the ghost tree and some mastermind skills and I'm more versatile now. I'm level 98 right now and this will be my lvl100 build (almost what I'm using right now but I'll ditch inside man and the XP bonus): http://www.pd2skills.info/#/profile/guiller_tech_ghost/
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# ? Sep 23, 2013 20:58 |
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Pimpmust posted:Then again she's probably a thing that's been in the works for *quite* awhile, if not outright stated in the design docs for the game. It's not like Overkill wake up in the morning and just go "let's add a new heister, that seems like a popular thing! Also, let's throw in a new heist while we are at it". This is kind of why I assumed the new heister would be done come next patch. Goldfarb did say "most of" the stuff they were working on would be done in time for the patch, and I figured that if they had an in-game model then it was something they already had done some work on and put some time and thought into.
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# ? Sep 23, 2013 21:04 |
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Feeble posted:Well obviously he is. Probably furious even. You know what I think would cheer him up? Strippers. Pay some strippers to show up at overkill on friday bearing cards that read Long range shotguns not OP. I think he'll get the message. I considered having four male strippers also, but I think asking them if they have a woman who can deliver a telegram would be awesome- especially if she reads what is basically a thanks for portraying a tough woman inside of a video game and not just making her a sexual object. Then, if a Ukrainian or Russian dancer is possible, we have them sing the Vlad song.
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# ? Sep 23, 2013 21:06 |
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King Vidiot posted:This is kind of why I assumed the new heister would be done come next patch. Goldfarb did say "most of" the stuff they were working on would be done in time for the patch, and I figured that if they had an in-game model then it was something they already had done some work on and put some time and thought into. Obviously the most important part is still not done, her custom Mask
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# ? Sep 23, 2013 21:10 |
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Rapdawg posted:I considered having four male strippers also, but I think asking them if they have a woman who can deliver a telegram would be awesome- especially if she reads what is basically a thanks for portraying a tough woman inside of a video game and not just making her a sexual object. Then, if a Ukrainian or Russian dancer is possible, we have them sing the Vlad song.
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# ? Sep 23, 2013 21:17 |
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Isaacs Alter Ego posted:I think David Goldfarb is mad at me on twitter. He reallllly doesn't seem to like the idea of shotguns being useful past 12m. I don't even use shotties, I didn't even when they were the uberweapons 90% of the playerbase was using, I just want my enforcer buddy to be able to hit things ten feet away and actually hurt them. I think I might have responded to you on this, but the way I see it each gun needs to fit a role such that the shotgun primary / shotgun secondary build people seem to love should actually limit your effectiveness. A build like that should actually be a bad idea, and right now "I can only effectively kill things if they're not at distance" is why. I'm mid-tier Mastermind and right now even though I'm starting to spec into pistol skills, I still find myself bringing that Locomotive for a secondary because it's much, much easier to get a headshot with a shotgun compared to a Bronco. (That is not something anybody would ever say regarding the first Payday!) What's more, mods enable the shotguns to hold more rounds than the comparably damaging pistols, and unlike those pistols you can interrupt your reload with a shotgun to fire. You can even stick silencers on the things. So with all those advantages, if shotguns were ALSO viable at range there would be very little reason to use AR/pistol/SMG...and we have pages and pages of pre-patch posts in this very thread affirming this as proof. Most of Payday 2 is set within buildings anyway such that 12m is well within the shotgun's range of effectiveness throughout most of the map. This is why the Mosconi (that I personally can't use for crap) still cleans house. But if there's a sniper on the roof on the buildings overlooking the bank and you're at the door, you SHOULD have to switch to something else to pop his helmet. How many maps is the shotgun really a bad idea such that "aw man, sorry guys, I'd love to help but this shotgun's no good" is something that could be said? I also have friends who spec Enforcers and they tend to quite enjoy having either AR/shotgun, shotgun/SMG, or shotgun/pistol builds.
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# ? Sep 23, 2013 21:36 |
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ten_twentyfour posted:The damage from all the shotguns is just pitiful, even close up. What? The Mosconi still one-shots everything non-special (and kills tasers in two) at pretty much any indoor range, and the Reinfeld without shark teeth only takes one extra hit to bring down tans and tasers while being able to pour damage into a dozer's faceplate a lot more quickly. I don't know if shark teeth would push it over the one-shot threshold on tans or not, but in my experience the accuracy loss they cause makes it pretty difficult to shoot any heads on purpose.
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# ? Sep 23, 2013 21:39 |
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Oh yeah, my friend surprised me yesterday by gifting me this game. I haven't played since beta so I'm a little rusty. So if anyone would like to rob stuff then add me on Steam. Phorrum
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# ? Sep 23, 2013 21:40 |
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For mostly indoor maps, I tend to run a Mosconi/Crosskill or Mosconi/Bronco. I do outdoor work with the handgun, and indoors I bust skulls with the mosconi. It is just so much more forgiving indoors than an assault rifle. For heavily outdoor maps, I'll bring an M308 and a subgun, pistol, or loco, depending on my mood. I'm a very finnicky baby when it comes to guns, so I tend to keep my options open with regard to secondaries.
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# ? Sep 23, 2013 21:46 |
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# ? May 26, 2024 23:16 |
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People are acting like the shotguns were replaced with marshmallows but I take them for Rats 1, Watchdogs 2 and Firestarters 2 as well as the occasional bank heist and I find it's still pretty goddamn effective. The only real difference is that they're now amazing at short range, okay at medium range and complete pants at long range instead of being better than everything at every range. Well, except the Loco. That's straight-up busted, and getting it's range extended in the next patch.
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# ? Sep 23, 2013 21:54 |